opacity 152 Magick++/lib/Color.cpp if ( color_.opacity != OpaqueOpacity ) opacity 204 Magick++/lib/Color.cpp alphaQuantum( target_color.opacity ); opacity 206 Magick++/lib/Color.cpp if ( target_color.opacity > OpaqueOpacity ) opacity 245 Magick++/lib/Color.cpp pixel.opacity=_pixel->opacity; opacity 255 Magick++/lib/Color.cpp if ( color_.opacity != OpaqueOpacity ) opacity 770 Magick++/lib/Image.cpp char opacity[MaxTextExtent]; opacity 771 Magick++/lib/Image.cpp FormatLocaleString(opacity, MaxTextExtent, "%u/%u/%u", opacity 777 Magick++/lib/Image.cpp ColorizeImage ( image(), opacity, penColor_, &exceptionInfo ); opacity 1207 Magick++/lib/Image.cpp target.opacity=opacity_; opacity 1529 Magick++/lib/Image.cpp black.opacity=pixel.opacity; opacity 1537 Magick++/lib/Image.cpp white.opacity=pixel.opacity; opacity 1559 Magick++/lib/Image.cpp black.opacity=pixel.opacity; opacity 1567 Magick++/lib/Image.cpp white.opacity=pixel.opacity; opacity 1635 Magick++/lib/Image.cpp target.opacity=opacity_; opacity 3984 Magick++/lib/Image.cpp statistics->opacity.minimum=minimum; opacity 3985 Magick++/lib/Image.cpp statistics->opacity.maximum=maximum; opacity 3987 Magick++/lib/Image.cpp &statistics->opacity.mean,&statistics->opacity.standard_deviation, opacity 3990 Magick++/lib/Image.cpp &statistics->opacity.kurtosis,&statistics->opacity.skewness,&exceptionInfo); opacity 325 Magick++/lib/Magick++/Color.h _pixel->opacity = TransparentOpacity; opacity 363 Magick++/lib/Magick++/Color.h _pixel->opacity = alpha_; opacity 369 Magick++/lib/Magick++/Color.h return _pixel->opacity; opacity 916 Magick++/lib/Magick++/Drawable.h void opacity( double opacity_ ) opacity 920 Magick++/lib/Magick++/Drawable.h double opacity( void ) const opacity 1827 Magick++/lib/Magick++/Drawable.h void opacity( double opacity_ ) opacity 1831 Magick++/lib/Magick++/Drawable.h double opacity( void ) const opacity 596 Magick++/lib/Magick++/Image.h void opacity ( const unsigned int opacity_ ); opacity 1160 Magick++/lib/Magick++/Image.h ImageChannelStatistics opacity; opacity 784 Magick++/lib/STL.cpp image_.opacity( _opacity ); opacity 183 coders/aai.c if (q->opacity != OpaqueOpacity) opacity 181 coders/avs.c if (q->opacity != OpaqueOpacity) opacity 540 coders/bmp.c opacity, opacity 1003 coders/bmp.c while (((bmp_info.alpha_mask << shift.opacity) & 0x80000000UL) == 0) opacity 1004 coders/bmp.c shift.opacity++; opacity 1017 coders/bmp.c sample=shift.opacity; opacity 1020 coders/bmp.c quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-shift.opacity); opacity 1188 coders/bmp.c opacity=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16; opacity 1189 coders/bmp.c if (quantum_bits.opacity <= 8) opacity 1190 coders/bmp.c opacity|=((opacity & 0xff00) >> 8); opacity 1198 coders/bmp.c opacity)); opacity 1284 coders/bmp.c opacity=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16; opacity 1285 coders/bmp.c if (quantum_bits.opacity == 8) opacity 1286 coders/bmp.c opacity|=(opacity >> 8); opacity 1293 coders/bmp.c SetPixelAlpha(q,ScaleShortToQuantum((unsigned short) opacity)); opacity 249 coders/debug.c (double) (QuantumRange-pixel.opacity)); opacity 459 coders/gif.c SetPixelOpacity(q,(ssize_t) index == opacity ? TransparentOpacity : opacity 1007 coders/gif.c opacity; opacity 1057 coders/gif.c opacity=(-1); opacity 1092 coders/gif.c opacity=(ssize_t) header[3]; opacity 1263 coders/gif.c if (opacity >= (ssize_t) image->colors) opacity 1264 coders/gif.c opacity=(-1); opacity 1273 coders/gif.c image->matte=opacity >= 0 ? MagickTrue : MagickFalse; opacity 1303 coders/gif.c if (i == opacity) opacity 1305 coders/gif.c image->colormap[i].opacity=(Quantum) TransparentOpacity; opacity 1306 coders/gif.c image->transparent_color=image->colormap[opacity]; opacity 1343 coders/gif.c if (i == opacity) opacity 1344 coders/gif.c image->colormap[i].opacity=(Quantum) TransparentOpacity; opacity 1365 coders/gif.c status=DecodeImage(image,opacity); opacity 1375 coders/gif.c opacity=(-1); opacity 1520 coders/gif.c opacity; opacity 1586 coders/gif.c opacity=(-1); opacity 1604 coders/gif.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1606 coders/gif.c if (opacity < 0) opacity 1608 coders/gif.c opacity=i; opacity 1612 coders/gif.c image->colormap[i].opacity; opacity 1614 coders/gif.c image->colormap[opacity].opacity; opacity 1616 coders/gif.c opacity=i; opacity 1618 coders/gif.c if (opacity == -1) opacity 1622 coders/gif.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 1624 coders/gif.c if (opacity < 0) opacity 1626 coders/gif.c opacity=i; opacity 1630 coders/gif.c image->colormap[i].opacity; opacity 1632 coders/gif.c image->colormap[opacity].opacity; opacity 1634 coders/gif.c opacity=i; opacity 1637 coders/gif.c if (opacity >= 0) opacity 1639 coders/gif.c image->colormap[opacity].red=image->transparent_color.red; opacity 1640 coders/gif.c image->colormap[opacity].green=image->transparent_color.green; opacity 1641 coders/gif.c image->colormap[opacity].blue=image->transparent_color.blue; opacity 1692 coders/gif.c if (opacity >= 0) opacity 1698 coders/gif.c (void) WriteBlobByte(image,(unsigned char) (opacity >= 0 ? opacity : opacity 1270 coders/jpeg.c image->colormap[i].opacity=OpaqueOpacity; opacity 1278 coders/jpeg.c image->colormap[i].opacity=OpaqueOpacity; opacity 249 coders/miff.c pixel->opacity=ScaleCharToQuantum(quantum); opacity 261 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- opacity 274 coders/miff.c pixel->opacity=(Quantum) (quantum >> (image->depth- opacity 1366 coders/miff.c pixel.opacity=(Quantum) TransparentOpacity; opacity 1491 coders/miff.c SetPixelOpacity(q,pixel.opacity); opacity 1754 coders/miff.c value=ScaleQuantumToLong(pixel.opacity); opacity 1766 coders/miff.c value=ScaleQuantumToShort(pixel.opacity); opacity 1778 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.opacity); opacity 1813 coders/miff.c value=ScaleQuantumToLong(pixel.opacity); opacity 1839 coders/miff.c value=ScaleQuantumToShort(pixel.opacity); opacity 1865 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.opacity); opacity 2550 coders/miff.c (GetPixelOpacity(p) == pixel.opacity)) && opacity 1360 coders/msl.c opacity[MaxTextExtent]; opacity 1378 coders/msl.c (void) CopyMagickString(opacity,"100",MaxTextExtent); opacity 1406 coders/msl.c (void) CopyMagickString(opacity,value,MaxTextExtent); opacity 1421 coders/msl.c colorize_image=ColorizeImage(msl_info->image[n],opacity,target, opacity 1914 coders/msl.c opacity, opacity 1926 coders/msl.c opacity=QuantumRange-StringToLong(value); opacity 1930 coders/msl.c opacity); opacity 1945 coders/msl.c if (q->opacity == OpaqueOpacity) opacity 1946 coders/msl.c q->opacity=ClampToQuantum(opacity); opacity 3642 coders/msl.c opacity; opacity 3653 coders/msl.c opacity=0.0; opacity 3719 coders/msl.c opacity=StringToDouble(value,(char **) NULL); opacity 3764 coders/msl.c draw_info->fill.opacity=ClampToQuantum(opacity); opacity 134 coders/null.c background.opacity=(MagickRealType) TransparentOpacity; opacity 738 coders/palm.c transpix.opacity=0; opacity 873 coders/palm.c transpix.opacity=GetPixelOpacity(p); opacity 427 coders/pango.c fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++); opacity 431 coders/pango.c gamma=1.0-QuantumScale*fill_color.opacity; opacity 436 coders/pango.c MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType) opacity 437 coders/pango.c q->opacity,q); opacity 1931 coders/pict.c *opacity, opacity 1937 coders/pict.c opacity=scanline+3*image->columns; opacity 1948 coders/pict.c opacity=scanline; opacity 1959 coders/pict.c *opacity++=ScaleQuantumToChar((Quantum) opacity 192 coders/png.c (pixelpacket).opacity=(ScaleQuantumToChar((pixelpacket).opacity) < 0x10 ? \ opacity 263 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xc0; \ opacity 264 coders/png.c (pixelpacket).opacity=ScaleCharToQuantum( \ opacity 400 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xf0; \ opacity 401 coders/png.c (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \ opacity 480 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity); \ opacity 481 coders/png.c (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits)); \ opacity 561 coders/png.c unsigned short lbr_bits=ScaleQuantumToShort((pixelpacket).opacity); \ opacity 562 coders/png.c (pixelpacket).opacity=ScaleShortToQuantum((lbr_bits)); \ opacity 2244 coders/png.c transparent_color.opacity=65537; opacity 2925 coders/png.c image->background_color.opacity=OpaqueOpacity; opacity 2978 coders/png.c transparent_color.opacity= scale_to_short*ping_trans_color->gray; opacity 2988 coders/png.c " scaled graylevel is %d.",transparent_color.opacity); opacity 2990 coders/png.c transparent_color.red=transparent_color.opacity; opacity 2991 coders/png.c transparent_color.green=transparent_color.opacity; opacity 2992 coders/png.c transparent_color.blue=transparent_color.opacity; opacity 3579 coders/png.c image->colormap[x].opacity = opacity 3589 coders/png.c transparent_color.opacity) opacity 3591 coders/png.c image->colormap[x].opacity = (Quantum) TransparentOpacity; opacity 5421 coders/png.c mng_background_color.opacity=OpaqueOpacity; opacity 6598 coders/png.c large_image->background_color.opacity=OpaqueOpacity; opacity 6735 coders/png.c (*pixels).opacity+0); opacity 6738 