root/src/IR.h

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INCLUDED FROM


#ifndef HALIDE_IR_H
#define HALIDE_IR_H

/** \file
 * Subtypes for Halide expressions (\ref Halide::Expr) and statements (\ref Halide::Internal::Stmt)
 */

#include <string>
#include <vector>

#include "Debug.h"
#include "Error.h"
#include "Expr.h"
#include "Function.h"
#include "IntrusivePtr.h"
#include "Parameter.h"
#include "Type.h"
#include "Util.h"
#include "runtime/HalideBuffer.h"

namespace Halide {
namespace Internal {

/** The actual IR nodes begin here. Remember that all the Expr
 * nodes also have a public "type" property */

/** Cast a node from one type to another. Can't change vector widths. */
struct Cast : public ExprNode<Cast> {
    Expr value;

    EXPORT static Expr make(Type t, const Expr &v);

    static const IRNodeType _type_info = IRNodeType::Cast;
};

/** The sum of two expressions */
struct Add : public ExprNode<Add> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Add;
};

/** The difference of two expressions */
struct Sub : public ExprNode<Sub> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Sub;
};

/** The product of two expressions */
struct Mul : public ExprNode<Mul> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Mul;
};

/** The ratio of two expressions */
struct Div : public ExprNode<Div> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Div;
};

/** The remainder of a / b. Mostly equivalent to '%' in C, except that
 * the result here is always positive. For floats, this is equivalent
 * to calling fmod. */
struct Mod : public ExprNode<Mod> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Mod;
};

/** The lesser of two values. */
struct Min : public ExprNode<Min> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Min;
};

/** The greater of two values */
struct Max : public ExprNode<Max> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Max;
};

/** Is the first expression equal to the second */
struct EQ : public ExprNode<EQ> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::EQ;
};

/** Is the first expression not equal to the second */
struct NE : public ExprNode<NE> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::NE;
};

/** Is the first expression less than the second. */
struct LT : public ExprNode<LT> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::LT;
};

/** Is the first expression less than or equal to the second. */
struct LE : public ExprNode<LE> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::LE;
};

/** Is the first expression greater than the second. */
struct GT : public ExprNode<GT> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::GT;
};

/** Is the first expression greater than or equal to the second. */
struct GE : public ExprNode<GE> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::GE;
};

/** Logical and - are both expressions true */
struct And : public ExprNode<And> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::And;
};

/** Logical or - is at least one of the expression true */
struct Or : public ExprNode<Or> {
    Expr a, b;

    EXPORT static Expr make(const Expr &a, const Expr &b);

    static const IRNodeType _type_info = IRNodeType::Or;
};

/** Logical not - true if the expression false */
struct Not : public ExprNode<Not> {
    Expr a;

    EXPORT static Expr make(const Expr &a);

    static const IRNodeType _type_info = IRNodeType::Not;
};

/** A ternary operator. Evalutes 'true_value' and 'false_value',
 * then selects between them based on 'condition'. Equivalent to
 * the ternary operator in C. */
struct Select : public ExprNode<Select> {
    Expr condition, true_value, false_value;

    EXPORT static Expr make(const Expr &condition, const Expr &true_value, const Expr &false_value);

    static const IRNodeType _type_info = IRNodeType::Select;
};

/** Load a value from a named symbol if predicate is true. The buffer
 * is treated as an array of the 'type' of this Load node. That is,
 * the buffer has no inherent type. The name may be the name of an
 * enclosing allocation, an input or output buffer, or any other
 * symbol of type Handle(). */
struct Load : public ExprNode<Load> {
    std::string name;

    Expr predicate, index;

    // If it's a load from an image argument or compiled-in constant
    // image, this will point to that
    Buffer<> image;

    // If it's a load from an image parameter, this points to that
    Parameter param;

    EXPORT static Expr make(Type type, const std::string &name,
                            const Expr &index, Buffer<> image,
                            Parameter param, const Expr &predicate);

    static const IRNodeType _type_info = IRNodeType::Load;
};

/** A linear ramp vector node. This is vector with 'lanes' elements,
 * where element i is 'base' + i*'stride'. This is a convenient way to
 * pass around vectors without busting them up into individual
 * elements. E.g. a dense vector load from a buffer can use a ramp
 * node with stride 1 as the index. */
struct Ramp : public ExprNode<Ramp> {
    Expr base, stride;
    int lanes;

    EXPORT static Expr make(const Expr &base, const Expr &stride, int lanes);

    static const IRNodeType _type_info = IRNodeType::Ramp;
};

