attenuate 145 Magick++/lib/Magick++/Image.h void attenuate(const double attenuate_); attenuate 2657 magick/accelerate-private.h OPENCL_DEFINE(SigmaUniform, (attenuate*0.015625f)) attenuate 2658 magick/accelerate-private.h OPENCL_DEFINE(SigmaGaussian,(attenuate*0.015625f)) attenuate 2659 magick/accelerate-private.h OPENCL_DEFINE(SigmaImpulse, (attenuate*0.1f)) attenuate 2660 magick/accelerate-private.h OPENCL_DEFINE(SigmaLaplacian, (attenuate*0.0390625f)) attenuate 2661 magick/accelerate-private.h OPENCL_DEFINE(SigmaMultiplicativeGaussian, (attenuate*0.5f)) attenuate 2662 magick/accelerate-private.h OPENCL_DEFINE(SigmaPoisson, (attenuate*12.5f)) attenuate 2663 magick/accelerate-private.h OPENCL_DEFINE(SigmaRandom, (attenuate)) attenuate 2664 magick/accelerate-private.h OPENCL_DEFINE(TauGaussian, (attenuate*0.078125f)) attenuate 2807 magick/accelerate-private.h float mwcGenerateDifferentialNoise(mwc64x_state_t* r, CLQuantum pixel, NoiseType noise_type, float attenuate) { attenuate 2913 magick/accelerate-private.h ,const NoiseType noise_type, const float attenuate attenuate 2935 magick/accelerate-private.h setRed(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getRed(p),noise_type,attenuate))); attenuate 2939 magick/accelerate-private.h setGreen(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getGreen(p),noise_type,attenuate))); attenuate 2943 magick/accelerate-private.h setBlue(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getBlue(p),noise_type,attenuate))); attenuate 2947 magick/accelerate-private.h setOpacity(&p,ClampToQuantum(mwcGenerateDifferentialNoise(&rng,getOpacity(p),noise_type,attenuate))); attenuate 5998 magick/accelerate.c attenuate; attenuate 6139 magick/accelerate.c attenuate=1.0; attenuate 6142 magick/accelerate.c attenuate=StringToDouble(option,(char **) NULL); attenuate 6179 magick/accelerate.c attenuate=1.0f; attenuate 6182 magick/accelerate.c attenuate=(float)StringToDouble(option,(char **) NULL); attenuate 6183 magick/accelerate.c clEnv->library->clSetKernelArg(addNoiseKernel,k++,sizeof(float),(void *)&attenuate); attenuate 285 magick/fx.c attenuate; attenuate 331 magick/fx.c attenuate=1.0; attenuate 334 magick/fx.c attenuate=StringToDouble(option,(char **) NULL); attenuate 384 magick/fx.c GetPixelRed(p),noise_type,attenuate))); attenuate 394 magick/fx.c random_info[id],GetPixelGreen(p),noise_type,attenuate))); attenuate 397 magick/fx.c random_info[id],GetPixelBlue(p),noise_type,attenuate))); attenuate 401 magick/fx.c random_info[id],GetPixelOpacity(p),noise_type,attenuate))); attenuate 406 magick/fx.c indexes+x),noise_type,attenuate))); attenuate 3703 magick/fx.c attenuate++; attenuate 3710 magick/fx.c &local_info,attenuate,depth); attenuate 3715 magick/fx.c &local_info,attenuate,depth); attenuate 3720 magick/fx.c &local_info,attenuate,depth); attenuate 3725 magick/fx.c &local_info,attenuate,depth); attenuate 3739 magick/fx.c plasma=(double) QuantumRange/(2.0*attenuate); attenuate 3898 magick/fx.c attenuate,depth); attenuate 1490 magick/gem.c #define SigmaUniform (attenuate*0.015625) attenuate 1491 magick/gem.c #define SigmaGaussian (attenuate*0.015625) attenuate 1492 magick/gem.c #define SigmaImpulse (attenuate*0.1) attenuate 1493 magick/gem.c #define SigmaLaplacian (attenuate*0.0390625) attenuate 1494 magick/gem.c #define SigmaMultiplicativeGaussian (attenuate*0.5) attenuate 1495 magick/gem.c #define SigmaPoisson (attenuate*12.5) attenuate 1496 magick/gem.c #define SigmaRandom (attenuate) attenuate 1497 magick/gem.c #define TauGaussian (attenuate*0.078125)