opacity           152 Magick++/lib/Color.cpp   if ( color_.opacity != OpaqueOpacity )
opacity           204 Magick++/lib/Color.cpp       alphaQuantum( target_color.opacity );
opacity           206 Magick++/lib/Color.cpp       if ( target_color.opacity > OpaqueOpacity )
opacity           245 Magick++/lib/Color.cpp   pixel.opacity=_pixel->opacity;
opacity           255 Magick++/lib/Color.cpp   if ( color_.opacity != OpaqueOpacity )
opacity           770 Magick++/lib/Image.cpp   char opacity[MaxTextExtent];
opacity           771 Magick++/lib/Image.cpp   FormatLocaleString(opacity, MaxTextExtent, "%u/%u/%u",
opacity           777 Magick++/lib/Image.cpp   ColorizeImage ( image(), opacity, penColor_, &exceptionInfo );
opacity          1207 Magick++/lib/Image.cpp   target.opacity=opacity_;
opacity          1529 Magick++/lib/Image.cpp   black.opacity=pixel.opacity;
opacity          1537 Magick++/lib/Image.cpp   white.opacity=pixel.opacity;
opacity          1559 Magick++/lib/Image.cpp   black.opacity=pixel.opacity;
opacity          1567 Magick++/lib/Image.cpp   white.opacity=pixel.opacity;
opacity          1635 Magick++/lib/Image.cpp   target.opacity=opacity_;
opacity          3984 Magick++/lib/Image.cpp   statistics->opacity.minimum=minimum;
opacity          3985 Magick++/lib/Image.cpp 	statistics->opacity.maximum=maximum;
opacity          3987 Magick++/lib/Image.cpp     &statistics->opacity.mean,&statistics->opacity.standard_deviation,
opacity          3990 Magick++/lib/Image.cpp     &statistics->opacity.kurtosis,&statistics->opacity.skewness,&exceptionInfo);
opacity           325 Magick++/lib/Magick++/Color.h   _pixel->opacity = TransparentOpacity;
opacity           363 Magick++/lib/Magick++/Color.h   _pixel->opacity = alpha_;
opacity           369 Magick++/lib/Magick++/Color.h   return _pixel->opacity;
opacity           916 Magick++/lib/Magick++/Drawable.h   void opacity( double opacity_ )
opacity           920 Magick++/lib/Magick++/Drawable.h   double opacity( void ) const
opacity          1827 Magick++/lib/Magick++/Drawable.h   void opacity( double opacity_ )
opacity          1831 Magick++/lib/Magick++/Drawable.h   double opacity( void ) const
opacity           596 Magick++/lib/Magick++/Image.h     void            opacity ( const unsigned int opacity_ );
opacity          1160 Magick++/lib/Magick++/Image.h    ImageChannelStatistics opacity;
opacity           784 Magick++/lib/STL.cpp   image_.opacity( _opacity );
opacity           183 coders/aai.c           if (q->opacity != OpaqueOpacity)
opacity           181 coders/avs.c           if (q->opacity != OpaqueOpacity)
opacity           540 coders/bmp.c       opacity,
opacity          1003 coders/bmp.c             while (((bmp_info.alpha_mask << shift.opacity) & 0x80000000UL) == 0)
opacity          1004 coders/bmp.c               shift.opacity++;
opacity          1017 coders/bmp.c           sample=shift.opacity;
opacity          1020 coders/bmp.c           quantum_bits.opacity=ClampToQuantum((MagickRealType) sample-shift.opacity);
opacity          1188 coders/bmp.c               opacity=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16;
opacity          1189 coders/bmp.c               if (quantum_bits.opacity <= 8)
opacity          1190 coders/bmp.c                 opacity|=((opacity & 0xff00) >> 8);
opacity          1198 coders/bmp.c                   opacity));
opacity          1284 coders/bmp.c               opacity=((pixel & bmp_info.alpha_mask) << shift.opacity) >> 16;
opacity          1285 coders/bmp.c               if (quantum_bits.opacity == 8)
opacity          1286 coders/bmp.c                 opacity|=(opacity >> 8);
opacity          1293 coders/bmp.c                 SetPixelAlpha(q,ScaleShortToQuantum((unsigned short) opacity));
opacity           249 coders/debug.c               (double) (QuantumRange-pixel.opacity));
opacity           459 coders/gif.c         SetPixelOpacity(q,(ssize_t) index == opacity ? TransparentOpacity :
opacity          1007 coders/gif.c       opacity;
opacity          1057 coders/gif.c     opacity=(-1);
opacity          1092 coders/gif.c                 opacity=(ssize_t) header[3];
opacity          1263 coders/gif.c       if (opacity >= (ssize_t) image->colors)
opacity          1264 coders/gif.c         opacity=(-1);
opacity          1273 coders/gif.c       image->matte=opacity >= 0 ? MagickTrue : MagickFalse;
opacity          1303 coders/gif.c             if (i == opacity)
opacity          1305 coders/gif.c                 image->colormap[i].opacity=(Quantum) TransparentOpacity;
opacity          1306 coders/gif.c                 image->transparent_color=image->colormap[opacity];
opacity          1343 coders/gif.c             if (i == opacity)
opacity          1344 coders/gif.c               image->colormap[i].opacity=(Quantum) TransparentOpacity;
opacity          1365 coders/gif.c         status=DecodeImage(image,opacity);
opacity          1375 coders/gif.c       opacity=(-1);
opacity          1520 coders/gif.c       opacity;
opacity          1586 coders/gif.c       opacity=(-1);
opacity          1604 coders/gif.c             if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1606 coders/gif.c                 if (opacity < 0)
opacity          1608 coders/gif.c                     opacity=i;
opacity          1612 coders/gif.c                   image->colormap[i].opacity;
opacity          1614 coders/gif.c                   image->colormap[opacity].opacity;
opacity          1616 coders/gif.c                   opacity=i;
opacity          1618 coders/gif.c           if (opacity == -1)
opacity          1622 coders/gif.c                 if (image->colormap[i].opacity != OpaqueOpacity)
opacity          1624 coders/gif.c                     if (opacity < 0)
opacity          1626 coders/gif.c                         opacity=i;
opacity          1630 coders/gif.c                       image->colormap[i].opacity;
opacity          1632 coders/gif.c                       image->colormap[opacity].opacity;
opacity          1634 coders/gif.c                       opacity=i;
opacity          1637 coders/gif.c           if (opacity >= 0)
opacity          1639 coders/gif.c               image->colormap[opacity].red=image->transparent_color.red;
opacity          1640 coders/gif.c               image->colormap[opacity].green=image->transparent_color.green;
opacity          1641 coders/gif.c               image->colormap[opacity].blue=image->transparent_color.blue;
opacity          1692 coders/gif.c           if (opacity >= 0)
opacity          1698 coders/gif.c           (void) WriteBlobByte(image,(unsigned char) (opacity >= 0 ? opacity :
opacity          1270 coders/jpeg.c            image->colormap[i].opacity=OpaqueOpacity;
opacity          1278 coders/jpeg.c            image->colormap[i].opacity=OpaqueOpacity;
opacity           249 coders/miff.c                pixel->opacity=ScaleCharToQuantum(quantum);
opacity           261 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
opacity           274 coders/miff.c                pixel->opacity=(Quantum) (quantum >> (image->depth-
opacity          1366 coders/miff.c          pixel.opacity=(Quantum) TransparentOpacity;
opacity          1491 coders/miff.c              SetPixelOpacity(q,pixel.opacity);
opacity          1754 coders/miff.c                value=ScaleQuantumToLong(pixel.opacity);
opacity          1766 coders/miff.c                value=ScaleQuantumToShort(pixel.opacity);
opacity          1778 coders/miff.c                value=(unsigned char) ScaleQuantumToChar(pixel.opacity);
opacity          1813 coders/miff.c            value=ScaleQuantumToLong(pixel.opacity);
opacity          1839 coders/miff.c            value=ScaleQuantumToShort(pixel.opacity);
opacity          1865 coders/miff.c            value=(unsigned char) ScaleQuantumToChar(pixel.opacity);
opacity          2550 coders/miff.c                   (GetPixelOpacity(p) == pixel.opacity)) &&
opacity          1360 coders/msl.c               opacity[MaxTextExtent];
opacity          1378 coders/msl.c             (void) CopyMagickString(opacity,"100",MaxTextExtent);
opacity          1406 coders/msl.c                         (void) CopyMagickString(opacity,value,MaxTextExtent);
opacity          1421 coders/msl.c             colorize_image=ColorizeImage(msl_info->image[n],opacity,target,
opacity          1914 coders/msl.c                           opacity,
opacity          1926 coders/msl.c                         opacity=QuantumRange-StringToLong(value);
opacity          1930 coders/msl.c                               opacity);
opacity          1945 coders/msl.c                             if (q->opacity == OpaqueOpacity)
opacity          1946 coders/msl.c                               q->opacity=ClampToQuantum(opacity);
opacity          3642 coders/msl.c               opacity;
opacity          3653 coders/msl.c             opacity=0.0;
opacity          3719 coders/msl.c                         opacity=StringToDouble(value,(char **) NULL);
opacity          3764 coders/msl.c             draw_info->fill.opacity=ClampToQuantum(opacity);
opacity           134 coders/null.c    background.opacity=(MagickRealType) TransparentOpacity;
opacity           738 coders/palm.c    transpix.opacity=0;
opacity           873 coders/palm.c                  transpix.opacity=GetPixelOpacity(p);
opacity           427 coders/pango.c       fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++);
opacity           431 coders/pango.c       gamma=1.0-QuantumScale*fill_color.opacity;
opacity           436 coders/pango.c       MagickCompositeOver(&fill_color,fill_color.opacity,q,(MagickRealType)
opacity           437 coders/pango.c         q->opacity,q);
opacity          1931 coders/pict.c            *opacity,
opacity          1937 coders/pict.c          opacity=scanline+3*image->columns;
opacity          1948 coders/pict.c                opacity=scanline;
opacity          1959 coders/pict.c                *opacity++=ScaleQuantumToChar((Quantum)
opacity           192 coders/png.c        (pixelpacket).opacity=(ScaleQuantumToChar((pixelpacket).opacity) < 0x10 ? \
opacity           263 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xc0; \
opacity           264 coders/png.c        (pixelpacket).opacity=ScaleCharToQuantum( \
opacity           400 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity) & 0xf0; \
opacity           401 coders/png.c        (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \
opacity           480 coders/png.c        unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).opacity); \
opacity           481 coders/png.c        (pixelpacket).opacity=ScaleCharToQuantum((lbr_bits)); \
opacity           561 coders/png.c        unsigned short lbr_bits=ScaleQuantumToShort((pixelpacket).opacity); \
opacity           562 coders/png.c        (pixelpacket).opacity=ScaleShortToQuantum((lbr_bits)); \
opacity          2244 coders/png.c     transparent_color.opacity=65537;
opacity          2925 coders/png.c           image->background_color.opacity=OpaqueOpacity;
opacity          2978 coders/png.c             transparent_color.opacity= scale_to_short*ping_trans_color->gray;
opacity          2988 coders/png.c                     "    scaled graylevel is %d.",transparent_color.opacity);
opacity          2990 coders/png.c                 transparent_color.red=transparent_color.opacity;
opacity          2991 coders/png.c                 transparent_color.green=transparent_color.opacity;
opacity          2992 coders/png.c                 transparent_color.blue=transparent_color.opacity;
opacity          3579 coders/png.c                    image->colormap[x].opacity =
opacity          3589 coders/png.c                        transparent_color.opacity)
opacity          3591 coders/png.c                       image->colormap[x].opacity = (Quantum) TransparentOpacity;
opacity          5421 coders/png.c                   mng_background_color.opacity=OpaqueOpacity;
opacity          6598 coders/png.c                       large_image->background_color.opacity=OpaqueOpacity;
opacity          6735 coders/png.c                                    (*pixels).opacity+0);
opacity          6738 coders/png.c                                    (*n).opacity+0);
opacity          8518 coders/png.c                       (int) image->colormap[i].opacity);
opacity          8531 coders/png.c                       (int) image->colormap[i].opacity);
opacity          8572 coders/png.c                          opaque[0].opacity=OpaqueOpacity;
opacity          8587 coders/png.c                          opaque[i].opacity=OpaqueOpacity;
opacity          8591 coders/png.c              else if (q->opacity == TransparentOpacity)
opacity          8637 coders/png.c                              semitransparent[i].opacity)
opacity          8879 coders/png.c                         image->colormap[i].opacity ==
opacity          8921 coders/png.c                           (int) image->colormap[i].opacity);
opacity          9015 coders/png.c                   image->colormap[i].opacity =
opacity          9016 coders/png.c                       (image->colormap[i].opacity > TransparentOpacity/2 ?
