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DEFINITIONS
This source file includes following definitions.
- base64
- base64
- update
- updateNoCopy
- data
- length
// This may look like C code, but it is really -*- C++ -*-
//
// Copyright Bob Friesenhahn, 1999, 2000, 2001, 2002, 2004
//
// Implementation of Blob
//
#define MAGICKCORE_IMPLEMENTATION 1
#define MAGICK_PLUSPLUS_IMPLEMENTATION 1
#include "Magick++/Include.h"
#include "Magick++/Blob.h"
#include "Magick++/BlobRef.h"
#include <string.h>
//
// Implementation of Magick::Blob
//
// Default constructor
Magick::Blob::Blob ( void )
: _blobRef(new Magick::BlobRef( 0, 0 ))
{
}
// Construct with data
Magick::Blob::Blob ( const void* data_, size_t length_ )
: _blobRef(new Magick::BlobRef( data_, length_ ))
{
}
// Copy constructor (reference counted)
Magick::Blob::Blob ( const Magick::Blob& blob_ )
: _blobRef(blob_._blobRef)
{
// Increase reference count
Lock( &_blobRef->_mutexLock );
++_blobRef->_refCount;
}
// Destructor (reference counted)
Magick::Blob::~Blob ()
{
bool doDelete = false;
{
Lock( &_blobRef->_mutexLock );
if ( --_blobRef->_refCount == 0 )
doDelete = true;
}
if ( doDelete )
{
// Delete old blob reference with associated data
delete _blobRef;
}
_blobRef=0;
}
// Assignment operator (reference counted)
Magick::Blob& Magick::Blob::operator= ( const Magick::Blob& blob_ )
{
if(this != &blob_)
{
{
Lock( &blob_._blobRef->_mutexLock );
++blob_._blobRef->_refCount;
}
bool doDelete = false;
{
Lock( &_blobRef->_mutexLock );
if ( --_blobRef->_refCount == 0 )
doDelete = true;
}
if ( doDelete )
{
delete _blobRef;
}
_blobRef = blob_._blobRef;
}
return *this;
}
// Update object contents from Base64-encoded string representation.
void Magick::Blob::base64 ( const std::string base64_ )
{
size_t length;
unsigned char *decoded =
Base64Decode( base64_.c_str(), &length );
if(decoded)
updateNoCopy( static_cast<void*>(decoded), length,
Magick::Blob::MallocAllocator );
}
// Return Base64-encoded string representation.
std::string Magick::Blob::base64 ( void )
{
size_t encoded_length = 0;
char *encoded =
Base64Encode(static_cast<const unsigned char*>(data()), length(), &encoded_length);
if(encoded)
{
std::string result(encoded,encoded_length);
encoded=(char *) RelinquishMagickMemory(encoded);
return result;
}
return std::string();
}
// Update object contents, making a copy of the supplied data.
// Any existing data in the object is deallocated.
void Magick::Blob::update ( const void* data_, size_t length_ )
{
bool doDelete = false;
{
Lock( &_blobRef->_mutexLock );
if ( --_blobRef->_refCount == 0 )
doDelete = true;
}
if ( doDelete )
{
// Delete old blob reference with associated data
delete _blobRef;
}
_blobRef = new Magick::BlobRef( data_, length_ );
}
// Update object contents, using supplied pointer directly (no copy)
// Any existing data in the object is deallocated. The user must
// ensure that the pointer supplied is not deleted or otherwise
// modified after it has been supplied to this method.
void Magick::Blob::updateNoCopy ( void* data_, size_t length_,
Magick::Blob::Allocator allocator_ )
{
bool doDelete = false;
{
Lock( &_blobRef->_mutexLock );
if ( --_blobRef->_refCount == 0 )
doDelete = true;
}
if ( doDelete )
{
// Delete old blob reference with associated data
delete _blobRef;
}
_blobRef = new Magick::BlobRef( 0, 0 );
_blobRef->_data = data_;
_blobRef->_length = length_;
_blobRef->_allocator = allocator_;
}
// Obtain pointer to data
const void* Magick::Blob::data( void ) const
{
return _blobRef->_data;
}
// Obtain data length
size_t Magick::Blob::length( void ) const
{
return _blobRef->_length;
}