green             202 Magick++/lib/Color.cpp       greenQuantum( target_color.green );
green             243 Magick++/lib/Color.cpp   pixel.green=_pixel->green;
green             304 Magick++/lib/Color.cpp   Quantum red, green, blue;
green             310 Magick++/lib/Color.cpp 		 &green,
green             314 Magick++/lib/Color.cpp   greenQuantum ( green );
green             349 Magick++/lib/Color.cpp   Quantum red, green, blue;
green             354 Magick++/lib/Color.cpp 		 &green,
green             359 Magick++/lib/Color.cpp   greenQuantum ( green );
green             387 Magick++/lib/Color.cpp   Quantum red, green, blue;
green             392 Magick++/lib/Color.cpp 		 &green,
green             397 Magick++/lib/Color.cpp   greenQuantum ( green );
green             425 Magick++/lib/Color.cpp   Quantum red, green, blue;
green             430 Magick++/lib/Color.cpp 		 &green,
green             435 Magick++/lib/Color.cpp   greenQuantum ( green );
green            1205 Magick++/lib/Image.cpp   target.green=pixel.green;
green            1236 Magick++/lib/Image.cpp   target.green=p->green;
green            1273 Magick++/lib/Image.cpp   target.green=static_cast<PixelPacket>(borderColor_).green;
green            1527 Magick++/lib/Image.cpp   black.green=pixel.green;
green            1535 Magick++/lib/Image.cpp   white.green=pixel.green;
green            1557 Magick++/lib/Image.cpp   black.green=pixel.green;
green            1565 Magick++/lib/Image.cpp   white.green=pixel.green;
green            1633 Magick++/lib/Image.cpp   target.green=static_cast<PixelPacket>(target_).green;
green            3605 Magick++/lib/Image.cpp 		constImage()->matte_color.green,
green            3967 Magick++/lib/Image.cpp   statistics->green.minimum=minimum;
green            3968 Magick++/lib/Image.cpp 	statistics->green.maximum=maximum;
green            3970 Magick++/lib/Image.cpp     &statistics->green.mean,&statistics->green.standard_deviation,
green            3973 Magick++/lib/Image.cpp     &statistics->green.kurtosis,&statistics->green.skewness,&exceptionInfo);
green              94 Magick++/lib/Magick++/Color.h         return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue));
green             263 Magick++/lib/Magick++/Color.h     void           green ( double green_ );
green             264 Magick++/lib/Magick++/Color.h     double         green ( void ) const;
green             323 Magick++/lib/Magick++/Color.h   _pixel->green   = 0;
green             341 Magick++/lib/Magick++/Color.h   _pixel->green = green_;
green             347 Magick++/lib/Magick++/Color.h   return _pixel->green;
green            1158 Magick++/lib/Magick++/Image.h    ImageChannelStatistics green;
green            2173 Magick++/lib/Magick++/STL.h                                    histogram_array[i].pixel.green,
green              35 Magick++/tests/color.cpp 	double green;
green              58 Magick++/tests/color.cpp 				 colorMap[i].green,
green             538 coders/bmp.c       green,
green             909 coders/bmp.c             image->colormap[i].green=ScaleCharToQuantum(*p++);
green             997 coders/bmp.c             while (((bmp_info.green_mask << shift.green) & 0x80000000UL) == 0)
green             998 coders/bmp.c               shift.green++;
green            1009 coders/bmp.c           sample=shift.green;
green            1012 coders/bmp.c           quantum_bits.green=ClampToQuantum((MagickRealType) sample-shift.green);
green            1176 coders/bmp.c               green=((pixel & bmp_info.green_mask) << shift.green) >> 16;
green            1177 coders/bmp.c               if (quantum_bits.green == 5)
green            1178 coders/bmp.c                 green|=((green & 0xe000) >> 5);
green            1179 coders/bmp.c               if (quantum_bits.green == 6)
green            1180 coders/bmp.c                 green|=((green & 0xc000) >> 6);
green            1181 coders/bmp.c               if (quantum_bits.green <= 8)
green            1182 coders/bmp.c                 green|=((green & 0xff00) >> 8);
green            1193 coders/bmp.c                 green));
green            1278 coders/bmp.c               green=((pixel & bmp_info.green_mask) << shift.green) >> 16;
green            1279 coders/bmp.c               if (quantum_bits.green == 8)
green            1280 coders/bmp.c                 green|=(green >> 8);
green            1289 coders/bmp.c                 green));
green            2061 coders/bmp.c             *q++=ScaleQuantumToChar(image->colormap[i].green);
green             463 coders/cut.c             image->colormap[i].green=(Quantum) ReadBlobLSBShort(palette);
green             466 coders/cut.c                 image->colormap[i].green=ClampToQuantum
green             467 coders/cut.c                   (((double) image->colormap[i].green*QuantumRange+(PalHeader.MaxGreen>>1))/PalHeader.MaxGreen);
green             495 coders/cut.c             image->colormap[i].green=ScaleCharToQuantum((unsigned char) i);
green             567 coders/cut.c                     if(image->colormap[i].green!=sample) goto Finish;
green             571 coders/cut.c                 image->colormap[1].red=image->colormap[1].green=
green            3670 coders/dcm.c               image->colormap[i].green=index;
green            3687 coders/dcm.c               image->colormap[i].green=index;
green            3875 coders/dcm.c                   pixel.green=1UL*image->colormap[index].green;
green            3883 coders/dcm.c                       pixel.green=(size_t) ReadDCMByte(stream_info,image);
green            3891 coders/dcm.c                           pixel.green=ReadDCMMSBShort(stream_info,image);
green            3897 coders/dcm.c                           pixel.green=ReadDCMLSBShort(stream_info,image);
green            3902 coders/dcm.c                   pixel.green&=mask;
green            3907 coders/dcm.c                       pixel.green=scale[pixel.green];
green            3912 coders/dcm.c               SetPixelGreen(q,pixel.green);
green            4007 coders/dcm.c                     pixel.green=1UL*image->colormap[index].green;
green            4015 coders/dcm.c                         pixel.green=(size_t) ReadDCMByte(stream_info,image);
green            4023 coders/dcm.c                             pixel.green=ReadDCMMSBShort(stream_info,image);
green            4029 coders/dcm.c                             pixel.green=ReadDCMLSBShort(stream_info,image);
green            4034 coders/dcm.c                     pixel.green&=mask;
green            4039 coders/dcm.c                         pixel.green=scale[pixel.green];
green            4046 coders/dcm.c                   (((size_t) pixel.green) << 8)));
green             233 coders/debug.c           (double) pixel.red,(double) pixel.green,(double) pixel.blue);
green             602 coders/dib.c           image->colormap[i].green=ScaleCharToQuantum(*p++);
green            1264 coders/dib.c               *q++=ScaleQuantumToChar(image->colormap[i].green);
green             726 coders/djvu.c    image->colormap[0].green=QuantumRange;
green             729 coders/djvu.c    image->colormap[1].green=0;
green             288 coders/dps.c           green,
green             297 coders/dps.c         green=0;
green             304 coders/dps.c           colors[i].pixel=red | green | blue;
green             309 coders/dps.c           green+=green_bit;
green             310 coders/dps.c           if (green > visual_info->green_mask)
green             311 coders/dps.c             green=0;
green             388 coders/dps.c               SetPixelGreen(q,ScaleShortToQuantum(colors[index].green));
green             444 coders/dps.c           image->colormap[colors[i].pixel].green=
green             445 coders/dps.c             ScaleShortToQuantum(colors[i].green);
green             600 coders/emf.c         pBits->rgbGreen=ScaleQuantumToChar(image->background_color.green);
green             171 coders/fax.c     image->colormap[0].green=QuantumRange;
green             174 coders/fax.c     image->colormap[1].green=(Quantum) 0;
green             689 coders/fpx.c     green=sqrt((double) green)-1.0;
green             708 coders/fpx.c     green_effect.byc1=(-0.114)*green;
green             709 coders/fpx.c     green_effect.byc2=(-0.299)*green;
green             711 coders/fpx.c     green_effect.bc1y=(-0.587)*green;
green             712 coders/fpx.c     green_effect.bc1c1=1.0-0.473*green;
green             713 coders/fpx.c     green_effect.bc1c2=0.299*green;
green             715 coders/fpx.c     green_effect.bc2y=(-0.587)*green;
green             716 coders/fpx.c     green_effect.bc2c1=0.114*green;
green             717 coders/fpx.c     green_effect.bc2c2=1.0-0.288*green;
green            1301 coders/gif.c             image->colormap[i].green=ScaleCharToQuantum(*p++);
green            1341 coders/gif.c             image->colormap[i].green=ScaleCharToQuantum(*p++);
green            1640 coders/gif.c               image->colormap[opacity].green=image->transparent_color.green;
green            1653 coders/gif.c         *q++=ScaleQuantumToChar(image->colormap[i].green);
green             132 coders/hald.c        green,
green             148 coders/hald.c      for (green=0; green < (ssize_t) cube_size; green++)
green             155 coders/hald.c            (QuantumRange*green/(cube_size-1.0))));
green             279 coders/histogram.c         histogram[ScaleQuantumToChar(GetPixelGreen(p))].green++;
green             290 coders/histogram.c     if (((channel & GreenChannel) != 0) && (maximum < histogram[x].green))
green             291 coders/histogram.c       maximum=histogram[x].green;
green             320 coders/histogram.c         y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].green-0.5);
green             387 coders/icon.c              image->colormap[i].green=(Quantum) ScaleCharToQuantum(*p++);
green            1182 coders/icon.c                *q++=ScaleQuantumToChar(next->colormap[i].green);
green             209 coders/jbig.c    image->colormap[0].green=0;
green             212 coders/jbig.c    image->colormap[1].green=QuantumRange;
green            1268 coders/jpeg.c            image->colormap[i].green=image->colormap[i].red;
green            1276 coders/jpeg.c            image->colormap[i].green=ScaleCharToQuantum(jpeg_info.colormap[1][i]);
green             187 coders/map.c         image->colormap[i].green=ScaleCharToQuantum(*p++);
green             198 coders/map.c         image->colormap[i].green=(Quantum) quantum;
green             403 coders/map.c         *q++=(unsigned char) image->colormap[i].green;
green             411 coders/map.c         *q++=(unsigned char) ((size_t) image->colormap[i].green >> 8);
green             412 coders/map.c         *q++=(unsigned char) image->colormap[i].green;
green             226 coders/mat.c         if ((int) f / 2.0 > q->green)
green             292 coders/mat.c         if ((int) f / 2.0 > q->green)
green            1204 coders/miff.c                    image->colormap[i].green=ScaleCharToQuantum(pixel);
green            1220 coders/miff.c                    image->colormap[i].green=ScaleShortToQuantum(pixel);
green            1236 coders/miff.c                    image->colormap[i].green=ScaleLongToQuantum(pixel);
green            1489 coders/miff.c              SetPixelGreen(q,pixel.green);
green            1801 coders/miff.c            value=ScaleQuantumToLong(pixel.green);
green            1827 coders/miff.c            value=ScaleQuantumToShort(pixel.green);
green            1853 coders/miff.c            value=(unsigned char) ScaleQuantumToChar(pixel.green);
green            2335 coders/miff.c                pixel=ScaleQuantumToLong(image->colormap[i].green);
green            2348 coders/miff.c                pixel=ScaleQuantumToShort(image->colormap[i].green);
green            2362 coders/miff.c                  image->colormap[i].green);
green             881 coders/mpc.c                     image->colormap[i].green=ScaleCharToQuantum(pixel);
green             897 coders/mpc.c                     image->colormap[i].green=ScaleShortToQuantum(pixel);
green             913 coders/mpc.c                     image->colormap[i].green=ScaleLongToQuantum(pixel);
green            1410 coders/mpc.c                 pixel=ScaleQuantumToLong(image->colormap[i].green);
green            1422 coders/mpc.c                 pixel=ScaleQuantumToShort(image->colormap[i].green);
green            1436 coders/mpc.c                   image->colormap[i].green);
green            3149 coders/msl.c             pixel.green=0.0;
green            3199 coders/msl.c                         pixel.green=StringToDouble(value,(char **) NULL);
green            3228 coders/msl.c                 (double) pixel.red,(double) pixel.green,(double) pixel.blue);
green            3244 coders/msl.c                   pixel.green);
green             363 coders/palm.c          transpix.green=(MagickRealType) (QuantumRange*ReadBlobByte(image)/63);
green             380 coders/palm.c                image->colormap[(int) index].green=
green             393 coders/palm.c              image->colormap[(int) index].green=
green             736 coders/palm.c    transpix.green=0;
green             814 coders/palm.c                  ScaleQuantumToChar(image->colormap[count].green));
green             871 coders/palm.c                  transpix.green=GetPixelGreen(p);
green             957 coders/palm.c          (void) WriteBlobByte(image,(unsigned char) ((63*transpix.green)/QuantumRange));
green             425 coders/pango.c       fill_color.green=ScaleCharToQuantum(*p++);
green             434 coders/pango.c       fill_color.green*=gamma;
green             764 coders/pcl.c                 ScaleQuantumToChar(image->colormap[i].green),
green             377 coders/pcx.c         image->colormap[i].green=ScaleCharToQuantum(*p++);
green             458 coders/pcx.c                 image->colormap[0].green=(Quantum) 0;
green             461 coders/pcx.c                 image->colormap[1].green=QuantumRange;
green             476 coders/pcx.c                     image->colormap[i].green=ScaleCharToQuantum(*p++);
green             985 coders/pcx.c           *q++=ScaleQuantumToChar(image->colormap[i].green);
green            2367 coders/pdf.c                 Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].green));
green            2374 coders/pdf.c               ScaleQuantumToChar(image->colormap[i].green));
green              84 coders/pes.c       green,
green             640 coders/pes.c         "fill=\"none\" d=\"M %g %g",blocks[i].color->red,blocks[i].color->green,
green            1025 coders/pict.c              image->background_color.green=(Quantum)
green            1135 coders/pict.c                        tile_image->colormap[j].green=(Quantum)
green            1147 coders/pict.c                        tile_image->colormap[i].green=(Quantum) (QuantumRange-
green            1148 coders/pict.c                          tile_image->colormap[i].green);
green            1200 coders/pict.c                        tile_image->colormap[(ssize_t) index].green);
green            1878 coders/pict.c            image->colormap[i].green));
green            1930 coders/pict.c            *green,
green            1935 coders/pict.c          green=scanline+image->columns;
green            1944 coders/pict.c            green=scanline+image->columns;
green            1950 coders/pict.c                green=scanline+2*image->columns;
green            1956 coders/pict.c              *green++=ScaleQuantumToChar(GetPixelGreen(p));
green             102 coders/pix.c       green,
green             168 coders/pix.c       green=(Quantum) 0;
green             188 coders/pix.c                   green=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
green             195 coders/pix.c           SetPixelGreen(q,green);
green             126 coders/png.c           ((color).green == (target).green) && \
green             184 coders/png.c        (pixelpacket).green=(ScaleQuantumToChar((pixelpacket).green) < 0x10 ? \