coders/png.c (*n).opacity+0); opacity 8518 coders/png.c (int) image->colormap[i].opacity); opacity 8531 coders/png.c (int) image->colormap[i].opacity); opacity 8572 coders/png.c opaque[0].opacity=OpaqueOpacity; opacity 8587 coders/png.c opaque[i].opacity=OpaqueOpacity; opacity 8591 coders/png.c else if (q->opacity == TransparentOpacity) opacity 8637 coders/png.c semitransparent[i].opacity) opacity 8879 coders/png.c image->colormap[i].opacity == opacity 8921 coders/png.c (int) image->colormap[i].opacity); opacity 9015 coders/png.c image->colormap[i].opacity = opacity 9016 coders/png.c (image->colormap[i].opacity > TransparentOpacity/2 ? opacity 9298 coders/png.c if (q->opacity != TransparentOpacity && opacity 10115 coders/png.c ScaleQuantumToChar(image->colormap[i].opacity)); opacity 850 coders/pnm.c q->opacity=OpaqueOpacity; opacity 1766 coders/ps.c pixel.opacity=(Quantum) TransparentOpacity; opacity 1923 coders/ps.c (GetPixelOpacity(p) == pixel.opacity) && opacity 2089 coders/ps.c pixel.opacity=GetPixelOpacity(p); opacity 120 coders/psd.c opacity; opacity 1086 coders/psd.c layer_info[i].opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 1094 coders/psd.c layer_info[i].blendkey,(double) layer_info[i].opacity, opacity 1258 coders/psd.c (double) layer_info[i].opacity); opacity 1333 coders/psd.c if (layer_info[i].opacity != OpaqueOpacity) opacity 1346 coders/psd.c q->opacity=(Quantum) (QuantumRange-(Quantum) opacity 1347 coders/psd.c (QuantumScale*((QuantumRange-q->opacity)* opacity 1348 coders/psd.c (QuantumRange-layer_info[i].opacity)))); opacity 2826 coders/svg.c opacity[MaxTextExtent], opacity 2844 coders/svg.c (void) FormatLocaleString(opacity,MaxTextExtent,"%.20g",QuantumScale* opacity 2845 coders/svg.c (QuantumRange-image->background_color.opacity)); opacity 2848 coders/svg.c background,opacity,unique); opacity 3018 coders/svg.c fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++); opacity 3024 coders/svg.c gamma=1.0-QuantumScale*fill_color.opacity; opacity 3031 coders/svg.c MagickCompositeOver(&fill_color,fill_color.opacity,q, opacity 3032 coders/svg.c (MagickRealType) q->opacity,q); opacity 293 coders/tga.c pixel.opacity=(Quantum) OpaqueOpacity; opacity 352 coders/tga.c pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 441 coders/tga.c pixel.opacity=(k & 0x80) == 0 ? (Quantum) OpaqueOpacity : opacity 469 coders/tga.c pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum( opacity 482 coders/tga.c SetPixelOpacity(q,pixel.opacity); opacity 463 coders/txt.c &pixel.opacity); opacity 471 coders/txt.c &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity); opacity 494 coders/txt.c SetPixelAlpha(q,ScaleAnyToQuantum(pixel.opacity,range)); opacity 315 coders/uil.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 698 coders/wmf.c ddata->image_info->background_color.opacity != OpaqueOpacity ) opacity 2887 coders/wmf.c if (image->background_color.opacity != OpaqueOpacity) opacity 917 coders/xcf.c outLayer->image->background_color.opacity= opacity 690 coders/xpm.c if (q->opacity == (Quantum) TransparentOpacity) opacity 721 coders/xpm.c if (q->opacity == (Quantum) TransparentOpacity) opacity 757 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 878 coders/xpm.c opacity, opacity 895 coders/xpm.c opacity=(-1); opacity 913 coders/xpm.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 915 coders/xpm.c if (opacity < 0) opacity 917 coders/xpm.c opacity=i; opacity 921 coders/xpm.c image->colormap[i].opacity; opacity 923 coders/xpm.c image->colormap[opacity].opacity; opacity 925 coders/xpm.c opacity=i; opacity 927 coders/xpm.c if (opacity == -1) opacity 931 coders/xpm.c if (image->colormap[i].opacity != OpaqueOpacity) opacity 933 coders/xpm.c if (opacity < 0) opacity 935 coders/xpm.c opacity=i; opacity 939 coders/xpm.c image->colormap[i].opacity; opacity 941 coders/xpm.c image->colormap[opacity].opacity; opacity 943 coders/xpm.c opacity=i; opacity 946 coders/xpm.c if (opacity >= 0) opacity 948 coders/xpm.c image->colormap[opacity].red=image->transparent_color.red; opacity 949 coders/xpm.c image->colormap[opacity].green=image->transparent_color.green; opacity 950 coders/xpm.c image->colormap[opacity].blue=image->transparent_color.blue; opacity 991 coders/xpm.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 994 coders/xpm.c if (i == opacity) opacity 443 magick/annotate.c if (draw_info->undercolor.opacity != TransparentOpacity) opacity 1326 magick/annotate.c if ((draw_info->stroke.opacity != TransparentOpacity) || opacity 1434 magick/annotate.c fill_color.opacity); opacity 1435 magick/annotate.c MagickCompositeOver(&fill_color,fill_opacity,q,q->opacity,q); opacity 1469 magick/annotate.c if ((draw_info->stroke.opacity != TransparentOpacity) || opacity 1780 magick/annotate.c if (draw_info->fill.opacity != TransparentOpacity) opacity 1820 magick/annotate.c annotate_image,q))*(QuantumRange-fill_color.opacity))/ opacity 992 magick/attribute.c image->colormap[i].opacity=ScaleAnyToQuantum(ScaleQuantumToAny( opacity 993 magick/attribute.c image->colormap[i].opacity,range),range); opacity 3279 magick/cache.c alpha.opacity,&beta); opacity 3283 magick/cache.c SetPixelOpacity(q,ClampToQuantum(beta.opacity)); opacity 4859 magick/cache.c q->opacity=opacity; opacity 4891 magick/cache.c if ((image->background_color.opacity != OpaqueOpacity) && opacity 695 magick/channel.c if (q->opacity == TransparentOpacity) opacity 819 magick/channel.c opacity; opacity 821 magick/channel.c gamma=1.0-QuantumScale*QuantumScale*q->opacity*pixel.opacity; opacity 822 magick/channel.c opacity=(double) QuantumRange*(1.0-gamma); opacity 825 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.red, opacity 826 magick/channel.c (MagickRealType) pixel.opacity)); opacity 828 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.green, opacity 829 magick/channel.c (MagickRealType) pixel.opacity)); opacity 831 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, opacity 832 magick/channel.c (MagickRealType) pixel.opacity)); opacity 833 magick/channel.c q->opacity=ClampToQuantum(opacity); opacity 52 magick/color-private.h (fabs(p->opacity-OpaqueOpacity) >= MagickEpsilon)) opacity 55 magick/color-private.h (fabs(q->opacity-OpaqueOpacity)) >= MagickEpsilon) opacity 59 magick/color-private.h if (fabs(p->opacity-q->opacity) >= MagickEpsilon) opacity 61 magick/color-private.h if (fabs(p->opacity-TransparentOpacity) < MagickEpsilon) opacity 1049 magick/color.c color=QuantumRange-pixel->opacity; opacity 1359 magick/color.c color=(MagickRealType) QuantumRange-pixel->opacity; opacity 1419 magick/color.c if ((pixel->matte != MagickFalse) && (pixel->opacity != OpaqueOpacity)) opacity 1444 magick/color.c status&=color.opacity == SVGCompliant(color.opacity); opacity 1579 magick/color.c OpaqueOpacity)-(image->matte != MagickFalse ? q->opacity : opacity 1826 magick/color.c (q->matte != MagickFalse ? q->opacity : OpaqueOpacity); opacity 1927 magick/color.c if (GetPixelOpacity(p) == q->opacity) opacity 1930 magick/color.c pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) q->opacity; opacity 2336 magick/color.c color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange* opacity 2399 magick/color.c SetPixelOpacity(color,ClampToQuantum(pixel.opacity)); opacity 2622 magick/color.c pixel.blue=pixel.opacity; opacity 2623 magick/color.c pixel.opacity=0; opacity 2627 magick/color.c pixel.opacity<<=4; opacity 2629 magick/color.c pixel.opacity|=(int) (c-'0'); opacity 2632 magick/color.c pixel.opacity|=(int) c-((int) 'A'-10); opacity 2635 magick/color.c pixel.opacity|=(int) c-((int) 'a'-10); opacity 2648 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; opacity 2652 magick/color.c color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum( opacity 2653 magick/color.c pixel.opacity,range)); opacity 2741 magick/color.c color->opacity=(MagickRealType) OpaqueOpacity; opacity 2749 magick/color.c color->opacity=(MagickRealType) ClampToQuantum( opacity 2754 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2762 magick/color.c color->opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2815 magick/color.c color->matte=p->color.opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 2819 magick/color.c color->opacity=(MagickRealType) p->color.opacity; opacity 2902 magick/color.c opacity; opacity 2920 magick/color.c opacity=image->matte != MagickFalse ? color->opacity : OpaqueOpacity; opacity 2926 magick/color.c (p->color.opacity == opacity)) opacity 156 magick/colormap.c image->colormap[i].opacity=OpaqueOpacity; opacity 344 magick/colormap.c image->colormap[i].opacity=(IndexPacket) i; opacity 357 magick/colormap.c pixels[(ssize_t) image->colormap[i].opacity]=(unsigned short) i; opacity 64 magick/composite-private.h composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5); opacity 100 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 126 magick/composite-private.h composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 143 magick/composite-private.h (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta* opacity 144 magick/composite-private.h (QuantumRange-q->opacity)),composite); opacity 217 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 218 magick/composite.c composite->opacity=q->opacity; /* optimized Da = 1.0-Gamma */ opacity 240 magick/composite.c composite->opacity=(MagickRealType) QuantumScale*intensity* opacity 241 magick/composite.c p->opacity; opacity 249 magick/composite.c composite->opacity=(MagickRealType) TransparentOpacity; opacity 287 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 288 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 290 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 349 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 350 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 352 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 386 magick/composite.c composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */ opacity 387 magick/composite.c gamma=1.0-QuantumScale*composite->opacity; opacity 389 magick/composite.c composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity); opacity 390 magick/composite.c composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity); opacity 391 magick/composite.c composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity); opacity 393 magick/composite.c composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity); opacity 397 magick/composite.c composite->opacity=MagickMax(p->opacity,q->opacity); opacity 423 magick/composite.c Sa=1.0-QuantumScale*p->opacity; opacity 424 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 431 magick/composite.c composite->opacity = from_p ? p->opacity : q->opacity; opacity 461 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 462 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 465 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 476 magick/composite.c composite->opacity=QuantumRange-fabs(p->opacity - q->opacity); opacity 517 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 518 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 521 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 535 magick/composite.c composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0)); opacity 566 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 567 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 570 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 584 magick/composite.c composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0)); opacity 616 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 617 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 619 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 768 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 769 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 771 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 801 magick/composite.c composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */ opacity 802 magick/composite.c gamma=1.0-QuantumScale*composite->opacity; opacity 804 magick/composite.c composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity); opacity 805 magick/composite.c composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity); opacity 806 magick/composite.c composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity); opacity 808 magick/composite.c composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity); opacity 812 magick/composite.c composite->opacity=MagickMin(p->opacity,q->opacity); opacity 838 magick/composite.c Sa=1.0-QuantumScale*p->opacity; opacity 839 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 846 magick/composite.c composite->opacity = from_p ? p->opacity : q->opacity; opacity 881 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 882 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 884 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 914 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 915 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 917 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 957 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 958 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 960 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1011 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* ??? - AT */ opacity 1012 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1015 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1029 magick/composite.c composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args)); opacity 1066 magick/composite.c MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite); opacity 1070 magick/composite.c composite->opacity=p->opacity+q->opacity-QuantumRange; opacity 1106 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1107 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1110 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1120 magick/composite.c composite->opacity=QuantumRange*(1.0-(Sa-Da)); opacity 1156 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1157 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1159 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1169 magick/composite.c composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity, opacity 1170 magick/composite.c 1.0,QuantumRange-q->opacity,1.0); opacity 1206 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1207 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1209 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1219 magick/composite.c composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity, opacity 1220 magick/composite.c 1.0,QuantumRange-q->opacity,1.0); opacity 1247 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1248 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1251 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1265 magick/composite.c composite->opacity=QuantumRange*(1.0-Sa*Da); opacity 1294 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1295 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1297 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1330 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1331 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1333 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1370 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1371 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1373 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1406 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1407 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1410 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1422 magick/composite.c composite->opacity=QuantumRange*(1.0-Screen(Sa,Da)); opacity 1483 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1484 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1486 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1525 magick/composite.c composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity, opacity 1556 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1557 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1559 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 1586 magick/composite.c Sa=1.0-QuantumScale*p->opacity; /* simplify and speed up equations */ opacity 1587 magick/composite.c Da=1.0-QuantumScale*q->opacity; opacity 1589 magick/composite.c composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma); opacity 2133 magick/composite.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale* opacity 2134 magick/composite.c pixel.opacity)*(1.0-QuantumScale*GetPixelOpacity(p))); opacity 2352 magick/composite.c destination.opacity=(MagickRealType) GetPixelOpacity(q); opacity 2374 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- opacity 2375 magick/composite.c destination_dissolve*(QuantumRange-composite.opacity)); opacity 2393 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; opacity 2414 magick/composite.c SetPixelOpacity(q,ClampToQuantum(composite.opacity)); opacity 2427 magick/composite.c source.opacity=(MagickRealType) GetPixelOpacity(p); opacity 2459 magick/composite.c MagickPixelCompositeOver(&source,source.opacity,&destination, opacity 2460 magick/composite.c destination.opacity,&composite); opacity 2465 magick/composite.c MagickPixelCompositeOver(&destination,destination.opacity,&source, opacity 2466 magick/composite.c source.opacity,&composite); opacity 2649 magick/composite.c if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) || opacity 2651 magick/composite.c composite.opacity=(MagickRealType) TransparentOpacity; opacity 2653 magick/composite.c composite.opacity=(MagickRealType) OpaqueOpacity; opacity 2658 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2666 magick/composite.c source_dissolve*(QuantumRange-source.opacity)),&destination, opacity 2668 magick/composite.c destination.opacity)),&composite); opacity 2687 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2702 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2704 magick/composite.c if (destination.opacity == TransparentOpacity) opacity 2714 magick/composite.c if (source.opacity < destination.opacity) opacity 2715 magick/composite.c composite.opacity=source.opacity; opacity 2720 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2722 magick/composite.c if (destination.opacity == TransparentOpacity) opacity 2733 magick/composite.c if (source.opacity < destination.opacity) opacity 2734 magick/composite.c composite.opacity=source.opacity; opacity 2739 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2741 magick/composite.c if (destination.opacity == TransparentOpacity) opacity 2752 magick/composite.c if (source.opacity < destination.opacity) opacity 2753 magick/composite.c composite.opacity=source.opacity; opacity 2758 magick/composite.c if (source.opacity == TransparentOpacity) opacity 2760 magick/composite.c if (destination.opacity == TransparentOpacity) opacity 2771 magick/composite.c if (source.opacity < destination.opacity) opacity 2772 magick/composite.c composite.opacity=source.opacity; opacity 2797 magick/composite.c composite.opacity=(MagickRealType) (QuantumRange- opacity 2801 magick/composite.c composite.opacity=source.opacity; opacity 2832 magick/composite.c SetPixelOpacity(q,ClampToQuantum(composite.opacity)); opacity 234 magick/decorate.c if ((frame_image->border_color.opacity != OpaqueOpacity) && opacity 264 magick/decorate.c accentuate.opacity=matte.opacity; opacity 272 magick/decorate.c highlight.opacity=matte.opacity; opacity 277 magick/decorate.c shadow.opacity=matte.opacity; opacity 282 magick/decorate.c trough.opacity=matte.opacity; opacity 1255 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1265 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 1294 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1304 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 1327 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 1368 magick/deprecate.