opacity          9298 coders/png.c                    if (q->opacity != TransparentOpacity &&
opacity          10115 coders/png.c                             ScaleQuantumToChar(image->colormap[i].opacity));
opacity           850 coders/pnm.c                 q->opacity=OpaqueOpacity;
opacity          1766 coders/ps.c        pixel.opacity=(Quantum) TransparentOpacity;
opacity          1923 coders/ps.c                          (GetPixelOpacity(p) == pixel.opacity) &&
opacity          2089 coders/ps.c                      pixel.opacity=GetPixelOpacity(p);
opacity           120 coders/psd.c       opacity;
opacity          1086 coders/psd.c               layer_info[i].opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity          1094 coders/psd.c                   layer_info[i].blendkey,(double) layer_info[i].opacity,
opacity          1258 coders/psd.c                 (double) layer_info[i].opacity);
opacity          1333 coders/psd.c                   if (layer_info[i].opacity != OpaqueOpacity)
opacity          1346 coders/psd.c                           q->opacity=(Quantum) (QuantumRange-(Quantum)
opacity          1347 coders/psd.c                             (QuantumScale*((QuantumRange-q->opacity)*
opacity          1348 coders/psd.c                             (QuantumRange-layer_info[i].opacity))));
opacity          2826 coders/svg.c               opacity[MaxTextExtent],
opacity          2844 coders/svg.c             (void) FormatLocaleString(opacity,MaxTextExtent,"%.20g",QuantumScale*
opacity          2845 coders/svg.c               (QuantumRange-image->background_color.opacity));
opacity          2848 coders/svg.c                 background,opacity,unique);
opacity          3018 coders/svg.c                   fill_color.opacity=QuantumRange-ScaleCharToQuantum(*p++);
opacity          3024 coders/svg.c                     gamma=1.0-QuantumScale*fill_color.opacity;
opacity          3031 coders/svg.c                   MagickCompositeOver(&fill_color,fill_color.opacity,q,
opacity          3032 coders/svg.c                     (MagickRealType) q->opacity,q);
opacity           293 coders/tga.c     pixel.opacity=(Quantum) OpaqueOpacity;
opacity           352 coders/tga.c               pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity           441 coders/tga.c                 pixel.opacity=(k & 0x80) == 0 ? (Quantum) OpaqueOpacity :
opacity           469 coders/tga.c               pixel.opacity=(Quantum) (QuantumRange-ScaleCharToQuantum(
opacity           482 coders/tga.c           SetPixelOpacity(q,pixel.opacity);
opacity           463 coders/txt.c                   &pixel.opacity);
opacity           471 coders/txt.c                 &y_offset,&pixel.red,&pixel.green,&pixel.blue,&pixel.opacity);
opacity           494 coders/txt.c             SetPixelAlpha(q,ScaleAnyToQuantum(pixel.opacity,range));
opacity           315 coders/uil.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           698 coders/wmf.c          ddata->image_info->background_color.opacity != OpaqueOpacity )
opacity          2887 coders/wmf.c       if (image->background_color.opacity != OpaqueOpacity)
opacity           917 coders/xcf.c     outLayer->image->background_color.opacity=
opacity           690 coders/xpm.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity           721 coders/xpm.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity           757 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           878 coders/xpm.c       opacity,
opacity           895 coders/xpm.c     opacity=(-1);
opacity           913 coders/xpm.c           if (image->colormap[i].opacity != OpaqueOpacity)
opacity           915 coders/xpm.c               if (opacity < 0)
opacity           917 coders/xpm.c                   opacity=i;
opacity           921 coders/xpm.c                 image->colormap[i].opacity;
opacity           923 coders/xpm.c                 image->colormap[opacity].opacity;
opacity           925 coders/xpm.c                 opacity=i;
opacity           927 coders/xpm.c         if (opacity == -1)
opacity           931 coders/xpm.c               if (image->colormap[i].opacity != OpaqueOpacity)
opacity           933 coders/xpm.c                   if (opacity < 0)
opacity           935 coders/xpm.c                       opacity=i;
opacity           939 coders/xpm.c                     image->colormap[i].opacity;
opacity           941 coders/xpm.c                     image->colormap[opacity].opacity;
opacity           943 coders/xpm.c                     opacity=i;
opacity           946 coders/xpm.c         if (opacity >= 0)
opacity           948 coders/xpm.c             image->colormap[opacity].red=image->transparent_color.red;
opacity           949 coders/xpm.c             image->colormap[opacity].green=image->transparent_color.green;
opacity           950 coders/xpm.c             image->colormap[opacity].blue=image->transparent_color.blue;
opacity           991 coders/xpm.c       pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity           994 coders/xpm.c       if (i == opacity)
opacity           443 magick/annotate.c     if (draw_info->undercolor.opacity != TransparentOpacity)
opacity          1326 magick/annotate.c       if ((draw_info->stroke.opacity != TransparentOpacity) ||
opacity          1434 magick/annotate.c               fill_color.opacity);
opacity          1435 magick/annotate.c             MagickCompositeOver(&fill_color,fill_opacity,q,q->opacity,q);
opacity          1469 magick/annotate.c   if ((draw_info->stroke.opacity != TransparentOpacity) ||
opacity          1780 magick/annotate.c   if (draw_info->fill.opacity != TransparentOpacity)
opacity          1820 magick/annotate.c             annotate_image,q))*(QuantumRange-fill_color.opacity))/
opacity           992 magick/attribute.c           image->colormap[i].opacity=ScaleAnyToQuantum(ScaleQuantumToAny(
opacity           993 magick/attribute.c             image->colormap[i].opacity,range),range);
opacity          3279 magick/cache.c       alpha.opacity,&beta);
opacity          3283 magick/cache.c     SetPixelOpacity(q,ClampToQuantum(beta.opacity));
opacity          4859 magick/cache.c       q->opacity=opacity;
opacity          4891 magick/cache.c         if ((image->background_color.opacity != OpaqueOpacity) &&
opacity           695 magick/channel.c           if (q->opacity == TransparentOpacity)
opacity           819 magick/channel.c             opacity;
opacity           821 magick/channel.c           gamma=1.0-QuantumScale*QuantumScale*q->opacity*pixel.opacity;
opacity           822 magick/channel.c           opacity=(double) QuantumRange*(1.0-gamma);
opacity           825 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.red,
opacity           826 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           828 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.green,
opacity           829 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           831 magick/channel.c             (MagickRealType) q->opacity,(MagickRealType) pixel.blue,
opacity           832 magick/channel.c             (MagickRealType) pixel.opacity));
opacity           833 magick/channel.c           q->opacity=ClampToQuantum(opacity);
opacity            52 magick/color-private.h       (fabs(p->opacity-OpaqueOpacity) >= MagickEpsilon))
opacity            55 magick/color-private.h       (fabs(q->opacity-OpaqueOpacity)) >= MagickEpsilon)
opacity            59 magick/color-private.h       if (fabs(p->opacity-q->opacity) >= MagickEpsilon)
opacity            61 magick/color-private.h       if (fabs(p->opacity-TransparentOpacity) < MagickEpsilon)
opacity          1049 magick/color.c       color=QuantumRange-pixel->opacity;
opacity          1359 magick/color.c       color=(MagickRealType) QuantumRange-pixel->opacity;
opacity          1419 magick/color.c       if ((pixel->matte != MagickFalse) && (pixel->opacity != OpaqueOpacity))
opacity          1444 magick/color.c         status&=color.opacity == SVGCompliant(color.opacity);
opacity          1579 magick/color.c         OpaqueOpacity)-(image->matte != MagickFalse ? q->opacity :
opacity          1826 magick/color.c         (q->matte != MagickFalse ? q->opacity : OpaqueOpacity);
opacity          1927 magick/color.c   if (GetPixelOpacity(p) == q->opacity)
opacity          1930 magick/color.c   pixel=(MagickRealType) GetPixelOpacity(p)-(MagickRealType) q->opacity;
opacity          2336 magick/color.c     color_info->color.opacity=(MagickRealType) (QuantumRange-QuantumRange*
opacity          2399 magick/color.c   SetPixelOpacity(color,ClampToQuantum(pixel.opacity));
opacity          2622 magick/color.c             pixel.blue=pixel.opacity;
opacity          2623 magick/color.c             pixel.opacity=0;
opacity          2627 magick/color.c               pixel.opacity<<=4;
opacity          2629 magick/color.c                 pixel.opacity|=(int) (c-'0');
opacity          2632 magick/color.c                   pixel.opacity|=(int) c-((int) 'A'-10);
opacity          2635 magick/color.c                     pixel.opacity|=(int) c-((int) 'a'-10);
opacity          2648 magick/color.c       color->opacity=(MagickRealType) OpaqueOpacity;
opacity          2652 magick/color.c           color->opacity=(MagickRealType) (QuantumRange-ScaleAnyToQuantum(
opacity          2653 magick/color.c             pixel.opacity,range));
opacity          2741 magick/color.c           color->opacity=(MagickRealType) OpaqueOpacity;
opacity          2749 magick/color.c                   color->opacity=(MagickRealType) ClampToQuantum(
opacity          2754 magick/color.c             color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2762 magick/color.c                 color->opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2815 magick/color.c   color->matte=p->color.opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity          2819 magick/color.c   color->opacity=(MagickRealType) p->color.opacity;
opacity          2902 magick/color.c     opacity;
opacity          2920 magick/color.c   opacity=image->matte != MagickFalse ? color->opacity : OpaqueOpacity;
opacity          2926 magick/color.c          (p->color.opacity == opacity))
opacity           156 magick/colormap.c     image->colormap[i].opacity=OpaqueOpacity;
opacity           344 magick/colormap.c     image->colormap[i].opacity=(IndexPacket) i;
opacity           357 magick/colormap.c     pixels[(ssize_t) image->colormap[i].opacity]=(unsigned short) i;
opacity            64 magick/composite-private.h   composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
opacity           100 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           143 magick/composite-private.h     (QuantumRange-p->opacity)),q,(MagickRealType) (QuantumRange-beta*
opacity           144 magick/composite-private.h     (QuantumRange-q->opacity)),composite);
opacity           217 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           218 magick/composite.c   composite->opacity=q->opacity;   /* optimized  Da = 1.0-Gamma */
opacity           240 magick/composite.c   composite->opacity=(MagickRealType) QuantumScale*intensity*
opacity           241 magick/composite.c     p->opacity;
opacity           249 magick/composite.c   composite->opacity=(MagickRealType) TransparentOpacity;