green             251 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).green) & 0xc0; \
green             252 coders/png.c        (pixelpacket).green=ScaleCharToQuantum( \
green             334 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).green) & 0xe0; \
green             335 coders/png.c        (pixelpacket).green=ScaleCharToQuantum( \
green             390 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).green) & 0xf0; \
green             391 coders/png.c        (pixelpacket).green=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \
green             470 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).green); \
green             471 coders/png.c        (pixelpacket).green=ScaleCharToQuantum((lbr_bits)); \
green             551 coders/png.c        unsigned short lbr_bits=ScaleQuantumToShort((pixelpacket).green); \
green             552 coders/png.c        (pixelpacket).green=ScaleShortToQuantum((lbr_bits)); \
green            1025 coders/png.c              QuantumToCharToQuantumEqQuantum(image->background_color.green) &&
green            1039 coders/png.c                      image->colormap[indx].green) &&
green            1661 coders/png.c           (a->colormap[i].green != b->colormap[i].green) ||
green            2242 coders/png.c     transparent_color.green=65537;
green            2845 coders/png.c                         background.green=(png_uint_16)
green            2846 coders/png.c                           mng_info->global_plte[background.index].green;
green            2852 coders/png.c                           mng_info->global_plte[background.index].green;
green            2886 coders/png.c               ping_background->green,ping_background->blue);
green            2903 coders/png.c           ping_background->green *= bkgd_scale;
green            2913 coders/png.c                 ping_background->green,ping_background->blue);
green            2919 coders/png.c           image->background_color.green=
green            2920 coders/png.c               ScaleShortToQuantum(ping_background->green);
green            2931 coders/png.c               (double) image->background_color.green,
green            2957 coders/png.c             (int)ping_trans_color->green > max_sample ||
green            2976 coders/png.c             transparent_color.green= scale_to_short*ping_trans_color->green;
green            2991 coders/png.c                 transparent_color.green=transparent_color.opacity;
green            3081 coders/png.c               image->colormap[i].green=ScaleCharToQuantum(palette[i].green);
green            3088 coders/png.c               image->colormap[i].green=0;
green            3106 coders/png.c               image->colormap[i].green=(Quantum) (i*scale);
green            3307 coders/png.c                       == transparent_color.green &&
green            3621 coders/png.c                     == transparent_color.green &&
green            4520 coders/png.c               image->background_color.green=image->background_color.red;
green            4527 coders/png.c               image->background_color.green=ScaleCharToQuantum(p[3]);
green            5389 coders/png.c                   mng_info->mng_global_bkgd.green=
green            5415 coders/png.c                   mng_background_color.green=
green            5446 coders/png.c                     mng_info->global_plte[i].green=p[3*i+1];
green            5456 coders/png.c                 mng_info->global_plte[i].green=i;
green            6100 coders/png.c                   mng_info->global_sbit.green=p[1];
green            7996 coders/png.c     ping_background.green = 0;
green            8002 coders/png.c     ping_trans_color.green=0;
green            8516 coders/png.c                       (int) image->colormap[i].green,
green            8529 coders/png.c                       (int) image->colormap[i].green,
green            8600 coders/png.c                          ping_trans_color.green=
green            8664 coders/png.c                     (int) image->background_color.green,
green            8670 coders/png.c                    opaque[i].green == image->background_color.green &&
green            8809 coders/png.c                   if (colormap[i].red != colormap[i].green ||
green            8883 coders/png.c                         image->colormap[i].green ==
green            8919 coders/png.c                           (int) image->colormap[i].green,
green            9191 coders/png.c             ScaleQuantumToChar(image->background_color.green) == 0x00 &&
green            9230 coders/png.c                   ScaleQuantumToChar(image->colormap[i].green) == 0x00 &&
green            9302 coders/png.c                        ping_trans_color.green &&
green            9325 coders/png.c                       image->colormap[i].green == image->colormap[0].green &&
green            9565 coders/png.c          ping_background.green=(png_uint_16)
green            9566 coders/png.c            (ScaleQuantumToShort(image->background_color.green) & mask);
green            9571 coders/png.c          ping_background.gray=(png_uint_16) ping_background.green;
green            9618 coders/png.c           palette[i].green=ScaleQuantumToChar(image->colormap[i].green);
green            9627 coders/png.c               (long) i,palette[i].red,palette[i].green,palette[i].blue);
green            9899 coders/png.c                 ping_trans_color.green=(png_uint_16)
green            9900 coders/png.c                   (ScaleQuantumToShort(image->colormap[0].green) & mask);
green            9932 coders/png.c                     ping_trans_color.green&=0xff;
green            9943 coders/png.c                 ping_trans_color.green&=0xff;
green            10063 coders/png.c                     palette[i].green=ScaleQuantumToChar(image->colormap[i].green);
green            10135 coders/png.c                     (int) ping_trans_color.green,
green            10140 coders/png.c               ping_trans_color.green*=0x0101;
green            10149 coders/png.c                     (int) ping_trans_color.green,
green            10237 coders/png.c                           (int) ping_background.green,
green            10531 coders/png.c                         (int) palette[i].green,
green            10540 coders/png.c                         (int) palette[i].green,
green            10694 coders/png.c                           (int) ping_background.green,
green            10784 coders/png.c                          (int) ping_trans_color.green,
green            12538 coders/png.c         green,
green            12552 coders/png.c       green=ScaleQuantumToChar(image->background_color.green);
green            12557 coders/png.c       *(chunk+7)=green;
green            13113 coders/png.c           green,
green            13191 coders/png.c                   next_image->background_color.green !=
green            13192 coders/png.c                   next_image->next->background_color.green ||
green            13537 coders/png.c            green=ScaleQuantumToShort(image->background_color.green);
green            13540 coders/png.c            PNGShort(chunk+6,green);
green            13573 coders/png.c              chunk[5+i*3]=ScaleQuantumToChar(image->colormap[i].green) & 0xff;
green            13625 coders/png.c                     chunk[5+i*3]=ScaleQuantumToChar(image->colormap[i].green);
green             574 coders/pnm.c               pixel.green=(MagickRealType) PNMInteger(image,10);
green             580 coders/pnm.c                   pixel.green=(MagickRealType) scale[ConstrainPixel(image,
green             581 coders/pnm.c                     (ssize_t) pixel.green,max_value)];
green             586 coders/pnm.c               SetPixelGreen(q,pixel.green);
green            1065 coders/ps.c          q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.green),q); \
green            1921 coders/ps.c                          (GetPixelGreen(p) == pixel.green) &&
green            2042 coders/ps.c                  ScaleQuantumToChar(image->colormap[i].green),
green            2087 coders/ps.c                      pixel.green=GetPixelGreen(p);
green            1014 coders/ps2.c                 ScaleQuantumToChar(image->colormap[i].green),
green            1503 coders/ps3.c                     pixel=ScaleQuantumToChar(image->colormap[i].green);
green            1516 coders/ps3.c                     pixel=ScaleQuantumToChar(image->colormap[i].green);
green             894 coders/psd.c               image->colormap[i].green=ScaleCharToQuantum((unsigned char)
green            2197 coders/psd.c             image->colormap[i].green));
green             487 coders/rle.c               image->colormap[i].green=ScaleCharToQuantum((unsigned char) i);
green             495 coders/rle.c                 image->colormap[i].green=ScaleCharToQuantum(*(p+map_length));
green             538 coders/rle.c                   SetPixelGreen(q,image->colormap[*p++].green);
green             606 coders/sgi.c                 q->green=ScaleCharToQuantum(*(p+1));
green             204 coders/stegano.c             SetBit(indexes,i,GetBit(pixel.green,j));
green             363 coders/sun.c             image->colormap[i].green=ScaleCharToQuantum(sun_colormap[i]);
green             545 coders/sun.c                       GetPixelGreen(q)].green);
green             934 coders/sun.c                 image->colormap[i].green));
green            2842 coders/svg.c               100.0*QuantumScale*image->background_color.green,
green            3011 coders/svg.c                   fill_color.green=ScaleCharToQuantum(*p++);
green            3015 coders/svg.c                   fill_color.green=ScaleCharToQuantum(*p++);
green            3027 coders/svg.c                     fill_color.green*=gamma;
green             312 coders/tga.c               pixel.green=pixel.red;
green             329 coders/tga.c               pixel.green=ScaleAnyToQuantum((1UL*(k & 0x03) << 3)+
green             340 coders/tga.c               pixel.green=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
green             350 coders/tga.c               pixel.green=ScaleCharToQuantum((unsigned char) ReadBlobByte(image));
green             417 coders/tga.c                   pixel.green=ScaleCharToQuantum((unsigned char) index);
green             437 coders/tga.c               pixel.green=ScaleAnyToQuantum((1UL*(k & 0x03) << 3)+
green             455 coders/tga.c               pixel.green=ScaleCharToQuantum(pixels[1]);
green             467 coders/tga.c               pixel.green=ScaleCharToQuantum(pixels[1]);
green             479 coders/tga.c         SetPixelGreen(q,pixel.green);
green             795 coders/tga.c           *q++=ScaleQuantumToChar(image->colormap[i].green);
green            1320 coders/tiff.c                    image->colormap[i].green=ClampToQuantum(((double)
green            3420 coders/tiff.c            *green,
green            3427 coders/tiff.c          green=(uint16 *) AcquireQuantumMemory(65536,sizeof(*green));
green            3429 coders/tiff.c          if ((red == (uint16 *) NULL) || (green == (uint16 *) NULL) ||
green            3436 coders/tiff.c          (void) ResetMagickMemory(green,0,65536*sizeof(*green));
green            3441 coders/tiff.c            green[i]=ScaleQuantumToShort(image->colormap[i].green);
green            3444 coders/tiff.c          (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue);
green            3446 coders/tiff.c          green=(uint16 *) RelinquishMagickMemory(green);
green             215 coders/tim.c             image->colormap[i].green=ScaleCharToQuantum(
green             462 coders/txt.c                   &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index,
green             466 coders/txt.c                   &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.index);
green             471 coders/txt.c                 &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity);
green             474 coders/txt.c                 &y_offset,&pixel.red,&pixel.green,&pixel.blue);
green             477 coders/txt.c               pixel.green+=(range+1)/2.0;
green             486 coders/txt.c           SetPixelGreen(q,ScaleAnyToQuantum(pixel.green,range));
green             693 coders/txt.c               pixel.green-=(QuantumRange+1)/2.0;
green             342 coders/uyvy.c            pixel.green=(pixel.green+GetPixelGreen(p))/2;
green             344 coders/uyvy.c            (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.green));
green             351 coders/uyvy.c        pixel.green=(double) GetPixelGreen(p);
green             469 coders/viff.c                image->colormap[i].green=
green             475 coders/viff.c                image->colormap[i % image->colors].green=
green             703 coders/viff.c                      GetPixelGreen(q)].green);
green            1139 coders/viff.c              *q++=ScaleQuantumToChar(image->colormap[i].green);
green            1054 coders/wpg.c                     image->colormap[i].green=ScaleCharToQuantum((unsigned char)
green            1110 coders/wpg.c                         image->colormap[i].green=ScaleCharToQuantum(WPG1_Palette[i].Green);
green            1126 coders/wpg.c                        image->colormap[0].green==0 &&
green            1129 coders/wpg.c                        image->colormap[1].green==0 &&
green            1133 coders/wpg.c                           image->colormap[1].green =
green            1239 coders/wpg.c                     image->colormap[i].green=ScaleCharToQuantum((char)
green             284 coders/xbm.c     image->colormap[0].green=QuantumRange;
green             287 coders/xbm.c     image->colormap[1].green=(Quantum) 0;
green             171 coders/xcf.c       green,
green             396 coders/xcf.c               SetPixelGreen(q,ScaleCharToQuantum(xcfdata->green));
green             949 coders/xpm.c             image->colormap[opacity].green=image->transparent_color.green;
green             304 coders/xwd.c           colors[i].green=color.green;
green             414 coders/xwd.c                   index].green));
green             469 coders/xwd.c             image->colormap[i].green=ScaleShortToQuantum(colors[i].green);
green             727 coders/xwd.c           colors[i].green=ScaleQuantumToShort(image->colormap[i].green);
green             743 coders/xwd.c           color.green=colors[i].green;
green            1823 magick/annotate.c           SetPixelGreen(q,fill_color.green);
green             353 magick/attribute.c             status|=image->colormap[i].green != ScaleAnyToQuantum(
green             354 magick/attribute.c               ScaleQuantumToAny(image->colormap[i].green,range),range);
green             986 magick/attribute.c           image->colormap[i].green=ScaleAnyToQuantum(ScaleQuantumToAny(
green             987 magick/attribute.c             image->colormap[i].green,range),range);
green            3207 magick/cache.c   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
green            3281 magick/cache.c     SetPixelGreen(q,ClampToQuantum(beta.green));
green             698 magick/channel.c               SetPixelGreen(q,pixel.green);
green             827 magick/channel.c           q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green,
green             828 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.green,
green              35 magick/color-private.h     green,
green              39 magick/color-private.h   green=(MagickRealType) p->green;
green              42 magick/color-private.h       (fabs(green-q->green) < MagickEpsilon) &&
green              66 magick/color-private.h   if (fabs(p->green-q->green) >= MagickEpsilon)
green              81 magick/color-private.h   if ((fabs(pixel->red-pixel->green) < MagickEpsilon) &&
green              82 magick/color-private.h       (fabs(pixel->green-pixel->blue) < MagickEpsilon))
green              92 magick/color-private.h   return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue);
green             100 magick/color-private.h   return(ClampToQuantum(0.212656*pixel->red+0.715158*pixel->green+