/** A vector with 'lanes' elements, in which every element is
 * 'value'. This is a special case of the ramp node above, in which
 * the stride is zero. */
struct Broadcast : public ExprNode<Broadcast> {
    Expr value;
    int lanes;

    EXPORT static Expr make(const Expr &value, int lanes);

    static const IRNodeType _type_info = IRNodeType::Broadcast;
};

/** A let expression, like you might find in a functional
 * language. Within the expression \ref Let::body, instances of the Var
 * node \ref Let::name refer to \ref Let::value. */
struct Let : public ExprNode<Let> {
    std::string name;
    Expr value, body;

    EXPORT static Expr make(const std::string &name, const Expr &value, const Expr &body);

    static const IRNodeType _type_info = IRNodeType::Let;
};

/** The statement form of a let node. Within the statement 'body',
 * instances of the Var named 'name' refer to 'value' */
struct LetStmt : public StmtNode<LetStmt> {
    std::string name;
    Expr value;
    Stmt body;

    EXPORT static Stmt make(const std::string &name, const Expr &value, const Stmt &body);

    static const IRNodeType _type_info = IRNodeType::LetStmt;
};

/** If the 'condition' is false, then evaluate and return the message,
 * which should be a call to an error function. */
struct AssertStmt : public StmtNode<AssertStmt> {
    // if condition then val else error out with message
    Expr condition;
    Expr message;

    EXPORT static Stmt make(const Expr &condition, const Expr &message);

    static const IRNodeType _type_info = IRNodeType::AssertStmt;
};

/** This node is a helpful annotation to do with permissions. If 'is_produce' is
 * set to true, this represents a producer node which may also contain updates;
 * otherwise, this represents a consumer node. If the producer node contains
 * updates, the body of the node will be a block of 'produce' and 'update'
 * in that order. In a producer node, the access is read-write only (or write
 * only if it doesn't have updates). In a consumer node, the access is read-only.
 * None of this is actually enforced, the node is purely for informative purposes
 * to help out our analysis during lowering. For every unique ProducerConsumer,
 * there is an associated Realize node with the same name that creates the buffer
 * being read from or written to in the body of the ProducerConsumer.
 */
struct ProducerConsumer : public StmtNode<ProducerConsumer> {
    std::string name;
    bool is_producer;
    Stmt body;

    EXPORT static Stmt make(const std::string &name, bool is_producer, const Stmt &body);

    EXPORT static Stmt make_produce(const std::string &name, const Stmt &body);
    EXPORT static Stmt make_consume(const std::string &name, const Stmt &body);

    static const IRNodeType _type_info = IRNodeType::ProducerConsumer;
};

/** Store a 'value' to the buffer called 'name' at a given 'index' if
 * 'predicate' is true. The buffer is interpreted as an array of the
 * same type as 'value'. The name may be the name of an enclosing
 * Allocate node, an output buffer, or any other symbol of type
 * Handle(). */
struct Store : public StmtNode<Store> {
    std::string name;
    Expr predicate, value, index;
    // If it's a store to an output buffer, then this parameter points to it.
    Parameter param;

    EXPORT static Stmt make(const std::string &name, const Expr &value, const Expr &index,
                            Parameter param, const Expr &predicate);

    static const IRNodeType _type_info = IRNodeType::Store;
};

/** This defines the value of a function at a multi-dimensional
 * location. You should think of it as a store to a multi-dimensional
 * array. It gets lowered to a conventional Store node. The name must
 * correspond to an output buffer or the name of an enclosing Realize
 * node. */
struct Provide : public StmtNode<Provide> {
    std::string name;
    std::vector<Expr> values;
    std::vector<Expr> args;

    EXPORT static Stmt make(const std::string &name, const std::vector<Expr> &values, const std::vector<Expr> &args);

    static const IRNodeType _type_info = IRNodeType::Provide;
};

/** Allocate a scratch area called with the given name, type, and
 * size. The buffer lives for at most the duration of the body
 * statement, within which it is freed. It is an error for an allocate
 * node not to contain a free node of the same buffer. Allocation only
 * occurs if the condition evaluates to true. Within the body of the
 * allocation, defines a symbol with the given name and the type
 * Handle(). */
struct Allocate : public StmtNode<Allocate> {
    std::string name;
    Type type;
    std::vector<Expr> extents;
    Expr condition;

