ThreadResource 914 Magick++/lib/Magick++/Include.h using MagickCore::ThreadResource;
ThreadResource 55 Magick++/lib/ResourceLimits.cpp (void) SetMagickResourceLimit(ThreadResource,limit_);
ThreadResource 60 Magick++/lib/ResourceLimits.cpp return GetMagickResourceLimit(ThreadResource);
ThreadResource 318 magick/attribute.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 172 magick/cache-view.c if (GetMagickResourceLimit(ThreadResource) > cache_view->number_threads)
ThreadResource 173 magick/cache-view.c cache_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 198 magick/cache.c if (GetMagickResourceLimit(ThreadResource) > cache_info->number_threads)
ThreadResource 199 magick/cache.c cache_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 642 magick/cache.c num_threads((chunk) < (16*GetMagickResourceLimit(ThreadResource)) ? 1 : \
ThreadResource 643 magick/cache.c GetMagickResourceLimit(ThreadResource) < MaxCacheThreads ? \
ThreadResource 644 magick/cache.c GetMagickResourceLimit(ThreadResource) : MaxCacheThreads)
ThreadResource 3621 magick/draw.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 3643 magick/draw.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 3649 magick/draw.c GetMagickResourceLimit(ThreadResource)*sizeof(*polygon_info));
ThreadResource 2991 magick/fx.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 3016 magick/fx.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 740 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 794 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 996 magick/image-view.c if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource))
ThreadResource 997 magick/image-view.c image_view->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 1566 magick/option.c { "Thread", ThreadResource, UndefinedOptionFlag, MagickFalse },
ThreadResource 524 magick/paint.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 540 magick/paint.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 338 magick/profile.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 357 magick/profile.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 379 magick/profile.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 400 magick/profile.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 1394 magick/quantize.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 1412 magick/quantize.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 165 magick/quantum.c quantum_info->number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 34 magick/random-private.h for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 51 magick/random-private.h number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 34 magick/resample-private.h for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 54 magick/resample-private.h number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 2380 magick/resize.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 2399 magick/resize.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 271 magick/resource.c case ThreadResource:
ThreadResource 631 magick/resource.c case ThreadResource:
ThreadResource 721 magick/resource.c case ThreadResource:
ThreadResource 973 magick/resource.c case ThreadResource:
ThreadResource 1187 magick/resource.c (void) SetMagickResourceLimit(ThreadResource,GetOpenMPMaximumThreads());
ThreadResource 1191 magick/resource.c (void) SetMagickResourceLimit(ThreadResource,StringToSizeType(limit,
ThreadResource 1341 magick/resource.c case ThreadResource:
ThreadResource 145 magick/statistic.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 166 magick/statistic.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 2926 magick/statistic.c for (i=0; i < (ssize_t) GetMagickResourceLimit(ThreadResource); i++)
ThreadResource 2971 magick/statistic.c number_threads=(size_t) GetMagickResourceLimit(ThreadResource);
ThreadResource 34 magick/thread-private.h (((chunk) > (32*GetMagickResourceLimit(ThreadResource))) && \
ThreadResource 37 magick/thread-private.h GetMagickResourceLimit(ThreadResource) : \
ThreadResource 38 magick/thread-private.h GetMagickResourceLimit(ThreadResource) < 2 ? 1 : 2)
ThreadResource 1078 wand/wand-view.c if (number_threads > (size_t) GetMagickResourceLimit(ThreadResource))