gamma             214 Magick++/demo/demo.cpp       example.gamma( 1.6 );
gamma            1383 Magick++/lib/Image.cpp   char gamma[MaxTextExtent + 1];
gamma            1384 Magick++/lib/Image.cpp   FormatLocaleString( gamma, MaxTextExtent, "%3.6f", gamma_);
gamma            1387 Magick++/lib/Image.cpp   GammaImage ( image(), gamma );
gamma            1394 Magick++/lib/Image.cpp   char gamma[MaxTextExtent + 1];
gamma            1395 Magick++/lib/Image.cpp   FormatLocaleString( gamma, MaxTextExtent, "%3.6f/%3.6f/%3.6f/",
gamma            1399 Magick++/lib/Image.cpp   GammaImage ( image(), gamma );
gamma            1495 Magick++/lib/Image.cpp                       black_point, white_point, gamma);
gamma            1518 Magick++/lib/Image.cpp                             gamma );
gamma            3462 Magick++/lib/Image.cpp   return constImage()->gamma;
gamma             466 Magick++/lib/Magick++/Image.h     void            gamma ( const double gamma_ );
gamma             467 Magick++/lib/Magick++/Image.h     void            gamma ( const double gammaRed_,
gamma            1116 Magick++/lib/Magick++/Image.h     double          gamma ( void ) const;
gamma             558 Magick++/lib/STL.cpp   image_.gamma( _gammaRed, _gammaGreen, _gammaBlue );
gamma             776 Magick++/tests/attributes.cpp     if ( image.gamma() == 1.0f)
gamma             773 coders/bmp.c               image->gamma=(bmp_info.gamma_scale.x+bmp_info.gamma_scale.y+
gamma            1626 coders/bmp.c         (profile != (StringInfo *) NULL) || (image->gamma != 0.0) ?  MagickTrue :
gamma             194 coders/cin.c       gamma;
gamma             612 coders/cin.c     cin.origination.gamma=ReadBlobFloat(image);
gamma             614 coders/cin.c     if (IsFloatDefined(cin.origination.gamma) != MagickFalse)
gamma             615 coders/cin.c       image->gamma=cin.origination.gamma;
gamma            1076 coders/cin.c     cin.origination.gamma=image->gamma;
gamma            1077 coders/cin.c     offset+=WriteBlobFloat(image,cin.origination.gamma);
gamma             285 coders/dpx.c       gamma,
gamma            1052 coders/dpx.c         dpx.television.gamma=ReadBlobFloat(image);
gamma            1054 coders/dpx.c         if (IsFloatDefined(dpx.television.gamma) != MagickFalse)
gamma            1056 coders/dpx.c             dpx.television.gamma);
gamma            1881 coders/dpx.c     dpx.television.gamma=0.0f;
gamma            1884 coders/dpx.c       dpx.television.gamma=StringToDouble(value,(char **) NULL);
gamma            1885 coders/dpx.c     offset+=WriteBlobFloat(image,dpx.television.gamma);
gamma            1205 coders/gif.c                       image->gamma=StringToDouble((char *) info+6,(char **) NULL);
gamma            1348 coders/gif.c       if (image->gamma == 1.0)
gamma            1748 coders/gif.c           if ((image->gamma != 1.0f/2.2f))
gamma            1766 coders/gif.c                 image->gamma);
gamma             144 coders/hdr.c       gamma;
gamma             306 coders/hdr.c                     image->gamma=StringToDouble(value,(char **) NULL);
gamma             473 coders/hdr.c             gamma=pow(2.0,pixel[3]-(128.0+8.0));
gamma             474 coders/hdr.c             SetPixelRed(q,ClampToQuantum(QuantumRange*gamma*pixel[0]));
gamma             475 coders/hdr.c             SetPixelGreen(q,ClampToQuantum(QuantumRange*gamma*pixel[1]));
gamma             476 coders/hdr.c             SetPixelBlue(q,ClampToQuantum(QuantumRange*gamma*pixel[2]));
gamma             709 coders/hdr.c     if (image->gamma != 0.0)
gamma             711 coders/hdr.c         count=FormatLocaleString(header,MaxTextExtent,"GAMMA=%g\n",image->gamma);
gamma             752 coders/hdr.c           gamma;
gamma             758 coders/hdr.c         gamma=QuantumScale*GetPixelRed(p);
gamma             759 coders/hdr.c         if ((QuantumScale*GetPixelGreen(p)) > gamma)
gamma             760 coders/hdr.c           gamma=QuantumScale*GetPixelGreen(p);
gamma             761 coders/hdr.c         if ((QuantumScale*GetPixelBlue(p)) > gamma)
gamma             762 coders/hdr.c           gamma=QuantumScale*GetPixelBlue(p);
gamma             763 coders/hdr.c         if (gamma > MagickEpsilon)
gamma             768 coders/hdr.c             gamma=frexp(gamma,&exponent)*256.0/gamma;
gamma             769 coders/hdr.c             pixel[0]=(unsigned char) (gamma*QuantumScale*GetPixelRed(p));
gamma             770 coders/hdr.c             pixel[1]=(unsigned char) (gamma*QuantumScale*GetPixelGreen(p));
gamma             771 coders/hdr.c             pixel[2]=(unsigned char) (gamma*QuantumScale*GetPixelBlue(p));
gamma             777 coders/miff.c                      image->gamma=StringToDouble(options,(char **) NULL);
gamma            2169 coders/miff.c      if (image->gamma != 0.0)
gamma            2172 coders/miff.c            image->gamma);
gamma             475 coders/mpc.c                       image->gamma=StringToDouble(options,(char **) NULL);
gamma            1247 coders/mpc.c       if (image->gamma != 0.0)
gamma            1250 coders/mpc.c             image->gamma);
gamma            3133 coders/msl.c               gamma[MaxTextExtent];
gamma            3151 coders/msl.c             *gamma='\0';
gamma            3194 coders/msl.c                         (void) CopyMagickString(gamma,value,MaxTextExtent);
gamma            3226 coders/msl.c             if (*gamma == '\0')
gamma            3227 coders/msl.c               (void) FormatLocaleString(gamma,MaxTextExtent,"%g,%g,%g",
gamma            3233 coders/msl.c                 (void) GammaImage(msl_info->image[n],gamma);
gamma             422 coders/pango.c         gamma;
gamma             431 coders/pango.c       gamma=1.0-QuantumScale*fill_color.opacity;
gamma             432 coders/pango.c       gamma=PerceptibleReciprocal(gamma);
gamma             433 coders/pango.c       fill_color.blue*=gamma;
gamma             434 coders/pango.c       fill_color.green*=gamma;
gamma             435 coders/pango.c       fill_color.red*=gamma;
gamma             835 coders/pcd.c     image->gamma=1.000f/2.200f;
gamma            2236 coders/png.c         "      image->gamma=%f", image->gamma);
gamma            2461 coders/png.c         image->gamma=1.000;
gamma            2672 coders/png.c            image->gamma=(float) file_gamma;
gamma            2732 coders/png.c             (image->gamma > .45 && image->gamma < .46)) &&
gamma            3651 coders/png.c             image->gamma == 1.0) && ping_found_sRGB != MagickTrue)
gamma            4054 coders/png.c         ((image->gamma < .45) || (image->gamma > .46)) &&
gamma            4538 coders/png.c             image->gamma=((float) mng_get_long(p))*0.00001;
gamma            4568 coders/png.c               image->gamma=1.000f/2.200f;
gamma            10643 coders/png.c             (image->gamma < .45 || image->gamma > .46)))
gamma            10645 coders/png.c         if ((mng_info->have_write_global_gama == 0) && (image->gamma != 0.0))
gamma            10655 coders/png.c             png_set_gAMA(ping,ping_info,image->gamma);
gamma            12596 coders/png.c         if (image->gamma != 0.0)
gamma            12604 coders/png.c             PNGLong(chunk+4,(png_uint_32) (100000*image->gamma+0.5));
gamma            13205 coders/png.c               if (next_image->gamma != next_image->next->gamma)
gamma            13447 coders/png.c            if (image->gamma && mng_info->equal_gammas)
gamma            13455 coders/png.c                PNGLong(chunk+4,(png_uint_32) (100000*image->gamma+0.5));
gamma             116 coders/rla.c         gamma[16],
gamma             224 coders/rla.c     count=ReadBlob(image,16,(unsigned char *) rla_info.gamma);
gamma            3022 coders/svg.c                       gamma;
gamma            3024 coders/svg.c                     gamma=1.0-QuantumScale*fill_color.opacity;