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, opacity 1369 magick/deprecate.c (MagickRealType) q->opacity,q); opacity 3475 magick/deprecate.c p=(pixels[3].opacity-pixels[2].opacity)-(pixels[0].opacity-pixels[1].opacity); opacity 3476 magick/deprecate.c q=(pixels[0].opacity-pixels[1].opacity)-p; opacity 3477 magick/deprecate.c r=pixels[2].opacity-pixels[0].opacity; opacity 3478 magick/deprecate.c s=pixels[1].opacity; opacity 3479 magick/deprecate.c pixel->opacity=(dx*dx2*p)+(dx2*q)+(dx*r)+s; opacity 3577 magick/deprecate.c pixel.opacity+=0.0625*pixels[i].opacity; opacity 3674 magick/deprecate.c pixel.opacity=((1.0-delta.y)*((1.0-delta.x)*pixels[0].opacity+delta.x* opacity 3675 magick/deprecate.c pixels[1].opacity)+delta.y*((1.0-delta.x)*pixels[2].opacity+delta.x* opacity 3676 magick/deprecate.c pixels[3].opacity)); opacity 3792 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, opacity 3793 magick/deprecate.c pixels[3].opacity,pixels[0].opacity); opacity 3812 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, opacity 3813 magick/deprecate.c pixels[0].opacity,pixels[3].opacity); opacity 3837 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, opacity 3838 magick/deprecate.c pixels[1].opacity,pixels[2].opacity); opacity 3858 magick/deprecate.c pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, opacity 3859 magick/deprecate.c pixels[2].opacity,pixels[1].opacity); opacity 3934 magick/deprecate.c pixel.opacity+=dx*dy*pixels[n].opacity; opacity 4506 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4516 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 4545 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4555 magick/deprecate.c q->opacity=(Quantum) TransparentOpacity; opacity 4578 magick/deprecate.c if (q->opacity == (Quantum) TransparentOpacity) opacity 4617 magick/deprecate.c q->opacity=opacity; opacity 4912 magick/deprecate.c if (fill.opacity != OpaqueOpacity) opacity 4928 magick/deprecate.c q->opacity=fill.opacity; opacity 4939 magick/deprecate.c if (fill.opacity != OpaqueOpacity) opacity 5318 magick/deprecate.c return(TransparentPaintImage(image,target,opacity,MagickFalse)); opacity 5828 magick/deprecate.c if ((MagickRealType) q->opacity < lower_threshold) opacity 5830 magick/deprecate.c else if ((MagickRealType) q->opacity > upper_threshold) opacity 5842 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= opacity 6187 magick/deprecate.c if (opacity != OpaqueOpacity) opacity 6188 magick/deprecate.c background_color.opacity=opacity; opacity 6189 magick/deprecate.c if (background_color.opacity != OpaqueOpacity) opacity 6987 magick/deprecate.c pixel.opacity=geometry_info.psi; opacity 6989 magick/deprecate.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 6995 magick/deprecate.c pixel.opacity*=QuantumRange/100.0f; opacity 7039 magick/deprecate.c SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity opacity 7281 magick/deprecate.c q->opacity=opacity; opacity 4287 magick/display.c opacity; opacity 4299 magick/display.c opacity=(Quantum) (ScaleQuantumToChar(QuantumRange)- opacity 4314 magick/display.c q->opacity=opacity; opacity 5332 magick/display.c q->opacity=(Quantum) TransparentOpacity; opacity 10027 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 10050 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 10083 magick/display.c draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte, opacity 10106 magick/display.c q->opacity=(Quantum) StringToLong(matte); opacity 2302 magick/distort.c if (distort_image->background_color.opacity != OpaqueOpacity) opacity 3108 magick/distort.c pixel.opacity = coeff[x]*i +coeff[x+1]*j opacity 3128 magick/distort.c pixel.opacity = coeff[x]*i + coeff[x+1]*j + opacity 3144 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity = 0.0; opacity 3162 magick/distort.c pixel.opacity += arguments[x++]*weight; opacity 3169 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity /= denominator; opacity 3190 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity = arguments[x++]; opacity 3202 magick/distort.c if ( channel & OpacityChannel ) pixel.opacity *= QuantumRange; opacity 48 magick/draw-private.h pixel->opacity=OpaqueOpacity; opacity 71 magick/draw-private.h pixel->opacity=OpaqueOpacity; opacity 342 magick/draw.c clone_info->opacity=draw_info->opacity; opacity 1231 magick/draw.c MagickPixelCompositeOver(&pixel,pixel.opacity,&composite, opacity 1232 magick/draw.c composite.opacity,&composite); opacity 1448 magick/draw.c image->clip_mask->background_color.opacity=(Quantum) TransparentOpacity; opacity 2028 magick/draw.c graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType) opacity 2228 magick/draw.c graphic_context[n]->opacity=ClampToQuantum((MagickRealType) opacity 2229 magick/draw.c QuantumRange*(1.0-((1.0-QuantumScale*graphic_context[n]->opacity)* opacity 2231 magick/draw.c graphic_context[n]->fill.opacity=graphic_context[n]->opacity; opacity 2232 magick/draw.c graphic_context[n]->stroke.opacity=graphic_context[n]->opacity; opacity 2652 magick/draw.c graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType) opacity 3464 magick/draw.c MagickPixelCompositeOver(&composite,composite.opacity,&pixel, opacity 3465 magick/draw.c pixel.opacity,&pixel); opacity 4006 magick/draw.c fill_color.opacity)); opacity 4008 magick/draw.c (MagickRealType) q->opacity,q); opacity 4011 magick/draw.c stroke_color.opacity)); opacity 4013 magick/draw.c (MagickRealType) q->opacity,q); opacity 4211 magick/draw.c MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q, opacity 4212 magick/draw.c (MagickRealType) q->opacity,q); opacity 4335 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4369 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4419 magick/draw.c SetPixelOpacity(q,pixel.opacity); opacity 4506 magick/draw.c if (draw_info->opacity != OpaqueOpacity) opacity 4507 magick/draw.c (void) SetImageOpacity(composite_image,draw_info->opacity); opacity 4544 magick/draw.c (draw_info->stroke.opacity != (Quantum) TransparentOpacity)) opacity 4551 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4559 magick/draw.c (draw_info->stroke.opacity != (Quantum) TransparentOpacity)) opacity 4583 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4679 magick/draw.c clone_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 4784 magick/draw.c draw_info->opacity=OpaqueOpacity; opacity 4798 magick/draw.c draw_info->undercolor.opacity=(Quantum) TransparentOpacity; opacity 312 magick/draw.h opacity; opacity 343 magick/effect.c pixel.opacity=bias.opacity; opacity 361 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p); opacity 378 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 666 magick/effect.c pixel.opacity=bias.opacity; opacity 683 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p); opacity 700 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1599 magick/effect.c pixel.opacity=bias.opacity; opacity 1630 magick/effect.c pixel.opacity+=(*k)*kernel_pixels[u].opacity; opacity 1635 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1693 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(kernel_pixels+u); opacity 1698 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1714 magick/effect.c kernel_pixels[u].opacity)); opacity 2055 magick/effect.c qixel.opacity+=(*k)*pixel.opacity; opacity 2070 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); opacity 2091 magick/effect.c qixel.opacity+=(*k)*pixel.opacity; opacity 2108 magick/effect.c SetPixelOpacity(q,ClampToQuantum(qixel.opacity)); opacity 2866 magick/effect.c qixel.opacity+=pixel.opacity; opacity 2882 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); opacity 2906 magick/effect.c qixel.opacity+=pixel.opacity; opacity 2924 magick/effect.c SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity)); opacity 3209 magick/effect.c pixel.opacity=bias.opacity; opacity 3254 magick/effect.c pixel.opacity+=(*k)*(p+u+j)->opacity; opacity 3262 magick/effect.c SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity)); opacity 3303 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p+u+j); opacity 3331 magick/effect.c pixel.opacity+=(*k)*GetPixelOpacity(p+u+j); opacity 3339 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 3583 magick/effect.c q->opacity=s1->opacity; opacity 4038 magick/effect.c pixel.opacity=bias.opacity; opacity 4071 magick/effect.c pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity; opacity 4072 magick/effect.c if (fabs(2.0*pixel.opacity) < quantum_threshold) opacity 4073 magick/effect.c pixel.opacity=(MagickRealType) GetPixelOpacity(p); opacity 4075 magick/effect.c pixel.opacity=GetPixelOpacity(p)+(pixel.opacity*gain); opacity 4076 magick/effect.