opacity           287 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           288 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           290 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           349 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           350 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           352 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           386 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
opacity           387 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
opacity           389 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
opacity           390 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
opacity           391 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
opacity           393 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
opacity           397 magick/composite.c       composite->opacity=MagickMax(p->opacity,q->opacity);
opacity           423 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;
opacity           424 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity           431 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
opacity           461 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           462 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           465 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           476 magick/composite.c       composite->opacity=QuantumRange-fabs(p->opacity - q->opacity);
opacity           517 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           518 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           521 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           535 magick/composite.c       composite->opacity=QuantumRange*(1.0-Divide(Sa,1.0,Da,1.0));
opacity           566 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           567 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           570 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           584 magick/composite.c       composite->opacity=QuantumRange*(1.0-Exclusion(Sa,1.0,Da,1.0));
opacity           616 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           617 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           619 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           768 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           769 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           771 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           801 magick/composite.c     composite->opacity=QuantumScale*p->opacity*q->opacity; /* Over Blend */
opacity           802 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
opacity           804 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
opacity           805 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
opacity           806 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
opacity           808 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
opacity           812 magick/composite.c       composite->opacity=MagickMin(p->opacity,q->opacity);
opacity           838 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;
opacity           839 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity           846 magick/composite.c       composite->opacity = from_p ? p->opacity : q->opacity;
opacity           881 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           882 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           884 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           914 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           915 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           917 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity           957 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity           958 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity           960 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1011 magick/composite.c   Sa=1.0-QuantumScale*p->opacity; /* ??? - AT */
opacity          1012 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1015 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1029 magick/composite.c       composite->opacity=QuantumRange*(1.0-Mathematics(Sa,1.0,Da,1.0,args));
opacity          1066 magick/composite.c     MagickPixelCompositePlus(p,p->opacity,q,q->opacity,composite);
opacity          1070 magick/composite.c       composite->opacity=p->opacity+q->opacity-QuantumRange;
opacity          1106 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1107 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1110 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1120 magick/composite.c       composite->opacity=QuantumRange*(1.0-(Sa-Da));
opacity          1156 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1157 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity          1159 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1169 magick/composite.c       composite->opacity=QuantumRange-ModulusAdd(QuantumRange-p->opacity,
opacity          1170 magick/composite.c            1.0,QuantumRange-q->opacity,1.0);
opacity          1206 magick/composite.c     Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1207 magick/composite.c     Da=1.0-QuantumScale*q->opacity;
opacity          1209 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1219 magick/composite.c       composite->opacity=QuantumRange-ModulusSubtract(QuantumRange-p->opacity,
opacity          1220 magick/composite.c            1.0,QuantumRange-q->opacity,1.0);
opacity          1247 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1248 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1251 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1265 magick/composite.c       composite->opacity=QuantumRange*(1.0-Sa*Da);
opacity          1294 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1295 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1297 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1330 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1331 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1333 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1370 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1371 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1373 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1406 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1407 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1410 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1422 magick/composite.c       composite->opacity=QuantumRange*(1.0-Screen(Sa,Da));
opacity          1483 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1484 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1486 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1525 magick/composite.c   composite->opacity=QuantumRange-Threshold(p->opacity,q->opacity,
opacity          1556 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1557 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1559 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          1586 magick/composite.c   Sa=1.0-QuantumScale*p->opacity;  /* simplify and speed up equations */
opacity          1587 magick/composite.c   Da=1.0-QuantumScale*q->opacity;
opacity          1589 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
opacity          2133 magick/composite.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-(1.0-QuantumScale*
opacity          2134 magick/composite.c             pixel.opacity)*(1.0-QuantumScale*GetPixelOpacity(p)));
opacity          2352 magick/composite.c         destination.opacity=(MagickRealType) GetPixelOpacity(q);
opacity          2374 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
opacity          2375 magick/composite.c                 destination_dissolve*(QuantumRange-composite.opacity));
opacity          2393 magick/composite.c               composite.opacity=(MagickRealType) TransparentOpacity;
opacity          2414 magick/composite.c             SetPixelOpacity(q,ClampToQuantum(composite.opacity));
opacity          2427 magick/composite.c         source.opacity=(MagickRealType) GetPixelOpacity(p);
opacity          2459 magick/composite.c           MagickPixelCompositeOver(&source,source.opacity,&destination,
opacity          2460 magick/composite.c             destination.opacity,&composite);
opacity          2465 magick/composite.c           MagickPixelCompositeOver(&destination,destination.opacity,&source,
opacity          2466 magick/composite.c             source.opacity,&composite);
opacity          2649 magick/composite.c           if ((composite.opacity > ((MagickRealType) QuantumRange/2.0)) ||
opacity          2651 magick/composite.c             composite.opacity=(MagickRealType) TransparentOpacity;
opacity          2653 magick/composite.c             composite.opacity=(MagickRealType) OpaqueOpacity;
opacity          2658 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2666 magick/composite.c             source_dissolve*(QuantumRange-source.opacity)),&destination,
opacity          2668 magick/composite.c             destination.opacity)),&composite);
opacity          2687 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2702 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2704 magick/composite.c           if (destination.opacity == TransparentOpacity)
opacity          2714 magick/composite.c           if (source.opacity < destination.opacity)
opacity          2715 magick/composite.c             composite.opacity=source.opacity;
opacity          2720 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2722 magick/composite.c           if (destination.opacity == TransparentOpacity)
opacity          2733 magick/composite.c           if (source.opacity < destination.opacity)
opacity          2734 magick/composite.c             composite.opacity=source.opacity;
opacity          2739 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2741 magick/composite.c           if (destination.opacity == TransparentOpacity)
opacity          2752 magick/composite.c           if (source.opacity < destination.opacity)
opacity          2753 magick/composite.c             composite.opacity=source.opacity;
opacity          2758 magick/composite.c           if (source.opacity == TransparentOpacity)
opacity          2760 magick/composite.c           if (destination.opacity == TransparentOpacity)
opacity          2771 magick/composite.c           if (source.opacity < destination.opacity)
opacity          2772 magick/composite.c             composite.opacity=source.opacity;
opacity          2797 magick/composite.c               composite.opacity=(MagickRealType) (QuantumRange-
opacity          2801 magick/composite.c           composite.opacity=source.opacity;
opacity          2832 magick/composite.c       SetPixelOpacity(q,ClampToQuantum(composite.opacity));
opacity           234 magick/decorate.c   if ((frame_image->border_color.opacity != OpaqueOpacity) &&
opacity           264 magick/decorate.c   accentuate.opacity=matte.opacity;
opacity           272 magick/decorate.c   highlight.opacity=matte.opacity;
opacity           277 magick/decorate.c   shadow.opacity=matte.opacity;
opacity           282 magick/decorate.c   trough.opacity=matte.opacity;
opacity          1255 magick/deprecate.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity          1265 magick/deprecate.c       q->opacity=(Quantum) TransparentOpacity;
opacity          1294 magick/deprecate.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity          1304 magick/deprecate.c                 q->opacity=(Quantum) TransparentOpacity;