gamma            3025 coders/svg.c                     gamma=PerceptibleReciprocal(gamma);
gamma            3026 coders/svg.c                     fill_color.blue*=gamma;
gamma            3027 coders/svg.c                     fill_color.green*=gamma;
gamma            3028 coders/svg.c                     fill_color.red*=gamma;
gamma             152 magick/accelerate-private.h           float gamma = 0.0f;
gamma             166 magick/accelerate-private.h                 gamma += f;
gamma             189 magick/accelerate-private.h                 gamma += g;
gamma             195 magick/accelerate-private.h 	    gamma = PerceptibleReciprocal(gamma);
gamma             196 magick/accelerate-private.h 	    sum.xyz = gamma*sum.xyz;
gamma            3197 magick/cache.c     gamma;
gamma            3204 magick/cache.c   gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
gamma            3205 magick/cache.c   gamma=PerceptibleReciprocal(gamma);
gamma            3206 magick/cache.c   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
gamma            3207 magick/cache.c   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
gamma            3208 magick/cache.c   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
gamma            3210 magick/cache.c     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
gamma             818 magick/channel.c             gamma,
gamma             821 magick/channel.c           gamma=1.0-QuantumScale*QuantumScale*q->opacity*pixel.opacity;
gamma             822 magick/channel.c           opacity=(double) QuantumRange*(1.0-gamma);
gamma             823 magick/channel.c           gamma=PerceptibleReciprocal(gamma);
gamma             824 magick/channel.c           q->red=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->red,
gamma             827 magick/channel.c           q->green=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->green,
gamma             830 magick/channel.c           q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue,
gamma             566 magick/colorspace.c         gamma,
gamma             577 magick/colorspace.c       gamma=DisplayGamma;
gamma             580 magick/colorspace.c         gamma=PerceptibleReciprocal(StringToDouble(value,(char **) NULL));
gamma             598 magick/colorspace.c       black=pow(10.0,(reference_black-reference_white)*(gamma/density)*0.002/
gamma             606 magick/colorspace.c           log10(black+(1.0*i/MaxMap)*(1.0-black))/((gamma/density)*0.002/
gamma            1108 magick/colorspace.c   image->gamma=1.000/2.200;
gamma            1114 magick/colorspace.c         image->gamma=1.0;
gamma            1119 magick/colorspace.c       image->gamma=1.0;
gamma            1120 magick/colorspace.c   if (image->gamma == (1.000/2.200))
gamma            1123 magick/colorspace.c       image->gamma=1.000/2.200;
gamma            1944 magick/colorspace.c         gamma,
gamma            1955 magick/colorspace.c       gamma=DisplayGamma;
gamma            1958 magick/colorspace.c         gamma=PerceptibleReciprocal(StringToDouble(value,(char **) NULL));
gamma            1976 magick/colorspace.c       black=pow(10.0,(reference_black-reference_white)*(gamma/density)*0.002/
gamma            1982 magick/colorspace.c           (pow(10.0,(1024.0*i/MaxMap-reference_white)*(gamma/density)*0.002/
gamma            1087 magick/compare.c       gamma;
gamma            1089 magick/compare.c     gamma=image_statistics[i].standard_deviation*
gamma            1091 magick/compare.c     gamma=PerceptibleReciprocal(gamma);
gamma            1092 magick/compare.c     distortion[i]=QuantumRange*gamma*distortion[i];
gamma              51 magick/composite-private.h     gamma;
gamma              62 magick/composite-private.h   gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
gamma              64 magick/composite-private.h   composite->opacity=(Quantum) (QuantumRange*(1.0-gamma)+0.5);
gamma              65 magick/composite-private.h   gamma=PerceptibleReciprocal(gamma);
gamma              66 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
gamma              68 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
gamma              70 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
gamma              73 magick/composite-private.h   SetPixelOpacity(composite,QuantumRange*(1.0-gamma));
gamma              74 magick/composite-private.h   gamma=PerceptibleReciprocal(gamma);
gamma              75 magick/composite-private.h   SetPixelRed(composite,gamma*MagickOver_((MagickRealType)
gamma              77 magick/composite-private.h   SetPixelGreen(composite,gamma*MagickOver_((MagickRealType)
gamma              79 magick/composite-private.h   SetPixelBlue(composite,gamma*MagickOver_((MagickRealType)
gamma              89 magick/composite-private.h     gamma;
gamma              99 magick/composite-private.h   gamma=1.0-QuantumScale*QuantumScale*alpha*beta;
gamma             100 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             101 magick/composite-private.h   gamma=PerceptibleReciprocal(gamma);
gamma             102 magick/composite-private.h   composite->red=gamma*MagickOver_(p->red,alpha,q->red,beta);
gamma             103 magick/composite-private.h   composite->green=gamma*MagickOver_(p->green,alpha,q->green,beta);
gamma             104 magick/composite-private.h   composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta);
gamma             106 magick/composite-private.h     composite->index=gamma*MagickOver_(p->index,alpha,q->index,beta);
gamma             114 magick/composite-private.h     gamma;
gamma             125 magick/composite-private.h   gamma=RoundToUnity(Sa+Da);  /* 'Plus' blending -- not 'Over' blending */
gamma             126 magick/composite-private.h   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             127 magick/composite-private.h   gamma=PerceptibleReciprocal(gamma);
gamma             128 magick/composite-private.h   composite->red=gamma*(Sa*p->red+Da*q->red);
gamma             129 magick/composite-private.h   composite->green=gamma*(Sa*p->green+Da*q->green);
gamma             130 magick/composite-private.h   composite->blue=gamma*(Sa*p->blue+Da*q->blue);
gamma             132 magick/composite-private.h     composite->index=gamma*(Sa*p->index+Da*q->index);
gamma             284 magick/composite.c     gamma,
gamma             289 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             290 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             291 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             292 magick/composite.c   composite->red=gamma*ColorBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             294 magick/composite.c   composite->green=gamma*ColorBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             296 magick/composite.c   composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             299 magick/composite.c     composite->index=gamma*ColorBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             346 magick/composite.c     gamma,
gamma             351 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             352 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             353 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             354 magick/composite.c   composite->red=gamma*ColorDodge(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             356 magick/composite.c   composite->green=gamma*ColorDodge(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             358 magick/composite.c   composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             361 magick/composite.c     composite->index=gamma*ColorDodge(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             383 magick/composite.c     gamma;
gamma             387 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