    // These override the code generator dependent malloc and free
    // equivalents if provided. If the new_expr succeeds, that is it
    // returns non-nullptr, the function named be free_function is
    // guaranteed to be called. The free function signature must match
    // that of the code generator dependent free (typically
    // halide_free). If free_function is left empty, code generator
    // default will be called.
    Expr new_expr;
    std::string free_function;
    Stmt body;

    EXPORT static Stmt make(const std::string &name, Type type, const std::vector<Expr> &extents,
                            const Expr &condition, const Stmt &body,
                            const Expr &new_expr = Expr(), const std::string &free_function = std::string());

    /** A routine to check if the extents are all constants, and if so verify
     * the total size is less than 2^31 - 1. If the result is constant, but
     * overflows, this routine asserts. This returns 0 if the extents are
     * not all constants; otherwise, it returns the total constant allocation
     * size. */
    EXPORT static int32_t constant_allocation_size(const std::vector<Expr> &extents, const std::string &name);
    EXPORT int32_t constant_allocation_size() const;

    static const IRNodeType _type_info = IRNodeType::Allocate;
};

/** Free the resources associated with the given buffer. */
struct Free : public StmtNode<Free> {
    std::string name;

    EXPORT static Stmt make(const std::string &name);

    static const IRNodeType _type_info = IRNodeType::Free;
};

/** A single-dimensional span. Includes all numbers between min and
 * (min + extent - 1) */
struct Range {
    Expr min, extent;
    Range() {}
    Range(const Expr &min, const Expr &extent) : min(min), extent(extent) {
        internal_assert(min.type() == extent.type()) << "Region min and extent must have same type\n";
    }
};

/** A multi-dimensional box. The outer product of the elements */
typedef std::vector<Range> Region;

/** Allocate a multi-dimensional buffer of the given type and
 * size. Create some scratch memory that will back the function 'name'
 * over the range specified in 'bounds'. The bounds are a vector of
 * (min, extent) pairs for each dimension. Allocation only occurs if
 * the condition evaluates to true.
 */
struct Realize : public StmtNode<Realize> {
    std::string name;
    std::vector<Type> types;
    Region bounds;
    Expr condition;
    Stmt body;

    EXPORT static Stmt make(const std::string &name, const std::vector<Type> &types, const Region &bounds, const Expr &condition, const Stmt &body);

    static const IRNodeType _type_info = IRNodeType::Realize;

};

/** A sequence of statements to be executed in-order. 'rest' may be
 * undefined. Used rest.defined() to find out. */
struct Block : public StmtNode<Block> {
    Stmt first, rest;

    EXPORT static Stmt make(const Stmt &first, const Stmt &rest);
    /** Construct zero or more Blocks to invoke a list of statements in order.
     * This method may not return a Block statement if stmts.size() <= 1. */
    EXPORT static Stmt make(const std::vector<Stmt> &stmts);

    static const IRNodeType _type_info = IRNodeType::Block;
};

/** An if-then-else block. 'else' may be undefined. */
struct IfThenElse : public StmtNode<IfThenElse> {
    Expr condition;
    Stmt then_case, else_case;

    EXPORT static Stmt make(const Expr &condition, const Stmt &then_case, const Stmt &else_case = Stmt());

    static const IRNodeType _type_info = IRNodeType::IfThenElse;
};

/** Evaluate and discard an expression, presumably because it has some side-effect. */
struct Evaluate : public StmtNode<Evaluate> {
    Expr value;

    EXPORT static Stmt make(const Expr &v);

    static const IRNodeType _type_info = IRNodeType::Evaluate;
};

/** A function call. This can represent a call to some extern function
 * (like sin), but it's also our multi-dimensional version of a Load,
 * so it can be a load from an input image, or a call to another
 * halide function. These two types of call nodes don't survive all
 * the way down to code generation - the lowering process converts
 * them to Load nodes. */
struct Call : public ExprNode<Call> {
    std::string name;
    std::vector<Expr> args;
    typedef enum {Image,        //< A load from an input image
                  Extern,       //< A call to an external C-ABI function, possibly with side-effects
                  ExternCPlusPlus, //< A call to an external C-ABI function, possibly with side-effects
                  PureExtern,   //< A call to a guaranteed-side-effect-free external function
                  Halide,       //< A call to a Func
                  Intrinsic,    //< A possibly-side-effecty compiler intrinsic, which has special handling during codegen
                  PureIntrinsic //< A side-effect-free version of the above.
    } CallType;
    CallType call_type;