opacity          1327 magick/deprecate.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity          1368 magick/deprecate.c           MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
opacity          1369 magick/deprecate.c             (MagickRealType) q->opacity,q);
opacity          3475 magick/deprecate.c   p=(pixels[3].opacity-pixels[2].opacity)-(pixels[0].opacity-pixels[1].opacity);
opacity          3476 magick/deprecate.c   q=(pixels[0].opacity-pixels[1].opacity)-p;
opacity          3477 magick/deprecate.c   r=pixels[2].opacity-pixels[0].opacity;
opacity          3478 magick/deprecate.c   s=pixels[1].opacity;
opacity          3479 magick/deprecate.c   pixel->opacity=(dx*dx2*p)+(dx2*q)+(dx*r)+s;
opacity          3577 magick/deprecate.c         pixel.opacity+=0.0625*pixels[i].opacity;
opacity          3674 magick/deprecate.c       pixel.opacity=((1.0-delta.y)*((1.0-delta.x)*pixels[0].opacity+delta.x*
opacity          3675 magick/deprecate.c         pixels[1].opacity)+delta.y*((1.0-delta.x)*pixels[2].opacity+delta.x*
opacity          3676 magick/deprecate.c         pixels[3].opacity));
opacity          3792 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
opacity          3793 magick/deprecate.c                 pixels[3].opacity,pixels[0].opacity);
opacity          3812 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
opacity          3813 magick/deprecate.c                 pixels[0].opacity,pixels[3].opacity);
opacity          3837 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
opacity          3838 magick/deprecate.c                 pixels[1].opacity,pixels[2].opacity);
opacity          3858 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
opacity          3859 magick/deprecate.c                 pixels[2].opacity,pixels[1].opacity);
opacity          3934 magick/deprecate.c             pixel.opacity+=dx*dy*pixels[n].opacity;
opacity          4506 magick/deprecate.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity          4516 magick/deprecate.c       q->opacity=(Quantum) TransparentOpacity;
opacity          4545 magick/deprecate.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity          4555 magick/deprecate.c                 q->opacity=(Quantum) TransparentOpacity;
opacity          4578 magick/deprecate.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity          4617 magick/deprecate.c         q->opacity=opacity;
opacity          4912 magick/deprecate.c       if (fill.opacity != OpaqueOpacity)
opacity          4928 magick/deprecate.c                 q->opacity=fill.opacity;
opacity          4939 magick/deprecate.c   if (fill.opacity != OpaqueOpacity)
opacity          5318 magick/deprecate.c   return(TransparentPaintImage(image,target,opacity,MagickFalse));
opacity          5828 magick/deprecate.c                   if ((MagickRealType) q->opacity < lower_threshold)
opacity          5830 magick/deprecate.c                   else if ((MagickRealType) q->opacity > upper_threshold)
opacity          5842 magick/deprecate.c               SetPixelOpacity(q,(MagickRealType) q->opacity <=
opacity          6187 magick/deprecate.c   if (opacity != OpaqueOpacity)
opacity          6188 magick/deprecate.c     background_color.opacity=opacity;
opacity          6189 magick/deprecate.c   if (background_color.opacity != OpaqueOpacity)
opacity          6987 magick/deprecate.c     pixel.opacity=geometry_info.psi;
opacity          6989 magick/deprecate.c     pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity          6995 magick/deprecate.c       pixel.opacity*=QuantumRange/100.0f;
opacity          7039 magick/deprecate.c         SetPixelOpacity(q,(MagickRealType) q->opacity <= pixel.opacity
opacity          7281 magick/deprecate.c         q->opacity=opacity;
opacity          4287 magick/display.c         opacity;
opacity          4299 magick/display.c       opacity=(Quantum) (ScaleQuantumToChar(QuantumRange)-
opacity          4314 magick/display.c           q->opacity=opacity;
opacity          5332 magick/display.c       q->opacity=(Quantum) TransparentOpacity;
opacity          10027 magick/display.c             q->opacity=(Quantum) StringToLong(matte);
opacity          10050 magick/display.c                   q->opacity=(Quantum) StringToLong(matte);
opacity          10083 magick/display.c             draw_info->fill.opacity=ClampToQuantum(StringToDouble(matte,
opacity          10106 magick/display.c                 q->opacity=(Quantum) StringToLong(matte);
opacity          2302 magick/distort.c   if (distort_image->background_color.opacity != OpaqueOpacity)
opacity          3108 magick/distort.c               pixel.opacity = coeff[x]*i +coeff[x+1]*j
opacity          3128 magick/distort.c               pixel.opacity = coeff[x]*i     + coeff[x+1]*j +
opacity          3144 magick/distort.c             if ( channel & OpacityChannel ) pixel.opacity = 0.0;
opacity          3162 magick/distort.c                 pixel.opacity += arguments[x++]*weight;
opacity          3169 magick/distort.c             if ( channel & OpacityChannel ) pixel.opacity /= denominator;
opacity          3190 magick/distort.c                 if ( channel & OpacityChannel ) pixel.opacity = arguments[x++];
opacity          3202 magick/distort.c         if ( channel & OpacityChannel ) pixel.opacity *= QuantumRange;
opacity            48 magick/draw-private.h     pixel->opacity=OpaqueOpacity;
opacity            71 magick/draw-private.h     pixel->opacity=OpaqueOpacity;
opacity           342 magick/draw.c    clone_info->opacity=draw_info->opacity;
opacity          1231 magick/draw.c        MagickPixelCompositeOver(&pixel,pixel.opacity,&composite,
opacity          1232 magick/draw.c          composite.opacity,&composite);
opacity          1448 magick/draw.c    image->clip_mask->background_color.opacity=(Quantum) TransparentOpacity;
opacity          2028 magick/draw.c              graphic_context[n]->fill.opacity=ClampToQuantum((MagickRealType)
opacity          2228 magick/draw.c              graphic_context[n]->opacity=ClampToQuantum((MagickRealType)
opacity          2229 magick/draw.c                QuantumRange*(1.0-((1.0-QuantumScale*graphic_context[n]->opacity)*
opacity          2231 magick/draw.c              graphic_context[n]->fill.opacity=graphic_context[n]->opacity;
opacity          2232 magick/draw.c              graphic_context[n]->stroke.opacity=graphic_context[n]->opacity;
opacity          2652 magick/draw.c              graphic_context[n]->stroke.opacity=ClampToQuantum((MagickRealType)
opacity          3464 magick/draw.c        MagickPixelCompositeOver(&composite,composite.opacity,&pixel,
opacity          3465 magick/draw.c          pixel.opacity,&pixel);
opacity          4006 magick/draw.c          fill_color.opacity));
opacity          4008 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4011 magick/draw.c          stroke_color.opacity));
opacity          4013 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4211 magick/draw.c        MagickCompositeOver(&fill_color,(MagickRealType) fill_color.opacity,q,
opacity          4212 magick/draw.c          (MagickRealType) q->opacity,q);
opacity          4335 magick/draw.c            SetPixelOpacity(q,pixel.opacity);
opacity          4369 magick/draw.c                SetPixelOpacity(q,pixel.opacity);
opacity          4419 magick/draw.c                SetPixelOpacity(q,pixel.opacity);
opacity          4506 magick/draw.c        if (draw_info->opacity != OpaqueOpacity)
opacity          4507 magick/draw.c          (void) SetImageOpacity(composite_image,draw_info->opacity);
opacity          4544 magick/draw.c            (draw_info->stroke.opacity != (Quantum) TransparentOpacity))
opacity          4551 magick/draw.c            clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4559 magick/draw.c            (draw_info->stroke.opacity != (Quantum) TransparentOpacity))
opacity          4583 magick/draw.c            clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4679 magick/draw.c    clone_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          4784 magick/draw.c    draw_info->opacity=OpaqueOpacity;
opacity          4798 magick/draw.c    draw_info->undercolor.opacity=(Quantum) TransparentOpacity;
opacity           312 magick/draw.h      opacity;
opacity           343 magick/effect.c       pixel.opacity=bias.opacity;
opacity           361 magick/effect.c             pixel.opacity+=(*k)*GetPixelOpacity(p);
opacity           378 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity           666 magick/effect.c       pixel.opacity=bias.opacity;
opacity           683 magick/effect.c             pixel.opacity+=(*k)*GetPixelOpacity(p);
opacity           700 magick/effect.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1599 magick/effect.c       pixel.opacity=bias.opacity;
opacity          1630 magick/effect.c                   pixel.opacity+=(*k)*kernel_pixels[u].opacity;
opacity          1635 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1693 magick/effect.c                   pixel.opacity+=(*k)*GetPixelOpacity(kernel_pixels+u);
opacity          1698 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1714 magick/effect.c                     kernel_pixels[u].opacity));
opacity          2055 magick/effect.c             qixel.opacity+=(*k)*pixel.opacity;
opacity          2070 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
opacity          2091 magick/effect.c             qixel.opacity+=(*k)*pixel.opacity;
opacity          2108 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(qixel.opacity));
opacity          2866 magick/effect.c             qixel.opacity+=pixel.opacity;
opacity          2882 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
opacity          2906 magick/effect.c             qixel.opacity+=pixel.opacity;
opacity          2924 magick/effect.c             SetPixelOpacity(q,ClampToQuantum(normalize*qixel.opacity));
opacity          3209 magick/effect.c       pixel.opacity=bias.opacity;
opacity          3254 magick/effect.c                       pixel.opacity+=(*k)*(p+u+j)->opacity;
opacity          3262 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity));
opacity          3303 magick/effect.c                   pixel.opacity+=(*k)*GetPixelOpacity(p+u+j);
opacity          3331 magick/effect.c                       pixel.opacity+=(*k)*GetPixelOpacity(p+u+j);
opacity          3339 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          3583 magick/effect.c       q->opacity=s1->opacity;
opacity          4038 magick/effect.c     pixel.opacity=bias.opacity;
opacity          4071 magick/effect.c           pixel.opacity=GetPixelOpacity(p)-(MagickRealType) q->opacity;
opacity          4072 magick/effect.c           if (fabs(2.0*pixel.opacity) < quantum_threshold)
opacity          4073 magick/effect.c             pixel.opacity=(MagickRealType) GetPixelOpacity(p);
opacity          4075 magick/effect.c             pixel.opacity=GetPixelOpacity(p)+(pixel.opacity*gain);
opacity          4076 magick/effect.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          1219 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++;
opacity          1292 magick/enhance.c   black.opacity=0.0;
opacity          1293 magick/enhance.c   white.opacity=MaxRange(QuantumRange);
opacity          1299 magick/enhance.c         intensity+=histogram[i].opacity;
opacity          1303 magick/enhance.c       black.opacity=(MagickRealType) i;
opacity          1307 magick/enhance.c         intensity+=histogram[i].opacity;