gamma             388 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma             389 magick/composite.c     composite->red=gamma*Darken(p->red,p->opacity,q->red,q->opacity);
gamma             390 magick/composite.c     composite->green=gamma*Darken(p->green,p->opacity,q->green,q->opacity);
gamma             391 magick/composite.c     composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity);
gamma             393 magick/composite.c       composite->index=gamma*Darken(p->index,p->opacity,q->index,q->opacity);
gamma             455 magick/composite.c     gamma;
gamma             464 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             465 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             466 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma             468 magick/composite.c     composite->red=gamma*Difference(p->red,Sa,q->red,Da);
gamma             469 magick/composite.c     composite->green=gamma*Difference(p->green,Sa,q->green,Da);
gamma             470 magick/composite.c     composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da);
gamma             472 magick/composite.c       composite->index=gamma*Difference(p->index,Sa,q->index,Da);
gamma             514 magick/composite.c     gamma,
gamma             520 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             521 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             522 magick/composite.c     gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             523 magick/composite.c     composite->red=gamma*Divide(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             525 magick/composite.c     composite->green=gamma*Divide(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             527 magick/composite.c     composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             530 magick/composite.c       composite->index=gamma*Divide(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             562 magick/composite.c     gamma,
gamma             569 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             570 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             571 magick/composite.c     gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             572 magick/composite.c     composite->red=gamma*Exclusion(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             574 magick/composite.c     composite->green=gamma*Exclusion(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             576 magick/composite.c     composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             579 magick/composite.c       composite->index=gamma*Exclusion(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             613 magick/composite.c     gamma,
gamma             618 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             619 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             620 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             621 magick/composite.c   composite->red=gamma*HardLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             623 magick/composite.c   composite->green=gamma*HardLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             625 magick/composite.c   composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             628 magick/composite.c     composite->index=gamma*HardLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             762 magick/composite.c     gamma;
gamma             770 magick/composite.c   gamma=Sa*Da;
gamma             771 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             772 magick/composite.c   gamma=PerceptibleReciprocal(gamma);
gamma             773 magick/composite.c   composite->red=gamma*In(p->red,Sa,q->red,Da);
gamma             774 magick/composite.c   composite->green=gamma*In(p->green,Sa,q->green,Da);
gamma             775 magick/composite.c   composite->blue=gamma*In(p->blue,Sa,q->blue,Da);
gamma             777 magick/composite.c     composite->index=gamma*In(p->index,Sa,q->index,Da);
gamma             798 magick/composite.c     gamma;
gamma             802 magick/composite.c     gamma=1.0-QuantumScale*composite->opacity;
gamma             803 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma             804 magick/composite.c     composite->red=gamma*Lighten(p->red,p->opacity,q->red,q->opacity);
gamma             805 magick/composite.c     composite->green=gamma*Lighten(p->green,p->opacity,q->green,q->opacity);
gamma             806 magick/composite.c     composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity);
gamma             808 magick/composite.c       composite->index=gamma*Lighten(p->index,p->opacity,q->index,q->opacity);
gamma             875 magick/composite.c     gamma;
gamma             883 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             884 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             885 magick/composite.c   gamma=PerceptibleReciprocal(gamma);
gamma             886 magick/composite.c   composite->red=gamma*(p->red*Sa+q->red*Da);
gamma             887 magick/composite.c   composite->green=gamma*(p->green*Sa+q->green*Da);
gamma             888 magick/composite.c   composite->blue=gamma*(p->blue*Sa+q->blue*Da);
gamma             890 magick/composite.c     composite->index=gamma*(p->index*Sa+q->index*Da);
gamma             911 magick/composite.c     gamma,
gamma             916 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             917 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             918 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             919 magick/composite.c   composite->red=gamma*LinearBurn(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             921 magick/composite.c   composite->green=gamma*LinearBurn(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             923 magick/composite.c   composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             926 magick/composite.c     composite->index=gamma*LinearBurn(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma             954 magick/composite.c     gamma,
gamma             959 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma             960 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma             961 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma             962 magick/composite.c   composite->red=gamma*LinearLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma             964 magick/composite.c   composite->green=gamma*LinearLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma             966 magick/composite.c   composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma             969 magick/composite.c     composite->index=gamma*LinearLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1005 magick/composite.c     gamma;
gamma            1014 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1015 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1016 magick/composite.c     gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1017 magick/composite.c     composite->red=gamma*Mathematics(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1019 magick/composite.c     composite->green=gamma*Mathematics(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1021 magick/composite.c     composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1024 magick/composite.c       composite->index=gamma*Mathematics(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1100 magick/composite.c     gamma;
gamma            1109 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1110 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1111 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma            1112 magick/composite.c     composite->red=gamma*Minus(p->red*Sa,Sa,q->red*Da,Da);
gamma            1113 magick/composite.c     composite->green=gamma*Minus(p->green*Sa,Sa,q->green*Da,Da);