green             109 magick/color-private.h     green,
green             115 magick/color-private.h     return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue);
green             117 magick/color-private.h   green=EncodePixelGamma(pixel->green);
green             119 magick/color-private.h   return(0.212656*red+0.715158*green+0.072186*blue);
green             127 magick/color-private.h     green,
green             133 magick/color-private.h     return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue);
green             135 magick/color-private.h   green=DecodePixelGamma(pixel->green);
green             137 magick/color-private.h   return(0.212656*red+0.715158*green+0.072186*blue);
green              85 magick/color.c     green,
green            1039 magick/color.c       color=pixel->green;
green            1349 magick/color.c       color=pixel->green;
green            1439 magick/color.c       status&=color.green == SVGCompliant(color.green);
green            1615 magick/color.c   pixel=(MagickRealType) GetPixelGreen(p)-q->green;
green            1874 magick/color.c   pixel=GetPixelGreen(p)-q->green;
green            2332 magick/color.c     color_info->color.green=(MagickRealType) ScaleCharToQuantum(
green            2407 magick/color.c         pixel.green*(QuantumRange-pixel.index)+pixel.index)))));
green            2414 magick/color.c   SetPixelGreen(color,ClampToQuantum(pixel.green));
green            2589 magick/color.c             pixel.red=pixel.green;
green            2590 magick/color.c             pixel.green=pixel.blue;
green            2620 magick/color.c             pixel.red=pixel.green;
green            2621 magick/color.c             pixel.green=pixel.blue;
green            2646 magick/color.c       color->green=(MagickRealType) ScaleAnyToQuantum(pixel.green,range);
green            2737 magick/color.c             color->green=(MagickRealType) ClampToQuantum(scale*
green            2759 magick/color.c               color->green=color->red;
green            2785 magick/color.c                   &pixel.green,&pixel.blue);
green            2790 magick/color.c                     &pixel.red,&pixel.green,&pixel.blue);
green            2795 magick/color.c                       &pixel.red,&pixel.green,&pixel.blue);
green            2799 magick/color.c                       &pixel.red,&pixel.green,&pixel.blue);
green            2802 magick/color.c               color->green=(MagickRealType) pixel.green;
green            2817 magick/color.c   color->green=(MagickRealType) p->color.green;
green            2925 magick/color.c          (p->color.green == color->green) && (p->color.blue == color->blue) &&
green             154 magick/colormap.c     image->colormap[i].green=(Quantum) pixel;
green              36 magick/colorspace-private.h     green,
green              44 magick/colorspace-private.h       green=QuantumScale*pixel->green;
green              50 magick/colorspace-private.h       green=DecodePixelGamma(pixel->green);
green              53 magick/colorspace-private.h   if ((fabs(red) < MagickEpsilon) && (fabs(green) < MagickEpsilon) &&
green              60 magick/colorspace-private.h   magenta=(MagickRealType) (1.0-green);
green              72 magick/colorspace-private.h   pixel->green=QuantumRange*magenta;
green             112 magick/colorspace.c   *magenta=QuantumScale*(QuantumRange-green);
green             124 magick/colorspace.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             144 magick/colorspace.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             156 magick/colorspace.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             163 magick/colorspace.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             164 magick/colorspace.c   *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5;
green             165 magick/colorspace.c   *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5;
green             171 magick/colorspace.c   ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr);
green             177 magick/colorspace.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             178 magick/colorspace.c   *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5;
green             179 magick/colorspace.c   *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5;
green             185 magick/colorspace.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             186 magick/colorspace.c   *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5;
green             187 magick/colorspace.c   *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5;
green             193 magick/colorspace.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             194 magick/colorspace.c   *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5;
green             195 magick/colorspace.c   *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5;
green             297 magick/colorspace.c           pixel.green=(MagickRealType) pixel.green;
green             431 magick/colorspace.c             green,
green             435 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
green             441 magick/colorspace.c               ConvertRGBToCMY(red,green,blue,&X,&Y,&Z);
green             446 magick/colorspace.c               ConvertRGBToHCL(red,green,blue,&X,&Y,&Z);
green             451 magick/colorspace.c               ConvertRGBToHCLp(red,green,blue,&X,&Y,&Z);
green             456 magick/colorspace.c               ConvertRGBToHSB(red,green,blue,&X,&Y,&Z);
green             461 magick/colorspace.c               ConvertRGBToHSI(red,green,blue,&X,&Y,&Z);
green             466 magick/colorspace.c               ConvertRGBToHSL(red,green,blue,&X,&Y,&Z);
green             471 magick/colorspace.c               ConvertRGBToHSV(red,green,blue,&X,&Y,&Z);
green             476 magick/colorspace.c               ConvertRGBToHWB(red,green,blue,&X,&Y,&Z);
green             481 magick/colorspace.c               ConvertRGBToLab(red,green,blue,&X,&Y,&Z);
green             487 magick/colorspace.c               ConvertRGBToLCHab(red,green,blue,&X,&Y,&Z);
green             492 magick/colorspace.c               ConvertRGBToLCHuv(red,green,blue,&X,&Y,&Z);
green             497 magick/colorspace.c               ConvertRGBToLMS(red,green,blue,&X,&Y,&Z);
green             502 magick/colorspace.c               ConvertRGBToLuv(red,green,blue,&X,&Y,&Z);
green             507 magick/colorspace.c               ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             512 magick/colorspace.c               ConvertRGBToYCbCr(red,green,blue,&X,&Y,&Z);
green             517 magick/colorspace.c               ConvertRGBToYDbDr(red,green,blue,&X,&Y,&Z);
green             522 magick/colorspace.c               ConvertRGBToYIQ(red,green,blue,&X,&Y,&Z);
green             527 magick/colorspace.c               ConvertRGBToYPbPr(red,green,blue,&X,&Y,&Z);
green             532 magick/colorspace.c               ConvertRGBToYUV(red,green,blue,&X,&Y,&Z);
green             637 magick/colorspace.c             green,
green             641 magick/colorspace.c           green=ClampToQuantum((MagickRealType) GetPixelGreen(q));
green             644 magick/colorspace.c           SetPixelGreen(q,logmap[ScaleQuantumToMap(green)]);
green             700 magick/colorspace.c             green,
green             705 magick/colorspace.c           green=ClampToQuantum(DecodePixelGamma((MagickRealType)
green             710 magick/colorspace.c           SetPixelGreen(q,green);
green             982 magick/colorspace.c           green,
green             998 magick/colorspace.c           green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
green            1002 magick/colorspace.c           pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+
green            1004 magick/colorspace.c           pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+
green            1006 magick/colorspace.c           pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+
green            1009 magick/colorspace.c           SetPixelGreen(q,ScaleMapToQuantum(pixel.green));
green            1037 magick/colorspace.c         green,
green            1050 magick/colorspace.c         green=ScaleQuantumToMap(ClampToQuantum((MagickRealType)
green            1051 magick/colorspace.c           image->colormap[i].green));
green            1054 magick/colorspace.c         pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x;
green            1055 magick/colorspace.c         pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y;
green            1056 magick/colorspace.c         pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z;
green            1058 magick/colorspace.c         image->colormap[i].green=ScaleMapToQuantum(pixel.green);
green            1232 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(1.0-magenta));
green            1253 magick/colorspace.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green            1265 magick/colorspace.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green            1281 magick/colorspace.c   pixel->green=((QuantumRange-(QuantumScale*pixel->green*
green            1296 magick/colorspace.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green            1304 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y-
green            1313 magick/colorspace.c   ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue);
green            1321 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+
green            1332 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)-
green            1343 magick/colorspace.c   *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)-
green            1814 magick/colorspace.c             green,
green            1824 magick/colorspace.c               ConvertCMYToRGB(X,Y,Z,&red,&green,&blue);
green            1829 magick/colorspace.c               ConvertHCLToRGB(X,Y,Z,&red,&green,&blue);
green            1834 magick/colorspace.c               ConvertHCLpToRGB(X,Y,Z,&red,&green,&blue);
green            1839 magick/colorspace.c               ConvertHSBToRGB(X,Y,Z,&red,&green,&blue);
green            1844 magick/colorspace.c               ConvertHSIToRGB(X,Y,Z,&red,&green,&blue);
green            1849 magick/colorspace.c               ConvertHSLToRGB(X,Y,Z,&red,&green,&blue);
green            1854 magick/colorspace.c               ConvertHSVToRGB(X,Y,Z,&red,&green,&blue);
green            1859 magick/colorspace.c               ConvertHWBToRGB(X,Y,Z,&red,&green,&blue);
green            1864 magick/colorspace.c               ConvertLabToRGB(X,Y,Z,&red,&green,&blue);
green            1870 magick/colorspace.c               ConvertLCHabToRGB(X,Y,Z,&red,&green,&blue);
green            1875 magick/colorspace.c               ConvertLCHuvToRGB(X,Y,Z,&red,&green,&blue);
green            1880 magick/colorspace.c               ConvertLMSToRGB(X,Y,Z,&red,&green,&blue);
green            1885 magick/colorspace.c               ConvertLuvToRGB(X,Y,Z,&red,&green,&blue);
green            1890 magick/colorspace.c               ConvertXYZToRGB(X,Y,Z,&red,&green,&blue);
green            1895 magick/colorspace.c               ConvertYCbCrToRGB(X,Y,Z,&red,&green,&blue);
green            1900 magick/colorspace.c               ConvertYDbDrToRGB(X,Y,Z,&red,&green,&blue);
green            1905 magick/colorspace.c               ConvertYIQToRGB(X,Y,Z,&red,&green,&blue);
green            1910 magick/colorspace.c               ConvertYPbPrToRGB(X,Y,Z,&red,&green,&blue);
green            1915 magick/colorspace.c               ConvertYUVToRGB(X,Y,Z,&red,&green,&blue);
green            1922 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum((MagickRealType) green));
green            2022 magick/colorspace.c             green,
green            2027 magick/colorspace.c           green=ClampToQuantum((MagickRealType)
green            2032 magick/colorspace.c           SetPixelGreen(q,green);
green            2088 magick/colorspace.c             green,
green            2092 magick/colorspace.c           green=ClampToQuantum(EncodePixelGamma((MagickRealType)
green            2097 magick/colorspace.c           SetPixelGreen(q,green);
green            2327 magick/colorspace.c             green,
green            2331 magick/colorspace.c           green=ScaleQuantumToMap(GetPixelGreen(q));
green            2333 magick/colorspace.c           pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x;
green            2334 magick/colorspace.c           pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y;
green            2335 magick/colorspace.c           pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z;
green            2340 magick/colorspace.c               pixel.green=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.green/
green            2348 magick/colorspace.c               pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
green            2352 magick/colorspace.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
green            2392 magick/colorspace.c           green,
green            2396 magick/colorspace.c         green=ScaleQuantumToMap(image->colormap[i].green);
green            2398 magick/colorspace.c         pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x;
green            2399 magick/colorspace.c         pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y;
green            2400 magick/colorspace.c         pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z;
green            2405 magick/colorspace.c             pixel.green=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.green/
green            2413 magick/colorspace.c             pixel.green=(MagickRealType) ScaleMapToQuantum(pixel.green);
green            2417 magick/colorspace.c         image->colormap[i].green=ClampToQuantum(pixel.green);
green             103 magick/composite-private.h   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
green             129 magick/composite-private.h   composite->green=gamma*(Sa*p->green+Da*q->green);
green             220 magick/composite.c   composite->green=Atop(p->green,Sa,q->green,1.0);
green             238 magick/composite.c   composite->green=QuantumScale*intensity*q->green;
green             251 magick/composite.c   composite->green=0.0;
green             294 magick/composite.c   composite->green=gamma*ColorBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             295 magick/composite.c     q->green*Da,Da);
green             356 magick/composite.c   composite->green=gamma*ColorDodge(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             357 magick/composite.c     q->green*Da,Da);
green             390 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
green             401 magick/composite.c       composite->green=MagickMin(p->green,q->green);
green             435 magick/composite.c       composite->green = from_p ? p->green : q->green;
green             469 magick/composite.c     composite->green=gamma*Difference(p->green,Sa,q->green,Da);
green             480 magick/composite.c       composite->green=fabs(p->green - q->green);
green             525 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             526 magick/composite.c       q->green*Da,Da);
green             540 magick/composite.c       composite->green=QuantumRange*
green             541 magick/composite.c           Divide(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0);
green             574 magick/composite.c     composite->green=gamma*Exclusion(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             575 magick/composite.c       q->green*Da,Da);
green             589 magick/composite.c       composite->green=QuantumRange*
green             590 magick/composite.c           Exclusion(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0);
green             623 magick/composite.c   composite->green=gamma*HardLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             624 magick/composite.c     q->green*Da,Da);
green             664 magick/composite.c   assert(green != (MagickRealType *) NULL);
green             709 magick/composite.c   *green=QuantumRange*(g+m);
