blue 203 Magick++/lib/Color.cpp blueQuantum( target_color.blue ); blue 244 Magick++/lib/Color.cpp pixel.blue=_pixel->blue; blue 304 Magick++/lib/Color.cpp Quantum red, green, blue; blue 311 Magick++/lib/Color.cpp &blue ); blue 315 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 349 Magick++/lib/Color.cpp Quantum red, green, blue; blue 355 Magick++/lib/Color.cpp &blue blue 360 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 387 Magick++/lib/Color.cpp Quantum red, green, blue; blue 393 Magick++/lib/Color.cpp &blue blue 398 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 425 Magick++/lib/Color.cpp Quantum red, green, blue; blue 431 Magick++/lib/Color.cpp &blue blue 436 Magick++/lib/Color.cpp blueQuantum ( blue ); blue 1206 Magick++/lib/Image.cpp target.blue=pixel.blue; blue 1237 Magick++/lib/Image.cpp target.blue=p->blue; blue 1274 Magick++/lib/Image.cpp target.blue=static_cast<PixelPacket>(borderColor_).blue; blue 1528 Magick++/lib/Image.cpp black.blue=pixel.blue; blue 1536 Magick++/lib/Image.cpp white.blue=pixel.blue; blue 1558 Magick++/lib/Image.cpp black.blue=pixel.blue; blue 1566 Magick++/lib/Image.cpp white.blue=pixel.blue; blue 1634 Magick++/lib/Image.cpp target.blue=static_cast<PixelPacket>(target_).blue; blue 3606 Magick++/lib/Image.cpp constImage()->matte_color.blue ); blue 3976 Magick++/lib/Image.cpp statistics->blue.minimum=minimum; blue 3977 Magick++/lib/Image.cpp statistics->blue.maximum=maximum; blue 3979 Magick++/lib/Image.cpp &statistics->blue.mean,&statistics->blue.standard_deviation,&exceptionInfo); blue 3981 Magick++/lib/Image.cpp &statistics->blue.kurtosis,&statistics->blue.skewness,&exceptionInfo); blue 94 Magick++/lib/Magick++/Color.h return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue)); blue 266 Magick++/lib/Magick++/Color.h void blue ( double blue_ ); blue 267 Magick++/lib/Magick++/Color.h double blue ( void ) const; blue 324 Magick++/lib/Magick++/Color.h _pixel->blue = 0; blue 352 Magick++/lib/Magick++/Color.h _pixel->blue = blue_; blue 358 Magick++/lib/Magick++/Color.h return _pixel->blue; blue 1159 Magick++/lib/Magick++/Image.h ImageChannelStatistics blue; blue 2174 Magick++/lib/Magick++/STL.h histogram_array[i].pixel.blue), blue 36 Magick++/tests/color.cpp double blue; blue 59 Magick++/tests/color.cpp colorMap[i].blue ); blue 536 coders/bmp.c blue, blue 908 coders/bmp.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1000 coders/bmp.c while (((bmp_info.blue_mask << shift.blue) & 0x80000000UL) == 0) blue 1001 coders/bmp.c shift.blue++; blue 1013 coders/bmp.c sample=shift.blue; blue 1016 coders/bmp.c quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue); blue 1183 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1184 coders/bmp.c if (quantum_bits.blue == 5) blue 1185 coders/bmp.c blue|=((blue & 0xe000) >> 5); blue 1186 coders/bmp.c if (quantum_bits.blue <= 8) blue 1187 coders/bmp.c blue|=((blue & 0xff00) >> 8); blue 1194 coders/bmp.c SetPixelBlue(q,ScaleShortToQuantum((unsigned short) blue)); blue 1281 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1282 coders/bmp.c if (quantum_bits.blue == 8) blue 1283 coders/bmp.c blue|=(blue >> 8); blue 1290 coders/bmp.c SetPixelBlue(q,ScaleShortToQuantum((unsigned short) blue)); blue 2060 coders/bmp.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 469 coders/cut.c image->colormap[i].blue=(Quantum) ReadBlobLSBShort(palette); blue 472 coders/cut.c image->colormap[i].blue=ClampToQuantum blue 473 coders/cut.c (((double)image->colormap[i].blue*QuantumRange+(PalHeader.MaxBlue>>1))/PalHeader.MaxBlue); blue 496 coders/cut.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 568 coders/cut.c if(image->colormap[i].blue!=sample) goto Finish; blue 572 coders/cut.c image->colormap[1].blue=QuantumRange; blue 3678 coders/dcm.c image->colormap[i].blue=index; blue 3688 coders/dcm.c image->colormap[i].blue=index; blue 3876 coders/dcm.c pixel.blue=1UL*image->colormap[index].blue; blue 3884 coders/dcm.c pixel.blue=(size_t) ReadDCMByte(stream_info,image); blue 3892 coders/dcm.c pixel.blue=ReadDCMMSBShort(stream_info,image); blue 3898 coders/dcm.c pixel.blue=ReadDCMLSBShort(stream_info,image); blue 3903 coders/dcm.c pixel.blue&=mask; blue 3908 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 3913 coders/dcm.c SetPixelBlue(q,pixel.blue); blue 4008 coders/dcm.c pixel.blue=1UL*image->colormap[index].blue; blue 4016 coders/dcm.c pixel.blue=(size_t) ReadDCMByte(stream_info,image); blue 4024 coders/dcm.c pixel.blue=ReadDCMMSBShort(stream_info,image); blue 4030 coders/dcm.c pixel.blue=ReadDCMLSBShort(stream_info,image); blue 4035 coders/dcm.c pixel.blue&=mask; blue 4040 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 4048 coders/dcm.c (((size_t) pixel.blue) << 8))); blue 233 coders/debug.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 601 coders/dib.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1263 coders/dib.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 727 coders/djvu.c image->colormap[0].blue=QuantumRange; blue 730 coders/djvu.c image->colormap[1].blue=0; blue 286 coders/dps.c blue, blue 298 coders/dps.c blue=0; blue 304 coders/dps.c colors[i].pixel=red | green | blue; blue 312 coders/dps.c blue+=blue_bit; blue 313 coders/dps.c if (blue > visual_info->blue_mask) blue 314 coders/dps.c blue=0; blue 390 coders/dps.c SetPixelBlue(q,ScaleShortToQuantum(colors[index].blue)); blue 446 coders/dps.c image->colormap[colors[i].pixel].blue= blue 447 coders/dps.c ScaleShortToQuantum(colors[i].blue); blue 601 coders/emf.c pBits->rgbBlue=ScaleQuantumToChar(image->background_color.blue); blue 172 coders/fax.c image->colormap[0].blue=QuantumRange; blue 175 coders/fax.c image->colormap[1].blue=(Quantum) 0; blue 690 coders/fpx.c blue=sqrt((double) blue)-1.0; blue 724 coders/fpx.c blue_effect.byc1=0.114*blue; blue 727 coders/fpx.c blue_effect.bc1y=0.886*blue; blue 728 coders/fpx.c blue_effect.bc1c1=1.0+0.772*blue; blue 731 coders/fpx.c blue_effect.bc2y=(-0.114)*blue; blue 732 coders/fpx.c blue_effect.bc2c1=(-0.114)*blue; blue 733 coders/fpx.c blue_effect.bc2c2=1.0-0.114*blue; blue 1302 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1342 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1641 coders/gif.c image->colormap[opacity].blue=image->transparent_color.blue; blue 1654 coders/gif.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 131 coders/hald.c blue, blue 147 coders/hald.c blue=y/(ssize_t) level; blue 157 coders/hald.c (QuantumRange*blue/(cube_size-1.0)))); blue 281 coders/histogram.c histogram[ScaleQuantumToChar(GetPixelBlue(p))].blue++; blue 292 coders/histogram.c if (((channel & BlueChannel) != 0) && (maximum < histogram[x].blue)) blue 293 coders/histogram.c maximum=histogram[x].blue; blue 330 coders/histogram.c y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].blue-0.5); blue 386 coders/icon.c image->colormap[i].blue=(Quantum) ScaleCharToQuantum(*p++); blue 1181 coders/icon.c *q++=ScaleQuantumToChar(next->colormap[i].blue); blue 210 coders/jbig.c image->colormap[0].blue=0; blue 213 coders/jbig.c image->colormap[1].blue=QuantumRange; blue 1269 coders/jpeg.c image->colormap[i].blue=image->colormap[i].red; blue 1277 coders/jpeg.c image->colormap[i].blue=ScaleCharToQuantum(jpeg_info.colormap[2][i]); blue 188 coders/map.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 201 coders/map.c image->colormap[i].blue=(Quantum) quantum; blue 404 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 413 coders/map.c *q++=(unsigned char) ((size_t) image->colormap[i].blue >> 8); blue 414 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 1206 coders/miff.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 1222 coders/miff.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 1238 coders/miff.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1490 coders/miff.c SetPixelBlue(q,pixel.blue); blue 1803 coders/miff.c value=ScaleQuantumToLong(pixel.blue); blue 1829 coders/miff.c value=ScaleQuantumToShort(pixel.blue); blue 1855 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.blue); blue 2337 coders/miff.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 2350 coders/miff.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 2364 coders/miff.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 883 coders/mpc.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 899 coders/mpc.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 915 coders/mpc.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1412 coders/mpc.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 1424 coders/mpc.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 1438 coders/mpc.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 3150 coders/msl.c pixel.blue=0.0; blue 3166 coders/msl.c pixel.blue=StringToDouble(value,(char **) NULL); blue 3228 coders/msl.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 3250 coders/msl.c pixel.blue); blue 364 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); blue 382 coders/palm.c image->colormap[(int) index].blue= blue 395 coders/palm.c image->colormap[(int) index].blue= blue 737 coders/palm.c transpix.blue=0; blue 816 coders/palm.c ScaleQuantumToChar(image->colormap[count].blue)); blue 872 coders/palm.c transpix.blue=GetPixelBlue(p); blue 958 coders/palm.c (void) WriteBlobByte(image,(unsigned char) ((31*transpix.blue)/QuantumRange)); blue 424 coders/pango.c fill_color.blue=ScaleCharToQuantum(*p++); blue 433 coders/pango.c fill_color.blue*=gamma; blue 765 coders/pcl.c ScaleQuantumToChar(image->colormap[i].blue),(double) i); blue 378 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 459 coders/pcx.c image->colormap[0].blue=(Quantum) 0; blue 462 coders/pcx.c image->colormap[1].blue=QuantumRange; blue 477 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 986 coders/pcx.