    // Halide uses calls internally to represent certain operations
    // (instead of IR nodes). These are matched by name. Note that
    // these are deliberately char* (rather than std::string) so that
    // they can be referenced at static-initialization time without
    // risking ambiguous initalization order; we use a typedef to simplify
    // declaration.
    typedef const char* const ConstString;
    EXPORT static ConstString debug_to_file,
        reinterpret,
        bitwise_and,
        bitwise_not,
        bitwise_xor,
        bitwise_or,
        shift_left,
        shift_right,
        abs,
        absd,
        rewrite_buffer,
        random,
        lerp,
        popcount,
        count_leading_zeros,
        count_trailing_zeros,
        undef,
        return_second,
        if_then_else,
        glsl_texture_load,
        glsl_texture_store,
        glsl_varying,
        image_load,
        image_store,
        make_struct,
        stringify,
        memoize_expr,
        alloca,
        likely,
        likely_if_innermost,
        register_destructor,
        div_round_to_zero,
        mod_round_to_zero,
        call_cached_indirect_function,
        prefetch,
        signed_integer_overflow,
        indeterminate_expression,
        bool_to_mask,
        cast_mask,
        select_mask,
        extract_mask_element,
        size_of_halide_buffer_t;

    // We also declare some symbolic names for some of the runtime
    // functions that we want to construct Call nodes to here to avoid
    // magic string constants and the potential risk of typos.
    EXPORT static ConstString
        buffer_get_min,
        buffer_get_extent,
        buffer_get_stride,
        buffer_get_max,
        buffer_get_host,
        buffer_get_device,
        buffer_get_device_interface,
        buffer_get_shape,
        buffer_get_host_dirty,
        buffer_get_device_dirty,
        buffer_get_type_code,
        buffer_get_type_bits,
        buffer_get_type_lanes,
        buffer_set_host_dirty,
        buffer_set_device_dirty,
        buffer_is_bounds_query,
        buffer_init,
        buffer_init_from_buffer,
        buffer_crop,
        trace;

    // If it's a call to another halide function, this call node holds
    // onto a pointer to that function for the purposes of reference
    // counting only. Self-references in update definitions do not
    // have this set, to avoid cycles.
    IntrusivePtr<FunctionContents> func;

    // If that function has multiple values, which value does this
    // call node refer to?
    int value_index;

    // If it's a call to an image, this call nodes hold a
    // pointer to that image's buffer
    Buffer<> image;

    // If it's a call to an image parameter, this call node holds a
    // pointer to that
    Parameter param;

    EXPORT static Expr make(Type type, const std::string &name, const std::vector<Expr> &args, CallType call_type,
                            IntrusivePtr<FunctionContents> func = nullptr, int value_index = 0,
                            Buffer<> image = Buffer<>(), Parameter param = Parameter());

    /** Convenience constructor for calls to other halide functions */
    EXPORT static Expr make(Function func, const std::vector<Expr> &args, int idx = 0);

    /** Convenience constructor for loads from concrete images */
    static Expr make(Buffer<> image, const std::vector<Expr> &args) {
        return make(image.type(), image.name(), args, Image, nullptr, 0, image, Parameter());
    }

    /** Convenience constructor for loads from images parameters */
    static Expr make(Parameter param, const std::vector<Expr> &args) {
        return make(param.type(), param.name(), args, Image, nullptr, 0, Buffer<>(), param);
    }

    /** Check if a call node is pure within a pipeline, meaning that
     * the same args always give the same result, and the calls can be
     * reordered, duplicated, unified, etc without changing the
     * meaning of anything. Not transitive - doesn't guarantee the
     * args themselves are pure. An example of a pure Call node is
     * sqrt. If in doubt, don't mark a Call node as pure. */
    bool is_pure() const {
        return (call_type == PureExtern ||
                call_type == Image ||
                call_type == PureIntrinsic);
    }

    bool is_intrinsic(ConstString intrin_name) const {
        return
            ((call_type == Intrinsic ||
              call_type == PureIntrinsic) &&
             name == intrin_name);
    }

    static const IRNodeType _type_info = IRNodeType::Call;
};

/** A named variable. Might be a loop variable, function argument,
 * parameter, reduction variable, or something defined by a Let or
 * LetStmt node. */
struct Variable : public ExprNode<Variable> {
    std::string name;

    /** References to scalar parameters, or to the dimensions of buffer
     * parameters hang onto those expressions. */
    Parameter param;

    /** References to properties of literal image parameters. */
    Buffer<> image;