opacity          1311 magick/enhance.c       white.opacity=(MagickRealType) i;
opacity          1379 magick/enhance.c         if (i < (ssize_t) black.opacity)
opacity          1380 magick/enhance.c           stretch_map[i].opacity=0;
opacity          1382 magick/enhance.c           if (i > (ssize_t) white.opacity)
opacity          1383 magick/enhance.c             stretch_map[i].opacity=QuantumRange;
opacity          1385 magick/enhance.c             if (black.opacity != white.opacity)
opacity          1386 magick/enhance.c               stretch_map[i].opacity=ScaleMapToQuantum((MagickRealType) (MaxMap*
opacity          1387 magick/enhance.c                 (i-black.opacity)/(white.opacity-black.opacity)));
opacity          1436 magick/enhance.c             if (black.opacity != white.opacity)
opacity          1437 magick/enhance.c               image->colormap[i].opacity=stretch_map[
opacity          1438 magick/enhance.c                 ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          1493 magick/enhance.c           if (black.opacity != white.opacity)
opacity          1495 magick/enhance.c               ScaleQuantumToMap(GetPixelOpacity(q))].opacity);
opacity          1566 magick/enhance.c   mean=((MagickRealType) r->opacity+pixel.opacity)/2; \
opacity          1567 magick/enhance.c   distance=(MagickRealType) r->opacity-(MagickRealType) pixel.opacity; \
opacity          1576 magick/enhance.c       aggregate.opacity+=(weight)*GetPixelOpacity(r); \
opacity          1696 magick/enhance.c       SetPixelOpacity(q,(aggregate.opacity+(total_weight/2)-1)/
opacity          1852 magick/enhance.c           histogram[ScaleQuantumToMap(GetPixelOpacity(p))].opacity++;
opacity          1879 magick/enhance.c       intensity.opacity+=histogram[i].opacity;
opacity          1906 magick/enhance.c     if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity))
opacity          1907 magick/enhance.c       equalize_map[i].opacity=ScaleMapToQuantum((MagickRealType) ((MaxMap*
opacity          1908 magick/enhance.c         (map[i].opacity-black.opacity))/(white.opacity-black.opacity)));
opacity          1934 magick/enhance.c                 image->colormap[i].opacity=equalize_map[
opacity          1935 magick/enhance.c                   ScaleQuantumToMap(image->colormap[i].opacity)].red;
opacity          1949 magick/enhance.c             (white.opacity != black.opacity))
opacity          1950 magick/enhance.c           image->colormap[i].opacity=equalize_map[
opacity          1951 magick/enhance.c             ScaleQuantumToMap(image->colormap[i].opacity)].opacity;
opacity          2014 magick/enhance.c       if (((channel & OpacityChannel) != 0) && (white.opacity != black.opacity))
opacity          2016 magick/enhance.c           ScaleQuantumToMap(GetPixelOpacity(q))].opacity);
opacity          2191 magick/enhance.c               image->colormap[i].opacity=gamma_map[ScaleQuantumToMap(
opacity          2192 magick/enhance.c                 image->colormap[i].opacity)];
opacity          2194 magick/enhance.c               image->colormap[i].opacity=QuantumRange-gamma_map[
opacity          2196 magick/enhance.c                 image->colormap[i].opacity))];
opacity          2211 magick/enhance.c               image->colormap[i].opacity=QuantumRange*gamma_pow(QuantumScale*
opacity          2212 magick/enhance.c                 image->colormap[i].opacity,1.0/gamma);
opacity          2214 magick/enhance.c               image->colormap[i].opacity=QuantumRange-QuantumRange*gamma_pow(
opacity          2215 magick/enhance.c                 QuantumScale*(QuantumRange-image->colormap[i].opacity),1.0/
opacity          2735 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2,
opacity          2736 magick/enhance.c         pixel2.opacity,point.y,&pixel3);
opacity          2744 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel1,pixel1.opacity,&pixel2,
opacity          2745 magick/enhance.c         pixel2.opacity,point.y,&pixel4);
opacity          2746 magick/enhance.c       MagickPixelCompositeAreaBlend(&pixel3,pixel3.opacity,&pixel4,
opacity          2747 magick/enhance.c         pixel4.opacity,point.z,&pixel);
opacity          2755 magick/enhance.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2970 magick/enhance.c         image->colormap[i].opacity=(Quantum) (QuantumRange-(Quantum)
opacity          2972 magick/enhance.c           (MagickRealType) (QuantumRange-image->colormap[i].opacity))));
opacity          3146 magick/enhance.c         image->colormap[i].opacity=(Quantum) (QuantumRange-LevelizeValue(
opacity          3147 magick/enhance.c           QuantumRange-image->colormap[i].opacity));
opacity          3304 magick/enhance.c         status|=LevelImageChannel(image,OpacityChannel,black_color->opacity,
opacity          3305 magick/enhance.c           white_color->opacity,(double) 1.0);
opacity          3324 magick/enhance.c         status|=LevelizeImageChannel(image,OpacityChannel,black_color->opacity,
opacity          3325 magick/enhance.c           white_color->opacity,(double) 1.0);
opacity          4425 magick/enhance.c         image->colormap[i].opacity=ClampToQuantum(sigmoidal_map[
opacity          4426 magick/enhance.c           ScaleQuantumToMap(image->colormap[i].opacity)]);
opacity           220 magick/feature.c     grays[i].opacity=(~0U);
opacity           261 magick/feature.c         grays[ScaleQuantumToMap(GetPixelOpacity(p))].opacity=
opacity           287 magick/feature.c       if (grays[i].opacity != ~0U)
opacity           288 magick/feature.c         grays[(ssize_t) gray.opacity++].opacity=grays[i].opacity;
opacity           302 magick/feature.c     if (gray.opacity > number_grays)
opacity           303 magick/feature.c       number_grays=gray.opacity;
opacity           512 magick/feature.c             while (grays[u].opacity != ScaleQuantumToMap(GetPixelOpacity(p)))
opacity           514 magick/feature.c             while (grays[v].opacity != ScaleQuantumToMap((p+offset)->opacity))
opacity           516 magick/feature.c             cooccurrence[u][v].direction[i].opacity++;
opacity           517 magick/feature.c             cooccurrence[v][u].direction[i].opacity++;
opacity           598 magick/feature.c           cooccurrence[x][y].direction[i].opacity*=normalize;
opacity           639 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
opacity           640 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           650 magick/feature.c           sum[y].direction[i].opacity+=cooccurrence[x][y].direction[i].opacity;
opacity           660 magick/feature.c           correlation.direction[i].opacity+=x*y*
opacity           661 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           676 magick/feature.c             cooccurrence[x][y].direction[i].opacity/((y-x)*(y-x)+1);
opacity           690 magick/feature.c           density_xy[y+x+2].direction[i].opacity+=
opacity           691 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           710 magick/feature.c             cooccurrence[x][y].direction[i].opacity*
opacity           711 magick/feature.c             log10(cooccurrence[x][y].direction[i].opacity+MagickEpsilon);
opacity           722 magick/feature.c           density_x[x].direction[i].opacity+=
opacity           723 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           731 magick/feature.c           density_y[y].direction[i].opacity+=
opacity           732 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           747 magick/feature.c           mean.direction[i].opacity+=y*sum[y].direction[i].opacity;
opacity           748 magick/feature.c           sum_squares.direction[i].opacity+=y*y*sum[y].direction[i].opacity;
opacity           781 magick/feature.c         (correlation.direction[i].opacity-mean.direction[i].opacity*
opacity           782 magick/feature.c         mean.direction[i].opacity)/(sqrt(sum_squares.direction[i].opacity-
opacity           783 magick/feature.c         (mean.direction[i].opacity*mean.direction[i].opacity))*sqrt(
opacity           784 magick/feature.c         sum_squares.direction[i].opacity-(mean.direction[i].opacity*
opacity           785 magick/feature.c         mean.direction[i].opacity)));
opacity           815 magick/feature.c           x*density_xy[x].direction[i].opacity;
opacity           834 magick/feature.c           density_xy[x].direction[i].opacity*
opacity           835 magick/feature.c           log10(density_xy[x].direction[i].opacity+MagickEpsilon);
opacity           860 magick/feature.c           density_xy[x].direction[i].opacity;
opacity           895 magick/feature.c           variance.direction[i].opacity+=(y-mean.direction[i].opacity+1)*
opacity           896 magick/feature.c             (y-mean.direction[i].opacity+1)*
opacity           897 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           911 magick/feature.c           density_xy[MagickAbsoluteValue(y-x)].direction[i].opacity+=
opacity           912 magick/feature.c             cooccurrence[x][y].direction[i].opacity;
opacity           926 magick/feature.c           entropy_xy.direction[i].opacity-=
opacity           927 magick/feature.c             cooccurrence[x][y].direction[i].opacity*log10(
opacity           928 magick/feature.c             cooccurrence[x][y].direction[i].opacity+MagickEpsilon);
opacity           944 magick/feature.c           entropy_xy1.direction[i].opacity-=(
opacity           945 magick/feature.c             cooccurrence[x][y].direction[i].opacity*log10(
opacity           946 magick/feature.c             density_x[x].direction[i].opacity*density_y[y].direction[i].opacity+
opacity           963 magick/feature.c           entropy_xy2.direction[i].opacity-=(density_x[x].direction[i].opacity*
opacity           964 magick/feature.c             density_y[y].direction[i].opacity*log10(
opacity           965 magick/feature.c             density_x[x].direction[i].opacity*density_y[y].direction[i].opacity+
opacity           980 magick/feature.c         variance.direction[i].opacity;
opacity          1007 magick/feature.c         variance.direction[i].opacity+=density_xy[x].direction[i].opacity;
opacity          1018 magick/feature.c         sum_squares.direction[i].opacity+=density_xy[x].direction[i].opacity*
opacity          1019 magick/feature.c           density_xy[x].direction[i].opacity;
opacity          1038 magick/feature.c           density_xy[x].direction[i].opacity*
opacity          1039 magick/feature.c           log10(density_xy[x].direction[i].opacity+MagickEpsilon);
opacity          1053 magick/feature.c         entropy_x.direction[i].opacity-=(density_x[x].direction[i].opacity*
opacity          1054 magick/feature.c           log10(density_x[x].direction[i].opacity+MagickEpsilon));
opacity          1065 magick/feature.c         entropy_y.direction[i].opacity-=(density_y[x].direction[i].opacity*
opacity          1066 magick/feature.c           log10(density_y[x].direction[i].opacity+MagickEpsilon));
opacity          1085 magick/feature.c         (((double) number_grays*number_grays*sum_squares.direction[i].opacity)-
opacity          1086 magick/feature.c         (variance.direction[i].opacity*variance.direction[i].opacity))/
opacity          1115 magick/feature.c         (entropy_xy.direction[i].opacity-entropy_xy1.direction[i].opacity)/
opacity          1116 magick/feature.c         (entropy_x.direction[i].opacity > entropy_y.direction[i].opacity ?