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 2368 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 2376 coders/pdf.c ScaleQuantumToChar(image->colormap[i].blue)); blue 85 coders/pes.c blue, blue 641 coders/pes.c blocks[i].color->blue,stitches[offset].x-bounds.x1, blue 1027 coders/pict.c image->background_color.blue=(Quantum) blue 1137 coders/pict.c tile_image->colormap[j].blue=(Quantum) blue 1149 coders/pict.c tile_image->colormap[i].blue=(Quantum) (QuantumRange- blue 1150 coders/pict.c tile_image->colormap[i].blue); blue 1202 coders/pict.c tile_image->colormap[(ssize_t) index].blue); blue 1880 coders/pict.c image->colormap[i].blue)); blue 1929 coders/pict.c *blue, blue 1936 coders/pict.c blue=scanline+2*image->columns; blue 1945 coders/pict.c blue=scanline+2*image->columns; blue 1951 coders/pict.c blue=scanline+3*image->columns; blue 1957 coders/pict.c *blue++=ScaleQuantumToChar(GetPixelBlue(p)); blue 101 coders/pix.c blue, blue 169 coders/pix.c blue=(Quantum) 0; blue 187 coders/pix.c blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 194 coders/pix.c SetPixelBlue(q,blue); blue 127 coders/png.c ((color).blue == (target).blue)) blue 188 coders/png.c (pixelpacket).blue=(ScaleQuantumToChar((pixelpacket).blue) < 0x10 ? \ blue 257 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xc0; \ blue 258 coders/png.c (pixelpacket).blue=ScaleCharToQuantum( \ blue 340 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xe0; \ blue 341 coders/png.c (pixelpacket).blue=ScaleCharToQuantum( \ blue 395 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xf0; \ blue 396 coders/png.c (pixelpacket).blue=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \ blue 475 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue); \ blue 476 coders/png.c (pixelpacket).blue=ScaleCharToQuantum((lbr_bits)); \ blue 556 coders/png.c unsigned short lbr_bits=ScaleQuantumToShort((pixelpacket).blue); \ blue 557 coders/png.c (pixelpacket).blue=ScaleShortToQuantum((lbr_bits)); \ blue 1026 coders/png.c QuantumToCharToQuantumEqQuantum(image->background_color.blue) ? blue 1041 coders/png.c image->colormap[indx].blue)) ? blue 1662 coders/png.c (a->colormap[i].blue != b->colormap[i].blue)) blue 2243 coders/png.c transparent_color.blue=65537; blue 2848 coders/png.c background.blue=(png_uint_16) blue 2849 coders/png.c mng_info->global_plte[background.index].blue; blue 2886 coders/png.c ping_background->green,ping_background->blue); blue 2904 coders/png.c ping_background->blue *= bkgd_scale; blue 2913 coders/png.c ping_background->green,ping_background->blue); blue 2922 coders/png.c image->background_color.blue= blue 2923 coders/png.c ScaleShortToQuantum(ping_background->blue); blue 2932 coders/png.c (double) image->background_color.blue); blue 2958 coders/png.c (int)ping_trans_color->blue > max_sample))) blue 2977 coders/png.c transparent_color.blue= scale_to_short*ping_trans_color->blue; blue 2992 coders/png.c transparent_color.blue=transparent_color.opacity; blue 3082 coders/png.c image->colormap[i].blue=ScaleCharToQuantum(palette[i].blue); blue 3089 coders/png.c image->colormap[i].blue=0; blue 3107 coders/png.c image->colormap[i].blue=(Quantum) (i*scale); blue 3309 coders/png.c == transparent_color.blue)) blue 3623 coders/png.c == transparent_color.blue) blue 4521 coders/png.c image->background_color.blue=image->background_color.red; blue 4528 coders/png.c image->background_color.blue=ScaleCharToQuantum(p[5]); blue 5392 coders/png.c mng_info->mng_global_bkgd.blue= blue 5418 coders/png.c mng_background_color.blue= blue 5447 coders/png.c mng_info->global_plte[i].blue=p[3*i+2]; blue 5457 coders/png.c mng_info->global_plte[i].blue=i; blue 6101 coders/png.c mng_info->global_sbit.blue=p[2]; blue 7997 coders/png.c ping_background.blue = 0; blue 8003 coders/png.c ping_trans_color.blue=0; blue 8517 coders/png.c (int) image->colormap[i].blue, blue 8530 coders/png.c (int) image->colormap[i].blue, blue 8602 coders/png.c ping_trans_color.blue= blue 8665 coders/png.c (int) image->background_color.blue); blue 8671 coders/png.c opaque[i].blue == image->background_color.blue) blue 8810 coders/png.c colormap[i].red != colormap[i].blue) blue 8885 coders/png.c image->colormap[i].blue == blue 8920 coders/png.c (int) image->colormap[i].blue, blue 9192 coders/png.c ScaleQuantumToChar(image->background_color.blue) == 0x00) blue 9231 coders/png.c ScaleQuantumToChar(image->colormap[i].blue) == 0x00) blue 9304 coders/png.c ping_trans_color.blue) blue 9326 coders/png.c image->colormap[i].blue == image->colormap[0].blue) blue 9568 coders/png.c ping_background.blue=(png_uint_16) blue 9569 coders/png.c (ScaleQuantumToShort(image->background_color.blue) & mask); blue 9619 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 9627 coders/png.c (long) i,palette[i].red,palette[i].green,palette[i].blue); blue 9902 coders/png.c ping_trans_color.blue=(png_uint_16) blue 9903 coders/png.c (ScaleQuantumToShort(image->colormap[0].blue) & mask); blue 9933 coders/png.c ping_trans_color.blue&=0xff; blue 9944 coders/png.c ping_trans_color.blue&=0xff; blue 10064 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 10136 coders/png.c (int) ping_trans_color.blue); blue 10141 coders/png.c ping_trans_color.blue*=0x0101; blue 10150 coders/png.c (int) ping_trans_color.blue); blue 10238 coders/png.c (int) ping_background.blue); blue 10532 coders/png.c (int) palette[i].blue, blue 10541 coders/png.c (int) palette[i].blue); blue 10695 coders/png.c (int) ping_background.blue); blue 10785 coders/png.c (int) ping_trans_color.blue); blue 12537 coders/png.c blue, blue 12553 coders/png.c blue=ScaleQuantumToChar(image->background_color.blue); blue 12559 coders/png.c *(chunk+9)=blue; blue 13114 coders/png.c blue; blue 13193 coders/png.c next_image->background_color.blue != blue 13194 coders/png.c next_image->next->background_color.blue) blue 13538 coders/png.c blue=ScaleQuantumToShort(image->background_color.blue); blue 13541 coders/png.c PNGShort(chunk+8,blue); blue 13574 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue) & 0xff; blue 13626 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue); blue 575 coders/pnm.c pixel.blue=(MagickRealType) PNMInteger(image,10); blue 582 coders/pnm.c pixel.blue=(MagickRealType) scale[ConstrainPixel(image,(ssize_t) blue 583 coders/pnm.c pixel.blue,max_value)]; blue 587 coders/pnm.c SetPixelBlue(q,pixel.blue); blue 1066 coders/ps.c q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.blue),q); \ blue 1922 coders/ps.c (GetPixelBlue(p) == pixel.blue) && blue 2043 coders/ps.c ScaleQuantumToChar(image->colormap[i].blue)); blue 2088 coders/ps.c pixel.blue=GetPixelBlue(p); blue 1015 coders/ps2.c ScaleQuantumToChar(image->colormap[i].blue)); blue 1505 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 1518 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 897 coders/psd.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 2201 coders/psd.c (void) WriteBlobByte(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 488 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 496 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum(*(p+map_length*2)); blue 539 coders/rle.c SetPixelBlue(q,image->colormap[*p++].blue); blue 607 coders/sgi.c q->blue=ScaleCharToQuantum(*(p+2)); blue 209 coders/stegano.c SetBit(indexes,i,GetBit(pixel.blue,j)); blue 366 coders/sun.c image->colormap[i].blue=ScaleCharToQuantum(sun_colormap[i]); blue 547 coders/sun.c GetPixelBlue(q)].blue); blue 937 coders/sun.c image->colormap[i].blue)); blue 2843 coders/svg.c 100.0*QuantumScale*image->background_color.blue); blue 3010 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 3016 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 3026 coders/svg.c fill_color.blue*=gamma; blue 313 coders/tga.c pixel.blue=pixel.red; blue 331 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 339 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 349 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 418 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) index); blue 439 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 454 coders/tga.c pixel.blue=ScaleCharToQuantum(pixels[0]); blue 466 coders/tga.c pixel.blue=ScaleCharToQuantum(pixels[0]); blue 480 coders/tga.c SetPixelBlue(q,pixel.blue); blue 794 coders/tga.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 1322 coders/tiff.c image->colormap[i].blue=ClampToQuantum(((double) blue 3419 coders/tiff.c *blue, blue 3428 coders/tiff.c blue=(uint16 *) AcquireQuantumMemory(65536,sizeof(*blue)); blue 3430 coders/tiff.c (blue == (uint16 *) NULL)) blue 3437 coders/tiff.c (void) ResetMagickMemory(blue,0,65536*sizeof(*blue)); blue 3442 coders/tiff.c blue[i]=ScaleQuantumToShort(image->colormap[i].blue); blue 3444 coders/tiff.c (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue); blue 3447 coders/tiff.c blue=(uint16 *) RelinquishMagickMemory(blue); blue 213 coders/tim.c image->colormap[i].blue=ScaleCharToQuantum( blue 462 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index, blue 466 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index); blue 471 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity); blue 474 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue); blue 478 coders/txt.c pixel.blue+=(range+1)/2.0; blue 487 coders/txt.c SetPixelBlue(q,ScaleAnyToQuantum(pixel.blue,range)); blue 694 coders/txt.c pixel.blue-=(QuantumRange+1)/2.0; blue 343 coders/uyvy.c pixel.blue=(pixel.blue+GetPixelBlue(p))/2; blue 346 coders/uyvy.c (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.blue)); blue 352 coders/uyvy.c pixel.blue=(double) GetPixelBlue(p); blue 471 coders/viff.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) value); blue 479 coders/viff.c image->colormap[i % image->colors].blue= blue 705 coders/viff.c GetPixelBlue(q)].blue); blue 1141 coders/viff.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 1056 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 1111 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum(WPG1_Palette[i].Blue); blue 1127 coders/wpg.c image->colormap[0].blue==0 && blue 1130 coders/wpg.c image->colormap[1].blue==0) blue 1134 coders/wpg.c image->colormap[1].blue = QuantumRange; blue 1241 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((char) blue 285 coders/xbm.c image->colormap[0].blue=QuantumRange; blue 288 coders/xbm.c image->colormap[1].blue=(Quantum) 0; blue 172 coders/xcf.c blue, blue 397 coders/xcf.c SetPixelBlue(q,ScaleCharToQuantum(xcfdata->blue)); blue 950 coders/xpm.c image->colormap[opacity].blue=image->transparent_color.blue; blue 305 coders/xwd.c colors[i].blue=color.blue; blue 417 coders/xwd.c index].blue)); blue 470 coders/xwd.c image->colormap[i].blue=ScaleShortToQuantum(colors[i].blue); blue 728 coders/xwd.c colors[i].blue=ScaleQuantumToShort(image->colormap[i].blue); blue 744 coders/xwd.c color.blue=colors[i].blue; blue 1824 magick/annotate.c SetPixelBlue(q,fill_color.blue); blue 356 magick/attribute.c status|=image->colormap[i].blue != ScaleAnyToQuantum( blue 357 magick/attribute.c ScaleQuantumToAny(image->colormap[i].blue,range),range); blue 989 magick/attribute.c image->colormap[i].blue=ScaleAnyToQuantum(ScaleQuantumToAny( blue 990 magick/attribute.c image->colormap[i].blue,range),range); blue 3208 magick/cache.c composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 3282 magick/cache.c SetPixelBlue(q,ClampToQuantum(beta.blue)); blue 699 magick/channel.c SetPixelBlue(q,pixel.blue); blue 830 magick/channel.c q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue, blue 831 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, blue 34 magick/color-private.h blue, blue 40 magick/color-private.h blue=(MagickRealType) p->blue; blue 43 magick/color-private.h (fabs(blue-q->blue) < MagickEpsilon)) blue 68 magick/color-private.h if (fabs(p->blue-q->blue) >= MagickEpsilon) blue 82 magick/color-private.h (fabs(pixel->green-pixel->blue) < MagickEpsilon)) blue 92 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 101 magick/color-private.h 0.072186*pixel->blue)); blue 108 magick/color-private.h blue, blue 115 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 118 magick/color-private.h blue=EncodePixelGamma(pixel->blue); blue 119 