gamma            1114 magick/composite.c     composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da);
gamma            1116 magick/composite.c       composite->index=gamma*Minus(p->index*Sa,Sa,q->index*Da,Da);
gamma            1150 magick/composite.c       gamma;
gamma            1158 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1159 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1160 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma            1200 magick/composite.c       gamma;
gamma            1208 magick/composite.c     gamma = RoundToUnity(Sa+Da-Sa*Da);
gamma            1209 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1210 magick/composite.c     gamma=PerceptibleReciprocal(gamma);
gamma            1244 magick/composite.c     gamma,
gamma            1250 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1251 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1252 magick/composite.c     gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1253 magick/composite.c     composite->red=gamma*Multiply(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1255 magick/composite.c     composite->green=gamma*Multiply(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1257 magick/composite.c     composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1260 magick/composite.c       composite->index=gamma*Multiply(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1288 magick/composite.c     gamma;
gamma            1296 magick/composite.c   gamma=Sa*(1.0-Da);
gamma            1297 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1298 magick/composite.c   gamma=PerceptibleReciprocal(gamma);
gamma            1299 magick/composite.c   composite->red=gamma*Out(p->red,Sa,q->red,Da);
gamma            1300 magick/composite.c   composite->green=gamma*Out(p->green,Sa,q->green,Da);
gamma            1301 magick/composite.c   composite->blue=gamma*Out(p->blue,Sa,q->blue,Da);
gamma            1303 magick/composite.c     composite->index=gamma*Out(p->index,Sa,q->index,Da);
gamma            1327 magick/composite.c     gamma,
gamma            1332 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1333 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1334 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1335 magick/composite.c   composite->red=gamma*PegtopLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1337 magick/composite.c   composite->green=gamma*PegtopLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1339 magick/composite.c   composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1342 magick/composite.c     composite->index=gamma*PegtopLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1367 magick/composite.c     gamma,
gamma            1372 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1373 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1374 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1375 magick/composite.c   composite->red=gamma*PinLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1377 magick/composite.c   composite->green=gamma*PinLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1379 magick/composite.c   composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1382 magick/composite.c     composite->index=gamma*PinLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1400 magick/composite.c     gamma;
gamma            1409 magick/composite.c     gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1410 magick/composite.c     composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1413 magick/composite.c     gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1414 magick/composite.c     composite->red=gamma*Screen(p->red*Sa,q->red*Da);
gamma            1415 magick/composite.c     composite->green=gamma*Screen(p->green*Sa,q->green*Da);
gamma            1416 magick/composite.c     composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da);
gamma            1418 magick/composite.c       composite->index=gamma*Screen(p->index*Sa,q->index*Da);
gamma            1480 magick/composite.c     gamma,
gamma            1485 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1486 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1487 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1488 magick/composite.c   composite->red=gamma*SoftLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1490 magick/composite.c   composite->green=gamma*SoftLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1492 magick/composite.c   composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1495 magick/composite.c     composite->index=gamma*SoftLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1553 magick/composite.c     gamma,
gamma            1558 magick/composite.c   gamma=RoundToUnity(Sa+Da-Sa*Da); /* over blend, as per SVG doc */
gamma            1559 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1560 magick/composite.c   gamma=QuantumRange/(fabs(gamma) < MagickEpsilon ? MagickEpsilon : gamma);
gamma            1561 magick/composite.c   composite->red=gamma*VividLight(QuantumScale*p->red*Sa,Sa,QuantumScale*
gamma            1563 magick/composite.c   composite->green=gamma*VividLight(QuantumScale*p->green*Sa,Sa,QuantumScale*
gamma            1565 magick/composite.c   composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale*
gamma            1568 magick/composite.c     composite->index=gamma*VividLight(QuantumScale*p->index*Sa,Sa,QuantumScale*
gamma            1583 magick/composite.c     gamma,
gamma            1588 magick/composite.c   gamma=Sa+Da-2*Sa*Da;        /* Xor blend mode X=0,Y=1,Z=1 */
gamma            1589 magick/composite.c   composite->opacity=(MagickRealType) QuantumRange*(1.0-gamma);
gamma            1590 magick/composite.c   gamma=PerceptibleReciprocal(gamma);
gamma            1591 magick/composite.c   composite->red=gamma*Xor(p->red*Sa,Sa,q->red*Da,Da);
gamma            1592 magick/composite.c   composite->green=gamma*Xor(p->green*Sa,Sa,q->green*Da,Da);
gamma            1593 magick/composite.c   composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da);
gamma            1595 magick/composite.c     composite->index=gamma*Xor(p->index*Sa,Sa,q->index*Da,Da);
gamma            3494 magick/deprecate.c     gamma;
gamma            3497 magick/deprecate.c   gamma=1.0*alpha*alpha*alpha;
gamma            3499 magick/deprecate.c   gamma-=4.0*alpha*alpha*alpha;
gamma            3501 magick/deprecate.c   gamma+=6.0*alpha*alpha*alpha;
gamma            3503 magick/deprecate.c   gamma-=4.0*alpha*alpha*alpha;
gamma            3504 magick/deprecate.c   return(gamma/6.0);
gamma            3545 magick/deprecate.c         gamma;
gamma            3572 magick/deprecate.c         gamma=alpha[i];
gamma            3573 magick/deprecate.c         gamma=PerceptibleReciprocal(gamma);
gamma            3574 magick/deprecate.c         pixel.red+=gamma*0.0625*pixels[i].red;
gamma            3575 magick/deprecate.c         pixel.green+=gamma*0.0625*pixels[i].green;
gamma            3576 magick/deprecate.c         pixel.blue+=gamma*0.0625*pixels[i].blue;
gamma            3579 magick/deprecate.c           pixel.index+=gamma*0.0625*pixels[i].index;
gamma            3628 magick/deprecate.c         gamma;
gamma            3662 magick/deprecate.c       gamma=(((1.0-delta.y)*((1.0-delta.x)*alpha[0]+delta.x*alpha[1])+delta.y*
gamma            3664 magick/deprecate.c       gamma=PerceptibleReciprocal(gamma);
gamma            3665 magick/deprecate.c       pixel.red=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].red+delta.x*
gamma            3668 magick/deprecate.c       pixel.green=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].green+delta.x*
gamma            3671 magick/deprecate.c       pixel.blue=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].blue+delta.x*
gamma            3678 magick/deprecate.c         pixel.index=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].index+delta.x*