    /** Reduction variables hang onto their domains */
    ReductionDomain reduction_domain;

    static Expr make(Type type, const std::string &name) {
        return make(type, name, Buffer<>(), Parameter(), ReductionDomain());
    }

    static Expr make(Type type, const std::string &name, Parameter param) {
        return make(type, name, Buffer<>(), param, ReductionDomain());
    }

    static Expr make(Type type, const std::string &name, Buffer<> image) {
        return make(type, name, image, Parameter(), ReductionDomain());
    }

    static Expr make(Type type, const std::string &name, ReductionDomain reduction_domain) {
        return make(type, name, Buffer<>(), Parameter(), reduction_domain);
    }

    EXPORT static Expr make(Type type, const std::string &name, Buffer<> image,
                            Parameter param, ReductionDomain reduction_domain);

    static const IRNodeType _type_info = IRNodeType::Variable;
};

/** A for loop. Execute the 'body' statement for all values of the
 * variable 'name' from 'min' to 'min + extent'. There are four
 * types of For nodes. A 'Serial' for loop is a conventional
 * one. In a 'Parallel' for loop, each iteration of the loop
 * happens in parallel or in some unspecified order. In a
 * 'Vectorized' for loop, each iteration maps to one SIMD lane,
 * and the whole loop is executed in one shot. For this case,
 * 'extent' must be some small integer constant (probably 4, 8, or
 * 16). An 'Unrolled' for loop compiles to a completely unrolled
 * version of the loop. Each iteration becomes its own
 * statement. Again in this case, 'extent' should be a small
 * integer constant. */
struct For : public StmtNode<For> {
    std::string name;
    Expr min, extent;
    ForType for_type;
    DeviceAPI device_api;
    Stmt body;

    EXPORT static Stmt make(const std::string &name, const Expr &min, const Expr &extent, ForType for_type, DeviceAPI device_api, const Stmt &body);

    bool is_parallel() const {
        return (for_type == ForType::Parallel ||
                for_type == ForType::GPUBlock ||
                for_type == ForType::GPUThread);
    }

    static const IRNodeType _type_info = IRNodeType::For;
};

/** Construct a new vector by taking elements from another sequence of
 * vectors. */
struct Shuffle : public ExprNode<Shuffle> {
    std::vector<Expr> vectors;

    /** Indices indicating which vector element to place into the
     * result. The elements are numbered by their position in the
     * concatenation of the vector argumentss. */
    std::vector<int> indices;

    EXPORT static Expr make(const std::vector<Expr> &vectors,
                            const std::vector<int> &indices);

    /** Convenience constructor for making a shuffle representing an
     * interleaving of vectors of the same length. */
    EXPORT static Expr make_interleave(const std::vector<Expr> &vectors);

    /** Convenience constructor for making a shuffle representing a
     * concatenation of the vectors. */
    EXPORT static Expr make_concat(const std::vector<Expr> &vectors);

    /** Convenience constructor for making a shuffle representing a
     * contiguous subset of a vector. */
    EXPORT static Expr make_slice(const Expr &vector, int begin, int stride, int size);

    /** Convenience constructor for making a shuffle representing
     * extracting a single element. */
    EXPORT static Expr make_extract_element(const Expr &vector, int i);

    /** Check if this shuffle is an interleaving of the vector
     * arguments. */
    EXPORT bool is_interleave() const;

    /** Check if this shuffle is a concatenation of the vector
     * arguments. */
    EXPORT bool is_concat() const;

    /** Check if this shuffle is a contiguous strict subset of the
     * vector arguments, and if so, the offset and stride of the
     * slice. */
    ///@{
    EXPORT bool is_slice() const;
    int slice_begin() const { return indices[0]; }
    int slice_stride() const { return indices.size() >= 2 ? indices[1] - indices[0] : 1; }
    ///@}

    /** Check if this shuffle is extracting a scalar from the vector
     * arguments. */
    EXPORT bool is_extract_element() const;

    static const IRNodeType _type_info = IRNodeType::Shuffle;
};

/** Represent a multi-dimensional region of a Func or an ImageParam that
 * needs to be prefetched. */
struct Prefetch : public StmtNode<Prefetch> {
    std::string name;
    std::vector<Type> types;
    Region bounds;

    /** If it's a prefetch load from an image parameter, this points to that. */
    Parameter param;

    EXPORT static Stmt make(const std::string &name, const std::vector<Type> &types,
                            const Region &bounds, Parameter param = Parameter());

    static const IRNodeType _type_info = IRNodeType::Prefetch;
};

}
}

#endif

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