opacity          1117 magick/feature.c          entropy_x.direction[i].opacity : entropy_y.direction[i].opacity);
opacity          1133 magick/feature.c         (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].opacity-
opacity          1134 magick/feature.c         entropy_xy.direction[i].opacity)))));
opacity          1175 magick/feature.c                 pixel.direction[i].opacity+=
opacity          1176 magick/feature.c                   cooccurrence[x][y].direction[i].opacity;
opacity          1195 magick/feature.c             Q[z][y].direction[i].opacity+=
opacity          1196 magick/feature.c               cooccurrence[z][x].direction[i].opacity*
opacity          1197 magick/feature.c               cooccurrence[y][x].direction[i].opacity/
opacity          1198 magick/feature.c               density_x[z].direction[i].opacity/
opacity          1199 magick/feature.c               density_y[x].direction[i].opacity;
opacity          1210 magick/feature.c           pixel.direction[i].opacity;
opacity           737 magick/fx.c          (colorize.opacity != OpaqueOpacity))
opacity           739 magick/fx.c      if (opacity == (const char *) NULL)
opacity           744 magick/fx.c      flags=ParseGeometry(opacity,&geometry_info);
opacity           748 magick/fx.c      pixel.opacity=geometry_info.rho;
opacity           754 magick/fx.c        pixel.opacity=geometry_info.psi;
opacity           801 magick/fx.c            SetPixelOpacity(q,((GetPixelOpacity(p)*(100.0-pixel.opacity)+
opacity           802 magick/fx.c              colorize.opacity*pixel.opacity)/100.0));
opacity          1763 magick/fx.c            return(QuantumScale*pixel.opacity);
opacity          3276 magick/fx.c      if (implode_image->background_color.opacity != OpaqueOpacity)
opacity          4324 magick/fx.c            SetPixelOpacity(q,border_image->background_color.opacity);
opacity          4327 magick/fx.c              (QuantumRange-GetPixelAlpha(q)*opacity/100.0)));
opacity          4961 magick/fx.c          SetPixelOpacity(r,(GetPixelOpacity(p)+q->opacity)/2);
opacity          5062 magick/fx.c      if (swirl_image->background_color.opacity != OpaqueOpacity)
opacity          5255 magick/fx.c      if (opacity == (const char *) NULL)
opacity          5260 magick/fx.c      flags=ParseGeometry(opacity,&geometry_info);
opacity          5271 magick/fx.c        pixel.opacity=geometry_info.psi;
opacity          5273 magick/fx.c        pixel.opacity=(MagickRealType) OpaqueOpacity;
opacity          5534 magick/fx.c      if (wave_image->background_color.opacity != OpaqueOpacity)
opacity           170 magick/histogram.c     id|=((ScaleQuantumToChar(ClampToQuantum(pixel->opacity)) >> index) &
opacity          1741 magick/image.c           if ((pixel.opacity < 0.0) || (pixel.opacity > QuantumRange) ||
opacity          1742 magick/image.c               (pixel.opacity != (QuantumAny) pixel.opacity))
opacity          2158 magick/image.c   if ((image->background_color.opacity != OpaqueOpacity) &&
opacity          2981 magick/image.c       SetPixelOpacity(q,opacity);
opacity           123 magick/layer.c       q->opacity=(Quantum) TransparentOpacity;
opacity           191 magick/layer.c           (q->opacity > (Quantum) (QuantumRange/2)))
opacity           410 magick/layer.c   dispose_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity           537 magick/layer.c   o2 = (q->matte != MagickFalse) ? q->opacity : OpaqueOpacity;
opacity           812 magick/layer.c   image_a->background_color.opacity=(Quantum) TransparentOpacity;
opacity          1054 magick/layer.c   prev_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity          1538 magick/layer.c   dispose_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity           230 magick/montage.c   montage_info->fill.opacity=OpaqueOpacity;
opacity           231 magick/montage.c   montage_info->stroke.opacity=(Quantum) TransparentOpacity;
opacity          2710 magick/morphology.c         result.opacity =
opacity          2733 magick/morphology.c               result.opacity += (*k)*GetPixelOpacity(k_pixels);
opacity          2748 magick/morphology.c               SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          2778 magick/morphology.c               result.opacity += (*k)*GetPixelOpacity(k_pixels);
opacity          2791 magick/morphology.c             SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          2800 magick/morphology.c             || ( p[r].opacity != GetPixelOpacity(q))
opacity          2911 magick/morphology.c       min.opacity =
opacity          2916 magick/morphology.c       max.opacity =
opacity          2922 magick/morphology.c       result.opacity = QuantumRange - (double) p[r].opacity;
opacity          2933 magick/morphology.c           result.opacity =
opacity          2979 magick/morphology.c                     result.opacity += (*k)*k_pixels[u].opacity;
opacity          2994 magick/morphology.c                   SetPixelOpacity(q,ClampToQuantum((MagickRealType) result.opacity));
opacity          3016 magick/morphology.c                     alpha=QuantumScale*(QuantumRange-k_pixels[u].opacity);
opacity          3023 magick/morphology.c                     result.opacity += (*k)*k_pixels[u].opacity;
opacity          3036 magick/morphology.c                 SetPixelOpacity(q,ClampToQuantum(result.opacity));
opacity          3061 magick/morphology.c                 Minimize(min.opacity,
opacity          3062 magick/morphology.c                             QuantumRange-(double) k_pixels[u].opacity);
opacity          3093 magick/morphology.c                 Maximize(max.opacity,
opacity          3094 magick/morphology.c                             QuantumRange-(double) k_pixels[u].opacity);
opacity          3129 magick/morphology.c                   Minimize(min.opacity,
opacity          3130 magick/morphology.c                               QuantumRange-(double) k_pixels[u].opacity);
opacity          3140 magick/morphology.c                   Maximize(max.opacity,
opacity          3141 magick/morphology.c                               QuantumRange-(double) k_pixels[u].opacity);
opacity          3154 magick/morphology.c             min.opacity -= max.opacity; Maximize( min.opacity, 0.0 );
opacity          3250 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3284 magick/morphology.c           result.opacity -= min.opacity;
opacity          3292 magick/morphology.c           result.opacity += min.opacity;
opacity          3315 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3325 magick/morphology.c           || ( p[r].opacity != GetPixelOpacity(q) )
opacity          3494 magick/morphology.c         result.opacity = QuantumRange - result.opacity;
opacity          3508 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3525 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3544 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3548 magick/morphology.c                     result.opacity += *k;
opacity          3561 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3565 magick/morphology.c                     result.opacity += *k;
opacity          3586 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3596 magick/morphology.c           || ( p[r].opacity != GetPixelOpacity(q) )
opacity          3686 magick/morphology.c         result.opacity = QuantumRange - result.opacity;
opacity          3700 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3717 magick/morphology.c                 Minimize(result.opacity, (*k)+QuantumRange-k_pixels[u].opacity);
opacity          3734 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3738 magick/morphology.c                     result.opacity += *k;
opacity          3751 magick/morphology.c                 if( result.opacity > (*k)+k_pixels[u].opacity )
opacity          3755 magick/morphology.c                     result.opacity += *k;
opacity          3776 magick/morphology.c             SetPixelAlpha(q,ClampToQuantum(result.opacity));
opacity          3786 magick/morphology.c           || ( p[r].opacity != GetPixelOpacity(q) )
opacity           185 magick/paint.c       (draw_info->fill.opacity != OpaqueOpacity))
opacity           251 magick/paint.c       if (q->opacity == (Quantum) TransparentOpacity)
opacity           256 magick/paint.c       q->opacity=(Quantum) TransparentOpacity;
opacity           286 magick/paint.c                 if (q->opacity == (Quantum) TransparentOpacity)
opacity           291 magick/paint.c                 q->opacity=(Quantum) TransparentOpacity;
opacity           315 magick/paint.c             if (q->opacity == (Quantum) TransparentOpacity)
opacity           365 magick/paint.c               (draw_info->fill.opacity != OpaqueOpacity))
opacity           366 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(fill.opacity));
opacity           818 magick/paint.c   if ((fill->opacity != OpaqueOpacity) && (image->matte == MagickFalse))
opacity           868 magick/paint.c             SetPixelOpacity(q,ClampToQuantum(fill->opacity));
opacity          1005 magick/paint.c         q->opacity=opacity;
opacity          1145 magick/paint.c         q->opacity=opacity;
opacity            33 magick/pixel-accessor.h #define ClampPixelOpacity(pixel) ClampToQuantum((pixel)->opacity)
opacity            36 magick/pixel-accessor.h #define GetPixelAlpha(pixel) (QuantumRange-(pixel)->opacity)
opacity            48 magick/pixel-accessor.h #define GetPixelOpacity(pixel) ((pixel)->opacity)
opacity            61 magick/pixel-accessor.h   (packet)->opacity=GetPixelOpacity((pixel)); \
opacity            67 magick/pixel-accessor.h   ((pixel)->opacity=(Quantum) (QuantumRange-(value)))
opacity            81 magick/pixel-accessor.h   ((pixel)->opacity=(Quantum) (value))
opacity            94 magick/pixel-accessor.h   SetPixelAlpha(pixel,(QuantumRange-(packet)->opacity)); \
opacity           101 magick/pixel-accessor.h   SetPixelOpacity(pixel,(packet)->opacity); \
opacity            98 magick/pixel-private.h   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity           113 magick/pixel-private.h   pixel->opacity=image->bias;
opacity           123 magick/pixel-private.h   SetPixelOpacity(color,ClampToQuantum(pixel->opacity));
opacity          2041 magick/pixel.c   pixel->opacity=(MagickRealType) OpaqueOpacity;
opacity          2580 magick/pixel.c           q->opacity=QuantumRange-ClampToQuantum((MagickRealType)
opacity          4167 magick/pixel.c       pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          4179 magick/pixel.c   pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          4320 magick/pixel.c       pixel->opacity=0.0;
opacity          4331 magick/pixel.c         pixel->opacity+=pixels[0].opacity;
opacity          4338 magick/pixel.c       pixel->opacity*=gamma;
opacity          4387 magick/pixel.c       pixel->opacity=(epsilon.y*(epsilon.x*pixels[0].opacity+delta.x*
opacity          4388 magick/pixel.c         pixels[1].opacity)+delta.y*(epsilon.x*pixels[2].opacity+delta.x*
opacity          4389 magick/pixel.c         pixels[3].opacity));
opacity          4419 magick/pixel.c               pixels[i].opacity+=pixels[i+2].opacity;
opacity          4436 magick/pixel.c             pixels[0].opacity+=pixels[1].opacity;
opacity          4445 magick/pixel.c       pixel->opacity=gamma*pixels[0].opacity; /* divide by number pixels */
opacity          4485 magick/pixel.c       pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+
opacity          4486 magick/pixel.c         cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]*
opacity          4487 magick/pixel.c         pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+
opacity          4488 magick/pixel.c         cx[3]*pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]*
opacity          4489 magick/pixel.c         pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+
opacity          4490 magick/pixel.c         cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]*
opacity          4491 magick/pixel.c         pixels[14].opacity+cx[3]*pixels[15].opacity));
opacity          4592 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
opacity          4593 magick/pixel.c                 pixels[3].opacity,pixels[0].opacity);
opacity          4613 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
opacity          4614 magick/pixel.c                 pixels[0].opacity,pixels[3].opacity);
opacity          4639 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
opacity          4640 magick/pixel.c                 pixels[1].opacity,pixels[2].opacity);
opacity          4661 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
opacity          4662 magick/pixel.c                 pixels[2].opacity,pixels[1].opacity);