green             731 magick/composite.c   g=(double) green;
green             742 magick/composite.c       if (green == (MagickRealType) max)
green             774 magick/composite.c   composite->green=gamma*In(p->green,Sa,q->green,Da);
green             805 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
green             816 magick/composite.c       composite->green=MagickMax(p->green,q->green);
green             850 magick/composite.c       composite->green = from_p ? p->green : q->green;
green             887 magick/composite.c   composite->green=gamma*(p->green*Sa+q->green*Da);
green             921 magick/composite.c   composite->green=gamma*LinearBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             922 magick/composite.c     q->green*Da,Da);
green             964 magick/composite.c   composite->green=gamma*LinearLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green             965 magick/composite.c     q->green*Da,Da);
green            1019 magick/composite.c     composite->green=gamma*Mathematics(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1020 magick/composite.c       q->green*Da,Da,args);
green            1034 magick/composite.c       composite->green=QuantumRange*
green            1035 magick/composite.c           Mathematics(QuantumScale*p->green,1.0,QuantumScale*q->green,1.0,args);
green            1074 magick/composite.c       composite->green=p->green+q->green;
green            1113 magick/composite.c     composite->green=gamma*Minus(p->green*Sa,Sa,q->green*Da,Da);
green            1124 magick/composite.c       composite->green=p->green-q->green;
green            1162 magick/composite.c     composite->green=ModulusAdd(p->green,Sa,q->green,Da);
green            1174 magick/composite.c       composite->green=ModulusAdd(p->green,1.0,q->green,1.0);
green            1212 magick/composite.c     composite->green=ModulusSubtract(p->green,Sa,q->green,Da);
green            1224 magick/composite.c       composite->green=ModulusSubtract(p->green,1.0,q->green,1.0);
green            1255 magick/composite.c     composite->green=gamma*Multiply(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1256 magick/composite.c       q->green*Da,Da);
green            1269 magick/composite.c       composite->green=QuantumScale*p->green*q->green;
green            1300 magick/composite.c   composite->green=gamma*Out(p->green,Sa,q->green,Da);
green            1337 magick/composite.c   composite->green=gamma*PegtopLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1338 magick/composite.c     q->green*Da,Da);
green            1377 magick/composite.c   composite->green=gamma*PinLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1378 magick/composite.c     q->green*Da,Da);
green            1415 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
green            1427 magick/composite.c       composite->green=QuantumRange*Screen(QuantumScale*p->green,
green            1428 magick/composite.c            QuantumScale*q->green);
green            1490 magick/composite.c   composite->green=gamma*SoftLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1491 magick/composite.c     q->green*Da,Da);
green            1523 magick/composite.c   composite->green=Threshold(p->green,q->green,threshold,amount);
green            1563 magick/composite.c   composite->green=gamma*VividLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
green            1564 magick/composite.c     q->green*Da,Da);
green            1592 magick/composite.c   composite->green=gamma*Xor(p->green*Sa,Sa,q->green*Da,Da);
green            2349 magick/composite.c       destination.green=(MagickRealType) GetPixelGreen(q);
green            2358 magick/composite.c           destination.green=(MagickRealType) QuantumRange-destination.green;
green            2406 magick/composite.c               composite.green=(MagickRealType) QuantumRange-composite.green;
green            2411 magick/composite.c           SetPixelGreen(q,ClampToQuantum(composite.green));
green            2424 magick/composite.c       source.green=(MagickRealType) GetPixelGreen(p);
green            2434 magick/composite.c           source.green=(MagickRealType) QuantumRange-source.green;
green            2692 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
green            2697 magick/composite.c             &composite.green,&composite.blue);
green            2709 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
green            2711 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans);
green            2713 magick/composite.c             &composite.green,&composite.blue);
green            2727 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
green            2729 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&sans,&chroma,
green            2732 magick/composite.c             &composite.green,&composite.blue);
green            2746 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&hue,
green            2748 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&sans,&sans,
green            2751 magick/composite.c             &composite.green,&composite.blue);
green            2765 magick/composite.c           CompositeHCL(destination.red,destination.green,destination.blue,&sans,
green            2767 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&chroma,
green            2770 magick/composite.c             &composite.green,&composite.blue);
green            2784 magick/composite.c           composite.green=source.green;
green            2825 magick/composite.c           composite.green=(MagickRealType) QuantumRange-composite.green;
green            2830 magick/composite.c       SetPixelGreen(q,ClampToQuantum(composite.green));
green             260 magick/decorate.c   accentuate.green=(MagickRealType) (QuantumScale*((QuantumRange-
green             261 magick/decorate.c     AccentuateModulate)*matte.green+(QuantumRange*AccentuateModulate)));
green             268 magick/decorate.c   highlight.green=(MagickRealType) (QuantumScale*((QuantumRange-
green             269 magick/decorate.c     HighlightModulate)*matte.green+(QuantumRange*HighlightModulate)));
green             275 magick/decorate.c   shadow.green=QuantumScale*matte.green*ShadowModulate;
green             280 magick/decorate.c   trough.green=QuantumScale*matte.green*TroughModulate;
green             917 magick/deprecate.c   threshold.green=geometry_info.sigma;
green             919 magick/deprecate.c     threshold.green=threshold.red;
green             924 magick/deprecate.c   status|=BilevelImageChannel(image,GreenChannel,threshold.green);
green            2203 magick/deprecate.c   pixel.green=GetPixelGreen(p)-(MagickRealType)
green            2205 magick/deprecate.c   distance+=pixel.green*pixel.green;
green            3330 magick/deprecate.c   assert(green != (Quantum *) NULL);
green            3341 magick/deprecate.c   *green=ClampToQuantum((MagickRealType) QuantumRange*g);
green            3465 magick/deprecate.c   p=(pixels[3].green-pixels[2].green)-(pixels[0].green-pixels[1].green);
green            3466 magick/deprecate.c   q=(pixels[0].green-pixels[1].green)-p;
green            3467 magick/deprecate.c   r=pixels[2].green-pixels[0].green;
green            3468 magick/deprecate.c   s=pixels[1].green;
green            3469 magick/deprecate.c   pixel->green=(dx*dx2*p)+(dx2*q)+(dx*r)+s;
green            3567 magick/deprecate.c             pixels[i].green*=alpha[i];
green            3575 magick/deprecate.c         pixel.green+=gamma*0.0625*pixels[i].green;
green            3610 magick/deprecate.c             pixels[i].green*=alpha[i];
green            3653 magick/deprecate.c             pixels[i].green*=alpha[i];
green            3668 magick/deprecate.c       pixel.green=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].green+delta.x*
green            3669 magick/deprecate.c         pixels[1].green)+delta.y*((1.0-delta.x)*pixels[2].green+
green            3670 magick/deprecate.c         delta.x*pixels[3].green));
green            3762 magick/deprecate.c             pixels[i].green*=alpha[i];
green            3788 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
green            3789 magick/deprecate.c                 pixels[3].green,pixels[0].green);
green            3808 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
green            3809 magick/deprecate.c                 pixels[0].green,pixels[3].green);
green            3833 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
green            3834 magick/deprecate.c                 pixels[1].green,pixels[2].green);
green            3854 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
green            3855 magick/deprecate.c                 pixels[2].green,pixels[1].green);
green            3922 magick/deprecate.c               pixels[n].green*=alpha[n];
green            3931 magick/deprecate.c           pixel.green+=gamma*dx*dy*pixels[n].green;
green            6979 magick/deprecate.c     pixel.green=geometry_info.sigma;
green            6981 magick/deprecate.c     pixel.green=pixel.red;
green            6993 magick/deprecate.c       pixel.green*=QuantumRange/100.0f;
green            7026 magick/deprecate.c         SetPixelGreen(q,image->colormap[(ssize_t) index].green);
green            7035 magick/deprecate.c         SetPixelGreen(q,(MagickRealType) q->green <= pixel.green
green            7147 magick/deprecate.c   g=QuantumScale*green;
green            3724 magick/display.c             q->green=ScaleShortToQuantum(color.green);
green            3753 magick/display.c                         q->green=ScaleShortToQuantum(color.green);
green            3768 magick/display.c                       (*image)->colormap[i].green=ScaleShortToQuantum(
green            3769 magick/display.c                         color.green);
green            3795 magick/display.c                 target.green=(MagickRealType)
green            3796 magick/display.c                   ScaleShortToQuantum(border_color.green);
green            3826 magick/display.c                 q->green=ScaleShortToQuantum(color.green);
green            10076 magick/display.c                 target.green=(MagickRealType)
green            10077 magick/display.c                   ScaleShortToQuantum(border_color.green);
green            12293 magick/display.c   (*image)->background_color.green=ScaleShortToQuantum(
green            12294 magick/display.c     windows->pixel_info->pen_colors[pen_id].green);
green            3099 magick/distort.c               pixel.green   = coeff[x]*i +coeff[x+1]*j
green            3119 magick/distort.c               pixel.green   = coeff[x]*i     + coeff[x+1]*j +
green            3141 magick/distort.c             if ( channel & GreenChannel   ) pixel.green   = 0.0;
green            3156 magick/distort.c                 pixel.green   += arguments[x++]*weight;
green            3166 magick/distort.c             if ( channel & GreenChannel   ) pixel.green   /= denominator;
green            3187 magick/distort.c                 if ( channel & GreenChannel   ) pixel.green   = arguments[x++];
green            3199 magick/distort.c         if ( channel & GreenChannel   ) pixel.green   *= QuantumRange;
green            4277 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
green            4388 magick/draw.c                target.green=(MagickRealType) draw_info->border_color.green;
green             341 magick/effect.c       pixel.green=bias.green;
green             357 magick/effect.c             pixel.green+=(*k)*alpha*GetPixelGreen(p);
green             374 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green             664 magick/effect.c       pixel.green=bias.green;
green             679 magick/effect.c             pixel.green+=(*k)*alpha*GetPixelGreen(p);
green             696 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            1597 magick/effect.c       pixel.green=bias.green;
green            1610 magick/effect.c               pixel.green+=(*k)*kernel_pixels[u].green;
green            1619 magick/effect.c             SetPixelGreen(q,ClampToQuantum(pixel.green));
green            1671 magick/effect.c               pixel.green+=(*k)*alpha*GetPixelGreen(kernel_pixels+u);
green            1682 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            2053 magick/effect.c             qixel.green+=(*k)*pixel.green;
green            2066 magick/effect.c             SetPixelGreen(q,ClampToQuantum(qixel.green));
green            2089 magick/effect.c             qixel.green+=(*k)*alpha*pixel.green;
green            2104 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
green            2864 magick/effect.c             qixel.green+=pixel.green;
green            2878 magick/effect.c             SetPixelGreen(q,ClampToQuantum(normalize*qixel.green));
green            2904 magick/effect.c             qixel.green+=alpha*pixel.green;
green            2920 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
green            3207 magick/effect.c       pixel.green=bias.green;
green            3225 magick/effect.c                   pixel.green+=(*k)*GetPixelGreen(p+u+j);
green            3239 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            3301 magick/effect.c                   pixel.green+=(*k)*alpha*GetPixelGreen(p+u+j);
green            3316 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            4036 magick/effect.c     pixel.green=bias.green;
green            4053 magick/effect.c           pixel.green=GetPixelGreen(p)-(MagickRealType) q->green;
green            4054 magick/effect.c           if (fabs(2.0*pixel.green) < quantum_threshold)
green            4055 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p);
green            4057 magick/effect.c             pixel.green=(MagickRealType) GetPixelGreen(p)+(pixel.green*gain);
green            4058 magick/effect.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
green             370 magick/enhance.c       green,
green             435 magick/enhance.c   color_correction.green.slope=1.0;
green             436 magick/enhance.c   color_correction.green.offset=0.0;
green             437 magick/enhance.c   color_correction.green.power=1.0;
green             469 magick/enhance.c                 color_correction.green.slope=StringToDouble(token,
green             502 magick/enhance.c                 color_correction.green.offset=StringToDouble(token,
green             534 magick/enhance.c                 color_correction.green.power=StringToDouble(token,
green             575 magick/enhance.c         "  color_correction.green.slope: %g",color_correction.green.slope);
green             577 magick/enhance.c         "  color_correction.green.offset: %g",color_correction.green.offset);
green             579 magick/enhance.c         "  color_correction.green.power: %g",color_correction.green.power);
green             598 magick/enhance.c     cdl_map[i].green=ClampToQuantum((MagickRealType) ScaleMapToQuantum((
green             599 magick/enhance.c       MagickRealType) (MaxMap*(pow(color_correction.green.slope*i/MaxMap+
green             600 magick/enhance.c       color_correction.green.offset,color_correction.green.power)))));
green             615 magick/enhance.c         luma=0.212656*image->colormap[i].red+0.715158*image->colormap[i].green+
green             619 magick/enhance.c         image->colormap[i].green=ClampToQuantum(luma+
green             621 magick/enhance.c           image->colormap[i].green)].green-luma);
green             663 magick/enhance.c         (cdl_map[ScaleQuantumToMap(GetPixelGreen(q))].green-luma)));
green             920 magick/enhance.c   assert(green != (Quantum *) NULL);
green             925 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
green             933 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
green             973 magick/enhance.c         Contrast(sign,&image->colormap[i].red,&image->colormap[i].green,
green             991 magick/enhance.c       green,
green            1011 magick/enhance.c       green=GetPixelGreen(q);