gamma            3736 magick/deprecate.c         gamma;
gamma            3784 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
gamma            3785 magick/deprecate.c               gamma=PerceptibleReciprocal(gamma);
gamma            3786 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[2].red,
gamma            3788 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[2].green,
gamma            3790 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
gamma            3792 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
gamma            3795 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[2].index,
gamma            3804 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
gamma            3805 magick/deprecate.c               gamma=PerceptibleReciprocal(gamma);
gamma            3806 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[1].red,
gamma            3808 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[1].green,
gamma            3810 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
gamma            3812 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
gamma            3815 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[1].index,
gamma            3829 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
gamma            3830 magick/deprecate.c               gamma=PerceptibleReciprocal(gamma);
gamma            3831 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[0].red,
gamma            3833 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[0].green,
gamma            3835 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
gamma            3837 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
gamma            3840 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[0].index,
gamma            3850 magick/deprecate.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
gamma            3851 magick/deprecate.c               gamma=PerceptibleReciprocal(gamma);
gamma            3852 magick/deprecate.c               pixel.red=gamma*MeshInterpolate(&delta,pixels[3].red,
gamma            3854 magick/deprecate.c               pixel.green=gamma*MeshInterpolate(&delta,pixels[3].green,
gamma            3856 magick/deprecate.c               pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
gamma            3858 magick/deprecate.c               pixel.opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
gamma            3861 magick/deprecate.c                 pixel.index=gamma*MeshInterpolate(&delta,pixels[3].index,
gamma            3884 magick/deprecate.c         gamma;
gamma            3928 magick/deprecate.c           gamma=alpha[n];
gamma            3929 magick/deprecate.c           gamma=PerceptibleReciprocal(gamma);
gamma            3930 magick/deprecate.c           pixel.red+=gamma*dx*dy*pixels[n].red;
gamma            3931 magick/deprecate.c           pixel.green+=gamma*dx*dy*pixels[n].green;
gamma            3932 magick/deprecate.c           pixel.blue+=gamma*dx*dy*pixels[n].blue;
gamma            3936 magick/deprecate.c             pixel.index+=gamma*dx*dy*pixels[n].index;
gamma            3207 magick/draw.c          gamma,
gamma            3225 magick/draw.c        gamma=sqrt(p.x*p.x+p.y*p.y)*length;
gamma            3226 magick/draw.c        gamma=PerceptibleReciprocal(gamma);
gamma            3228 magick/draw.c        offset=gamma*scale*length;
gamma            4941 magick/draw.c      gamma,
gamma            5020 magick/draw.c      gamma=(8.0/3.0)*sin(fmod((double) (0.5*beta),DegreesToRadians(360.0)))*
gamma            5024 magick/draw.c        arc_segments),DegreesToRadians(360.0)))-gamma*sin(fmod((double) (alpha+
gamma            5027 magick/draw.c        arc_segments),DegreesToRadians(360.0)))+gamma*cos(fmod((double) (alpha+
gamma            5033 magick/draw.c      points[1].x=(double) (points[2].x+gamma*sin(fmod((double) (alpha+(double)
gamma            5035 magick/draw.c      points[1].y=(double) (points[2].y-gamma*cos(fmod((double) (alpha+(double)
gamma             316 magick/effect.c         gamma;
gamma             329 magick/effect.c       gamma=0.0;
gamma             369 magick/effect.c           gamma+=(*k)*alpha;
gamma             374 magick/effect.c       gamma=PerceptibleReciprocal(gamma);
gamma             376 magick/effect.c         SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma             378 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma             380 magick/effect.c         SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma             385 magick/effect.c         SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma             638 magick/effect.c         gamma;
gamma             651 magick/effect.c       gamma=0.0;
gamma             691 magick/effect.c           gamma+=(*k)*alpha;
gamma             696 magick/effect.c       gamma=PerceptibleReciprocal(gamma);
gamma             698 magick/effect.c         SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma             700 magick/effect.c         SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma             702 magick/effect.c         SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma             707 magick/effect.c         SetPixelIndex(sharp_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma            1349 magick/effect.c     gamma,
gamma            1410 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
gamma            1412 magick/effect.c     kernel_info->values[i]*=gamma;
gamma            1714 magick/effect.c             gamma;
gamma            1716 magick/effect.c           gamma=0.0;
gamma            1726 magick/effect.c               gamma+=(*k)*alpha;
gamma            1731 magick/effect.c           gamma=PerceptibleReciprocal(gamma);
gamma            1733 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma            1735 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma            1737 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma            1774 magick/effect.c               SetPixelIndex(filter_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma            2141 magick/effect.c             gamma;
gamma            2144 magick/effect.c           gamma=0.0;
gamma            2159 magick/effect.c             gamma+=(*k)*alpha;
gamma            2162 magick/effect.c           gamma=PerceptibleReciprocal(gamma);
gamma            2164 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*qixel.red));
gamma            2166 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
gamma            2168 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue));
gamma            2173 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index));
gamma            2244 magick/effect.c     gamma,
gamma            2290 magick/effect.c   gamma=(-0.2f);
gamma            2381 magick/effect.c         gamma+=0.4f;
gamma            2382 magick/effect.c         (void) GammaImageChannel(preview_image,DefaultChannels,gamma);
gamma            2383 magick/effect.c         (void) FormatLocaleString(label,MaxTextExtent,"gamma %g",gamma);
gamma            2953 magick/effect.c             gamma;
gamma            2956 magick/effect.c           gamma=0.0;
gamma            2974 magick/effect.c             gamma+=alpha;
gamma            2977 magick/effect.c           gamma=PerceptibleReciprocal(gamma);
gamma            2980 magick/effect.c             SetPixelRed(q,ClampToQuantum(gamma*qixel.red));
gamma            2982 magick/effect.c             SetPixelGreen(q,ClampToQuantum(gamma*qixel.green));
gamma            2984 magick/effect.c             SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue));
gamma            2989 magick/effect.c             SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*qixel.index));
gamma            3210 magick/effect.c       gamma;
gamma            3275 magick/effect.c       gamma=0.0;