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 1219 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++; opacity 1292 magick/enhance.c black.opacity=0.0; opacity 1293 magick/enhance.c white.opacity=MaxRange(QuantumRange); opacity 1299 magick/enhance.c intensity+=histogram[i].opacity; opacity 1303 magick/enhance.c black.opacity=(MagickRealType) i; opacity 1307 magick/enhance.c intensity+=histogram[i].opacity; opacity 1311 magick/enhance.c white.opacity=(MagickRealType) i; opacity 1379 magick/enhance.c if (i < (ssize_t) black.opacity) opacity 1380 magick/enhance.c stretch_map[i].opacity=0; opacity 1382 magick/enhance.c if (i > (ssize_t) white.opacity) opacity 1383 magick/enhance.c stretch_map[i].opacity=QuantumRange; opacity 1385 magick/enhance.c if (black.opacity != white.opacity) opacity 1386 magick/enhance.c stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap* opacity 1387 magick/enhance.c (i-black.opacity)/(white.opacity-black.opacity))); opacity 1436 magick/enhance.c if (black.opacity != white.opacity) opacity 1437 magick/enhance.c image->colormap[i].opacity=stretch_map[ opacity 1438 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 1493 magick/enhance.c if (black.opacity != white.opacity) opacity 1495 magick/enhance.c ScaleQuantumToMap(GetPixelOpacity(q))].opacity); opacity 1566 magick/enhance.c mean=((MagickRealType) r->opacity+pixel.opacity)/2; \ opacity 1567 magick/enhance.c distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \ opacity 1576 magick/enhance.c aggregate.opacity+=(weight)*GetPixelOpacity(r); \ opacity 1696 magick/enhance.c SetPixelOpacity(q,(aggregate.opacity+(total_weight/2)-1)/ opacity 1852 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++; opacity 1879 magick/enhance.c intensity.opacity+=histogram[i].opacity; opacity 1906 magick/enhance.c if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity)) opacity 1907 magick/enhance.c equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap* opacity 1908 magick/enhance.c (map[i].opacity-black.opacity))/(white.opacity-black.opacity))); opacity 1934 magick/enhance.c image->colormap[i].opacity=equalize_map[ opacity 1935 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].red; opacity 1949 magick/enhance.c (white.opacity != black.opacity)) opacity 1950 magick/enhance.c image->colormap[i].opacity=equalize_map[ opacity 1951 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)].opacity; opacity 2014 magick/enhance.c if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity)) opacity 2016 magick/enhance.c ScaleQuantumToMap(GetPixelOpacity(q))].opacity); opacity 2191 magick/enhance.c image->colormap[i].opacity=gamma_map[ScaleQuantumToMap( opacity 2192 magick/enhance.c image->colormap[i].opacity)]; opacity 2194 magick/enhance.c image->colormap[i].opacity=QuantumRange-gamma_map[ opacity 2196 magick/enhance.c image->colormap[i].opacity))]; opacity 2211 magick/enhance.c image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale* opacity 2212 magick/enhance.c image->colormap[i].opacity,1.0/gamma); opacity 2214 magick/enhance.c image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow( opacity 2215 magick/enhance.c QuantumScale*(QuantumRange-image->colormap[i].opacity),1.0/ opacity 2735 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2, opacity 2736 magick/enhance.c pixel2.opacity,point.y,&pixel3); opacity 2744 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2, opacity 2745 magick/enhance.c pixel2.opacity,point.y,&pixel4); opacity 2746 magick/enhance.c MagickPixelCompositeAreaBlend(&pixel3,pixel3.opacity,&pixel4, opacity 2747 magick/enhance.c pixel4.opacity,point.z,&pixel); opacity 2755 magick/enhance.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2970 magick/enhance.c image->colormap[i].opacity=(Quantum) (QuantumRange-(Quantum) opacity 2972 magick/enhance.c (MagickRealType) (QuantumRange-image->colormap[i].opacity)))); opacity 3146 magick/enhance.c image->colormap[i].opacity=(Quantum) (QuantumRange-LevelizeValue( opacity 3147 magick/enhance.c QuantumRange-image->colormap[i].opacity)); opacity 3304 magick/enhance.c status|=LevelImageChannel(image,OpacityChannel,black_color->opacity, opacity 3305 magick/enhance.c white_color->opacity,(double) 1.0); opacity 3324 magick/enhance.c status|=LevelizeImageChannel(image,OpacityChannel,black_color->opacity, opacity 3325 magick/enhance.c white_color->opacity,(double) 1.0); opacity 4425 magick/enhance.c image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[ opacity 4426 magick/enhance.c ScaleQuantumToMap(image->colormap[i].opacity)]); opacity 220 magick/feature.c grays[i].opacity=(~0U); opacity 261 magick/feature.c grays[ScaleQuantumToMap(GetPixelOpacity(p))].opacity= opacity 287 magick/feature.c if (grays[i].opacity != ~0U) opacity 288 magick/feature.c grays[(ssize_t) gray.opacity++].opacity=grays[i].opacity; opacity 302 magick/feature.c if (gray.opacity > number_grays) opacity 303 magick/feature.c number_grays=gray.opacity; opacity 512 magick/feature.c while (grays[u].opacity != ScaleQuantumToMap(GetPixelOpacity(p))) opacity 514 magick/feature.c while (grays[v].opacity != ScaleQuantumToMap((p+offset)->opacity)) opacity 516 magick/feature.c cooccurrence[u][v].direction[i].opacity++; opacity 517 magick/feature.c cooccurrence[v][u].direction[i].opacity++; opacity 598 magick/feature.c cooccurrence[x][y].direction[i].opacity*=normalize; opacity 639 magick/feature.c cooccurrence[x][y].direction[i].opacity* opacity 640 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 650 magick/feature.c sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity; opacity 660 magick/feature.c correlation.direction[i].opacity+=x*y* opacity 661 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 676 magick/feature.c cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1); opacity 690 magick/feature.c density_xy[y+x+2].direction[i].opacity+= opacity 691 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 710 magick/feature.c cooccurrence[x][y].direction[i].opacity* opacity 711 magick/feature.c log10(cooccurrence[x][y].direction[i].opacity+MagickEpsilon); opacity 722 magick/feature.c density_x[x].direction[i].opacity+= opacity 723 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 731 magick/feature.c density_y[y].direction[i].opacity+= opacity 732 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 747 magick/feature.c mean.direction[i].opacity+=y*sum[y].direction[i].opacity; opacity 748 magick/feature.c sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity; opacity 781 magick/feature.c (correlation.direction[i].opacity-mean.direction[i].opacity* opacity 782 magick/feature.c mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity- opacity 783 magick/feature.c (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt( opacity 784 magick/feature.c sum_squares.direction[i].opacity-(mean.direction[i].opacity* opacity 785 magick/feature.c mean.direction[i].opacity))); opacity 815 magick/feature.c x*density_xy[x].direction[i].opacity; opacity 834 magick/feature.c density_xy[x].direction[i].opacity* opacity 835 magick/feature.c log10(density_xy[x].direction[i].opacity+MagickEpsilon); opacity 860 magick/feature.c density_xy[x].direction[i].opacity; opacity 895 magick/feature.c variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)* opacity 896 magick/feature.c (y-mean.direction[i].opacity+1)* opacity 897 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 911 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+= opacity 912 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 926 magick/feature.c entropy_xy.direction[i].opacity-= opacity 927 magick/feature.c cooccurrence[x][y].direction[i].opacity*log10( opacity 928 magick/feature.c cooccurrence[x][y].direction[i].opacity+MagickEpsilon); opacity 944 magick/feature.c entropy_xy1.direction[i].opacity-=( opacity 945 magick/feature.c cooccurrence[x][y].direction[i].opacity*log10( opacity 946 magick/feature.c density_x[x].direction[i].opacity*density_y[y].direction[i].opacity+ opacity 963 magick/feature.c entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity* opacity 964 magick/feature.c density_y[y].direction[i].opacity*log10( opacity 965 magick/feature.c density_x[x].direction[i].opacity*density_y[y].direction[i].opacity+ opacity 980 magick/feature.c variance.direction[i].opacity; opacity 1007 magick/feature.c variance.direction[i].opacity+=density_xy[x].direction[i].opacity; opacity 1018 magick/feature.c sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity* opacity 