green            1013 magick/enhance.c       Contrast(sign,&red,&green,&blue);
green            1015 magick/enhance.c       SetPixelGreen(q,green);
green            1204 magick/enhance.c         histogram[ScaleQuantumToMap(intensity)].green++;
green            1215 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelGreen(p))].green++;
green            1250 magick/enhance.c   black.green=0.0;
green            1251 magick/enhance.c   white.green=MaxRange(QuantumRange);
green            1257 magick/enhance.c         intensity+=histogram[i].green;
green            1261 magick/enhance.c       black.green=(MagickRealType) i;
green            1265 magick/enhance.c         intensity+=histogram[i].green;
green            1269 magick/enhance.c       white.green=(MagickRealType) i;
green            1355 magick/enhance.c         if (i < (ssize_t) black.green)
green            1356 magick/enhance.c           stretch_map[i].green=0;
green            1358 magick/enhance.c           if (i > (ssize_t) white.green)
green            1359 magick/enhance.c             stretch_map[i].green=QuantumRange;
green            1361 magick/enhance.c             if (black.green != white.green)
green            1362 magick/enhance.c               stretch_map[i].green=ScaleMapToQuantum((MagickRealType) (MaxMap*
green            1363 magick/enhance.c                 (i-black.green)/(white.green-black.green)));
green            1424 magick/enhance.c             if (black.green != white.green)
green            1425 magick/enhance.c               image->colormap[i].green=stretch_map[
green            1426 magick/enhance.c                 ScaleQuantumToMap(image->colormap[i].green)].green;
green            1481 magick/enhance.c           if (black.green != white.green)
green            1483 magick/enhance.c               ScaleQuantumToMap(GetPixelGreen(q))].green);
green            1559 magick/enhance.c   mean=((MagickRealType) GetPixelGreen(r)+pixel.green)/2; \
green            1560 magick/enhance.c   distance=(MagickRealType) GetPixelGreen(r)-(MagickRealType) pixel.green; \
green            1574 magick/enhance.c       aggregate.green+=(weight)*GetPixelGreen(r); \
green            1693 magick/enhance.c       SetPixelGreen(q,(aggregate.green+(total_weight/2)-1)/
green            1848 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelGreen(p))].green++;
green            1875 magick/enhance.c       intensity.green+=histogram[i].green;
green            1900 magick/enhance.c     if (((channel & GreenChannel) != 0) && (white.green != black.green))
green            1901 magick/enhance.c       equalize_map[i].green=ScaleMapToQuantum((MagickRealType) ((MaxMap*
green            1902 magick/enhance.c         (map[i].green-black.green))/(white.green-black.green)));
green            1930 magick/enhance.c                 image->colormap[i].green=equalize_map[
green            1931 magick/enhance.c                   ScaleQuantumToMap(image->colormap[i].green)].red;
green            1942 magick/enhance.c         if (((channel & GreenChannel) != 0) && (white.green != black.green))
green            1943 magick/enhance.c           image->colormap[i].green=equalize_map[
green            1944 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].green)].green;
green            2008 magick/enhance.c       if (((channel & GreenChannel) != 0) && (white.green != black.green))
green            2010 magick/enhance.c           ScaleQuantumToMap(GetPixelGreen(q))].green);
green            2107 magick/enhance.c   gamma.green=geometry_info.sigma;
green            2109 magick/enhance.c     gamma.green=gamma.red;
green            2113 magick/enhance.c   if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0))
green            2115 magick/enhance.c   if ((gamma.red == gamma.green) && (gamma.green == gamma.blue))
green            2121 magick/enhance.c       status|=GammaImageChannel(image,GreenChannel,(double) gamma.green);
green            2183 magick/enhance.c           image->colormap[i].green=gamma_map[ScaleQuantumToMap(
green            2184 magick/enhance.c             image->colormap[i].green)];
green            2203 magick/enhance.c           image->colormap[i].green=QuantumRange*gamma_pow(QuantumScale*
green            2204 magick/enhance.c             image->colormap[i].green,1.0/gamma);
green            2463 magick/enhance.c         green,
green            2468 magick/enhance.c       green=(MagickRealType) q->green;
green            2475 magick/enhance.c           intensity=(red+green+blue)/3.0;
green            2480 magick/enhance.c           intensity=MagickMax(MagickMax(red,green),blue);
green            2485 magick/enhance.c           intensity=(MagickMin(MagickMin(red,green),blue)+
green            2486 magick/enhance.c             MagickMax(MagickMax(red,green),blue))/2.0;
green            2491 magick/enhance.c           intensity=(MagickRealType) (((double) red*red+green*green+
green            2500 magick/enhance.c               green=EncodePixelGamma(green);
green            2503 magick/enhance.c           intensity=0.298839*red+0.586811*green+0.114350*blue;
green            2511 magick/enhance.c               green=DecodePixelGamma(green);
green            2514 magick/enhance.c           intensity=0.298839*red+0.586811*green+0.114350*blue;
green            2523 magick/enhance.c               green=EncodePixelGamma(green);
green            2526 magick/enhance.c           intensity=0.212656*red+0.715158*green+0.072186*blue;
green            2534 magick/enhance.c               green=DecodePixelGamma(green);
green            2537 magick/enhance.c           intensity=0.212656*red+0.715158*green+0.072186*blue;
green            2542 magick/enhance.c           intensity=(MagickRealType) (sqrt((double) red*red+green*green+
green            2751 magick/enhance.c         SetPixelGreen(q,ClampToQuantum(pixel.green));
green            2963 magick/enhance.c         image->colormap[i].green=(Quantum) ClampToQuantum(LevelPixel(
green            2965 magick/enhance.c           image->colormap[i].green));
green            3142 magick/enhance.c         image->colormap[i].green=LevelizeValue(image->colormap[i].green);
green            3297 magick/enhance.c         status|=LevelImageChannel(image,GreenChannel,black_color->green,
green            3298 magick/enhance.c           white_color->green,(double) 1.0);
green            3317 magick/enhance.c         status|=LevelizeImageChannel(image,GreenChannel,black_color->green,
green            3318 magick/enhance.c           white_color->green,(double) 1.0);
green            3479 magick/enhance.c   ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma);
green            3487 magick/enhance.c   ConvertHCLToRGB(hue,chroma,luma,red,green,blue);
green            3502 magick/enhance.c   ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma);
green            3510 magick/enhance.c   ConvertHCLpToRGB(hue,chroma,luma,red,green,blue);
green            3525 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
green            3533 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
green            3548 magick/enhance.c   ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
green            3556 magick/enhance.c   ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
green            3571 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
green            3579 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
green            3594 magick/enhance.c   ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
green            3602 magick/enhance.c   ConvertHSVToRGB(hue,saturation,value,red,green,blue);
green            3617 magick/enhance.c   ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness);
green            3625 magick/enhance.c   ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue);
green            3640 magick/enhance.c   ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue);
green            3648 magick/enhance.c   ConvertLCHabToRGB(luma,chroma,hue,red,green,blue);
green            3663 magick/enhance.c   ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue);
green            3671 magick/enhance.c   ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue);
green            3742 magick/enhance.c         green,
green            3749 magick/enhance.c       green=image->colormap[i].green;
green            3756 magick/enhance.c             &red,&green,&blue);
green            3762 magick/enhance.c             &red,&green,&blue);
green            3768 magick/enhance.c             &red,&green,&blue);
green            3774 magick/enhance.c             &red,&green,&blue);
green            3781 magick/enhance.c             &red,&green,&blue);
green            3787 magick/enhance.c             &red,&green,&blue);
green            3793 magick/enhance.c             &red,&green,&blue);
green            3800 magick/enhance.c             &red,&green,&blue);
green            3806 magick/enhance.c             &red,&green,&blue);
green            3811 magick/enhance.c       image->colormap[i].green=green;
green            3845 magick/enhance.c         green,
green            3849 magick/enhance.c       green=GetPixelGreen(q);
green            3856 magick/enhance.c             &red,&green,&blue);
green            3862 magick/enhance.c             &red,&green,&blue);
green            3868 magick/enhance.c             &red,&green,&blue);
green            3875 magick/enhance.c             &red,&green,&blue);
green            3881 magick/enhance.c             &red,&green,&blue);
green            3887 magick/enhance.c             &red,&green,&blue);
green            3893 magick/enhance.c             &red,&green,&blue);
green            3900 magick/enhance.c             &red,&green,&blue);
green            3905 magick/enhance.c       SetPixelGreen(q,green);
green            4004 magick/enhance.c           if ((image->colormap[i].red != image->colormap[i].green) ||
green            4005 magick/enhance.c               (image->colormap[i].green != image->colormap[i].blue))
green            4010 magick/enhance.c           image->colormap[i].green=QuantumRange-image->colormap[i].green;
green            4419 magick/enhance.c         image->colormap[i].green=ClampToQuantum(sigmoidal_map[
green            4420 magick/enhance.c           ScaleQuantumToMap(image->colormap[i].green)]);
green             218 magick/feature.c     grays[i].green=(~0U);
green             253 magick/feature.c       grays[ScaleQuantumToMap(GetPixelGreen(p))].green=
green             279 magick/feature.c     if (grays[i].green != ~0U)
green             280 magick/feature.c       grays[(ssize_t) gray.green++].green=grays[i].green;
green             294 magick/feature.c   if (gray.green > number_grays)
green             295 magick/feature.c     number_grays=gray.green;
green             483 magick/feature.c         while (grays[u].green != ScaleQuantumToMap(GetPixelGreen(p)))
green             485 magick/feature.c         while (grays[v].green != ScaleQuantumToMap(GetPixelGreen(p+offset)))
green             487 magick/feature.c         cooccurrence[u][v].direction[i].green++;
green             488 magick/feature.c         cooccurrence[v][u].direction[i].green++;
green             593 magick/feature.c         cooccurrence[x][y].direction[i].green*=normalize;
green             628 magick/feature.c           cooccurrence[x][y].direction[i].green*
green             629 magick/feature.c           cooccurrence[x][y].direction[i].green;
green             645 magick/feature.c         sum[y].direction[i].green+=cooccurrence[x][y].direction[i].green;
green             652 magick/feature.c         correlation.direction[i].green+=x*y*
green             653 magick/feature.c           cooccurrence[x][y].direction[i].green;
green             668 magick/feature.c           cooccurrence[x][y].direction[i].green/((y-x)*(y-x)+1);
green             682 magick/feature.c         density_xy[y+x+2].direction[i].green+=
green             683 magick/feature.c           cooccurrence[x][y].direction[i].green;
green             699 magick/feature.c           cooccurrence[x][y].direction[i].green*
green             700 magick/feature.c           log10(cooccurrence[x][y].direction[i].green+MagickEpsilon);
green             716 magick/feature.c         density_x[x].direction[i].green+=cooccurrence[x][y].direction[i].green;
green             725 magick/feature.c         density_y[y].direction[i].green+=cooccurrence[x][y].direction[i].green;
green             736 magick/feature.c       mean.direction[i].green+=y*sum[y].direction[i].green;
green             737 magick/feature.c       sum_squares.direction[i].green+=y*y*sum[y].direction[i].green;
green             761 magick/feature.c       (correlation.direction[i].green-mean.direction[i].green*
green             762 magick/feature.c       mean.direction[i].green)/(sqrt(sum_squares.direction[i].green-
green             763 magick/feature.c       (mean.direction[i].green*mean.direction[i].green))*sqrt(
green             764 magick/feature.c       sum_squares.direction[i].green-(mean.direction[i].green*
green             765 magick/feature.c       mean.direction[i].green)));
green             807 magick/feature.c         x*density_xy[x].direction[i].green;
green             823 magick/feature.c         density_xy[x].direction[i].green*
green             824 magick/feature.c         log10(density_xy[x].direction[i].green+MagickEpsilon);
green             846 magick/feature.c         density_xy[x].direction[i].green;
green             887 magick/feature.c         variance.direction[i].green+=(y-mean.direction[i].green+1)*
green             888 magick/feature.c           (y-mean.direction[i].green+1)*cooccurrence[x][y].direction[i].green;
green             903 magick/feature.c         density_xy[MagickAbsoluteValue(y-x)].direction[i].green+=
green             904 magick/feature.c           cooccurrence[x][y].direction[i].green;
green             918 magick/feature.c         entropy_xy.direction[i].green-=cooccurrence[x][y].direction[i].green*
green             919 magick/feature.c           log10(cooccurrence[x][y].direction[i].green+MagickEpsilon);
green             932 magick/feature.c         entropy_xy1.direction[i].green-=(cooccurrence[x][y].direction[i].green*
green             933 magick/feature.c           log10(density_x[x].direction[i].green*density_y[y].direction[i].green+
green             951 magick/feature.c         entropy_xy2.direction[i].green-=(density_x[x].direction[i].green*
green             952 magick/feature.c           density_y[y].direction[i].green*log10(density_x[x].direction[i].green*
green             953 magick/feature.c           density_y[y].direction[i].green+MagickEpsilon));
green             972 magick/feature.c       variance.direction[i].green;
green            1002 magick/feature.c       variance.direction[i].green+=density_xy[x].direction[i].green;
green            1010 magick/feature.c       sum_squares.direction[i].green+=density_xy[x].direction[i].green*
green            1011 magick/feature.c         density_xy[x].direction[i].green;
green            1027 magick/feature.c         density_xy[x].direction[i].green*
green            1028 magick/feature.c         log10(density_xy[x].direction[i].green+MagickEpsilon);
green            1045 magick/feature.c       entropy_x.direction[i].green-=(density_x[x].direction[i].green*
green            1046 magick/feature.c         log10(density_x[x].direction[i].green+MagickEpsilon));
green            1057 magick/feature.c       entropy_y.direction[i].green-=(density_y[x].direction[i].green*
green            1058 magick/feature.c         log10(density_y[x].direction[i].green+MagickEpsilon));
green            1076 magick/feature.c       (((double) number_grays*number_grays*sum_squares.direction[i].green)-
green            1077 magick/feature.c       (variance.direction[i].green*variance.direction[i].green))/
green            1101 magick/feature.c       (entropy_xy.direction[i].green-entropy_xy1.direction[i].green)/
green            1102 magick/feature.c       (entropy_x.direction[i].green > entropy_y.direction[i].green ?