magick/color-private.h return(0.212656*red+0.715158*green+0.072186*blue); blue 126 magick/color-private.h blue, blue 133 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 136 magick/color-private.h blue=DecodePixelGamma(pixel->blue); blue 137 magick/color-private.h return(0.212656*red+0.715158*green+0.072186*blue); blue 86 magick/color.c blue; blue 1044 magick/color.c color=pixel->blue; blue 1354 magick/color.c color=pixel->blue; blue 1440 magick/color.c status&=color.blue == SVGCompliant(color.blue); blue 1619 magick/color.c pixel=(MagickRealType) GetPixelBlue(p)-q->blue; blue 1878 magick/color.c pixel=GetPixelBlue(p)-q->blue; blue 2334 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( blue 2410 magick/color.c pixel.blue*(QuantumRange-pixel.index)+pixel.index))))); blue 2415 magick/color.c SetPixelBlue(color,ClampToQuantum(pixel.blue)); blue 2590 magick/color.c pixel.green=pixel.blue; blue 2591 magick/color.c pixel.blue=0; blue 2595 magick/color.c pixel.blue<<=4; blue 2597 magick/color.c pixel.blue|=(int) (c-'0'); blue 2600 magick/color.c pixel.blue|=(int) c-((int) 'A'-10); blue 2603 magick/color.c pixel.blue|=(int) c-((int) 'a'-10); blue 2621 magick/color.c pixel.green=pixel.blue; blue 2622 magick/color.c pixel.blue=pixel.opacity; blue 2647 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); blue 2740 magick/color.c color->blue=(MagickRealType) ClampToQuantum(scale*geometry_info.xi); blue 2760 magick/color.c color->blue=color->red; blue 2785 magick/color.c &pixel.green,&pixel.blue); blue 2790 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2795 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2799 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2803 magick/color.c color->blue=(MagickRealType) pixel.blue; blue 2818 magick/color.c color->blue=(MagickRealType) p->color.blue; blue 2925 magick/color.c (p->color.green == color->green) && (p->color.blue == color->blue) && blue 155 magick/colormap.c image->colormap[i].blue=(Quantum) pixel; blue 34 magick/colorspace-private.h blue, blue 45 magick/colorspace-private.h blue=QuantumScale*pixel->blue; blue 51 magick/colorspace-private.h blue=DecodePixelGamma(pixel->blue); blue 54 magick/colorspace-private.h (fabs(blue) < MagickEpsilon)) blue 61 magick/colorspace-private.h yellow=(MagickRealType) (1.0-blue); blue 73 magick/colorspace-private.h pixel->blue=QuantumRange*yellow; blue 113 magick/colorspace.c *yellow=QuantumScale*(QuantumRange-blue); blue 124 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 144 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 156 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 163 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 164 magick/colorspace.c *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5; blue 165 magick/colorspace.c *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5; blue 171 magick/colorspace.c ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr); blue 177 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 178 magick/colorspace.c *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5; blue 179 magick/colorspace.c *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5; blue 185 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 186 magick/colorspace.c *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5; blue 187 magick/colorspace.c *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5; blue 193 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 194 magick/colorspace.c *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5; blue 195 magick/colorspace.c *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5; blue 298 magick/colorspace.c pixel.blue=(MagickRealType) pixel.blue; blue 430 magick/colorspace.c blue, blue 436 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); blue 441 magick/colorspace.c ConvertRGBToCMY(red,green,blue,&X,&Y,&Z); blue 446 magick/colorspace.c ConvertRGBToHCL(red,green,blue,&X,&Y,&Z); blue 451 magick/colorspace.c ConvertRGBToHCLp(red,green,blue,&X,&Y,&Z); blue 456 magick/colorspace.c ConvertRGBToHSB(red,green,blue,&X,&Y,&Z); blue 461 magick/colorspace.c ConvertRGBToHSI(red,green,blue,&X,&Y,&Z); blue 466 magick/colorspace.c ConvertRGBToHSL(red,green,blue,&X,&Y,&Z); blue 471 magick/colorspace.c ConvertRGBToHSV(red,green,blue,&X,&Y,&Z); blue 476 magick/colorspace.c ConvertRGBToHWB(red,green,blue,&X,&Y,&Z); blue 481 magick/colorspace.c ConvertRGBToLab(red,green,blue,&X,&Y,&Z); blue 487 magick/colorspace.c ConvertRGBToLCHab(red,green,blue,&X,&Y,&Z); blue 492 magick/colorspace.c ConvertRGBToLCHuv(red,green,blue,&X,&Y,&Z); blue 497 magick/colorspace.c ConvertRGBToLMS(red,green,blue,&X,&Y,&Z); blue 502 magick/colorspace.c ConvertRGBToLuv(red,green,blue,&X,&Y,&Z); blue 507 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 512 magick/colorspace.c ConvertRGBToYCbCr(red,green,blue,&X,&Y,&Z); blue 517 magick/colorspace.c ConvertRGBToYDbDr(red,green,blue,&X,&Y,&Z); blue 522 magick/colorspace.c ConvertRGBToYIQ(red,green,blue,&X,&Y,&Z); blue 527 magick/colorspace.c ConvertRGBToYPbPr(red,green,blue,&X,&Y,&Z); blue 532 magick/colorspace.c ConvertRGBToYUV(red,green,blue,&X,&Y,&Z); blue 636 magick/colorspace.c blue, blue 642 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); blue 645 magick/colorspace.c SetPixelBlue(q,logmap[ScaleQuantumToMap(blue)]); blue 699 magick/colorspace.c blue, blue 707 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) blue 711 magick/colorspace.c SetPixelBlue(q,blue); blue 981 magick/colorspace.c blue, blue 1000 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) blue 1002 magick/colorspace.c pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+ blue 1004 magick/colorspace.c pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+ blue 1006 magick/colorspace.c pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+ blue 1010 magick/colorspace.c SetPixelBlue(q,ScaleMapToQuantum(pixel.blue)); blue 1036 magick/colorspace.c blue, blue 1052 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) blue 1053 magick/colorspace.c image->colormap[i].blue)); blue 1054 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x; blue 1055 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y; blue 1056 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z; blue 1059 magick/colorspace.c image->colormap[i].blue=ScaleMapToQuantum(pixel.blue); blue 1233 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.0-yellow)); blue 1253 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1265 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1283 magick/colorspace.c pixel->blue=((QuantumRange-(QuantumScale*pixel->blue* blue 1296 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1306 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ blue 1313 magick/colorspace.c ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue); blue 1323 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- blue 1334 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ blue 1345 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- blue 1813 magick/colorspace.c blue, blue 1824 magick/colorspace.c ConvertCMYToRGB(X,Y,Z,&red,&green,&blue); blue 1829 magick/colorspace.c ConvertHCLToRGB(X,Y,Z,&red,&green,&blue); blue 1834 magick/colorspace.c ConvertHCLpToRGB(X,Y,Z,&red,&green,&blue); blue 1839 magick/colorspace.c ConvertHSBToRGB(X,Y,Z,&red,&green,&blue); blue 1844 magick/colorspace.c ConvertHSIToRGB(X,Y,Z,&red,&green,&blue); blue 1849 magick/colorspace.c ConvertHSLToRGB(X,Y,Z,&red,&green,&blue); blue 1854 magick/colorspace.c ConvertHSVToRGB(X,Y,Z,&red,&green,&blue); blue 1859 magick/colorspace.c ConvertHWBToRGB(X,Y,Z,&red,&green,&blue); blue 1864 magick/colorspace.c ConvertLabToRGB(X,Y,Z,&red,&green,&blue); blue 1870 magick/colorspace.c ConvertLCHabToRGB(X,Y,Z,&red,&green,&blue); blue 1875 magick/colorspace.c ConvertLCHuvToRGB(X,Y,Z,&red,&green,&blue); blue 1880 magick/colorspace.c ConvertLMSToRGB(X,Y,Z,&red,&green,&blue); blue 1885 magick/colorspace.c ConvertLuvToRGB(X,Y,Z,&red,&green,&blue); blue 1890 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,&red,&green,&blue); blue 1895 magick/colorspace.c ConvertYCbCrToRGB(X,Y,Z,&red,&green,&blue); blue 1900 magick/colorspace.c ConvertYDbDrToRGB(X,Y,Z,&red,&green,&blue); blue 1905 magick/colorspace.c ConvertYIQToRGB(X,Y,Z,&red,&green,&blue); blue 1910 magick/colorspace.c ConvertYPbPrToRGB(X,Y,Z,&red,&green,&blue); blue 1915 magick/colorspace.c ConvertYUVToRGB(X,Y,Z,&red,&green,&blue); blue 1923 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) blue)); blue 2021 magick/colorspace.c blue, blue 2029 magick/colorspace.c blue=ClampToQuantum((MagickRealType) blue 2033 magick/colorspace.c SetPixelBlue(q,blue); blue 2087 magick/colorspace.c blue, blue 2094 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) blue 2098 magick/colorspace.c SetPixelBlue(q,blue); blue 2326 magick/colorspace.c blue, blue 2332 magick/colorspace.c blue=ScaleQuantumToMap(GetPixelBlue(q)); blue 2333 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2334 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2335 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2342 magick/colorspace.c pixel.blue=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.blue/ blue 2349 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); blue 2353 magick/colorspace.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2391 magick/colorspace.c blue, blue 2397 magick/colorspace.c blue=ScaleQuantumToMap(image->colormap[i].blue); blue 2398 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2399 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2400 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2407 magick/colorspace.c pixel.blue=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.blue/ blue 2414 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); blue 2418 magick/colorspace.c image->colormap[i].blue=ClampToQuantum(pixel.blue); blue 104 magick/composite-private.h composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 130 magick/composite-private.h composite->blue=gamma*(Sa*p->blue+Da*q->blue); blue 221 magick/composite.c composite->blue=Atop(p->blue,Sa,q->blue,1.0); blue 239 magick/composite.c composite->blue=QuantumScale*intensity*q->blue; blue 252 magick/composite.c composite->blue=0.0; blue 296 magick/composite.c composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 297 magick/composite.c q->blue*Da,Da); blue 358 magick/composite.c composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 359 magick/composite.c q->blue*Da,Da); blue 391 magick/composite.c composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity); blue 403 magick/composite.c composite->blue=MagickMin(p->blue,q->blue); blue 437 magick/composite.c composite->blue = from_p ? p->blue : q->blue; blue 470 magick/composite.c composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da); blue 482 magick/composite.c composite->blue=fabs(p->blue - q->blue); blue 527 magick/composite.c composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 