gamma            3289 magick/effect.c                   gamma+=(*k);
gamma            3295 magick/effect.c           if (gamma != 0.0)
gamma            3297 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3299 magick/effect.c                 SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma            3301 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma            3303 magick/effect.c                 SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma            3307 magick/effect.c               gamma=0.0;
gamma            3317 magick/effect.c                       gamma+=(*k);
gamma            3323 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3324 magick/effect.c               SetPixelOpacity(q,ClampToQuantum(gamma*pixel.opacity));
gamma            3329 magick/effect.c               gamma=0.0;
gamma            3339 magick/effect.c                       gamma+=(*k);
gamma            3345 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3346 magick/effect.c               SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma            3366 magick/effect.c                   gamma+=(*k)*alpha;
gamma            3372 magick/effect.c           if (gamma != 0.0)
gamma            3374 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3376 magick/effect.c                 SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma            3378 magick/effect.c                 SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma            3380 magick/effect.c                 SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma            3384 magick/effect.c               gamma=0.0;
gamma            3394 magick/effect.c                       gamma+=(*k);
gamma            3400 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3406 magick/effect.c               gamma=0.0;
gamma            3418 magick/effect.c                       gamma+=(*k);
gamma            3424 magick/effect.c               gamma=PerceptibleReciprocal(gamma);
gamma            3425 magick/effect.c               SetPixelIndex(blur_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma            3732 magick/effect.c     gamma,
gamma            3792 magick/effect.c   gamma=PerceptibleReciprocal(normalize);
gamma            3794 magick/effect.c     kernel_info->values[i]*=gamma;
gamma             120 magick/enhance.c     gamma,
gamma             135 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             136 magick/enhance.c       return(LevelImageChannel(image,channel,0.0,(double) QuantumRange,gamma));
gamma             146 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             148 magick/enhance.c         gamma);
gamma             154 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             156 magick/enhance.c         gamma);
gamma             162 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             164 magick/enhance.c         gamma);
gamma             171 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             173 magick/enhance.c         gamma);
gamma             180 magick/enhance.c       gamma=log(mean*QuantumScale)/logmean;
gamma             182 magick/enhance.c         gamma);
gamma            2084 magick/enhance.c   return(value < 0.0 ? value : pow(value,gamma));
gamma            2093 magick/enhance.c     gamma;
gamma            2106 magick/enhance.c   gamma.red=geometry_info.rho;
gamma            2107 magick/enhance.c   gamma.green=geometry_info.sigma;
gamma            2109 magick/enhance.c     gamma.green=gamma.red;
gamma            2110 magick/enhance.c   gamma.blue=geometry_info.xi;
gamma            2112 magick/enhance.c     gamma.blue=gamma.red;
gamma            2113 magick/enhance.c   if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0))
gamma            2115 magick/enhance.c   if ((gamma.red == gamma.green) && (gamma.green == gamma.blue))
gamma            2117 magick/enhance.c       BlueChannel),(double) gamma.red);
gamma            2120 magick/enhance.c       status=GammaImageChannel(image,RedChannel,(double) gamma.red);
gamma            2121 magick/enhance.c       status&=GammaImageChannel(image,GreenChannel,(double) gamma.green);
gamma            2122 magick/enhance.c       status&=GammaImageChannel(image,BlueChannel,(double) gamma.blue);
gamma            2160 magick/enhance.c   if (gamma == 1.0)
gamma            2167 magick/enhance.c   if (gamma != 0.0)
gamma            2170 magick/enhance.c         MagickRealType) (MaxMap*pow((double) i/MaxMap,1.0/gamma))));
gamma            2201 magick/enhance.c             image->colormap[i].red,1.0/gamma);
gamma            2204 magick/enhance.c             image->colormap[i].green,1.0/gamma);
gamma            2207 magick/enhance.c             image->colormap[i].blue,1.0/gamma);
gamma            2212 magick/enhance.c                 image->colormap[i].opacity,1.0/gamma);
gamma            2216 magick/enhance.c                 gamma);
gamma            2283 magick/enhance.c             1.0/gamma));
gamma            2285 magick/enhance.c             1.0/gamma));
gamma            2287 magick/enhance.c             1.0/gamma));
gamma            2293 magick/enhance.c             1.0/gamma));
gamma            2296 magick/enhance.c               GetPixelGreen(q),1.0/gamma));
gamma            2299 magick/enhance.c               1.0/gamma));
gamma            2304 magick/enhance.c                   GetPixelOpacity(q),1.0/gamma));
gamma            2307 magick/enhance.c                   GetPixelAlpha(q),1.0/gamma));
gamma            2336 magick/enhance.c   if (image->gamma != 0.0)
gamma            2337 magick/enhance.c     image->gamma*=gamma;
gamma            2826 magick/enhance.c     gamma,
gamma            2848 magick/enhance.c   gamma=1.0;
gamma            2850 magick/enhance.c     gamma=geometry_info.xi;
gamma            2860 magick/enhance.c       gamma);
gamma            2862 magick/enhance.c     status=LevelizeImage(image,black_point,white_point,gamma);
gamma            2918 magick/enhance.c     gamma);
gamma            2961 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].red));
gamma            2964 magick/enhance.c           black_point,white_point,gamma,(MagickRealType)
gamma            2968 magick/enhance.c           white_point,gamma,(MagickRealType) image->colormap[i].blue));
gamma            2971 magick/enhance.c           ClampToQuantum(LevelPixel(black_point,white_point,gamma,
gamma            3008 magick/enhance.c         SetPixelRed(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
gamma            3011 magick/enhance.c         SetPixelGreen(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
gamma            3014 magick/enhance.c         SetPixelBlue(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
gamma            3018 magick/enhance.c         SetPixelAlpha(q,ClampToQuantum(LevelPixel(black_point,white_point,gamma,
gamma            3023 magick/enhance.c           white_point,gamma,(MagickRealType) GetPixelIndex(indexes+x))));
gamma            3096 magick/enhance.c     gamma);
gamma            3106 magick/enhance.c   (QuantumScale*(x)),gamma))*(white_point-black_point)+black_point)
gamma            2122 magick/fx.c        gamma;
gamma            2207 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2209 magick/fx.c                (gamma+0.5));
gamma            2214 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2216 magick/fx.c                (gamma+0.5));
gamma            2251 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2253 magick/fx.c                (gamma+0.5));
gamma            2258 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2260 magick/fx.c                (gamma+0.5));
gamma            2265 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2266 magick/fx.c              *beta=(alpha > 0.0) && (gamma > 0.0) ? 1.0 : 0.0;
gamma            2271 magick/fx.c              gamma=FxEvaluateSubexpression(fx_info,channel,x,y,++p,beta,exception);