green            1103 magick/feature.c        entropy_x.direction[i].green : entropy_y.direction[i].green);
green            1122 magick/feature.c       (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].green-
green            1123 magick/feature.c       entropy_xy.direction[i].green)))));
green            1170 magick/feature.c               pixel.direction[i].green+=cooccurrence[x][y].direction[i].green;
green            1184 magick/feature.c           Q[z][y].direction[i].green+=cooccurrence[z][x].direction[i].green*
green            1185 magick/feature.c             cooccurrence[y][x].direction[i].green/
green            1186 magick/feature.c             density_x[z].direction[i].green/density_y[x].direction[i].red;
green            1203 magick/feature.c       channel_features[GreenChannel].contrast[i]+=z*z*pixel.direction[i].green;
green             549 magick/fx.c          pixel.green=0.5*(GetPixelGreen(p)+factor*quantum);
green             557 magick/fx.c          pixel.green=0.5*(pixel.green+factor*quantum);
green             560 magick/fx.c          SetPixelGreen(q,ClampToQuantum(pixel.green));
green             746 magick/fx.c      pixel.green=geometry_info.rho;
green             750 magick/fx.c        pixel.green=geometry_info.sigma;
green             794 magick/fx.c          SetPixelGreen(q,((GetPixelGreen(p)*(100.0-pixel.green)+
green             795 magick/fx.c            colorize.green*pixel.green)/100.0));
green            1490 magick/fx.c            case GreenChannel: return(QuantumScale*pixel.green);
green            1640 magick/fx.c            return(QuantumScale*pixel.green);
green            1673 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
green            1717 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
green            1726 magick/fx.c              luma=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue;
green            1734 magick/fx.c              luminance=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue;
green            1800 magick/fx.c              ConvertRGBToHSL(ClampToQuantum(pixel.red),ClampToQuantum(pixel.green),
green            1828 magick/fx.c            return(QuantumScale*pixel.green);
green            3740 magick/fx.c            (u.green+v.green)/2.0,plasma));
green            3760 magick/fx.c                (u.green+v.green)/2.0,plasma));
green            3787 magick/fx.c                (u.green+v.green)/2.0,plasma));
green            3811 magick/fx.c                (u.green+v.green)/2.0,plasma));
green            3837 magick/fx.c            (u.green+v.green)/2.0,plasma));
green            4321 magick/fx.c          SetPixelGreen(q,border_image->background_color.green);
green            4478 magick/fx.c          pixel.green=pixel.red;
green            4608 magick/fx.c              if ((MagickRealType) image->colormap[i].green > threshold)
green            4609 magick/fx.c                image->colormap[i].green=QuantumRange-image->colormap[i].green;
green            5263 magick/fx.c        pixel.green=geometry_info.sigma;
green            5265 magick/fx.c        pixel.green=pixel.red;
green            5276 magick/fx.c      color_vector.green=(MagickRealType) (pixel.green*tint.green/100.0-
green            5325 magick/fx.c          pixel.green=(MagickRealType) GetPixelGreen(p)+color_vector.green*(1.0-
green            5327 magick/fx.c          SetPixelGreen(q,ClampToQuantum(pixel.green));
green              85 magick/gem-private.h static inline void ConvertRGBToXYZ(const Quantum red,const Quantum green,
green              97 magick/gem-private.h   g=QuantumScale*DecodePixelGamma((MagickRealType) green);
green             150 magick/gem-private.h   Quantum *red,Quantum *green,Quantum *blue)
green             158 magick/gem-private.h   assert(green != (Quantum *) NULL);
green             164 magick/gem-private.h   *green=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*g));
green             102 magick/gem.c     assert(green != (Quantum *) NULL);
green             147 magick/gem.c     *green=ClampToQuantum(QuantumRange*(g+m));
green             196 magick/gem.c     assert(green != (Quantum *) NULL);
green             253 magick/gem.c     *green=ClampToQuantum(QuantumRange*(z*g+m));
green             298 magick/gem.c     assert(green != (Quantum *) NULL);
green             303 magick/gem.c         *green=(*red);
green             318 magick/gem.c         *green=ClampToQuantum(QuantumRange*t);
green             325 magick/gem.c         *green=ClampToQuantum(QuantumRange*brightness);
green             332 magick/gem.c         *green=ClampToQuantum(QuantumRange*brightness);
green             339 magick/gem.c         *green=ClampToQuantum(QuantumRange*q);
green             346 magick/gem.c         *green=ClampToQuantum(QuantumRange*p);
green             353 magick/gem.c         *green=ClampToQuantum(QuantumRange*p);
green             400 magick/gem.c     assert(green != (Quantum *) NULL);
green             429 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
green             476 magick/gem.c     assert(green != (Quantum *) NULL);
green             539 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
green             586 magick/gem.c     assert(green != (Quantum *) NULL);
green             646 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
green             695 magick/gem.c     assert(green != (Quantum *) NULL);
green             701 magick/gem.c         *green=ClampToQuantum(QuantumRange*v);
green             722 magick/gem.c     *green=ClampToQuantum(QuantumRange*g);
green             773 magick/gem.c     assert(green != (Quantum *) NULL);
green             776 magick/gem.c     ConvertXYZToRGB(X,Y,Z,red,green,blue);
green             826 magick/gem.c     assert(green != (Quantum *) NULL);
green             829 magick/gem.c     ConvertXYZToRGB(X,Y,Z,red,green,blue);
green             893 magick/gem.c     g=(double) green;
green             904 magick/gem.c         if (green == (Quantum) max)
green             960 magick/gem.c     g=(double) green;
green             971 magick/gem.c         if (green == (Quantum) max)
green            1030 magick/gem.c     g=(double) green;
green            1098 magick/gem.c     *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0;
green            1105 magick/gem.c     *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
green            1107 magick/gem.c     alpha=0.5*(2.0*QuantumScale*red-QuantumScale*green-QuantumScale*blue);
green            1108 magick/gem.c     beta=0.8660254037844385*(QuantumScale*green-QuantumScale*blue);
green            1156 magick/gem.c     max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green,
green            1158 magick/gem.c     min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
green            1170 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
green            1171 magick/gem.c         if ((QuantumScale*green) < (QuantumScale*blue))
green            1175 magick/gem.c       if (max == (QuantumScale*green))
green            1178 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
green            1228 magick/gem.c     max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green,
green            1230 magick/gem.c     min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
green            1242 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
green            1243 magick/gem.c         if ((QuantumScale*green) < (QuantumScale*blue))
green            1247 magick/gem.c       if (max == (QuantumScale*green))
green            1250 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
green            1302 magick/gem.c     g=(double) green;
green            1374 magick/gem.c     ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green            1435 magick/gem.c     ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             167 magick/histogram.c     ((ScaleQuantumToChar(ClampToQuantum(pixel->green)) >> index) & 0x01) << 1 |
green            1106 magick/histogram.c   if (color_2->pixel.green != color_1->pixel.green)
green            1107 magick/histogram.c     return((int) color_1->pixel.green-(int) color_2->pixel.green);
green            1733 magick/image.c       if ((pixel.green < 0.0) || (pixel.green > QuantumRange) ||
green            1734 magick/image.c           (pixel.green != (QuantumAny) pixel.green))
green            1329 magick/mac.c           image->colormap[x].green=
green            1330 magick/mac.c             (*(picture_info.theColorTable))->ctTable[x].rgb.green;
green            1369 magick/mac.c         SetPixelGreen(q,ScaleCharToQuantum(Pixel.green & 0xff));
green            2708 magick/morphology.c         result.green   =
green            2731 magick/morphology.c               result.green   += (*k)*GetPixelGreen(k_pixels);
green            2743 magick/morphology.c               SetPixelGreen(q,ClampToQuantum(result.green));
green            2776 magick/morphology.c               result.green   += alpha*GetPixelGreen(k_pixels);
green            2789 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(gamma*result.green));
green            2798 magick/morphology.c             || ( p[r].green != GetPixelGreen(q))
green            2909 magick/morphology.c       min.green   =
green            2914 magick/morphology.c       max.green   =
green            2920 magick/morphology.c       result.green   = (double) p[r].green;
green            2931 magick/morphology.c           result.green   =
green            2977 magick/morphology.c                     result.green   += (*k)*k_pixels[u].green;
green            2989 magick/morphology.c                   SetPixelGreen(q,ClampToQuantum((MagickRealType) result.green));
green            3021 magick/morphology.c                     result.green   += alpha*k_pixels[u].green;
green            3034 magick/morphology.c                 SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green)));
green            3059 magick/morphology.c                 Minimize(min.green,   (double) k_pixels[u].green);
green            3091 magick/morphology.c                 Maximize(max.green,   (double) k_pixels[u].green);
green            3127 magick/morphology.c                   Minimize(min.green,   (double) k_pixels[u].green);
green            3138 magick/morphology.c                   Maximize(max.green,   (double) k_pixels[u].green);
green            3152 magick/morphology.c             min.green   -= max.green;   Maximize( min.green,   0.0 );
green            3248 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
green            3282 magick/morphology.c           result.green   -= min.green;
green            3290 magick/morphology.c           result.green   += min.green;
green            3310 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
green            3323 magick/morphology.c           || ( p[r].green != GetPixelGreen(q) )
green            3506 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
green            3523 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
green            3582 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
green            3594 magick/morphology.c           || ( p[r].green != GetPixelGreen(q) )
green            3698 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
green            3715 magick/morphology.c                 Minimize(result.green,   (*k)+k_pixels[u].green);
green            3772 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(result.green));
green            3784 magick/morphology.c           || ( p[r].green != GetPixelGreen(q) )
green             361 magick/paint.c             SetPixelGreen(q,ClampToQuantum(fill.green));
green             864 magick/paint.c             SetPixelGreen(q,ClampToQuantum(fill->green));
green            1141 magick/paint.c         (pixel.green >= low->green) && (pixel.green <= high->green) &&
green              30 magick/pixel-accessor.h #define ClampPixelGreen(pixel) ClampToQuantum((pixel)->green)
green              34 magick/pixel-accessor.h #define GetPixela(pixel) ((pixel)->green)
green              39 magick/pixel-accessor.h #define GetPixelCb(pixel) ((pixel)->green)
green              43 magick/pixel-accessor.h #define GetPixelGreen(pixel) ((pixel)->green)
green              46 magick/pixel-accessor.h #define GetPixelMagenta(pixel) ((pixel)->green)
green              53 magick/pixel-accessor.h   (packet)->green=GetPixelGreen((pixel)); \
green              59 magick/pixel-accessor.h   (packet)->green=GetPixelGreen((pixel)); \
green              65 magick/pixel-accessor.h #define SetPixela(pixel,value) ((pixel)->green=(Quantum) (value))
green              71 magick/pixel-accessor.h #define SetPixelCb(pixel,value) ((pixel)->green=(Quantum) (value))
green              75 magick/pixel-accessor.h   ((pixel)->red=(pixel)->green=(pixel)->blue=(Quantum) (value))
green              76 magick/pixel-accessor.h #define SetPixelGreen(pixel,value) ((pixel)->green=(Quantum) (value))
green              79 magick/pixel-accessor.h #define SetPixelMagenta(pixel,value) ((pixel)->green=(Quantum) (value))
green              86 magick/pixel-accessor.h   SetPixelGreen(pixel,(packet)->green); \
green              92 magick/pixel-accessor.h   SetPixelGreen(pixel,(packet)->green); \
green              99 magick/pixel-accessor.h   SetPixelGreen(pixel,(packet)->green); \
green             116 magick/pixel-accessor.h   return(0.212656f*pixel->red+0.715158f*pixel->green+0.072186f*pixel->blue);
green             124 magick/pixel-accessor.h     green,
green             130 magick/pixel-accessor.h     return(0.212656f*pixel->red+0.715158f*pixel->green+0.072186f*pixel->blue);
green             132 magick/pixel-accessor.h   green=DecodePixelGamma((MagickRealType) pixel->green);
green             134 magick/pixel-accessor.h   return(0.212656f*red+0.715158f*green+0.072186f*blue);
green             141 magick/pixel-accessor.h     green,
green             145 magick/pixel-accessor.h   green=(MagickRealType) pixel->green;
green             147 magick/pixel-accessor.h   if ((AbsolutePixelValue(red-green) < MagickEpsilon) &&