1019 magick/feature.c density_xy[x].direction[i].opacity; opacity 1038 magick/feature.c density_xy[x].direction[i].opacity* opacity 1039 magick/feature.c log10(density_xy[x].direction[i].opacity+MagickEpsilon); opacity 1053 magick/feature.c entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity* opacity 1054 magick/feature.c log10(density_x[x].direction[i].opacity+MagickEpsilon)); opacity 1065 magick/feature.c entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity* opacity 1066 magick/feature.c log10(density_y[x].direction[i].opacity+MagickEpsilon)); opacity 1085 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].opacity)- opacity 1086 magick/feature.c (variance.direction[i].opacity*variance.direction[i].opacity))/ opacity 1115 magick/feature.c (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/ opacity 1116 magick/feature.c (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ? opacity 1117 magick/feature.c entropy_x.direction[i].opacity : entropy_y.direction[i].opacity); opacity 1133 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity- opacity 1134 magick/feature.c entropy_xy.direction[i].opacity))))); opacity 1175 magick/feature.c pixel.direction[i].opacity+= opacity 1176 magick/feature.c cooccurrence[x][y].direction[i].opacity; opacity 1195 magick/feature.c Q[z][y].direction[i].opacity+= opacity 1196 magick/feature.c cooccurrence[z][x].direction[i].opacity* opacity 1197 magick/feature.c cooccurrence[y][x].direction[i].opacity/ opacity 1198 magick/feature.c density_x[z].direction[i].opacity/ opacity 1199 magick/feature.c density_y[x].direction[i].opacity; opacity 1210 magick/feature.c pixel.direction[i].opacity; opacity 737 magick/fx.c (colorize.opacity != OpaqueOpacity)) opacity 739 magick/fx.c if (opacity == (const char *) NULL) opacity 744 magick/fx.c flags=ParseGeometry(opacity,&geometry_info); opacity 748 magick/fx.c pixel.opacity=geometry_info.rho; opacity 754 magick/fx.c pixel.opacity=geometry_info.psi; opacity 801 magick/fx.c SetPixelOpacity(q,((GetPixelOpacity(p)*(100.0-pixel.opacity)+ opacity 802 magick/fx.c colorize.opacity*pixel.opacity)/100.0)); opacity 1763 magick/fx.c return(QuantumScale*pixel.opacity); opacity 3276 magick/fx.c if (implode_image->background_color.opacity != OpaqueOpacity) opacity 4324 magick/fx.c SetPixelOpacity(q,border_image->background_color.opacity); opacity 4327 magick/fx.c (QuantumRange-GetPixelAlpha(q)*opacity/100.0))); opacity 4961 magick/fx.c SetPixelOpacity(r,(GetPixelOpacity(p)+q->opacity)/2); opacity 5062 magick/fx.c if (swirl_image->background_color.opacity != OpaqueOpacity) opacity 5255 magick/fx.c if (opacity == (const char *) NULL) opacity 5260 magick/fx.c flags=ParseGeometry(opacity,&geometry_info); opacity 5271 magick/fx.c pixel.opacity=geometry_info.psi; opacity 5273 magick/fx.c pixel.opacity=(MagickRealType) OpaqueOpacity; opacity 5534 magick/fx.c if (wave_image->background_color.opacity != OpaqueOpacity) opacity 170 magick/histogram.c id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) & opacity 1741 magick/image.c if ((pixel.opacity < 0.0) || (pixel.opacity > QuantumRange) || opacity 1742 magick/image.c (pixel.opacity != (QuantumAny) pixel.opacity)) opacity 2158 magick/image.c if ((image->background_color.opacity != OpaqueOpacity) && opacity 2981 magick/image.c SetPixelOpacity(q,opacity); opacity 123 magick/layer.c q->opacity=(Quantum) TransparentOpacity; opacity 191 magick/layer.c (q->opacity > (Quantum) (QuantumRange/2))) opacity 410 magick/layer.c dispose_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 537 magick/layer.c o2 = (q->matte != MagickFalse) ? q->opacity : OpaqueOpacity; opacity 812 magick/layer.c image_a->background_color.opacity=(Quantum) TransparentOpacity; opacity 1054 magick/layer.c prev_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 1538 magick/layer.c dispose_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 230 magick/montage.c montage_info->fill.opacity=OpaqueOpacity; opacity 231 magick/montage.c montage_info->stroke.opacity=(Quantum) TransparentOpacity; opacity 2710 magick/morphology.c result.opacity = opacity 2733 magick/morphology.c result.opacity += (*k)*GetPixelOpacity(k_pixels); opacity 2748 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 2778 magick/morphology.c result.opacity += (*k)*GetPixelOpacity(k_pixels); opacity 2791 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 2800 magick/morphology.c || ( p[r].opacity != GetPixelOpacity(q)) opacity 2911 magick/morphology.c min.opacity = opacity 2916 magick/morphology.c max.opacity = opacity 2922 magick/morphology.c result.opacity = QuantumRange - (double) p[r].opacity; opacity 2933 magick/morphology.c result.opacity = opacity 2979 magick/morphology.c result.opacity += (*k)*k_pixels[u].opacity; opacity 2994 magick/morphology.c SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity)); opacity 3016 magick/morphology.c alpha=QuantumScale*(QuantumRange-k_pixels[u].opacity); opacity 3023 magick/morphology.c result.opacity += (*k)*k_pixels[u].opacity; opacity 3036 magick/morphology.c SetPixelOpacity(q,ClampToQuantum(result.opacity)); opacity 3061 magick/morphology.c Minimize(min.opacity, opacity 3062 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3093 magick/morphology.c Maximize(max.opacity, opacity 3094 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3129 magick/morphology.c Minimize(min.opacity, opacity 3130 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3140 magick/morphology.c Maximize(max.opacity, opacity 3141 magick/morphology.c QuantumRange-(double) k_pixels[u].opacity); opacity 3154 magick/morphology.c min.opacity -= max.opacity; Maximize( min.opacity, 0.0 ); opacity 3250 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3284 magick/morphology.c result.opacity -= min.opacity; opacity 3292 magick/morphology.c result.opacity += min.opacity; opacity 3315 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3325 magick/morphology.c || ( p[r].opacity != GetPixelOpacity(q) ) opacity 3494 magick/morphology.c result.opacity = QuantumRange - result.opacity; opacity 3508 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3525 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3544 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3548 magick/morphology.c result.opacity += *k; opacity 3561 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3565 magick/morphology.c result.opacity += *k; opacity 3586 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3596 magick/morphology.c || ( p[r].opacity != GetPixelOpacity(q) ) opacity 3686 magick/morphology.c result.opacity = QuantumRange - result.opacity; opacity 3700 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3717 magick/morphology.c Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity); opacity 3734 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3738 magick/morphology.c result.opacity += *k; opacity 3751 magick/morphology.c if( result.opacity > (*k)+k_pixels[u].opacity ) opacity 3755 magick/morphology.c result.opacity += *k; opacity 3776 magick/morphology.c SetPixelAlpha(q,ClampToQuantum(result.opacity)); opacity 3786 magick/morphology.c || ( p[r].opacity != GetPixelOpacity(q) ) opacity 185 magick/paint.c (draw_info->fill.opacity != OpaqueOpacity)) opacity 251 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 256 magick/paint.c q->opacity=(Quantum) TransparentOpacity; opacity 286 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 291 magick/paint.c q->opacity=(Quantum) TransparentOpacity; opacity 315 magick/paint.c if (q->opacity == (Quantum) TransparentOpacity) opacity 365 magick/paint.c (draw_info->fill.opacity != OpaqueOpacity)) opacity 366 magick/paint.c SetPixelOpacity(q,ClampToQuantum(fill.opacity)); opacity 818 magick/paint.c if ((fill->opacity != OpaqueOpacity) && (image->matte == MagickFalse)) opacity 868 magick/paint.c SetPixelOpacity(q,ClampToQuantum(fill->opacity)); opacity 1005 magick/paint.c q->opacity=opacity; opacity 1145 magick/paint.c q->opacity=opacity; opacity 33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity) opacity 36 magick/pixel-accessor.h #define GetPixelAlpha(pixel) (QuantumRange-(pixel)->opacity) opacity 48 magick/pixel-accessor.h #define GetPixelOpacity(pixel) ((pixel)->opacity) opacity 61 magick/pixel-accessor.h (packet)->opacity=GetPixelOpacity((pixel)); \ opacity 67 magick/pixel-accessor.h ((pixel)->opacity=(Quantum) (QuantumRange-(value))) opacity 81 magick/pixel-accessor.h ((pixel)->opacity=(Quantum) (value)) opacity 94 magick/pixel-accessor.h SetPixelAlpha(pixel,(QuantumRange-(packet)->opacity)); \ opacity 101 magick/pixel-accessor.h SetPixelOpacity(pixel,(packet)->opacity); \ opacity 98 magick/pixel-private.h pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 113 magick/pixel-private.h pixel->opacity=image->bias; opacity 123 magick/pixel-private.h SetPixelOpacity(color,ClampToQuantum(pixel->opacity)); opacity 2041 magick/pixel.c pixel->opacity=(MagickRealType) OpaqueOpacity; opacity 2580 magick/pixel.c q->opacity=QuantumRange-ClampToQuantum((MagickRealType) opacity 4167 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 4179 magick/pixel.