528 magick/composite.c q->blue*Da,Da); blue 543 magick/composite.c composite->blue=QuantumRange* blue 544 magick/composite.c Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); blue 576 magick/composite.c composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 577 magick/composite.c q->blue*Da,Da); blue 592 magick/composite.c composite->blue=QuantumRange* blue 593 magick/composite.c Exclusion(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); blue 625 magick/composite.c composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 626 magick/composite.c q->blue*Da,Da); blue 665 magick/composite.c assert(blue != (MagickRealType *) NULL); blue 710 magick/composite.c *blue=QuantumRange*(b+m); blue 732 magick/composite.c b=(double) blue; blue 745 magick/composite.c if (blue == (MagickRealType) max) blue 775 magick/composite.c composite->blue=gamma*In(p->blue,Sa,q->blue,Da); blue 806 magick/composite.c composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity); blue 818 magick/composite.c composite->blue=MagickMax(p->blue,q->blue); blue 852 magick/composite.c composite->blue = from_p ? p->blue : q->blue; blue 888 magick/composite.c composite->blue=gamma*(p->blue*Sa+q->blue*Da); blue 923 magick/composite.c composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 924 magick/composite.c q->blue*Da,Da); blue 966 magick/composite.c composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 967 magick/composite.c q->blue*Da,Da); blue 1021 magick/composite.c composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1022 magick/composite.c q->blue*Da,Da,args); blue 1037 magick/composite.c composite->blue=QuantumRange* blue 1038 magick/composite.c Mathematics(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0,args); blue 1076 magick/composite.c composite->blue=p->blue+q->blue; blue 1114 magick/composite.c composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da); blue 1126 magick/composite.c composite->blue=p->blue-q->blue; blue 1163 magick/composite.c composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da); blue 1176 magick/composite.c composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0); blue 1213 magick/composite.c composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da); blue 1226 magick/composite.c composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0); blue 1257 magick/composite.c composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1258 magick/composite.c q->blue*Da,Da); blue 1271 magick/composite.c composite->blue=QuantumScale*p->blue*q->blue; blue 1301 magick/composite.c composite->blue=gamma*Out(p->blue,Sa,q->blue,Da); blue 1339 magick/composite.c composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1340 magick/composite.c q->blue*Da,Da); blue 1379 magick/composite.c composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1380 magick/composite.c q->blue*Da,Da); blue 1416 magick/composite.c composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da); blue 1430 magick/composite.c composite->blue=QuantumRange*Screen(QuantumScale*p->blue, blue 1431 magick/composite.c QuantumScale*q->blue); blue 1492 magick/composite.c composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1493 magick/composite.c q->blue*Da,Da); blue 1524 magick/composite.c composite->blue=Threshold(p->blue,q->blue,threshold,amount); blue 1565 magick/composite.c composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1566 magick/composite.c q->blue*Da,Da); blue 1593 magick/composite.c composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da); blue 2350 magick/composite.c destination.blue=(MagickRealType) GetPixelBlue(q); blue 2359 magick/composite.c destination.blue=(MagickRealType) QuantumRange-destination.blue; blue 2407 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2412 magick/composite.c SetPixelBlue(q,ClampToQuantum(composite.blue)); blue 2425 magick/composite.c source.blue=(MagickRealType) GetPixelBlue(p); blue 2435 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; blue 2692 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, blue 2697 magick/composite.c &composite.green,&composite.blue); blue 2709 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, blue 2711 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans); blue 2713 magick/composite.c &composite.green,&composite.blue); blue 2727 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, blue 2729 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&sans,&chroma, blue 2732 magick/composite.c &composite.green,&composite.blue); blue 2746 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&hue, blue 2748 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&sans,&sans, blue 2751 magick/composite.c &composite.green,&composite.blue); blue 2765 magick/composite.c CompositeHCL(destination.red,destination.green,destination.blue,&sans, blue 2767 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&chroma, blue 2770 magick/composite.c &composite.green,&composite.blue); blue 2790 magick/composite.c composite.blue=source.blue; blue 2826 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2831 magick/composite.c SetPixelBlue(q,ClampToQuantum(composite.blue)); blue 262 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 263 magick/decorate.c AccentuateModulate)*matte.blue+(QuantumRange*AccentuateModulate))); blue 270 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 271 magick/decorate.c HighlightModulate)*matte.blue+(QuantumRange*HighlightModulate))); blue 276 magick/decorate.c shadow.blue=QuantumScale*matte.blue*ShadowModulate; blue 281 magick/decorate.c trough.blue=QuantumScale*matte.blue*TroughModulate; blue 920 magick/deprecate.c threshold.blue=geometry_info.xi; blue 922 magick/deprecate.c threshold.blue=threshold.red; blue 925 magick/deprecate.c status|=BilevelImageChannel(image,BlueChannel,threshold.blue); blue 2208 magick/deprecate.c pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q); blue 2209 magick/deprecate.c distance+=pixel.blue*pixel.blue; blue 3331 magick/deprecate.c assert(blue != (Quantum *) NULL); blue 3342 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 3470 magick/deprecate.c p=(pixels[3].blue-pixels[2].blue)-(pixels[0].blue-pixels[1].blue); blue 3471 magick/deprecate.c q=(pixels[0].blue-pixels[1].blue)-p; blue 3472 magick/deprecate.c r=pixels[2].blue-pixels[0].blue; blue 3473 magick/deprecate.c s=pixels[1].blue; blue 3474 magick/deprecate.c pixel->blue=(dx*dx2*p)+(dx2*q)+(dx*r)+s; blue 3568 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3576 magick/deprecate.c pixel.blue+=gamma*0.0625*pixels[i].blue; blue 3611 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3654 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3671 magick/deprecate.c pixel.blue=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].blue+delta.x* blue 3672 magick/deprecate.c pixels[1].blue)+delta.y*((1.0-delta.x)*pixels[2].blue+delta.x* blue 3673 magick/deprecate.c pixels[3].blue)); blue 3763 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3790 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 3791 magick/deprecate.c pixels[3].blue,pixels[0].blue); blue 3810 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 3811 magick/deprecate.c pixels[0].blue,pixels[3].blue); blue 3835 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 3836 magick/deprecate.c pixels[1].blue,pixels[2].blue); blue 3856 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 3857 magick/deprecate.c pixels[2].blue,pixels[1].blue); blue 3923 magick/deprecate.c pixels[n].blue*=alpha[n]; blue 3932 magick/deprecate.c pixel.blue+=gamma*dx*dy*pixels[n].blue; blue 6983 magick/deprecate.c pixel.blue=geometry_info.xi; blue 6985 magick/deprecate.c pixel.blue=pixel.red; blue 6994 magick/deprecate.c pixel.blue*=QuantumRange/100.0f; blue 7027 magick/deprecate.c SetPixelBlue(q,image->colormap[(ssize_t) index].blue); blue 7037 magick/deprecate.c SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue blue 7148 magick/deprecate.c b=QuantumScale*blue; blue 3725 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3754 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3770 magick/display.c (*image)->colormap[i].blue=ScaleShortToQuantum( blue 3771 magick/display.c color.blue); blue 3797 magick/display.c target.blue=(MagickRealType) blue 3798 magick/display.c ScaleShortToQuantum(border_color.blue); blue 3827 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 10078 magick/display.c target.blue=(MagickRealType) blue 10079 magick/display.c ScaleShortToQuantum(border_color.blue); blue 12295 magick/display.c (*image)->background_color.blue=ScaleShortToQuantum( blue 12296 magick/display.c windows->pixel_info->pen_colors[pen_id].blue); blue 3102 magick/distort.c pixel.blue = coeff[x]*i +coeff[x+1]*j blue 3122 magick/distort.c pixel.blue = coeff[x]*i + coeff[x+1]*j + blue 3142 magick/distort.c if ( channel & BlueChannel ) pixel.blue = 0.0; blue 3158 magick/distort.c pixel.blue += arguments[x++]*weight; blue 3167 magick/distort.c if ( channel & BlueChannel ) pixel.blue /= denominator; blue 3188 magick/distort.c if ( channel & BlueChannel ) pixel.blue = arguments[x++]; blue 3200 magick/distort.c if ( channel & BlueChannel ) pixel.blue *= QuantumRange; blue 4278 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 4389 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 342 magick/effect.c pixel.blue=bias.blue; blue 359 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p); blue 376 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 665 magick/effect.c pixel.blue=bias.blue; blue 681 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p); blue 698 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 1598 magick/effect.c pixel.blue=bias.blue; blue 1611 magick/effect.c pixel.blue+=(*k)*kernel_pixels[u].blue; blue 1621 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 1672 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(kernel_pixels+u); blue 1684 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 2054 magick/effect.c qixel.blue+=(*k)*pixel.blue; blue 2068 magick/effect.c SetPixelBlue(q,ClampToQuantum(qixel.blue)); blue 2090 magick/effect.c qixel.blue+=(*k)*alpha*pixel.blue; blue 2106 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); blue 2865 magick/effect.c qixel.blue+=pixel.blue; blue 2880 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); blue 2905 magick/effect.c qixel.blue+=alpha*pixel.blue; blue 2922 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); blue 3208 magick/effect.c pixel.blue=bias.blue; blue 3226 magick/effect.c pixel.blue+=(*k)*GetPixelBlue(p+u+j); blue 3241 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 3302 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p+u+j); blue 3318 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 4037 magick/effect.c pixel.blue=bias.blue; blue 4062 magick/effect.c pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue; blue 4063 magick/effect.c if (fabs(2.0*pixel.blue) < quantum_threshold) blue 4064 