green             148 magick/pixel-accessor.h       (AbsolutePixelValue(green-blue) < MagickEpsilon))
green             158 magick/pixel-accessor.h   if ((pixel->red  == pixel->green) && (pixel->green == pixel->blue))
green             160 magick/pixel-accessor.h   intensity=0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue;
green              96 magick/pixel-private.h   pixel->green=(MagickRealType) GetPixelGreen(color);
green             111 magick/pixel-private.h   pixel->green=image->bias;
green             121 magick/pixel-private.h   SetPixelGreen(color,ClampToQuantum(pixel->green));
green            2039 magick/pixel.c   pixel->green=0.0;
green            2111 magick/pixel.c     green,
green            2118 magick/pixel.c   green=(MagickRealType) pixel->green;
green            2124 magick/pixel.c       intensity=(red+green+blue)/3.0;
green            2129 magick/pixel.c       intensity=MagickMax(MagickMax(red,green),blue);
green            2134 magick/pixel.c       intensity=(MagickMin(MagickMin(red,green),blue)+
green            2135 magick/pixel.c         MagickMax(MagickMax(red,green),blue))/2.0;
green            2140 magick/pixel.c       intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/
green            2149 magick/pixel.c           green=EncodePixelGamma(green);
green            2152 magick/pixel.c       intensity=0.298839*red+0.586811*green+0.114350*blue;
green            2160 magick/pixel.c           green=DecodePixelGamma(green);
green            2163 magick/pixel.c       intensity=0.298839*red+0.586811*green+0.114350*blue;
green            2172 magick/pixel.c           green=EncodePixelGamma(green);
green            2175 magick/pixel.c       intensity=0.212656*red+0.715158*green+0.072186*blue;
green            2183 magick/pixel.c           green=DecodePixelGamma(green);
green            2186 magick/pixel.c       intensity=0.212656*red+0.715158*green+0.072186*blue;
green            2191 magick/pixel.c       intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/
green            4165 magick/pixel.c       pixel->green=(MagickRealType) GetPixelGreen(color);
green            4177 magick/pixel.c   pixel->green=(*alpha*GetPixelGreen(color));
green            4318 magick/pixel.c       pixel->green=0.0;
green            4328 magick/pixel.c         pixel->green+=gamma*pixels[0].green;
green            4335 magick/pixel.c       pixel->green*=gamma;
green            4375 magick/pixel.c       pixel->green=gamma*(epsilon.y*(epsilon.x*pixels[0].green+delta.x*
green            4376 magick/pixel.c         pixels[1].green)+delta.y*(epsilon.x*pixels[2].green+delta.x*
green            4377 magick/pixel.c         pixels[3].green));
green            4417 magick/pixel.c               pixels[i].green+=pixels[i+2].green;
green            4434 magick/pixel.c             pixels[0].green+=pixels[1].green;
green            4442 magick/pixel.c       pixel->green=alpha[0]*pixels[0].green;  /* divide by sum of alpha */
green            4473 magick/pixel.c       pixel->green=(cy[0]*(cx[0]*pixels[0].green+cx[1]*pixels[1].green+cx[2]*
green            4474 magick/pixel.c         pixels[2].green+cx[3]*pixels[3].green)+cy[1]*(cx[0]*pixels[4].green+
green            4475 magick/pixel.c         cx[1]*pixels[5].green+cx[2]*pixels[6].green+cx[3]*pixels[7].green)+
green            4476 magick/pixel.c         cy[2]*(cx[0]*pixels[8].green+cx[1]*pixels[9].green+cx[2]*
green            4477 magick/pixel.c         pixels[10].green+cx[3]*pixels[11].green)+cy[3]*(cx[0]*pixels[12].green+
green            4478 magick/pixel.c         cx[1]*pixels[13].green+cx[2]*pixels[14].green+cx[3]*pixels[15].green));
green            4584 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
green            4585 magick/pixel.c                 pixels[3].green,pixels[0].green);
green            4605 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
green            4606 magick/pixel.c                 pixels[0].green,pixels[3].green);
green            4631 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
green            4632 magick/pixel.c                 pixels[1].green,pixels[2].green);
green            4653 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
green            4654 magick/pixel.c                 pixels[2].green,pixels[1].green);
green            4704 magick/pixel.c       pixel->green=(cy[0]*(cx[0]*pixels[0].green+cx[1]*pixels[1].green+cx[2]*
green            4705 magick/pixel.c         pixels[2].green+cx[3]*pixels[3].green)+cy[1]*(cx[0]*pixels[4].green+
green            4706 magick/pixel.c         cx[1]*pixels[5].green+cx[2]*pixels[6].green+cx[3]*pixels[7].green)+
green            4707 magick/pixel.c         cy[2]*(cx[0]*pixels[8].green+cx[1]*pixels[9].green+cx[2]*
green            4708 magick/pixel.c         pixels[10].green+cx[3]*pixels[11].green)+cy[3]*(cx[0]*pixels[12].green+
green            4709 magick/pixel.c         cx[1]*pixels[13].green+cx[2]*pixels[14].green+cx[3]*pixels[15].green));
green              88 magick/pixel.h     green,
green              98 magick/pixel.h     green,
green             123 magick/pixel.h     green,
green             137 magick/pixel.h     green,
green             144 magick/pixel.h     green,
green             154 magick/pixel.h     green,
green            2094 magick/property.c           pixel.green=(MagickRealType) QuantumRange*alpha;
green             222 magick/quantize.c     green,
green             444 magick/quantize.c       alpha_pixel->green=(MagickRealType) GetPixelGreen(pixel);
green             451 magick/quantize.c   alpha_pixel->green=alpha*GetPixelGreen(pixel);
green             797 magick/quantize.c   midpoint.green=(MagickRealType) QuantumRange/2.0;
green             839 magick/quantize.c         mid.green+=(id & 2) != 0 ? bisect : -bisect;
green             860 magick/quantize.c         error.green=QuantumScale*(pixel.green-mid.green);
green             865 magick/quantize.c           error.green*error.green+error.blue*error.blue+
green             875 magick/quantize.c       node_info->total_color.green+=count*QuantumScale*ClampPixel(pixel.green);
green             929 magick/quantize.c         mid.green+=(id & 2) != 0 ? bisect : -bisect;
green             950 magick/quantize.c         error.green=QuantumScale*(pixel.green-mid.green);
green             955 magick/quantize.c           error.green*error.green+error.blue*error.blue+
green             965 magick/quantize.c       node_info->total_color.green+=count*QuantumScale*ClampPixel(pixel.green);
green            1234 magick/quantize.c             QuantumRange*node_info->total_color.green)));
green            1252 magick/quantize.c                 QuantumRange*node_info->total_color.green)));
green            1266 magick/quantize.c                 gamma*QuantumRange*node_info->total_color.green)));
green            1439 magick/quantize.c     GreenShift(ScaleQuantumToChar(ClampPixel(pixel->green))) |
green            1531 magick/quantize.c           pixel.green+=7*current[u-v].green/16;
green            1541 magick/quantize.c               pixel.green+=previous[u+v].green/16;
green            1547 magick/quantize.c           pixel.green+=5*previous[u].green/16;
green            1554 magick/quantize.c               pixel.green+=3*previous[u-v].green/16;
green            1561 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
green            1613 magick/quantize.c       current[u].green=pixel.green-color.green;
green            1775 magick/quantize.c         pixel.green+=p->weights[i]*p->error[i].green;
green            1781 magick/quantize.c       pixel.green=(MagickRealType) ClampPixel(pixel.green);
green            1835 magick/quantize.c       p->error[ErrorQueueLength-1].green=pixel.green-color.green;
green            2188 magick/quantize.c       distance=fabs(alpha*GetPixelGreen(p)-beta*image->colormap[index].green);
green            2343 magick/quantize.c         image->colormap[i].green=PosterizePixel(image->colormap[i].green);
green            2476 magick/quantize.c   parent->total_color.green+=node_info->total_color.green;
green            2655 magick/quantize.c       image->colormap[i].green=GetPixelGreen(q);
green            3298 magick/quantize.c                   image->colormap[image->colors].green=GetPixelGreen(q);
green             517 magick/resample.c               resample_filter->average_pixel.green *= weight;
green             526 magick/resample.c               resample_filter->average_pixel.green +=
green             527 magick/resample.c                       weight*resample_filter->image->background_color.green;
green             536 magick/resample.c               resample_filter->average_pixel.green /= divisor_c;
green             554 magick/resample.c   pixel->red = pixel->green = pixel->blue = 0.0;
green             625 magick/resample.c         pixel->green += weight*pixels->green;
green             665 magick/resample.c     pixel->opacity = pixel->red = pixel->green = pixel->blue = 0;
green             682 magick/resample.c   pixel->green = (MagickRealType) ClampToQuantum(divisor_c*pixel->green);
green            1868 magick/resize.c     pixel.green=QuantumRange*(packet[1]/255.0);
green            2516 magick/resize.c             pixel.green+=alpha*GetPixelGreen(p+j);
green            2521 magick/resize.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
green            2549 magick/resize.c             pixel.green+=alpha*GetPixelGreen(p+j);
green            2556 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            2757 magick/resize.c             pixel.green+=alpha*GetPixelGreen(p+j);
green            2762 magick/resize.c           SetPixelGreen(q,ClampToQuantum(pixel.green));
green            2790 magick/resize.c             pixel.green+=alpha*GetPixelGreen(p+j);
green            2797 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
green            3314 magick/resize.c           x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
green            3349 magick/resize.c                 x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
green            3363 magick/resize.c             y_vector[x].green+=scale.y*x_vector[x].green;
green            3392 magick/resize.c               x_vector[x].green=(MagickRealType) (alpha*GetPixelGreen(p));
green            3408 magick/resize.c           pixel.green=y_vector[x].green+span.y*x_vector[x].green;
green            3415 magick/resize.c           s->green=pixel.green;
green            3444 magick/resize.c           SetPixelGreen(q,ClampToQuantum(alpha*s->green));
green            3475 magick/resize.c             pixel.green+=span.x*s->green;
green            3482 magick/resize.c             t->green=pixel.green;
green            3501 magick/resize.c             pixel.green+=scale.x*s->green;
green            3515 magick/resize.c           pixel.green+=span.x*s->green;
green            3526 magick/resize.c           t->green=pixel.green;
green            3543 magick/resize.c         SetPixelGreen(q,ClampToQuantum(alpha*t->green));
green             141 magick/segment.c     green,
green             262 magick/segment.c     green,
green             293 magick/segment.c   (void) ResetMagickMemory(&green,0,sizeof(green));
green             297 magick/segment.c     green.index=0;
green             298 magick/segment.c     while (DefineRegion(extrema[Green],&green) != 0)
green             325 magick/segment.c         cluster->green=green;
green             345 magick/segment.c       cluster->green=green;
green             377 magick/segment.c              (cluster->green.left-SafeMargin)) &&
green             379 magick/segment.c              (cluster->green.right+SafeMargin)) &&
green             390 magick/segment.c             cluster->green.center+=(MagickRealType)
green             430 magick/segment.c         cluster->green.center/=cluster->count;
green             480 magick/segment.c           cluster->green.left,(double) cluster->green.right,(double)
green             494 magick/segment.c           cluster->red.center,(double) cluster->green.center,(double)
green             522 magick/segment.c     image->colormap[i].green=ScaleCharToQuantum((unsigned char)
green             523 magick/segment.c       (cluster->green.center+0.5));
green             572 magick/segment.c             ((ssize_t) ScaleQuantumToChar(q->green) >=
green             573 magick/segment.c              (cluster->green.left-SafeMargin)) &&
green             574 magick/segment.c             ((ssize_t) ScaleQuantumToChar(q->green) <=
green             575 magick/segment.c              (cluster->green.right+SafeMargin)) &&
green             611 magick/segment.c               squares[(ssize_t) ScaleQuantumToChar(q->green)-
green             621 magick/segment.c                 squares[(ssize_t) ScaleQuantumToChar(q->green)-
green             965 magick/segment.c     green,
green            1029 magick/segment.c   (void) ResetMagickMemory(&green,0,sizeof(green));
green            1033 magick/segment.c     green.index=0;
green            1034 magick/segment.c     while (DefineRegion(extrema[Green],&green) != 0)
green            1065 magick/segment.c         cluster->green=green;
green            1088 magick/segment.c       cluster->green=green;
green            1110 magick/segment.c              (cluster->green.left-SafeMargin)) &&
green            1112 magick/segment.c              (cluster->green.right+SafeMargin)) &&
green            1124 magick/segment.c             cluster->green.center+=(MagickRealType)
green            1155 magick/segment.c         cluster->green.center/=cluster->count;
green            1192 magick/segment.c   threshold=(background->green.center+object->green.center)/2.0;
green            1193 magick/segment.c   pixel->green=(MagickRealType) ScaleCharToQuantum((unsigned char)
green             813 magick/shear.c       background.green+=QuantumScale*GetPixelGreen(p);
green             823 magick/shear.c   image->background_color.green=ClampToQuantum((MagickRealType) QuantumRange*