opacity          4716 magick/pixel.c       pixel->opacity=(cy[0]*(cx[0]*pixels[0].opacity+cx[1]*pixels[1].opacity+
opacity          4717 magick/pixel.c         cx[2]*pixels[2].opacity+cx[3]*pixels[3].opacity)+cy[1]*(cx[0]*
opacity          4718 magick/pixel.c         pixels[4].opacity+cx[1]*pixels[5].opacity+cx[2]*pixels[6].opacity+cx[3]*
opacity          4719 magick/pixel.c         pixels[7].opacity)+cy[2]*(cx[0]*pixels[8].opacity+cx[1]*
opacity          4720 magick/pixel.c         pixels[9].opacity+cx[2]*pixels[10].opacity+cx[3]*pixels[11].opacity)+
opacity          4721 magick/pixel.c         cy[3]*(cx[0]*pixels[12].opacity+cx[1]*pixels[13].opacity+cx[2]*
opacity          4722 magick/pixel.c         pixels[14].opacity+cx[3]*pixels[15].opacity));
opacity            90 magick/pixel.h     opacity,
opacity           100 magick/pixel.h     opacity,
opacity           125 magick/pixel.h     opacity,
opacity           139 magick/pixel.h     opacity;
opacity           146 magick/pixel.h     opacity;
opacity           156 magick/pixel.h     opacity,
opacity          2100 magick/property.c           pixel.opacity=(MagickRealType) QuantumRange*(1.0-alpha);
opacity           224 magick/quantize.c     opacity;
opacity           441 magick/quantize.c       (pixel->opacity == OpaqueOpacity))
opacity           446 magick/quantize.c       alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
opacity           453 magick/quantize.c   alpha_pixel->opacity=(MagickRealType) GetPixelOpacity(pixel);
opacity           620 magick/quantize.c                   SetPixelOpacity(q,image->colormap[index].opacity);
opacity           799 magick/quantize.c   midpoint.opacity=(MagickRealType) QuantumRange/2.0;
opacity           800 magick/quantize.c   error.opacity=0.0;
opacity           841 magick/quantize.c         mid.opacity+=(id & 8) != 0 ? bisect : -bisect;
opacity           863 magick/quantize.c           error.opacity=QuantumScale*(pixel.opacity-mid.opacity);
opacity           866 magick/quantize.c           error.opacity*error.opacity));
opacity           878 magick/quantize.c         node_info->total_color.opacity+=count*QuantumScale*
opacity           879 magick/quantize.c           ClampPixel(pixel.opacity);
opacity           931 magick/quantize.c         mid.opacity+=(id & 8) != 0 ? bisect : -bisect;
opacity           953 magick/quantize.c           error.opacity=QuantumScale*(pixel.opacity-mid.opacity);
opacity           956 magick/quantize.c           error.opacity*error.opacity));
opacity           968 magick/quantize.c         node_info->total_color.opacity+=count*QuantumScale*ClampPixel(
opacity           969 magick/quantize.c           pixel.opacity);
opacity          1242 magick/quantize.c             opacity;
opacity          1244 magick/quantize.c           opacity=(MagickRealType) (alpha*QuantumRange*
opacity          1245 magick/quantize.c             node_info->total_color.opacity);
opacity          1246 magick/quantize.c           SetPixelOpacity(q,ClampToQuantum(opacity));
opacity          1247 magick/quantize.c           if (q->opacity == OpaqueOpacity)
opacity          1261 magick/quantize.c               gamma=(double) (QuantumScale*(QuantumRange-(double) q->opacity));
opacity          1442 magick/quantize.c     offset|=AlphaShift(ScaleQuantumToChar(ClampPixel(pixel->opacity)));
opacity          1534 magick/quantize.c             pixel.opacity+=7*current[u-v].opacity/16;
opacity          1544 magick/quantize.c                 pixel.opacity+=previous[u+v].opacity/16;
opacity          1550 magick/quantize.c             pixel.opacity+=5*previous[u].opacity/16;
opacity          1557 magick/quantize.c                 pixel.opacity+=3*previous[u-v].opacity/16;
opacity          1564 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
opacity          1604 magick/quantize.c             SetPixelOpacity(q+u,image->colormap[index].opacity);
opacity          1616 magick/quantize.c         current[u].opacity=pixel.opacity-color.opacity;
opacity          1778 magick/quantize.c           pixel.opacity+=p->weights[i]*p->error[i].opacity;
opacity          1784 magick/quantize.c         pixel.opacity=(MagickRealType) ClampPixel(pixel.opacity);
opacity          1824 magick/quantize.c             SetPixelOpacity(q,image->colormap[index].opacity);
opacity          1838 magick/quantize.c         p->error[ErrorQueueLength-1].opacity=pixel.opacity-color.opacity;
opacity          2181 magick/quantize.c             image->colormap[index].opacity));
opacity          2347 magick/quantize.c         image->colormap[i].opacity=PosterizePixel(image->colormap[i].opacity);
opacity          2478 magick/quantize.c   parent->total_color.opacity+=node_info->total_color.opacity;
opacity          2657 magick/quantize.c       image->colormap[i].opacity=GetPixelOpacity(q);
opacity          3312 magick/quantize.c     image->colormap[i].opacity=(unsigned short) i;
opacity          3329 magick/quantize.c     colormap_index[(ssize_t) image->colormap[i].opacity]=j;
opacity          3238 magick/quantum-export.c         q->opacity=(Quantum) GetPixelAlpha(q);
opacity           515 magick/resample.c                           resample_filter->average_pixel.opacity));
opacity           523 magick/resample.c                           resample_filter->image->background_color.opacity));
opacity           530 magick/resample.c               resample_filter->average_pixel.opacity +=
opacity           531 magick/resample.c                       resample_filter->image->background_color.opacity;
opacity           538 magick/resample.c               resample_filter->average_pixel.opacity /= 2; /* 50% blend */
opacity           555 magick/resample.c   if (pixel->matte != MagickFalse) pixel->opacity = 0.0;
opacity           619 magick/resample.c         pixel->opacity  += weight*pixels->opacity;
opacity           623 magick/resample.c           weight *= QuantumScale*((MagickRealType)(QuantumRange-pixels->opacity));
opacity           665 magick/resample.c     pixel->opacity = pixel->red = pixel->green = pixel->blue = 0;
opacity           679 magick/resample.c   pixel->opacity = (MagickRealType) ClampToQuantum(divisor_m*pixel->opacity);
opacity          1873 magick/resize.c           pixel.opacity=QuantumRange*(packet[3]/255.0);
opacity          1879 magick/resize.c           pixel.opacity=QuantumRange*(packet[4]/255.0);
opacity          2518 magick/resize.c             pixel.opacity+=alpha*GetPixelOpacity(p+j);
opacity          2523 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2551 magick/resize.c             pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j);
opacity          2558 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2759 magick/resize.c             pixel.opacity+=alpha*GetPixelOpacity(p+j);
opacity          2764 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          2792 magick/resize.c             pixel.opacity+=contribution[i].weight*GetPixelOpacity(p+j);
opacity          2799 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity          3317 magick/resize.c             x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3352 magick/resize.c                   x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3366 magick/resize.c               y_vector[x].opacity+=scale.y*x_vector[x].opacity;
opacity          3395 magick/resize.c                 x_vector[x].opacity=(MagickRealType) GetPixelOpacity(p);
opacity          3411 magick/resize.c             pixel.opacity=y_vector[x].opacity+span.y*x_vector[x].opacity;
opacity          3418 magick/resize.c             s->opacity=pixel.opacity;
opacity          3441 magick/resize.c             alpha=QuantumScale*(QuantumRange-s->opacity);
opacity          3447 magick/resize.c             SetPixelOpacity(q,ClampToQuantum(s->opacity));
opacity          3478 magick/resize.c               pixel.opacity+=span.x*s->opacity;
opacity          3485 magick/resize.c               t->opacity=pixel.opacity;
opacity          3504 magick/resize.c               pixel.opacity+=scale.x*s->opacity;
opacity          3518 magick/resize.c             pixel.opacity+=span.x*s->opacity;
opacity          3529 magick/resize.c             t->opacity=pixel.opacity;
opacity          3540 magick/resize.c           alpha=QuantumScale*(QuantumRange-t->opacity);
opacity          3546 magick/resize.c           SetPixelOpacity(q,ClampToQuantum(t->opacity));
opacity           815 magick/shear.c       background.opacity+=QuantumScale*GetPixelOpacity(p);
opacity           827 magick/shear.c   image->background_color.opacity=ClampToQuantum((MagickRealType) QuantumRange*
opacity           828 magick/shear.c     background.opacity/count);
opacity          1528 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1533 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1534 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1558 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1563 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1564 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1749 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1754 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1755 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity          1779 magick/shear.c           MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1784 magick/shear.c         MagickPixelCompositeAreaBlend(&pixel,(MagickRealType) pixel.opacity,
opacity          1785 magick/shear.c           &background,(MagickRealType) background.opacity,area,&destination);
opacity           564 magick/statistic.c             evaluate_pixel[i].opacity=ApplyEvaluateOperator(random_info[id],
opacity           565 magick/statistic.c               GetPixelOpacity(p),op,evaluate_pixel[i].opacity);
opacity           578 magick/statistic.c             SetPixelOpacity(q,ClampToQuantum(evaluate_pixel[i/2].opacity));
opacity           580 magick/statistic.c             SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[i/2].opacity));
opacity           674 magick/statistic.c             evaluate_pixel[x].opacity=ApplyEvaluateOperator(random_info[id],
opacity           676 magick/statistic.c               evaluate_pixel[x].opacity);
opacity           692 magick/statistic.c             evaluate_pixel[x].opacity/=number_images;
opacity           706 magick/statistic.c               evaluate_pixel[x].opacity*=(MagickRealType) QuantumScale;
opacity           716 magick/statistic.c             SetPixelOpacity(q,ClampToQuantum(evaluate_pixel[x].opacity));
opacity           718 magick/statistic.c             SetPixelAlpha(q,ClampToQuantum(evaluate_pixel[x].opacity));
opacity          1549 magick/statistic.c           if (pixel.opacity < *minima)
opacity          1550 magick/statistic.c             *minima=(double) pixel.opacity;
opacity          1551 magick/statistic.c           if (pixel.opacity > *maxima)
opacity          1552 magick/statistic.c             *maxima=(double) pixel.opacity;
opacity          2057 magick/statistic.c         polynomial_pixel[x].opacity+=coefficient*pow(QuantumScale*
opacity          2058 magick/statistic.c           (QuantumRange-p->opacity),degree);
opacity          2074 magick/statistic.c           polynomial_pixel[x].opacity));
opacity          2077 magick/statistic.c           polynomial_pixel[x].opacity));
opacity          2355 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2400 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2440 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2483 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2531 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2580 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2634 magick/statistic.c   pixel->opacity=(MagickRealType) ScaleShortToQuantum(channels[3]);
opacity          2871 magick/statistic.c           pixel.opacity=MagickAbsoluteValue(maximum.opacity-minimum.opacity);
opacity          2920 magick/statistic.c         SetPixelOpacity(q,ClampToQuantum(pixel.opacity));
opacity           278 magick/threshold.c             channel_bias.opacity+=r[u].opacity;
opacity           286 magick/threshold.c         channel_sum.opacity+=r[u].opacity;
opacity           302 magick/threshold.c       channel_sum.opacity-=channel_bias.opacity;
opacity           310 magick/threshold.c         channel_bias.opacity+=r[0].opacity;
opacity           316 magick/threshold.c         channel_sum.opacity+=r[width-1].opacity;
opacity           325 magick/threshold.c       mean.opacity=(MagickRealType) (channel_sum.opacity/number_pixels+offset);
opacity           334 magick/threshold.c       SetPixelOpacity(q,((MagickRealType) GetPixelOpacity(q) <= mean.opacity) ?