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p); blue 4066 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain); blue 4067 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 371 magick/enhance.c blue; blue 438 magick/enhance.c color_correction.blue.slope=1.0; blue 439 magick/enhance.c color_correction.blue.offset=0.0; blue 440 magick/enhance.c color_correction.blue.power=1.0; blue 475 magick/enhance.c color_correction.blue.slope=StringToDouble(token, blue 508 magick/enhance.c color_correction.blue.offset=StringToDouble(token, blue 540 magick/enhance.c color_correction.blue.power=StringToDouble(token, blue 581 magick/enhance.c " color_correction.blue.slope: %g",color_correction.blue.slope); blue 583 magick/enhance.c " color_correction.blue.offset: %g",color_correction.blue.offset); blue 585 magick/enhance.c " color_correction.blue.power: %g",color_correction.blue.power); blue 601 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( blue 602 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ blue 603 magick/enhance.c color_correction.blue.offset,color_correction.blue.power))))); blue 616 magick/enhance.c 0.072186*image->colormap[i].blue; blue 622 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* blue 623 magick/enhance.c cdl_map[ScaleQuantumToMap(image->colormap[i].blue)].blue-luma); blue 665 magick/enhance.c (cdl_map[ScaleQuantumToMap(GetPixelBlue(q))].blue-luma))); blue 921 magick/enhance.c assert(blue != (Quantum *) NULL); blue 925 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 933 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 974 magick/enhance.c &image->colormap[i].blue); blue 990 magick/enhance.c blue, blue 1012 magick/enhance.c blue=GetPixelBlue(q); blue 1013 magick/enhance.c Contrast(sign,&red,&green,&blue); blue 1016 magick/enhance.c SetPixelBlue(q,blue); blue 1205 magick/enhance.c histogram[ScaleQuantumToMap(intensity)].blue++; blue 1217 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelBlue(p))].blue++; blue 1271 magick/enhance.c black.blue=0.0; blue 1272 magick/enhance.c white.blue=MaxRange(QuantumRange); blue 1278 magick/enhance.c intensity+=histogram[i].blue; blue 1282 magick/enhance.c black.blue=(MagickRealType) i; blue 1286 magick/enhance.c intensity+=histogram[i].blue; blue 1290 magick/enhance.c white.blue=(MagickRealType) i; blue 1367 magick/enhance.c if (i < (ssize_t) black.blue) blue 1368 magick/enhance.c stretch_map[i].blue=0; blue 1370 magick/enhance.c if (i > (ssize_t) white.blue) blue 1371 magick/enhance.c stretch_map[i].blue= QuantumRange; blue 1373 magick/enhance.c if (black.blue != white.blue) blue 1374 magick/enhance.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* blue 1375 magick/enhance.c (i-black.blue)/(white.blue-black.blue))); blue 1430 magick/enhance.c if (black.blue != white.blue) blue 1431 magick/enhance.c image->colormap[i].blue=stretch_map[ blue 1432 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 1487 magick/enhance.c if (black.blue != white.blue) blue 1489 magick/enhance.c ScaleQuantumToMap(GetPixelBlue(q))].blue); blue 1562 magick/enhance.c mean=((MagickRealType) GetPixelBlue(r)+pixel.blue)/2; \ blue 1563 magick/enhance.c distance=(MagickRealType) GetPixelBlue(r)-(MagickRealType) pixel.blue; \ blue 1575 magick/enhance.c aggregate.blue+=(weight)*GetPixelBlue(r); \ blue 1695 magick/enhance.c SetPixelBlue(q,(aggregate.blue+(total_weight/2)-1)/total_weight); blue 1850 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelBlue(p))].blue++; blue 1877 magick/enhance.c intensity.blue+=histogram[i].blue; blue 1903 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1904 magick/enhance.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* blue 1905 magick/enhance.c (map[i].blue-black.blue))/(white.blue-black.blue))); blue 1932 magick/enhance.c image->colormap[i].blue=equalize_map[ blue 1933 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].red; blue 1945 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1946 magick/enhance.c image->colormap[i].blue=equalize_map[ blue 1947 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 2011 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 2013 magick/enhance.c ScaleQuantumToMap(GetPixelBlue(q))].blue); blue 2110 magick/enhance.c gamma.blue=geometry_info.xi; blue 2112 magick/enhance.c gamma.blue=gamma.red; blue 2113 magick/enhance.c if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0)) blue 2115 magick/enhance.c if ((gamma.red == gamma.green) && (gamma.green == gamma.blue)) blue 2122 magick/enhance.c status|=GammaImageChannel(image,BlueChannel,(double) gamma.blue); blue 2186 magick/enhance.c image->colormap[i].blue=gamma_map[ScaleQuantumToMap( blue 2187 magick/enhance.c image->colormap[i].blue)]; blue 2206 magick/enhance.c image->colormap[i].blue=QuantumRange*gamma_pow(QuantumScale* blue 2207 magick/enhance.c image->colormap[i].blue,1.0/gamma); blue 2462 magick/enhance.c blue, blue 2469 magick/enhance.c blue=(MagickRealType) q->blue; blue 2475 magick/enhance.c intensity=(red+green+blue)/3.0; blue 2480 magick/enhance.c intensity=MagickMax(MagickMax(red,green),blue); blue 2485 magick/enhance.c intensity=(MagickMin(MagickMin(red,green),blue)+ blue 2486 magick/enhance.c MagickMax(MagickMax(red,green),blue))/2.0; blue 2492 magick/enhance.c blue*blue)/(3.0*QuantumRange)); blue 2501 magick/enhance.c blue=EncodePixelGamma(blue); blue 2503 magick/enhance.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2512 magick/enhance.c blue=DecodePixelGamma(blue); blue 2514 magick/enhance.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2524 magick/enhance.c blue=EncodePixelGamma(blue); blue 2526 magick/enhance.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2535 magick/enhance.c blue=DecodePixelGamma(blue); blue 2537 magick/enhance.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2543 magick/enhance.c blue*blue)/sqrt(3.0)); blue 2753 magick/enhance.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2967 magick/enhance.c image->colormap[i].blue=(Quantum) ClampToQuantum(LevelPixel(black_point, blue 2968 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].blue)); blue 3144 magick/enhance.c image->colormap[i].blue=LevelizeValue(image->colormap[i].blue); blue 3300 magick/enhance.c status|=LevelImageChannel(image,BlueChannel,black_color->blue, blue 3301 magick/enhance.c white_color->blue,(double) 1.0); blue 3320 magick/enhance.c status|=LevelizeImageChannel(image,BlueChannel,black_color->blue, blue 3321 magick/enhance.c white_color->blue,(double) 1.0); blue 3479 magick/enhance.c ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma); blue 3487 magick/enhance.c ConvertHCLToRGB(hue,chroma,luma,red,green,blue); blue 3502 magick/enhance.c ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma); blue 3510 magick/enhance.c ConvertHCLpToRGB(hue,chroma,luma,red,green,blue); blue 3525 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 3533 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 3548 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); blue 3556 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); blue 3571 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); blue 3579 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); blue 3594 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); blue 3602 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); blue 3617 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); blue 3625 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); blue 3640 magick/enhance.c ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue); blue 3648 magick/enhance.c ConvertLCHabToRGB(luma,chroma,hue,red,green,blue); blue 3663 magick/enhance.c ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue); blue 3671 magick/enhance.c ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue); blue 3741 magick/enhance.c blue, blue 3750 magick/enhance.c blue=image->colormap[i].blue; blue 3756 magick/enhance.c &red,&green,&blue); blue 3762 magick/enhance.c &red,&green,&blue); blue 3768 magick/enhance.c &red,&green,&blue); blue 3774 magick/enhance.c &red,&green,&blue); blue 3781 magick/enhance.c &red,&green,&blue); blue 3787 magick/enhance.c &red,&green,&blue); blue 3793 magick/enhance.c &red,&green,&blue); blue 3800 magick/enhance.c &red,&green,&blue); blue 3806 magick/enhance.c &red,&green,&blue); blue 3812 magick/enhance.c image->colormap[i].blue=blue; blue 3844 magick/enhance.c blue, blue 3850 magick/enhance.c blue=GetPixelBlue(q); blue 3856 magick/enhance.c &red,&green,&blue); blue 3862 magick/enhance.c &red,&green,&blue); blue 3868 magick/enhance.c &red,&green,&blue); blue 3875 magick/enhance.c &red,&green,&blue); blue 3881 magick/enhance.c &red,&green,&blue); blue 3887 magick/enhance.c &red,&green,&blue); blue 3893 magick/enhance.c &red,&green,&blue); blue 3900 magick/enhance.c &red,&green,&blue); blue 3906 magick/enhance.c SetPixelBlue(q,blue); blue 4005 magick/enhance.c (image->colormap[i].green != image->colormap[i].blue)) blue 4012 magick/enhance.c image->colormap[i].blue=QuantumRange-image->colormap[i].blue; blue 4422 magick/enhance.c image->colormap[i].blue=ClampToQuantum(sigmoidal_map[ blue 4423 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)]); blue 219 magick/feature.c grays[i].blue=(~0U); blue 255 magick/feature.c grays[ScaleQuantumToMap(GetPixelBlue(p))].blue= blue 281 magick/feature.c if (grays[i].blue != ~0U) blue 282 magick/feature.c grays[(ssize_t) gray.blue++].blue=grays[i].blue; blue 296 magick/feature.c if (gray.blue > number_grays) blue 297 magick/feature.c number_grays=gray.blue; blue 491 magick/feature.c while (grays[u].blue != ScaleQuantumToMap(GetPixelBlue(p))) blue 493 magick/feature.c while (grays[v].blue != ScaleQuantumToMap((p+offset)->blue)) blue 495 magick/feature.c cooccurrence[u][v].direction[i].blue++; blue 496 magick/feature.c cooccurrence[v][u].direction[i].blue++; blue 594 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; blue 631 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 632 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 646 magick/feature.c sum[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 654 magick/feature.c correlation.direction[i].blue+=x*y* blue 655 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 670 magick/feature.c cooccurrence[x][y].direction[i].blue/((y-x)*(y-x)+1); blue 684 magick/feature.c density_xy[y+x+2].direction[i].blue+= blue 685 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 702 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 703 magick/feature.c log10(cooccurrence[x][y].direction[i].blue+MagickEpsilon); blue 717 magick/feature.c density_x[x].