NoCompression     220 Magick++/lib/Magick++/Include.h   using MagickCore::NoCompression;
NoCompression    1821 coders/bmp.c         if (image_info->compression != NoCompression)
NoCompression     296 coders/dds.c         compression = NoCompression;
NoCompression    1207 coders/dib.c       if (image_info->compression != NoCompression)
NoCompression     428 coders/ept.c     write_info->compression=NoCompression;
NoCompression     522 coders/miff.c      image->compression=NoCompression;
NoCompression    1909 coders/miff.c        case LZMACompression: compression=NoCompression; break;
NoCompression    1913 coders/miff.c        case ZipCompression: compression=NoCompression; break;
NoCompression    1916 coders/miff.c        case BZipCompression: compression=NoCompression; break;
NoCompression    1921 coders/miff.c            compression=NoCompression;
NoCompression    1941 coders/miff.c          compression=NoCompression;
NoCompression     229 coders/mpc.c       image->compression=NoCompression;
NoCompression     428 coders/palm.c            image->compression=NoCompression;
NoCompression     802 coders/pcl.c         case NoCompression:
NoCompression     915 coders/pcl.c           case NoCompression:
NoCompression     953 coders/pcl.c         case NoCompression:
NoCompression     910 coders/pcx.c       pcx_info.encoding=image_info->compression == NoCompression ? 0 : 1;
NoCompression     413 coders/pdb.c         image->compression=NoCompression;
NoCompression    1241 coders/pdf.c         case NoCompression:
NoCompression    1472 coders/pdf.c         case NoCompression:
NoCompression    1637 coders/pdf.c             case NoCompression:
NoCompression    1745 coders/pdf.c             case NoCompression:
NoCompression    1838 coders/pdf.c               case NoCompression:
NoCompression    1923 coders/pdf.c         case NoCompression:
NoCompression    2079 coders/pdf.c             case NoCompression:
NoCompression    2179 coders/pdf.c             case NoCompression:
NoCompression    2262 coders/pdf.c               case NoCompression:
NoCompression    2308 coders/pdf.c           if (compression == NoCompression)
NoCompression    2316 coders/pdf.c           if (compression == NoCompression)
NoCompression    2320 coders/pdf.c             if (compression == NoCompression)
NoCompression    2334 coders/pdf.c           if (compression == NoCompression)
NoCompression    2370 coders/pdf.c             case NoCompression:
NoCompression    2462 coders/pdf.c             case NoCompression:
NoCompression    6811 coders/png.c      text[0].compression=image_info->compression == NoCompression ||
NoCompression    9819 coders/png.c                  text[0].compression=image_info->compression == NoCompression ||
NoCompression    1505 coders/pnm.c           if (image_info->compression == NoCompression)
NoCompression    1521 coders/pnm.c           if (image_info->compression == NoCompression)
NoCompression    1532 coders/pnm.c               if (image_info->compression == NoCompression)
NoCompression    1537 coders/pnm.c                   if (image_info->compression == NoCompression)
NoCompression    1546 coders/pnm.c           if (image_info->compression == NoCompression)
NoCompression    1937 coders/ps.c                case NoCompression:
NoCompression    2076 coders/ps.c                case NoCompression:
NoCompression     620 coders/ps2.c               case NoCompression:
NoCompression     698 coders/ps2.c         compression == NoCompression ? "ASCII" : "Binary");
NoCompression     810 coders/ps2.c             case NoCompression:
NoCompression     847 coders/ps2.c               (int) (compression == NoCompression));
NoCompression     927 coders/ps2.c               case NoCompression:
NoCompression     987 coders/ps2.c               (int) (compression == NoCompression));
NoCompression    1047 coders/ps2.c               case NoCompression:
NoCompression    1079 coders/ps2.c         compression == NoCompression ? "ASCII" : "Binary");
NoCompression     469 coders/ps3.c       compression == NoCompression ? "ASCII" : "BINARY");
NoCompression     477 coders/ps3.c       case NoCompression:
NoCompression     533 coders/ps3.c       case NoCompression:
NoCompression     593 coders/ps3.c       compression == NoCompression ? "ASCII" : "BINARY");
NoCompression    1163 coders/ps3.c         compression == NoCompression ? "ASCII" : "BINARY");
NoCompression    1184 coders/ps3.c             if (compression != NoCompression)
NoCompression    1254 coders/ps3.c             case NoCompression:
NoCompression    1322 coders/ps3.c                   case NoCompression:
NoCompression    1361 coders/ps3.c               case NoCompression:
NoCompression    1407 coders/ps3.c                   case NoCompression:
NoCompression    1444 coders/ps3.c                 case NoCompression:
NoCompression    1480 coders/ps3.c               if ((compression != NoCompression) &&
NoCompression    1515 coders/ps3.c                 case NoCompression:
NoCompression    1565 coders/ps3.c         compression == NoCompression ? "ASCII" : "BINARY");
NoCompression    1273 coders/psd.c                 layer_info[i].image->compression=NoCompression;
NoCompression    1408 coders/psd.c     image->compression=NoCompression;
NoCompression    2267 coders/psd.c           next_image->compression=NoCompression;
NoCompression     330 coders/sgi.c         case 0x00: image->compression=NoCompression; break;
NoCompression     914 coders/sgi.c         compression=NoCompression;
NoCompression     915 coders/sgi.c       if (compression == NoCompression)
NoCompression    1017 coders/sgi.c         case NoCompression:
NoCompression     243 coders/tga.c       image->compression=NoCompression;
NoCompression    1005 coders/tiff.c        case COMPRESSION_NONE: image->compression=NoCompression; break;
NoCompression    2580 coders/tiff.c        case NoCompression:
NoCompression    2595 coders/tiff.c          compression=NoCompression;
NoCompression    2627 coders/tiff.c            compression=NoCompression;
NoCompression    1042 coders/xcf.c     image->compression=NoCompression;
NoCompression     797 magick/option.c     { "None", (ssize_t) NoCompression, MagickFalse },