opacity           622 magick/threshold.c   threshold.opacity=geometry_info.psi;
opacity           624 magick/threshold.c     threshold.opacity=threshold.red;
opacity           633 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
opacity           681 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) < threshold.opacity))
opacity          1492 magick/threshold.c     levels.opacity = ((channel & OpacityChannel) != 0) ? levels.index : 0;
opacity          1509 magick/threshold.c         levels.opacity = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++);
opacity          1527 magick/threshold.c      levels.red, levels.green, levels.blue, levels.opacity, levels.index);
opacity          1541 magick/threshold.c     levels.opacity = levels.opacity ? levels.opacity-1 : 0;
opacity          1620 magick/threshold.c         if (levels.opacity) {
opacity          1622 magick/threshold.c             (levels.opacity*d+1));
opacity          1626 magick/threshold.c             levels.opacity)));
opacity          2100 magick/threshold.c             threshold.opacity=min_threshold;
opacity          2103 magick/threshold.c               threshold.opacity=max_threshold;
opacity          2105 magick/threshold.c               threshold.opacity=(MagickRealType) (QuantumRange*
opacity          2131 magick/threshold.c           threshold.opacity ? 0 : QuantumRange);
opacity          2246 magick/threshold.c   threshold.opacity=geometry_info.psi;
opacity          2248 magick/threshold.c     threshold.opacity=threshold.red;
opacity          2257 magick/threshold.c       threshold.opacity*=(MagickRealType) (QuantumRange/100.0);
opacity          2305 magick/threshold.c           ((MagickRealType) GetPixelOpacity(q) > threshold.opacity))
opacity           671 magick/transform.c       crop_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity          1199 magick/transform.c   if (extent_image->background_color.opacity != OpaqueOpacity)
opacity          2477 magick/transform.c       crop_image->background_color.opacity=(Quantum) TransparentOpacity;
opacity          2481 magick/xwindow.c           q->opacity=(Quantum) (draw_info->stencil == OpaqueStencil ?
opacity          2597 magick/xwindow.c       if (q->opacity != (Quantum) TransparentOpacity)
opacity          3901 magick/xwindow.c   pixel.opacity=OpaqueOpacity;
opacity          9065 magick/xwindow.c   if (draw_info->fill.opacity == TransparentOpacity)
opacity           405 wand/drawing-wand.c       pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity           409 wand/drawing-wand.c       pixel.opacity=(MagickRealType) GetPixelOpacity(color);
opacity          1479 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity);
opacity          1824 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->opacity);
opacity          2132 wand/drawing-wand.c   alpha=(double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity);
opacity          2426 wand/drawing-wand.c     pixel->opacity=(MagickRealType) GetPixelOpacity(color);
opacity          2480 wand/drawing-wand.c       if (CurrentContext->fill.opacity != OpaqueOpacity)
opacity          2481 wand/drawing-wand.c         pixel.matte=CurrentContext->fill.opacity != OpaqueOpacity ?
opacity          2492 wand/drawing-wand.c         (double) QuantumScale*(QuantumRange-CurrentContext->fill.opacity));
opacity          2547 wand/drawing-wand.c       if (CurrentContext->stroke.opacity != OpaqueOpacity)
opacity          2548 wand/drawing-wand.c         pixel.matte=CurrentContext->stroke.opacity != OpaqueOpacity ?
opacity          2614 wand/drawing-wand.c         (double) QuantumScale*(QuantumRange-CurrentContext->stroke.opacity));
opacity          2641 wand/drawing-wand.c       if (CurrentContext->undercolor.opacity != OpaqueOpacity)
opacity          2642 wand/drawing-wand.c         pixel.matte=CurrentContext->undercolor.opacity != OpaqueOpacity ?
opacity          4764 wand/drawing-wand.c     opacity;
opacity          4770 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-fill_opacity));
opacity          4772 wand/drawing-wand.c       (CurrentContext->fill.opacity != opacity))
opacity          4774 wand/drawing-wand.c       CurrentContext->fill.opacity=opacity;
opacity          4856 wand/drawing-wand.c   quantum_opacity=ClampToQuantum((double) QuantumRange*(1.0-opacity));
opacity          4858 wand/drawing-wand.c       (CurrentContext->opacity != quantum_opacity))
opacity          4860 wand/drawing-wand.c       CurrentContext->opacity=(Quantum) opacity;
opacity          4861 wand/drawing-wand.c       (void) MvgPrintf(wand,"opacity %g\n",opacity);
opacity          4923 wand/drawing-wand.c   if (CurrentContext->fill.opacity != (Quantum) TransparentOpacity)
opacity          4924 wand/drawing-wand.c     CurrentContext->fill.opacity=CurrentContext->opacity;
opacity          5363 wand/drawing-wand.c   if (CurrentContext->stroke.opacity != (Quantum) TransparentOpacity)
opacity          5364 wand/drawing-wand.c     CurrentContext->stroke.opacity=CurrentContext->opacity;
opacity          5731 wand/drawing-wand.c     opacity;
opacity          5737 wand/drawing-wand.c   opacity=ClampToQuantum((double) QuantumRange*(1.0-stroke_opacity));
opacity          5739 wand/drawing-wand.c       (CurrentContext->stroke.opacity != opacity))
opacity          5741 wand/drawing-wand.c       CurrentContext->stroke.opacity=opacity;
opacity          6223 wand/drawing-wand.c         CurrentContext->fill.opacity=ClampToQuantum((MagickRealType)
opacity          6387 wand/drawing-wand.c         CurrentContext->stroke.opacity=ClampToQuantum((MagickRealType)
opacity          1626 wand/magick-image.c     (100.0*QuantumScale*PixelGetRedQuantum(opacity)),(double) (100.0*
opacity          1627 wand/magick-image.c     QuantumScale*PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          1628 wand/magick-image.c     PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          1629 wand/magick-image.c     PixelGetOpacityQuantum(opacity)));
opacity          11268 wand/magick-image.c   shadow_image=ShadowImage(wand->images,opacity,sigma,x,y,wand->exception);
opacity          12385 wand/magick-image.c     PixelGetRedQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12386 wand/magick-image.c     PixelGetGreenQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12387 wand/magick-image.c     PixelGetBlueQuantum(opacity)),(double) (100.0*QuantumScale*
opacity          12388 wand/magick-image.c     PixelGetOpacityQuantum(opacity)));
opacity           588 wand/mogrify.c           sparse_arguments[x++] = QuantumScale*color.opacity;
opacity           520 wand/pixel-wand.c   return((double) QuantumScale*(QuantumRange-wand->pixel.opacity));
opacity           551 wand/pixel-wand.c   return(QuantumRange-ClampToQuantum(wand->pixel.opacity));
opacity           759 wand/pixel-wand.c       (double) (QuantumScale*wand->pixel.opacity));
opacity          1231 wand/pixel-wand.c   return((double) QuantumScale*wand->pixel.opacity);
opacity          1262 wand/pixel-wand.c   return(ClampToQuantum(wand->pixel.opacity));
opacity          1296 wand/pixel-wand.c   color->opacity=ClampToQuantum(wand->pixel.opacity);
opacity          1468 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-
opacity          1503 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) (QuantumRange-opacity);
opacity          2128 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) ClampToQuantum((MagickRealType)
opacity          2129 wand/pixel-wand.c     QuantumRange*opacity);
opacity          2163 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) opacity;
opacity          2200 wand/pixel-wand.c   wand->pixel.opacity=(MagickRealType) color->opacity;
opacity          2201 wand/pixel-wand.c   wand->pixel.matte=color->opacity != OpaqueOpacity ? MagickTrue : MagickFalse;
opacity            32 www/source/core/sigmoidal-contrast.c     pixels[x].opacity=RoundToQuantum(SigmoidalContrast(pixels[x].opacity));