green             824 magick/shear.c     background.green/count);
green             560 magick/statistic.c             evaluate_pixel[i].green=ApplyEvaluateOperator(random_info[id],
green             561 magick/statistic.c               GetPixelGreen(p),op,evaluate_pixel[i].green);
green             575 magick/statistic.c           SetPixelGreen(q,ClampToQuantum(evaluate_pixel[i/2].green));
green             668 magick/statistic.c             evaluate_pixel[x].green=ApplyEvaluateOperator(random_info[id],
green             670 magick/statistic.c               evaluate_pixel[x].green);
green             690 magick/statistic.c             evaluate_pixel[x].green/=number_images;
green             704 magick/statistic.c               evaluate_pixel[x].green*=(MagickRealType) QuantumScale;
green             713 magick/statistic.c           SetPixelGreen(q,ClampToQuantum(evaluate_pixel[x].green));
green            1534 magick/statistic.c           if (pixel.green < *minima)
green            1535 magick/statistic.c             *minima=(double) pixel.green;
green            1536 magick/statistic.c           if (pixel.green > *maxima)
green            1537 magick/statistic.c             *maxima=(double) pixel.green;
green            2054 magick/statistic.c         polynomial_pixel[x].green+=coefficient*pow(QuantumScale*p->green,
green            2070 magick/statistic.c       SetPixelGreen(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].green));
green            2353 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2398 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2438 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2481 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2529 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2578 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2632 magick/statistic.c   pixel->green=(MagickRealType) ScaleShortToQuantum(channels[1]);
green            2869 magick/statistic.c           pixel.green=MagickAbsoluteValue(maximum.green-minimum.green);
green            2916 magick/statistic.c         SetPixelGreen(q,ClampToQuantum(pixel.green));
green             276 magick/threshold.c             channel_bias.green+=r[u].green;
green             284 magick/threshold.c         channel_sum.green+=r[u].green;
green             300 magick/threshold.c       channel_sum.green-=channel_bias.green;
green             308 magick/threshold.c         channel_bias.green+=r[0].green;
green             314 magick/threshold.c         channel_sum.green+=r[width-1].green;
green             323 magick/threshold.c       mean.green=(MagickRealType) (channel_sum.green/number_pixels+offset);
green             330 magick/threshold.c       SetPixelGreen(q,((MagickRealType) GetPixelGreen(q) <= mean.green) ?
green             616 magick/threshold.c   threshold.green=geometry_info.sigma;
green             618 magick/threshold.c     threshold.green=threshold.red;
green             631 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
green             675 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) < threshold.green))
green            1490 magick/threshold.c     levels.green   = ((channel & GreenChannel)   != 0) ? levels.index : 0;
green            1503 magick/threshold.c         levels.green = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++);
green            1527 magick/threshold.c      levels.red, levels.green, levels.blue, levels.opacity, levels.index);
green            1539 magick/threshold.c     levels.green   = levels.green   ? levels.green-1   : 0;
green            1606 magick/threshold.c         if (levels.green) {
green            1608 magick/threshold.c             (levels.green*d+1));
green            1611 magick/threshold.c             ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.green)));
green            2078 magick/threshold.c             threshold.green=min_threshold;
green            2081 magick/threshold.c               threshold.green=max_threshold;
green            2083 magick/threshold.c               threshold.green=(MagickRealType) (QuantumRange*
green            2124 magick/threshold.c         SetPixelGreen(q,(MagickRealType) GetPixelGreen(q) <= threshold.green ?
green            2240 magick/threshold.c   threshold.green=geometry_info.sigma;
green            2242 magick/threshold.c     threshold.green=threshold.red;
green            2255 magick/threshold.c       threshold.green*=(MagickRealType) (QuantumRange/100.0);
green            2299 magick/threshold.c           ((MagickRealType) GetPixelGreen(q) > threshold.green))
green             497 magick/transform.c         q->green=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p));
green            2108 magick/widget.c           windows->widget.pixel_info->matte_color.green,
green             596 magick/xwindow-private.h   if ((pixel->red  == pixel->green) && (pixel->green == pixel->blue))
green             598 magick/xwindow-private.h   intensity=0.21265*pixel->red+0.715158*pixel->green+0.072186*pixel->blue;
green             113 magick/xwindow.c   ((ScaleQuantumToShort(XGreenGamma((color)->green))*map->green_max/65535L)* \
green             125 magick/xwindow.c   (((color)->green*map->green_max/65535L)*map->green_mult)+ \
green             175 magick/xwindow.c     green,
green             574 magick/xwindow.c           SetPixelGreen(q,ScaleShortToQuantum(pixel->box_color.green));
green             586 magick/xwindow.c           SetPixelGreen(q,ScaleShortToQuantum(pixel->pen_color.green));
green            1068 magick/xwindow.c     pixel.green=colors[i].green-(MagickRealType) color->green;
green            1069 magick/xwindow.c     distance+=pixel.green*pixel.green;
green            2214 magick/xwindow.c       color.green=ClampToQuantum((MagickRealType) (green_map[i][j][(int)
green            2219 magick/xwindow.c         (((size_t) color.green & 0xe0) >> 3) |
green            2490 magick/xwindow.c           SetPixelGreen(q,ScaleShortToQuantum(pixel->pen_color.green));
green            3115 magick/xwindow.c   pixel->highlight_color.green=(unsigned short) ((
green            3116 magick/xwindow.c     pixel->matte_color.green*ScaleQuantumToShort(HighlightModulate))/65535L+
green            3129 magick/xwindow.c   pixel->shadow_color.green=(unsigned short) (((MagickRealType)
green            3130 magick/xwindow.c     pixel->matte_color.green*ScaleQuantumToShort(ShadowModulate))/65535L);
green            3140 magick/xwindow.c   pixel->depth_color.green=(unsigned short) (((MagickRealType)
green            3141 magick/xwindow.c     pixel->matte_color.green*ScaleQuantumToShort(DepthModulate))/65535L);
green            3151 magick/xwindow.c   pixel->trough_color.green=(unsigned short) (((MagickRealType)
green            3152 magick/xwindow.c     pixel->matte_color.green*ScaleQuantumToShort(TroughModulate))/65535L);
green            3899 magick/xwindow.c   pixel.green=ScaleShortToQuantum(color.green);
green            4256 magick/xwindow.c                       green,
green            4265 magick/xwindow.c                     green=0;
green            4275 magick/xwindow.c                       colors[i].pixel=(unsigned long) (red | green | blue);
green            4280 magick/xwindow.c                       green+=green_bit;
green            4281 magick/xwindow.c                       if (green > window_info[id].visual->green_mask)
green            4282 magick/xwindow.c                         green=0;
green            4382 magick/xwindow.c                     colors[index].green));
green            4435 magick/xwindow.c               composite_image->colormap[colors[i].pixel].green=
green            4436 magick/xwindow.c                 ScaleShortToQuantum(colors[i].green);
green            7609 magick/xwindow.c   intensity=0.298839*pixel->red+0.586811*pixel->green+0.114350*pixel->blue;
green            7821 magick/xwindow.c         color.green=ScaleQuantumToShort(XGreenGamma(image->colormap[i].green));
green            7827 magick/xwindow.c             color.green=gray_value;
green            7908 magick/xwindow.c             diversity[i].green=image->colormap[i].green;
green            7954 magick/xwindow.c             color.green=
green            7955 magick/xwindow.c               ScaleQuantumToShort(XGreenGamma(image->colormap[index].green));
green            7962 magick/xwindow.c                 color.green=gray_value;
green            7991 magick/xwindow.c             color.green=
green            7992 magick/xwindow.c               ScaleQuantumToShort(XGreenGamma(image->colormap[index].green));
green            7999 magick/xwindow.c                 color.green=gray_value;
green            8082 magick/xwindow.c         color.green=ScaleQuantumToShort(XGreenGamma(image->colormap[i].green));
green            8088 magick/xwindow.c             color.green=gray_value;
green            8136 magick/xwindow.c           color.green=color.blue;
green            8148 magick/xwindow.c           color.green=(unsigned int) 0;
green            8150 magick/xwindow.c             color.green=(unsigned short) ((size_t)
green            8185 magick/xwindow.c           pixel->background_color.green=
green            8186 magick/xwindow.c             (~pixel->foreground_color.green);
green            8603 magick/xwindow.c   color->green=0;
green            8625 magick/xwindow.c       color->green=xcolor.green;
green            9084 magick/xwindow.c   pixel.pen_color.green=ScaleQuantumToShort(draw_info->fill.green);
green             107 tests/validate.c   g=QuantumScale*DecodePixelGamma(green);
green             147 tests/validate.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             191 tests/validate.c   *green=ClampToQuantum(EncodePixelGamma(QuantumRange*g));
green             204 tests/validate.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green             210 tests/validate.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             211 tests/validate.c   *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5;
green             212 tests/validate.c   *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5;
green             218 tests/validate.c   ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr);
green             226 tests/validate.c   *green=ClampToQuantum(QuantumRange*(0.99999975910502514331*Y-
green             235 tests/validate.c   ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue);
green             276 tests/validate.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green             295 tests/validate.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             339 tests/validate.c   ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z);
green             366 tests/validate.c   ConvertXYZToRGB(X,Y,Z,red,green,blue);
green             372 tests/validate.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             373 tests/validate.c   *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5;
green             374 tests/validate.c   *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5;
green             382 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.12913289889050927*(Db-0.5)+
green             391 tests/validate.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             392 tests/validate.c   *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5;
green             393 tests/validate.c   *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5;
green             401 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.2721220993185104464*(I-0.5)-
green             410 tests/validate.c   *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue);
green             411 tests/validate.c   *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5;
green             412 tests/validate.c   *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5;
green             420 tests/validate.c   *green=ClampToQuantum(QuantumRange*(Y-0.3946101641414141437*(U-0.5)-
green             407 wand/drawing-wand.c       pixel.green=(MagickRealType) GetPixelGreen(color);
green            2423 wand/drawing-wand.c   pixel->green=(MagickRealType) GetPixelGreen(color);
green             582 wand/mogrify.c           sparse_arguments[x++] = QuantumScale*color.green;
green             752 wand/pixel-wand.c     (double) (QuantumScale*wand->pixel.green),
green            1003 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.green);
green            1034 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.green));
green            1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
green            1134 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.green);
green            1165 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.green));
green            1301 wand/pixel-wand.c       color->green=ClampToQuantum((MagickRealType) QuantumRange-
green            1302 wand/pixel-wand.c         (wand->pixel.green*(QuantumRange-wand->pixel.index)+
green            1309 wand/pixel-wand.c   color->green=ClampToQuantum(wand->pixel.green);
green            1880 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
green            1881 wand/pixel-wand.c     QuantumRange*green);
green            1914 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
green            1948 wand/pixel-wand.c     green,
green            1955 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
green            1957 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) green;
green            2024 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) ClampToQuantum((MagickRealType)
green            2059 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) magenta;
green            2198 wand/pixel-wand.c   wand->pixel.green=(MagickRealType) color->green;
green              85 www/source/contrast.c       pixel.green=SigmoidalContrast(pixel.green);
green              30 www/source/core/sigmoidal-contrast.c     pixels[x].green=RoundToQuantum(SigmoidalContrast(pixels[x].green));
green              31 www/source/wand/sigmoidal-contrast.c     pixel.green=SigmoidalContrast(pixel.green);