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 726 magick/feature.c density_y[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 738 magick/feature.c mean.direction[i].blue+=y*sum[y].direction[i].blue; blue 739 magick/feature.c sum_squares.direction[i].blue+=y*y*sum[y].direction[i].blue; blue 767 magick/feature.c (correlation.direction[i].blue-mean.direction[i].blue* blue 768 magick/feature.c mean.direction[i].blue)/(sqrt(sum_squares.direction[i].blue- blue 769 magick/feature.c (mean.direction[i].blue*mean.direction[i].blue))*sqrt( blue 770 magick/feature.c sum_squares.direction[i].blue-(mean.direction[i].blue* blue 771 magick/feature.c mean.direction[i].blue))); blue 809 magick/feature.c x*density_xy[x].direction[i].blue; blue 826 magick/feature.c density_xy[x].direction[i].blue* blue 827 magick/feature.c log10(density_xy[x].direction[i].blue+MagickEpsilon); blue 850 magick/feature.c density_xy[x].direction[i].blue; blue 889 magick/feature.c variance.direction[i].blue+=(y-mean.direction[i].blue+1)* blue 890 magick/feature.c (y-mean.direction[i].blue+1)*cooccurrence[x][y].direction[i].blue; blue 905 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].blue+= blue 906 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 920 magick/feature.c entropy_xy.direction[i].blue-=cooccurrence[x][y].direction[i].blue* blue 921 magick/feature.c log10(cooccurrence[x][y].direction[i].blue+MagickEpsilon); blue 935 magick/feature.c entropy_xy1.direction[i].blue-=(cooccurrence[x][y].direction[i].blue* blue 936 magick/feature.c log10(density_x[x].direction[i].blue*density_y[y].direction[i].blue+ blue 954 magick/feature.c entropy_xy2.direction[i].blue-=(density_x[x].direction[i].blue* blue 955 magick/feature.c density_y[y].direction[i].blue*log10(density_x[x].direction[i].blue* blue 956 magick/feature.c density_y[y].direction[i].blue+MagickEpsilon)); blue 974 magick/feature.c variance.direction[i].blue; blue 1003 magick/feature.c variance.direction[i].blue+=density_xy[x].direction[i].blue; blue 1012 magick/feature.c sum_squares.direction[i].blue+=density_xy[x].direction[i].blue* blue 1013 magick/feature.c density_xy[x].direction[i].blue; blue 1030 magick/feature.c density_xy[x].direction[i].blue* blue 1031 magick/feature.c log10(density_xy[x].direction[i].blue+MagickEpsilon); blue 1047 magick/feature.c entropy_x.direction[i].blue-=(density_x[x].direction[i].blue* blue 1048 magick/feature.c log10(density_x[x].direction[i].blue+MagickEpsilon)); blue 1059 magick/feature.c entropy_y.direction[i].blue-=(density_y[x].direction[i].blue* blue 1060 magick/feature.c log10(density_y[x].direction[i].blue+MagickEpsilon)); blue 1080 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].blue)- blue 1081 magick/feature.c (variance.direction[i].blue*variance.direction[i].blue))/ blue 1105 magick/feature.c (entropy_xy.direction[i].blue-entropy_xy1.direction[i].blue)/ blue 1106 magick/feature.c (entropy_x.direction[i].blue > entropy_y.direction[i].blue ? blue 1107 magick/feature.c entropy_x.direction[i].blue : entropy_y.direction[i].blue); blue 1125 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].blue- blue 1126 magick/feature.c entropy_xy.direction[i].blue))))); blue 1171 magick/feature.c pixel.direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1187 magick/feature.c Q[z][y].direction[i].blue+=cooccurrence[z][x].direction[i].blue* blue 1188 magick/feature.c cooccurrence[y][x].direction[i].blue/density_x[z].direction[i].blue/ blue 1189 magick/feature.c density_y[x].direction[i].blue; blue 1204 magick/feature.c channel_features[BlueChannel].contrast[i]+=z*z*pixel.direction[i].blue; blue 550 magick/fx.c pixel.blue=0.5*(GetPixelBlue(p)+factor*quantum); blue 558 magick/fx.c pixel.blue=0.5*(pixel.blue+factor*quantum); blue 561 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 747 magick/fx.c pixel.blue=geometry_info.rho; blue 752 magick/fx.c pixel.blue=geometry_info.xi; blue 796 magick/fx.c SetPixelBlue(q,((GetPixelBlue(p)*(100.0-pixel.blue)+ blue 797 magick/fx.c colorize.blue*pixel.blue)/100.0)); blue 1491 magick/fx.c case BlueChannel: return(QuantumScale*pixel.blue); blue 1537 magick/fx.c return(QuantumScale*pixel.blue); blue 1674 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1718 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1726 magick/fx.c luma=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue; blue 1734 magick/fx.c luminance=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue; blue 1749 magick/fx.c return(QuantumScale*pixel.blue); blue 1801 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 3742 magick/fx.c (u.blue+v.blue)/2.0,plasma)); blue 3762 magick/fx.c (u.blue+v.blue)/2.0,plasma)); blue 3789 magick/fx.c (u.blue+v.blue)/2.0,plasma)); blue 3813 magick/fx.c (u.blue+v.blue)/2.0,plasma)); blue 3839 magick/fx.c (u.blue+v.blue)/2.0,plasma)); blue 4322 magick/fx.c SetPixelBlue(q,border_image->background_color.blue); blue 4479 magick/fx.c pixel.blue=pixel.red; blue 4611 magick/fx.c image->colormap[i].blue=QuantumRange-image->colormap[i].blue; blue 5267 magick/fx.c pixel.blue=geometry_info.xi; blue 5269 magick/fx.c pixel.blue=pixel.red; blue 5278 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- blue 5329 magick/fx.c pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0* blue 5331 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 86 magick/gem-private.h const Quantum blue,double *X,double *Y,double *Z) blue 98 magick/gem-private.h b=QuantumScale*DecodePixelGamma((MagickRealType) blue); blue 150 magick/gem-private.h Quantum *red,Quantum *green,Quantum *blue) blue 159 magick/gem-private.h assert(blue != (Quantum *) NULL); blue 165 magick/gem-private.h *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b)); blue 103 magick/gem.c assert(blue != (Quantum *) NULL); blue 148 magick/gem.c *blue=ClampToQuantum(QuantumRange*(b+m)); blue 197 magick/gem.c assert(blue != (Quantum *) NULL); blue 254 magick/gem.c *blue=ClampToQuantum(QuantumRange*(z*b+m)); blue 299 magick/gem.c assert(blue != (Quantum *) NULL); blue 304 magick/gem.c *blue=(*red); blue 319 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); blue 326 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); blue 333 magick/gem.c *blue=ClampToQuantum(QuantumRange*t); blue 340 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); blue 347 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); blue 354 magick/gem.c *blue=ClampToQuantum(QuantumRange*q); blue 401 magick/gem.c assert(blue != (Quantum *) NULL); blue 430 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 477 magick/gem.c assert(blue != (Quantum *) NULL); blue 540 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 587 magick/gem.c assert(blue != (Quantum *) NULL); blue 647 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 696 magick/gem.c assert(blue != (Quantum *) NULL); blue 702 magick/gem.c *blue=ClampToQuantum(QuantumRange*v); blue 723 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 774 magick/gem.c assert(blue != (Quantum *) NULL); blue 776 magick/gem.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 827 magick/gem.c assert(blue != (Quantum *) NULL); blue 829 magick/gem.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 894 magick/gem.c b=(double) blue; blue 907 magick/gem.c if (blue == (Quantum) max) blue 961 magick/gem.c b=(double) blue; blue 974 magick/gem.c if (blue == (Quantum) max) blue 1031 magick/gem.c b=(double) blue; blue 1098 magick/gem.c *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0; blue 1106 magick/gem.c QuantumScale*blue))/(*intensity); blue 1107 magick/gem.c alpha=0.5*(2.0*QuantumScale*red-QuantumScale*green-QuantumScale*blue); blue 1108 magick/gem.c beta=0.8660254037844385*(QuantumScale*green-QuantumScale*blue); blue 1157 magick/gem.c QuantumScale*blue)); blue 1159 magick/gem.c QuantumScale*blue)); blue 1170 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; blue 1171 magick/gem.c if ((QuantumScale*green) < (QuantumScale*blue)) blue 1176 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; blue 1229 magick/gem.c QuantumScale*blue)); blue 1231 magick/gem.c QuantumScale*blue)); blue 1242 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; blue 1243 magick/gem.c if ((QuantumScale*green) < (QuantumScale*blue)) blue 1248 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; blue 1303 magick/gem.c b=(double) blue; blue 1374 magick/gem.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 1435 magick/gem.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 168 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->blue)) >> index) & 0x01) << 2); blue 1108 magick/histogram.c if (color_2->pixel.blue != color_1->pixel.blue) blue 1109 magick/histogram.c return((int) color_1->pixel.blue-(int) color_2->pixel.blue); blue 1736 magick/image.c if ((pixel.blue < 0.0) || (pixel.blue > QuantumRange) || blue 1737 magick/image.c (pixel.blue != (QuantumAny) pixel.blue)) blue 1331 magick/mac.c image->colormap[x].blue= blue 1332 magick/mac.c (*(picture_info.theColorTable))->ctTable[x].rgb.blue; blue 1370 magick/mac.c SetPixelBlue(q,ScaleCharToQuantum(Pixel.blue & 0xff)); blue 2709 magick/morphology.c result.blue = blue 2732 magick/morphology.c result.blue += (*k)*GetPixelBlue(k_pixels); blue 2745 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 2777 magick/morphology.c result.blue += alpha*GetPixelBlue(k_pixels); blue 2790 magick/morphology.c SetPixelBlue(q,ClampToQuantum(gamma*result.blue)); blue 2799 magick/morphology.c || ( p[r].blue != GetPixelBlue(q)) blue 2910 magick/morphology.c min.blue = blue 2915 magick/morphology.c max.blue = blue 2921 magick/morphology.c result.blue = (double) p[r].blue; blue 2932 magick/morphology.c result.blue = blue 2978 magick/morphology.c result.blue += (*k)*k_pixels[u].blue; blue 2991 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue)); blue 3022 magick/morphology.c result.blue += alpha*k_pixels[u].blue; blue 3035 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue))); blue 3060 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3092 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3128 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3139 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3153 magick/morphology.c min.blue -= max.blue; Maximize( min.blue, 0.0 ); blue 3249 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3283 magick/morphology.c result.blue -= min.blue; blue 3291 magick/morphology.c result.blue += min.blue; blue 3312 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3324 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 3507 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3524 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3584 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3595 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 3699 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3716 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3774 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3785 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 363 magick/paint.c SetPixelBlue(q,ClampToQuantum(fill.blue)); blue 866 magick/paint.c SetPixelBlue(q,ClampToQuantum(fill->blue)); blue 1142 magick/paint.c (pixel.blue >= low->blue) && (pixel.blue <= high->blue)) ? blue 31 magick/pixel-accessor.h #define ClampPixelBlue(pixel) ClampToQuantum((pixel)->blue) blue 35 magick/pixel-accessor.h #define GetPixelb(pixel) ((pixel)->blue) blue 38 magick/pixel-accessor.h #define GetPixelBlue(pixel) ((pixel)->blue) blue 40 magick/pixel-accessor.h #define GetPixelCr(pixel) ((pixel)->blue) blue 54 magick/pixel-accessor.h (packet)->blue=GetPixelBlue((pixel)); \ blue 60 magick/pixel-accessor.h (packet)->blue=GetPixelBlue((pixel)); \ blue 64 magick/pixel-accessor.h #define GetPixelYellow(pixel) ((pixel)->blue) blue 68 magick/pixel-accessor.h #define SetPixelb(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 70 magick/pixel-accessor.h #define SetPixelBlue(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 72 magick/pixel-accessor.h #define SetPixelCr(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 75 magick/pixel-accessor.h ((pixel)->red=(pixel)->green=(pixel)->blue=(Quantum) (value)) blue 87 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 93 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 100 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 103 magick/pixel-accessor.h #define SetPixelYellow(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 116 magick/pixel-accessor.h return(0.212656f*pixel->red+0.715158f*pixel->green+0.072186f*pixel->blue); blue 123 magick/pixel-accessor.h blue, blue 130 magick/pixel-accessor.h return(0.212656f*pixel->red+0.715158f*pixel->green+0.072186f*pixel->blue); blue 133 magick/pixel-accessor.h blue=DecodePixelGamma((MagickRealType) pixel->blue); blue 134 magick/pixel-accessor.h return(0.212656f*red+0.715158f*green+0.072186f*blue); blue 140 magick/pixel-accessor.h blue, blue 146 magick/pixel-accessor.h blue=(MagickRealType) pixel->blue; blue 148 magick/pixel-accessor.h (AbsolutePixelValue(green-blue) < MagickEpsilon)) blue 158 magick/pixel-accessor.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 160 magick/pixel-accessor.h intensity=0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue; blue 97 magick/pixel-private.h pixel->blue=(MagickRealType) GetPixelBlue(color); blue 112 magick/pixel-private.h pixel->blue=image->bias; blue 122 magick/pixel-private.h SetPixelBlue(color,ClampToQuantum(pixel->blue)); blue 2040 magick/pixel.c pixel->blue=0.0; blue 2110 magick/pixel.c blue, blue 2119 magick/pixel.c blue=(MagickRealType) pixel->blue; blue 2124 magick/pixel.c intensity=(red+green+blue)/3.0; blue 2129 magick/pixel.c intensity=MagickMax(MagickMax(red,green),blue); blue 2134 magick/pixel.c intensity=(MagickMin(MagickMin(red,green),blue)+ blue 2135 magick/pixel.c MagickMax(MagickMax(red,green),blue))/2.0; blue 2140 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ blue 2150 magick/pixel.c blue=EncodePixelGamma(blue); blue 2152 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2161 magick/pixel.c blue=DecodePixelGamma(blue); blue 2163 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2173 magick/pixel.c blue=EncodePixelGamma(blue); blue 2175 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2184 magick/pixel.c blue=DecodePixelGamma(blue); blue 2186 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2191 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ blue 4166 magick/pixel.c pixel->blue=(MagickRealType) GetPixelBlue(color); blue 4178 magick/pixel.c pixel->blue=(*alpha*GetPixelBlue(color)); blue 4319 magick/pixel.c pixel->blue=0.0; blue 4329 magick/pixel.c pixel->blue+=gamma*pixels[0].blue; blue 4336 magick/pixel.c pixel->blue*=gamma; blue 4378 magick/pixel.c pixel->blue=gamma*(epsilon.y*(epsilon.x*pixels[0].blue+delta.x* blue 4379 magick/pixel.c pixels[1].blue)+delta.y*(epsilon.x*pixels[2].blue+delta.x* blue 4380 magick/pixel.c pixels[3].blue)); blue 4418 magick/pixel.c pixels[i].blue+=pixels[i+2].blue; blue 4435 magick/pixel.c pixels[0].blue+=pixels[1].blue; blue 4443 magick/pixel.c pixel->blue=alpha[0]*pixels[0].blue; blue 4479 magick/pixel.c pixel->blue=(cy[0]*(cx[0]*pixels[0].blue+cx[1]*pixels[1].blue+cx[2]* blue 4480 magick/pixel.c pixels[2].blue+cx[3]*pixels[3].blue)+cy[1]*(cx[0]*pixels[4].blue+cx[1]* blue 4481 magick/pixel.c pixels[5].blue+cx[2]*pixels[6].blue+cx[3]*pixels[7].blue)+cy[2]*(cx[0]* blue 4482 magick/pixel.c pixels[8].blue+cx[1]*pixels[9].blue+cx[2]*pixels[10].blue+cx[3]* blue 4483 magick/pixel.c pixels[11].blue)+cy[3]*(cx[0]*pixels[12].blue+cx[1]*pixels[13].blue+ blue 4484 magick/pixel.c cx[2]*pixels[14].blue+cx[3]*pixels[15].blue)); blue 4586 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 4587 magick/pixel.c pixels[3].blue,pixels[0].blue); blue 4607 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 4608 magick/pixel.c pixels[0].blue,pixels[3].blue); blue 4633 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 4634 magick/pixel.c pixels[1].blue,pixels[2].blue); blue 4655 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 4656 magick/pixel.c pixels[2].blue,pixels[1].blue); blue 4710 magick/pixel.c pixel->blue=(cy[0]*(cx[0]*pixels[0].blue+cx[1]*pixels[1].blue+cx[2]* blue 4711 magick/pixel.c pixels[2].blue+cx[3]*pixels[3].blue)+cy[1]*(cx[0]*pixels[4].blue+cx[1]* blue 4712 magick/pixel.c pixels[5].blue+cx[2]*pixels[6].blue+cx[3]*pixels[7].blue)+cy[2]*(cx[0]* blue 4713 magick/pixel.c pixels[8].blue+cx[1]*pixels[9].blue+cx[2]*pixels[10].blue+cx[3]* blue 4714 magick/pixel.c pixels[11].blue)+cy[3]*(cx[0]*pixels[12].blue+cx[1]*pixels[13].blue+ blue 4715 magick/pixel.c cx[2]*pixels[14].blue+cx[3]*pixels[15].blue)); blue 89 magick/pixel.h blue, blue 99 magick/pixel.h blue, blue 124 magick/pixel.h blue, blue 138 magick/pixel.h blue, blue 143 magick/pixel.h blue, blue 155 magick/pixel.h blue, blue 2097 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; blue 223 magick/quantize.c blue, blue 445 magick/quantize.c alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel); blue 452 magick/quantize.c alpha_pixel->blue=alpha*GetPixelBlue(pixel); blue 798 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; blue 840 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 861 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 865 magick/quantize.c error.green*error.green+error.blue*error.blue+ blue 876 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*ClampPixel(pixel.blue); blue 930 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 951 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 955 magick/quantize.c error.green*error.green+error.blue*error.blue+ blue 966 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*ClampPixel(pixel.blue); blue 1236 magick/quantize.c QuantumRange*node_info->total_color.blue))); blue 1254 magick/quantize.c QuantumRange*node_info->total_color.blue))); blue 1268 magick/quantize.c gamma*QuantumRange*node_info->total_color.blue))); blue 1440 magick/quantize.c BlueShift(ScaleQuantumToChar(ClampPixel(pixel->blue)))); blue 1532 magick/quantize.c pixel.blue+=7*current[u-v].blue/16; blue 1542 magick/quantize.c pixel.blue+=previous[u+v].blue/16; blue 1548 magick/quantize.c pixel.blue+=5*previous[u].blue/16; blue 1555 magick/quantize.c pixel.blue+=3*previous[u-v].blue/16; blue 1562 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); blue 1614 magick/quantize.c current[u].blue=pixel.blue-color.blue; blue 1776 magick/quantize.c pixel.blue+=p->weights[i]*p->error[i].blue; blue 1782 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); blue 1836 magick/quantize.c p->error[ErrorQueueLength-1].blue=pixel.blue-color.blue; blue 2193 magick/quantize.c distance=fabs(alpha*GetPixelBlue(p)-beta*image->colormap[index].blue); blue 2345 magick/quantize.c image->colormap[i].blue=PosterizePixel(image->colormap[i].blue); blue 2477 magick/quantize.c parent->total_color.blue+=node_info->total_color.blue; blue 2656 magick/quantize.c image->colormap[i].blue=GetPixelBlue(q); blue 3299 magick/quantize.c image->colormap[image->colors].blue=GetPixelBlue(q); blue 518 magick/resample.c resample_filter->average_pixel.blue *= weight; blue 528 magick/resample.c resample_filter->average_pixel.blue += blue 529 magick/resample.c weight*resample_filter->image->background_color.blue; blue 537 magick/resample.c resample_filter->average_pixel.blue /= divisor_c; blue 554 magick/resample.c pixel->red = pixel->green = pixel->blue = 0.0; blue 626 magick/resample.c pixel->blue += weight*pixels->blue; blue 665 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; blue 683 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); blue 1869 magick/resize.c pixel.blue=QuantumRange*(packet[2]/255.0); blue 2517 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2522 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2550 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2557 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 2758 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2763 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2791 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2798 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 3315 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3350 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3364 magick/resize.c y_vector[x].blue+=scale.y*x_vector[x].blue; blue 3393 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3409 magick/resize.c pixel.blue=y_vector[x].blue+span.y*x_vector[x].blue; blue 3416 magick/resize.c s->blue=pixel.blue; blue 3445 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*s->blue)); blue 3476 magick/resize.c pixel.blue+=span.x*s->blue; blue 3483 magick/resize.c t->blue=pixel.blue; blue 3502 magick/resize.c pixel.blue+=scale.x*s->blue; blue 3516 magick/resize.c pixel.blue+=span.x*s->blue; blue 3527 magick/resize.c t->blue=pixel.blue; blue 3544 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*t->blue)); blue 142 magick/segment.c blue; blue 261 magick/segment.c blue, blue 294 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 300 magick/segment.c blue.index=0; blue 301 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 326 magick/segment.c cluster->blue=blue; blue 346 magick/segment.c cluster->blue=blue; blue 381 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 383 magick/segment.c (cluster->blue.right+SafeMargin))) blue 392 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p)); blue 431 magick/segment.c cluster->blue.center/=cluster->count; blue 481 magick/segment.c cluster->blue.left,(double) cluster->blue.right); blue 495 magick/segment.c cluster->blue.center); blue 524 magick/segment.