gamma            2272 magick/fx.c              *beta=(alpha > 0.0) || (gamma > 0.0) ? 1.0 : 0.0;
gamma            2278 magick/fx.c                gamma;
gamma            2290 magick/fx.c                gamma=FxEvaluateSubexpression(fx_info,channel,x,y,p,beta,exception);
gamma            2292 magick/fx.c                gamma=FxEvaluateSubexpression(fx_info,channel,x,y,q,beta,exception);
gamma            2293 magick/fx.c              return(gamma);
gamma            2330 magick/fx.c              gamma=alpha*FxEvaluateSubexpression(fx_info,channel,x,y,p,beta,
gamma            2332 magick/fx.c              return(gamma);
gamma            2340 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,subexpression,beta,
gamma            2342 magick/fx.c          return(gamma);
gamma            2348 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,beta,
gamma            2350 magick/fx.c          return(1.0*gamma);
gamma            2354 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,beta,
gamma            2356 magick/fx.c          return(-1.0*gamma);
gamma            2360 magick/fx.c          gamma=FxEvaluateSubexpression(fx_info,channel,x,y,expression+1,beta,
gamma            2362 magick/fx.c          return((MagickRealType) (~(size_t) (gamma+0.5)));
gamma            2394 magick/fx.c              gamma=2.0*j1((double) (MagickPI*alpha))/(MagickPI*alpha);
gamma            2395 magick/fx.c              return(gamma*gamma);
gamma            2554 magick/fx.c              gamma=exp((double) (-alpha*alpha/2.0))/sqrt(2.0*MagickPI);
gamma            2555 magick/fx.c              return((MagickRealType) gamma);
gamma            2645 magick/fx.c              gamma=(MagickRealType) (2.0*j1((double) (MagickPI*alpha))/
gamma            2647 magick/fx.c              return(gamma);
gamma            2702 magick/fx.c              gamma=alpha-floor((double) (alpha/(*beta)))*(*beta);
gamma            2703 magick/fx.c              return(gamma);
gamma            2789 magick/fx.c              gamma=(MagickRealType) (sin((double) (MagickPI*alpha))/
gamma            2791 magick/fx.c              return(gamma);
gamma            1532 magick/gem.c           gamma,
gamma            1538 magick/gem.c         gamma=sqrt(-2.0*log(alpha));
gamma            1539 magick/gem.c         sigma=gamma*cos((double) (2.0*MagickPI*beta));
gamma            1540 magick/gem.c         tau=gamma*sin((double) (2.0*MagickPI*beta));
gamma            1643 magick/gem.c       gamma,
gamma            1659 magick/gem.c     gamma=fabs(sigma);
gamma            1660 magick/gem.c     if (gamma <= MagickEpsilon)
gamma            1662 magick/gem.c     alpha=PerceptibleReciprocal(2.0*gamma*gamma);
gamma            1663 magick/gem.c     beta=(double) PerceptibleReciprocal((double) MagickSQ2PI*gamma);
gamma            1684 magick/gem.c       gamma,
gamma            1699 magick/gem.c     gamma=fabs(sigma);
gamma            1700 magick/gem.c     if (gamma <= MagickEpsilon)
gamma            1702 magick/gem.c     alpha=PerceptibleReciprocal(2.0*gamma*gamma);
gamma            1703 magick/gem.c     beta=(double) PerceptibleReciprocal((double) Magick2PI*gamma*gamma);
gamma             721 magick/identify.c   if (image->gamma != 0.0)
gamma             722 magick/identify.c     (void) FormatLocaleFile(file,"  Gamma: %g\n",image->gamma);
gamma             176 magick/image.c   image->gamma=1.000f/2.200f;
gamma             184 magick/image.h     gamma;
gamma            2759 magick/morphology.c               gamma;  /* divisor, sum of color alpha weighting */
gamma            2768 magick/morphology.c             gamma=0.0;
gamma            2772 magick/morphology.c               gamma += alpha; /* normalize alpha weights only */
gamma            2786 magick/morphology.c             gamma=(double) count/(fabs((double) gamma) < MagickEpsilon ?
gamma            2787 magick/morphology.c               MagickEpsilon : gamma);
gamma            2788 magick/morphology.c             SetPixelRed(q,ClampToQuantum(gamma*result.red));
gamma            2789 magick/morphology.c             SetPixelGreen(q,ClampToQuantum(gamma*result.green));
gamma            2790 magick/morphology.c             SetPixelBlue(q,ClampToQuantum(gamma*result.blue));
gamma            2793 magick/morphology.c               SetPixelIndex(q_indexes+y,ClampToQuantum(gamma*result.index));
gamma            3006 magick/morphology.c                   gamma;  /* divisor, sum of color alpha weighting */
gamma            3012 magick/morphology.c                 gamma=0.0;
gamma            3017 magick/morphology.c                     gamma += alpha;    /* normalize alpha weights only */
gamma            3031 magick/morphology.c                 gamma=(double) count/(fabs((double) gamma) < MagickEpsilon ?
gamma            3032 magick/morphology.c                   MagickEpsilon : gamma);
gamma            3033 magick/morphology.c                 SetPixelRed(q,ClampToQuantum((MagickRealType) (gamma*result.red)));
gamma            3034 magick/morphology.c                 SetPixelGreen(q,ClampToQuantum((MagickRealType) (gamma*result.green)));
gamma            3035 magick/morphology.c                 SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue)));
gamma            3038 magick/morphology.c                   SetPixelIndex(q_indexes+x,ClampToQuantum((MagickRealType) (gamma*
gamma            4201 magick/pixel.c     gamma;
gamma            4211 magick/pixel.c   gamma=(*weights)[3]-(*weights)[0];
gamma            4212 magick/pixel.c   (*weights)[1]=alpha-(*weights)[0]+gamma;
gamma            4213 magick/pixel.c   (*weights)[2]=x-(*weights)[3]-gamma;
gamma            4250 magick/pixel.c     gamma;
gamma            4326 magick/pixel.c         gamma=PerceptibleReciprocal(alpha[0]);
gamma            4327 magick/pixel.c         pixel->red+=gamma*pixels[0].red;
gamma            4328 magick/pixel.c         pixel->green+=gamma*pixels[0].green;
gamma            4329 magick/pixel.c         pixel->blue+=gamma*pixels[0].blue;
gamma            4330 magick/pixel.c         pixel->index+=gamma*pixels[0].index;
gamma            4333 magick/pixel.c       gamma=1.0/count;  /* average weighting of each pixel in area */
gamma            4334 magick/pixel.c       pixel->red*=gamma;
gamma            4335 magick/pixel.c       pixel->green*=gamma;
gamma            4336 magick/pixel.c       pixel->blue*=gamma;
gamma            4337 magick/pixel.c       pixel->index*=gamma;
gamma            4338 magick/pixel.c       pixel->opacity*=gamma;
gamma            4370 magick/pixel.c       gamma=((epsilon.y*(epsilon.x*alpha[0]+delta.x*alpha[1])+delta.y*
gamma            4372 magick/pixel.c       gamma=PerceptibleReciprocal(gamma);
gamma            4373 magick/pixel.c       pixel->red=gamma*(epsilon.y*(epsilon.x*pixels[0].red+delta.x*
gamma            4375 magick/pixel.c       pixel->green=gamma*(epsilon.y*(epsilon.x*pixels[0].green+delta.x*
gamma            4378 magick/pixel.c       pixel->blue=gamma*(epsilon.y*(epsilon.x*pixels[0].blue+delta.x*
gamma            4382 magick/pixel.c         pixel->index=gamma*(epsilon.y*(epsilon.x*pixels[0].index+delta.x*
gamma            4385 magick/pixel.c       gamma=((epsilon.y*(epsilon.x+delta.x)+delta.y*(epsilon.x+delta.x)));
gamma            4386 magick/pixel.c       gamma=PerceptibleReciprocal(gamma);
gamma            4403 magick/pixel.c       gamma=1.0;  /* number of pixels blended together */
gamma            4414 magick/pixel.c               gamma=2.0;  /* each y pixels have been blended */
gamma            4431 magick/pixel.c             gamma*=2.0;  /* double number of pixels blended */
gamma            4439 magick/pixel.c       gamma=1.0/gamma;  /* 1/sum(pixels) */
gamma            4445 magick/pixel.c       pixel->opacity=gamma*pixels[0].opacity; /* divide by number pixels */
gamma            4580 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[2],alpha[3],alpha[0]);