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 4320 magick/pixel.c pixel->opacity=0.0; opacity 4331 magick/pixel.c pixel->opacity+=pixels[0].opacity; opacity 4338 magick/pixel.c pixel->opacity*=gamma; opacity 4387 magick/pixel.c pixel->opacity=(epsilon.y*(epsilon.x*pixels[0].opacity+delta.x* opacity 4388 magick/pixel.c pixels[1].opacity)+delta.y*(epsilon.x*pixels[2].opacity+delta.x* opacity 4389 magick/pixel.c pixels[3].opacity)); opacity 4419 magick/pixel.c pixels[i].opacity+=pixels[i+2].opacity; opacity 4436 magick/pixel.c pixels[0].opacity+=pixels[1].opacity; opacity 4445 magick/pixel.c pixel->opacity=gamma*pixels[0].opacity; /* divide by number pixels */ opacity 4485 magick/pixel.c pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+ opacity 4486 magick/pixel.c cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]* opacity 4487 magick/pixel.c pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+ opacity 4488 magick/pixel.c cx[3]*pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]* opacity 4489 magick/pixel.c pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+ opacity 4490 magick/pixel.c cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]* opacity 4491 magick/pixel.c pixels[14].opacity+cx[3]*pixels[15].opacity)); opacity 4592 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity, opacity 4593 magick/pixel.c pixels[3].opacity,pixels[0].opacity); opacity 4613 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity, opacity 4614 magick/pixel.c pixels[0].opacity,pixels[3].opacity); opacity 4639 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity, opacity 4640 magick/pixel.c pixels[1].opacity,pixels[2].opacity); opacity 4661 magick/pixel.c pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity, opacity 4662 magick/pixel.c pixels[2].opacity,pixels[1].opacity); opacity 4716 magick/pixel.c pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+ opacity 4717 magick/pixel.c cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]* opacity 4718 magick/pixel.c pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+cx[3]* opacity 4719 magick/pixel.c pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]* opacity 4720 magick/pixel.c pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+ opacity 4721 magick/pixel.c cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]* opacity 4722 magick/pixel.c pixels[14].opacity+cx[3]*pixels[15].opacity)); opacity 90 magick/pixel.h opacity, opacity 100 magick/pixel.h opacity, opacity 125 magick/pixel.h opacity, opacity 139 magick/pixel.h opacity; opacity 146 magick/pixel.h opacity; opacity 156 magick/pixel.h opacity, opacity 2100 magick/property.c pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha); opacity 224 magick/quantize.c opacity; opacity 441 magick/quantize.c (pixel->opacity == OpaqueOpacity)) opacity 446 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); opacity 453 magick/quantize.c alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel); opacity 620 magick/quantize.c SetPixelOpacity(q,image->colormap[index].opacity); opacity 799 magick/quantize.c midpoint.opacity=(MagickRealType) QuantumRange/2.0; opacity 800 magick/quantize.c error.opacity=0.0; opacity 841 magick/quantize.c mid.opacity+=(id & 8) != 0 ? bisect : -bisect; opacity 863 magick/quantize.c error.opacity=QuantumScale*(pixel.opacity-mid.opacity); opacity 866 magick/quantize.c error.opacity*error.opacity)); opacity 878 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale* opacity 879 magick/quantize.c ClampPixel(pixel.opacity); opacity 931 magick/quantize.c mid.opacity+=(id & 8) != 0 ? bisect : -bisect; opacity 953 magick/quantize.c error.opacity=QuantumScale*(pixel.opacity-mid.opacity); opacity 956 magick/quantize.c error.opacity*error.opacity)); opacity 968 magick/quantize.c node_info->total_color.opacity+=count*QuantumScale*ClampPixel( opacity 969 magick/quantize.c pixel.opacity); opacity 1242 magick/quantize.c opacity; opacity 1244 magick/quantize.c opacity=(MagickRealType) (alpha*QuantumRange* opacity 1245 magick/quantize.c node_info->total_color.opacity); opacity 1246 magick/quantize.c SetPixelOpacity(q,ClampToQuantum(opacity)); opacity 1247 magick/quantize.c if (q->opacity == OpaqueOpacity) opacity 1261 magick/quantize.c gamma=(double) (QuantumScale*(QuantumRange-(double) q->opacity)); opacity 1442 magick/quantize.c offset|=AlphaShift(ScaleQuantumToChar(ClampPixel(pixel->opacity))); opacity 1534 magick/quantize.c pixel.opacity+=7*current[u-v].opacity/16; opacity 1544 magick/quantize.c pixel.opacity+=previous[u+v].opacity/16; opacity 1550 magick/quantize.c pixel.opacity+=5*previous[u].opacity/16; opacity 1557 magick/quantize.c pixel.opacity+=3*previous[u-v].opacity/16; opacity 1564 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); opacity 1604 magick/quantize.c SetPixelOpacity(q+u,image->colormap[index].opacity); opacity 1616 magick/quantize.c current[u].opacity=pixel.opacity-color.opacity; opacity 1778 magick/quantize.c pixel.opacity+=p->weights[i]*p->error[i].opacity; opacity 1784 magick/quantize.c pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity); opacity 1824 magick/quantize.c SetPixelOpacity(q,image->colormap[index].opacity); opacity 1838 magick/quantize.c p->error[ErrorQueueLength-1].opacity=pixel.opacity-color.opacity; opacity 2181 magick/quantize.c image->colormap[index].opacity)); opacity 2347 magick/quantize.c image->colormap[i].opacity=PosterizePixel(image->colormap[i].opacity); opacity 2478 magick/quantize.c parent->total_color.opacity+=node_info->total_color.opacity; opacity 2657 magick/quantize.c image->colormap[i].opacity=GetPixelOpacity(q); opacity 3312 magick/quantize.c image->colormap[i].opacity=(unsigned short) i; opacity 3329 magick/quantize.c colormap_index[(ssize_t) image->colormap[i].opacity]=j; opacity 3238 magick/quantum-export.c q->opacity=(Quantum) GetPixelAlpha(q); opacity 515 magick/resample.c resample_filter->average_pixel.opacity)); opacity 523 magick/resample.c resample_filter->image->background_color.opacity)); opacity 530 magick/resample.c resample_filter->average_pixel.opacity += opacity 531 magick/resample.c resample_filter->image->background_color.opacity; opacity 538 magick/resample.c resample_filter->average_pixel.opacity /= 2; /* 50% blend */ opacity 555 magick/resample.c if (pixel->matte != MagickFalse) pixel->opacity = 0.0; opacity 619 magick/resample.c pixel->opacity += weight*pixels->opacity; opacity 623 magick/resample.c weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity)); opacity 665 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; opacity 679 magick/resample.c pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity); opacity 1873 magick/resize.c pixel.opacity=QuantumRange*(packet[3]/255.0); opacity 1879 magick/resize.c pixel.opacity=QuantumRange*(packet[4]/255.0); opacity 2518 magick/resize.c pixel.opacity+=alpha*GetPixelOpacity(p+j); opacity 2523 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2551 magick/resize.c pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j); opacity 2558 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2759 magick/resize.c pixel.opacity+=alpha*GetPixelOpacity(p+j); opacity 2764 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 2792 magick/resize.c pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j); opacity 2799 magick/resize.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 3317 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3352 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3366 magick/resize.c y_vector[x].opacity+=scale.y*x_vector[x].opacity; opacity 3395 magick/resize.c x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p); opacity 3411 magick/resize.c pixel.opacity=y_vector[x].opacity+span.y*x_vector[x].opacity; opacity 3418 magick/resize.c s->opacity=pixel.opacity; opacity 3441 magick/resize.c alpha=QuantumScale*(QuantumRange-s->opacity); opacity 3447 magick/resize.c SetPixelOpacity(q,ClampToQuantum(s->opacity)); opacity 3478 magick/resize.c pixel.opacity+=span.x*s->opacity; opacity 3485 magick/resize.c t->opacity=pixel.opacity; opacity 3504 magick/resize.c pixel.opacity+=scale.x*s->opacity; opacity 3518 magick/resize.c pixel.opacity+=span.x*s->opacity; opacity 3529 magick/resize.c t->opacity=pixel.opacity; opacity 3540 magick/resize.c alpha=QuantumScale*(QuantumRange-t->opacity); opacity 3546 magick/resize.c SetPixelOpacity(q,ClampToQuantum(t->opacity)); opacity 815 magick/shear.c background.opacity+=QuantumScale*GetPixelOpacity(p); opacity 827 magick/shear.c image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange* opacity 828 magick/shear.c background.opacity/count); opacity 1528 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1533 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1534 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1558 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1563 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1564 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1749 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1754 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1755 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 1779 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1784 magick/shear.c MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity, opacity 1785 magick/shear.c &background,(MagickRealType) background.opacity,area,&destination); opacity 