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 525 magick/segment.c (cluster->blue.center+0.5)); blue 576 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) >= blue 577 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 578 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) <= blue 579 magick/segment.c (cluster->blue.right+SafeMargin))) blue 613 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 623 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 964 magick/segment.c blue, blue 1030 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 1036 magick/segment.c blue.index=0; blue 1037 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 1066 magick/segment.c cluster->blue=blue; blue 1089 magick/segment.c cluster->blue=blue; blue 1114 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 1116 magick/segment.c (cluster->blue.right+SafeMargin))) blue 1126 magick/segment.c cluster->blue.center+=(MagickRealType) blue 1156 magick/segment.c cluster->blue.center/=cluster->count; blue 1195 magick/segment.c threshold=(background->blue.center+object->blue.center)/2.0; blue 1196 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) blue 814 magick/shear.c background.blue+=QuantumScale*GetPixelBlue(p); blue 825 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* blue 826 magick/shear.c background.blue/count); blue 562 magick/statistic.c evaluate_pixel[i].blue=ApplyEvaluateOperator(random_info[id], blue 563 magick/statistic.c GetPixelBlue(p),op,evaluate_pixel[i].blue); blue 576 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[i/2].blue)); blue 671 magick/statistic.c evaluate_pixel[x].blue=ApplyEvaluateOperator(random_info[id], blue 673 magick/statistic.c evaluate_pixel[x].blue); blue 691 magick/statistic.c evaluate_pixel[x].blue/=number_images; blue 705 magick/statistic.c evaluate_pixel[x].blue*=(MagickRealType) QuantumScale; blue 714 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[x].blue)); blue 1541 magick/statistic.c if (pixel.blue < *minima) blue 1542 magick/statistic.c *minima=(double) pixel.blue; blue 1543 magick/statistic.c if (pixel.blue > *maxima) blue 1544 magick/statistic.c *maxima=(double) pixel.blue; blue 2056 magick/statistic.c polynomial_pixel[x].blue+=coefficient*pow(QuantumScale*p->blue,degree); blue 2071 magick/statistic.c SetPixelBlue(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].blue)); blue 2354 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2399 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2439 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2482 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2530 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2579 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2633 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 2870 magick/statistic.c pixel.blue=MagickAbsoluteValue(maximum.blue-minimum.blue); blue 2918 magick/statistic.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 277 magick/threshold.c channel_bias.blue+=r[u].blue; blue 285 magick/threshold.c channel_sum.blue+=r[u].blue; blue 301 magick/threshold.c channel_sum.blue-=channel_bias.blue; blue 309 magick/threshold.c channel_bias.blue+=r[0].blue; blue 315 magick/threshold.c channel_sum.blue+=r[width-1].blue; blue 324 magick/threshold.c mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset); blue 332 magick/threshold.c SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ? blue 619 magick/threshold.c threshold.blue=geometry_info.xi; blue 621 magick/threshold.c threshold.blue=threshold.red; blue 632 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); blue 678 magick/threshold.c ((MagickRealType) GetPixelBlue(q) < threshold.blue)) blue 1491 magick/threshold.c levels.blue = ((channel & BlueChannel) != 0) ? levels.index : 0; blue 1505 magick/threshold.c levels.blue = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); blue 1527 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); blue 1540 magick/threshold.c levels.blue = levels.blue ? levels.blue-1 : 0; blue 1613 magick/threshold.c if (levels.blue) { blue 1615 magick/threshold.c (levels.blue*d+1)); blue 1618 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue))); blue 2089 magick/threshold.c threshold.blue=min_threshold; blue 2092 magick/threshold.c threshold.blue=max_threshold; blue 2094 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* blue 2127 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ? blue 2243 magick/threshold.c threshold.blue=geometry_info.xi; blue 2245 magick/threshold.c threshold.blue=threshold.red; blue 2256 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); blue 2302 magick/threshold.c ((MagickRealType) GetPixelBlue(q) > threshold.blue)) blue 529 magick/transform.c q->blue=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p)); blue 2109 magick/widget.c windows->widget.pixel_info->matte_color.blue); blue 596 magick/xwindow-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 598 magick/xwindow-private.h intensity=0.21265*pixel->red+0.715158*pixel->green+0.072186*pixel->blue; blue 115 magick/xwindow.c ((ScaleQuantumToShort(XBlueGamma((color)->blue))*map->blue_max/65535L)* \ blue 126 magick/xwindow.c (((color)->blue*map->blue_max/65535L)*map->blue_mult)) blue 176 magick/xwindow.c blue; blue 575 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->box_color.blue)); blue 587 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->pen_color.blue)); blue 1072 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; blue 1073 magick/xwindow.c distance+=pixel.blue*pixel.blue; blue 2216 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) blue 2220 magick/xwindow.c (((size_t) color.blue & 0xc0) >> 6)); blue 2491 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->pen_color.blue)); blue 3118 magick/xwindow.c pixel->highlight_color.blue=(unsigned short) (( blue 3119 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(HighlightModulate))/65535L+ blue 3131 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) blue 3132 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(ShadowModulate))/65535L); blue 3142 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) blue 3143 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(DepthModulate))/65535L); blue 3153 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) blue 3154 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(TroughModulate))/65535L); blue 3900 magick/xwindow.c pixel.blue=ScaleShortToQuantum(color.blue); blue 4254 magick/xwindow.c blue, blue 4266 magick/xwindow.c blue=0; blue 4275 magick/xwindow.c colors[i].pixel=(unsigned long) (red | green | blue); blue 4283 magick/xwindow.c blue+=blue_bit; blue 4284 magick/xwindow.c if (blue > window_info[id].visual->blue_mask) blue 4285 magick/xwindow.c blue=0; blue 4385 magick/xwindow.c colors[index].blue)); blue 4437 magick/xwindow.c composite_image->colormap[colors[i].pixel].blue= blue 4438 magick/xwindow.c ScaleShortToQuantum(colors[i].blue); blue 7609 magick/xwindow.c intensity=0.298839*pixel->red+0.586811*pixel->green+0.114350*pixel->blue; blue 7822 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 7828 magick/xwindow.c color.blue=gray_value; blue 7909 magick/xwindow.c diversity[i].blue=image->colormap[i].blue; blue 7956 magick/xwindow.c color.blue= blue 7957 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 7963 magick/xwindow.c color.blue=gray_value; blue 7993 magick/xwindow.c color.blue= blue 7994 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 8000 magick/xwindow.c color.blue=gray_value; blue 8083 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 8089 magick/xwindow.c color.blue=gray_value; blue 8132 magick/xwindow.c color.blue=(unsigned short) 0; blue 8134 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8136 magick/xwindow.c color.green=color.blue; blue 8137 magick/xwindow.c color.red=color.blue; blue 8153 magick/xwindow.c color.blue=(unsigned short) 0; blue 8155 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8187 magick/xwindow.c pixel->background_color.blue= blue 8188 magick/xwindow.c (~pixel->foreground_color.blue); blue 8604 magick/xwindow.c color->blue=0; blue 8626 magick/xwindow.c color->blue=xcolor.blue; blue 9085 magick/xwindow.c pixel.pen_color.blue=ScaleQuantumToShort(draw_info->fill.blue); blue 108 tests/validate.c b=QuantumScale*DecodePixelGamma(blue); blue 147 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 192 tests/validate.c *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b)); blue 204 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 210 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 211 tests/validate.c *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5; blue 212 tests/validate.c *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5; blue 218 tests/validate.c ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr); blue 228 tests/validate.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ blue 235 tests/validate.c ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue); blue 276 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 295 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 339 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 366 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 372 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 373 tests/validate.c *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5; blue 374 tests/validate.c *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5; blue 384 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- blue 391 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 392 tests/validate.c *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5; blue 393 tests/validate.c *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5; blue 403 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ blue 410 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 411 tests/validate.c *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5; blue 412 tests/validate.c *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5; blue 422 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- blue 408 wand/drawing-wand.c pixel.blue=(MagickRealType) GetPixelBlue(color); blue 2424 wand/drawing-wand.c pixel->blue=(MagickRealType) GetPixelBlue(color); blue 584 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.blue; blue 644 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 675 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 753 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.blue)); blue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, blue 1304 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- blue 1305 wand/pixel-wand.c (wand->pixel.blue*(QuantumRange-wand->pixel.index)+wand->pixel.index)); blue 1310 wand/pixel-wand.c color->blue=ClampToQuantum(wand->pixel.blue); blue 1403 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 1434 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 1603 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 1604 wand/pixel-wand.c QuantumRange*blue); blue 1637 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 1947 wand/pixel-wand.c blue, blue 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); blue 1958 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 2199 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; blue 2301 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 2335 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; blue 86 www/source/contrast.c pixel.blue=SigmoidalContrast(pixel.blue); blue 31 www/source/core/sigmoidal-contrast.c pixels[x].blue=RoundToQuantum(SigmoidalContrast(pixels[x].blue)); blue 32 www/source/wand/sigmoidal-contrast.c pixel.blue=SigmoidalContrast(pixel.blue);