gamma            4581 magick/pixel.c               gamma=PerceptibleReciprocal(gamma);
gamma            4582 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[2].red,
gamma            4584 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[2].green,
gamma            4586 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue,
gamma            4589 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[2].index,
gamma            4591 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
gamma            4592 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[2].opacity,
gamma            4601 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[1],alpha[0],alpha[3]);
gamma            4602 magick/pixel.c               gamma=PerceptibleReciprocal(gamma);
gamma            4603 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[1].red,
gamma            4605 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[1].green,
gamma            4607 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue,
gamma            4610 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[1].index,
gamma            4612 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
gamma            4613 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[1].opacity,
gamma            4627 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[0],alpha[1],alpha[2]);
gamma            4628 magick/pixel.c               gamma=PerceptibleReciprocal(gamma);
gamma            4629 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[0].red,
gamma            4631 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[0].green,
gamma            4633 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue,
gamma            4636 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[0].index,
gamma            4638 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
gamma            4639 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[0].opacity,
gamma            4649 magick/pixel.c               gamma=MeshInterpolate(&delta,alpha[3],alpha[2],alpha[1]);
gamma            4650 magick/pixel.c               gamma=PerceptibleReciprocal(gamma);
gamma            4651 magick/pixel.c               pixel->red=gamma*MeshInterpolate(&delta,pixels[3].red,
gamma            4653 magick/pixel.c               pixel->green=gamma*MeshInterpolate(&delta,pixels[3].green,
gamma            4655 magick/pixel.c               pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue,
gamma            4658 magick/pixel.c                 pixel->index=gamma*MeshInterpolate(&delta,pixels[3].index,
gamma            4660 magick/pixel.c               gamma=MeshInterpolate(&delta,1.0,1.0,1.0);
gamma            4661 magick/pixel.c               pixel->opacity=gamma*MeshInterpolate(&delta,pixels[3].opacity,
gamma             130 magick/property.c   image->gamma=clone_image->gamma;
gamma            2554 magick/property.c             GetMagickPrecision(),image->gamma);
gamma            3462 magick/property.c           image->gamma=1.000f;
gamma            3467 magick/property.c               image->gamma=1.000f/2.200f;
gamma            3573 magick/property.c           image->gamma=StringToDouble(value,(char **) NULL);
gamma            1259 magick/quantize.c                 gamma;
gamma            1261 magick/quantize.c               gamma=(double) (QuantumScale*(QuantumRange-(double) q->opacity));
gamma            1262 magick/quantize.c               gamma=PerceptibleReciprocal(gamma);
gamma            1264 magick/quantize.c                 gamma*QuantumRange*node_info->total_color.red)));
gamma            1266 magick/quantize.c                 gamma*QuantumRange*node_info->total_color.green)));
gamma            1268 magick/quantize.c                 gamma*QuantumRange*node_info->total_color.blue)));
gamma            1141 magick/resample.c   { double alpha, beta, gamma, Major, Minor;
gamma            1146 magick/resample.c     gamma = sqrt(beta*beta + B*B );
gamma            1148 magick/resample.c     if ( alpha - gamma <= MagickEpsilon )
gamma            1151 magick/resample.c       Major = sqrt(2*F/(alpha - gamma));
gamma            1152 magick/resample.c     Minor = sqrt(2*F/(alpha + gamma));
gamma            2540 magick/resize.c             gamma;
gamma            2542 magick/resize.c           gamma=0.0;
gamma            2552 magick/resize.c             gamma+=alpha;
gamma            2554 magick/resize.c           gamma=PerceptibleReciprocal(gamma);
gamma            2555 magick/resize.c           SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma            2556 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma            2557 magick/resize.c           SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma            2569 magick/resize.c               SetPixelIndex(resize_indexes+y,ClampToQuantum(gamma*pixel.index));
gamma            2781 magick/resize.c             gamma;
gamma            2783 magick/resize.c           gamma=0.0;
gamma            2793 magick/resize.c             gamma+=alpha;
gamma            2795 magick/resize.c           gamma=PerceptibleReciprocal(gamma);
gamma            2796 magick/resize.c           SetPixelRed(q,ClampToQuantum(gamma*pixel.red));
gamma            2797 magick/resize.c           SetPixelGreen(q,ClampToQuantum(gamma*pixel.green));
gamma            2798 magick/resize.c           SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue));
gamma            2810 magick/resize.c               SetPixelIndex(resize_indexes+x,ClampToQuantum(gamma*pixel.index));
gamma            1723 magick/segment.c     *gamma,
gamma            1730 magick/segment.c   gamma=(double *) AcquireQuantumMemory(256,sizeof(*gamma));
gamma            1731 magick/segment.c   if (gamma == (double *) NULL)
gamma            1736 magick/segment.c     gamma[x]=0.0;
gamma            1739 magick/segment.c     gamma[x]=exp((double) beta*x*x);
gamma            1740 magick/segment.c     if (gamma[x] < MagickEpsilon)
gamma            1747 magick/segment.c       sum+=(double) histogram[u]*gamma[MagickAbsoluteValue(x-u)];
gamma            1750 magick/segment.c   gamma=(double *) RelinquishMagickMemory(gamma);
gamma            3179 magick/xwindow.c           (image->gamma != 0.0))
gamma            3198 magick/xwindow.c           red_gamma*=image->gamma;
gamma            3199 magick/xwindow.c           green_gamma*=image->gamma;
gamma            3200 magick/xwindow.c           blue_gamma*=image->gamma;
gamma            3822 wand/magick-image.c   status=MagickGammaImageChannel(wand,DefaultChannels,gamma);
gamma            3838 wand/magick-image.c   status=GammaImageChannel(wand->images,channel,gamma);
gamma            5198 wand/magick-image.c   return(wand->images->gamma);
gamma            6769 wand/magick-image.c   status=MagickLevelImageChannel(wand,DefaultChannels,black_point,gamma,
gamma            6787 wand/magick-image.c   status=LevelImageChannel(wand->images,channel,black_point,white_point,gamma);
gamma            10349 wand/magick-image.c   wand->images->gamma=gamma;
gamma            1200 wand/mogrify.c               gamma;
gamma            1212 wand/mogrify.c             gamma=0.0;
gamma            1214 wand/mogrify.c               gamma+=kernel->values[j];
gamma            1215 wand/mogrify.c             gamma=1.0/(fabs((double) gamma) <= MagickEpsilon ? 1.0 : gamma);
gamma            1217 wand/mogrify.c               kernel->values[j]*=gamma;
gamma            1715 wand/mogrify.c               (*image)->gamma=StringToDouble(argv[i+1],(char **) NULL);
gamma            1893 wand/mogrify.c               gamma,
gamma            1908 wand/mogrify.c             gamma=1.0;
gamma            1910 wand/mogrify.c               gamma=geometry_info.xi;
gamma            1920 wand/mogrify.c                 white_point,gamma);
gamma            1923 wand/mogrify.c                 gamma);