564 magick/statistic.c evaluate_pixel[i].opacity=ApplyEvaluateOperator(random_info[id], opacity 565 magick/statistic.c GetPixelOpacity(p),op,evaluate_pixel[i].opacity); opacity 578 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(evaluate_pixel[i/2].opacity)); opacity 580 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity)); opacity 674 magick/statistic.c evaluate_pixel[x].opacity=ApplyEvaluateOperator(random_info[id], opacity 676 magick/statistic.c evaluate_pixel[x].opacity); opacity 692 magick/statistic.c evaluate_pixel[x].opacity/=number_images; opacity 706 magick/statistic.c evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale; opacity 716 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(evaluate_pixel[x].opacity)); opacity 718 magick/statistic.c SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity)); opacity 1549 magick/statistic.c if (pixel.opacity < *minima) opacity 1550 magick/statistic.c *minima=(double) pixel.opacity; opacity 1551 magick/statistic.c if (pixel.opacity > *maxima) opacity 1552 magick/statistic.c *maxima=(double) pixel.opacity; opacity 2057 magick/statistic.c polynomial_pixel[x].opacity+=coefficient*pow(QuantumScale* opacity 2058 magick/statistic.c (QuantumRange-p->opacity),degree); opacity 2074 magick/statistic.c polynomial_pixel[x].opacity)); opacity 2077 magick/statistic.c polynomial_pixel[x].opacity)); opacity 2355 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2400 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2440 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2483 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2531 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2580 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2634 magick/statistic.c pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]); opacity 2871 magick/statistic.c pixel.opacity=MagickAbsoluteValue(maximum.opacity-minimum.opacity); opacity 2920 magick/statistic.c SetPixelOpacity(q,ClampToQuantum(pixel.opacity)); opacity 278 magick/threshold.c channel_bias.opacity+=r[u].opacity; opacity 286 magick/threshold.c channel_sum.opacity+=r[u].opacity; opacity 302 magick/threshold.c channel_sum.opacity-=channel_bias.opacity; opacity 310 magick/threshold.c channel_bias.opacity+=r[0].opacity; opacity 316 magick/threshold.c channel_sum.opacity+=r[width-1].opacity; opacity 325 magick/threshold.c mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset); opacity 334 magick/threshold.c SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ? opacity 622 magick/threshold.c threshold.opacity=geometry_info.psi; opacity 624 magick/threshold.c threshold.opacity=threshold.red; opacity 633 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); opacity 681 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) < threshold.opacity)) opacity 1492 magick/threshold.c levels.opacity = ((channel & OpacityChannel) != 0) ? levels.index : 0; opacity 1509 magick/threshold.c levels.opacity = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); opacity 1527 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); opacity 1541 magick/threshold.c levels.opacity = levels.opacity ? levels.opacity-1 : 0; opacity 1620 magick/threshold.c if (levels.opacity) { opacity 1622 magick/threshold.c (levels.opacity*d+1)); opacity 1626 magick/threshold.c levels.opacity))); opacity 2100 magick/threshold.c threshold.opacity=min_threshold; opacity 2103 magick/threshold.c threshold.opacity=max_threshold; opacity 2105 magick/threshold.c threshold.opacity=(MagickRealType) (QuantumRange* opacity 2131 magick/threshold.c threshold.opacity ? 0 : QuantumRange); opacity 2246 magick/threshold.c threshold.opacity=geometry_info.psi; opacity 2248 magick/threshold.c threshold.opacity=threshold.red; opacity 2257 magick/threshold.c threshold.opacity*=(MagickRealType) (QuantumRange/100.0); opacity 2305 magick/threshold.c ((MagickRealType) GetPixelOpacity(q) > threshold.opacity)) opacity 671 magick/transform.c crop_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 1199 magick/transform.c if (extent_image->background_color.opacity != OpaqueOpacity) opacity 2477 magick/transform.c crop_image->background_color.opacity=(Quantum) TransparentOpacity; opacity 2481 magick/xwindow.c q->opacity=(Quantum) (draw_info->stencil == OpaqueStencil ? opacity 2597 magick/xwindow.c if (q->opacity != (Quantum) TransparentOpacity) opacity 3901 magick/xwindow.c pixel.opacity=OpaqueOpacity; opacity 9065 magick/xwindow.c if (draw_info->fill.opacity == TransparentOpacity) opacity 405 wand/drawing-wand.c pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 409 wand/drawing-wand.c pixel.opacity=(MagickRealType) GetPixelOpacity(color); opacity 1479 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity); opacity 1824 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->opacity); opacity 2132 wand/drawing-wand.c alpha=(double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity); opacity 2426 wand/drawing-wand.c pixel->opacity=(MagickRealType) GetPixelOpacity(color); opacity 2480 wand/drawing-wand.c if (CurrentContext->fill.opacity != OpaqueOpacity) opacity 2481 wand/drawing-wand.c pixel.matte=CurrentContext->fill.opacity != OpaqueOpacity ? opacity 2492 wand/drawing-wand.c (double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity)); opacity 2547 wand/drawing-wand.c if (CurrentContext->stroke.opacity != OpaqueOpacity) opacity 2548 wand/drawing-wand.c pixel.matte=CurrentContext->stroke.opacity != OpaqueOpacity ? opacity 2614 wand/drawing-wand.c (double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity)); opacity 2641 wand/drawing-wand.c if (CurrentContext->undercolor.opacity != OpaqueOpacity) opacity 2642 wand/drawing-wand.c pixel.matte=CurrentContext->undercolor.opacity != OpaqueOpacity ? opacity 4764 wand/drawing-wand.c opacity; opacity 4770 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity)); opacity 4772 wand/drawing-wand.c (CurrentContext->fill.opacity != opacity)) opacity 4774 wand/drawing-wand.c CurrentContext->fill.opacity=opacity; opacity 4856 wand/drawing-wand.c quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity)); opacity 4858 wand/drawing-wand.c (CurrentContext->opacity != quantum_opacity)) opacity 4860 wand/drawing-wand.c CurrentContext->opacity=(Quantum) opacity; opacity 4861 wand/drawing-wand.c (void) MvgPrintf(wand,"opacity %g\n",opacity); opacity 4923 wand/drawing-wand.c if (CurrentContext->fill.opacity != (Quantum) TransparentOpacity) opacity 4924 wand/drawing-wand.c CurrentContext->fill.opacity=CurrentContext->opacity; opacity 5363 wand/drawing-wand.c if (CurrentContext->stroke.opacity != (Quantum) TransparentOpacity) opacity 5364 wand/drawing-wand.c CurrentContext->stroke.opacity=CurrentContext->opacity; opacity 5731 wand/drawing-wand.c opacity; opacity 5737 wand/drawing-wand.c opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity)); opacity 5739 wand/drawing-wand.c (CurrentContext->stroke.opacity != opacity)) opacity 5741 wand/drawing-wand.c CurrentContext->stroke.opacity=opacity; opacity 6223 wand/drawing-wand.c CurrentContext->fill.opacity=ClampToQuantum((MagickRealType) opacity 6387 wand/drawing-wand.c CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType) opacity 1626 wand/magick-image.c (100.0*QuantumScale*PixelGetRedQuantum(opacity)),(double) (100.0* opacity 1627 wand/magick-image.c QuantumScale*PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale* opacity 1628 wand/magick-image.c PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale* opacity 1629 wand/magick-image.c PixelGetOpacityQuantum(opacity))); opacity 11268 wand/magick-image.c shadow_image=ShadowImage(wand->images,opacity,sigma,x,y,wand->exception); opacity 12385 wand/magick-image.c PixelGetRedQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12386 wand/magick-image.c PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12387 wand/magick-image.c PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale* opacity 12388 wand/magick-image.c PixelGetOpacityQuantum(opacity))); opacity 588 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.opacity; opacity 520 wand/pixel-wand.c return((double) QuantumScale*(QuantumRange-wand->pixel.opacity)); opacity 551 wand/pixel-wand.c return(QuantumRange-ClampToQuantum(wand->pixel.opacity)); opacity 759 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.opacity)); opacity 1231 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.opacity); opacity 1262 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.opacity)); opacity 1296 wand/pixel-wand.c color->opacity=ClampToQuantum(wand->pixel.opacity); opacity 1468 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange- opacity 1503 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity); opacity 2128 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType) opacity 2129 wand/pixel-wand.c QuantumRange*opacity); opacity 2163 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) opacity; opacity 2200 wand/pixel-wand.c wand->pixel.opacity=(MagickRealType) color->opacity; opacity 2201 wand/pixel-wand.c wand->pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse; opacity 32 www/source/core/sigmoidal-contrast.c pixels[x].opacity=RoundToQuantum(SigmoidalContrast(pixels[x].opacity));