hue               359 Magick++/lib/Color.cpp     hue,
hue               368 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               371 Magick++/lib/Color.cpp   hue=hue_;
hue               373 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
hue               383 Magick++/lib/Color.cpp     hue,
hue               387 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               390 Magick++/lib/Color.cpp   return(hue);
hue               396 Magick++/lib/Color.cpp     hue,
hue               405 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               410 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
hue               420 Magick++/lib/Color.cpp     hue,
hue               424 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               433 Magick++/lib/Color.cpp     hue,
hue               442 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               447 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
hue               457 Magick++/lib/Color.cpp     hue,
hue               461 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
hue               237 Magick++/lib/Magick++/Color.h     void hue(double hue_);
hue               238 Magick++/lib/Magick++/Color.h     double hue(void) const;
hue               151 coders/sixel.c     if (hue < 0) {
hue               152 coders/sixel.c         hue += HLSMAX;
hue               155 coders/sixel.c     if (hue > HLSMAX) {
hue               156 coders/sixel.c         hue -= HLSMAX;
hue               159 coders/sixel.c     if (hue < (HLSMAX / 6)) {
hue               160 coders/sixel.c         return (n1 + (((n2 - n1) * hue + (HLSMAX / 12)) / (HLSMAX / 6)));
hue               162 coders/sixel.c     if (hue < (HLSMAX / 2)) {
hue               165 coders/sixel.c     if (hue < ((HLSMAX * 2) / 3)) {
hue               166 coders/sixel.c         return (n1 + (((n2 - n1) * (((HLSMAX * 2) / 3) - hue) + (HLSMAX / 12))/(HLSMAX / 6)));
hue               188 coders/sixel.c         R = (hue_to_rgb(Magic1, Magic2, hue + (HLSMAX / 3)) * RGBMAX + (HLSMAX / 2)) / HLSMAX;
hue               189 coders/sixel.c         G = (hue_to_rgb(Magic1, Magic2, hue) * RGBMAX + (HLSMAX / 2)) / HLSMAX;
hue               190 coders/sixel.c         B = (hue_to_rgb(Magic1, Magic2, hue - (HLSMAX / 3)) * RGBMAX + (HLSMAX/2)) / HLSMAX;
hue                97 filters/analyze.c     hue,
hue               170 filters/analyze.c           &hue,&saturation,&brightness);
hue              1685 magick/accelerate-private.h     float hue = HueSaturationBrightness.x;
hue              1698 magick/accelerate-private.h       float h=6.0f*(hue-floor(hue));
hue              1754 magick/accelerate-private.h     float *hue, float *saturation, float *lightness)
hue              1772 magick/accelerate-private.h     *hue=0.0;
hue              1779 magick/accelerate-private.h     *hue=(QuantumScale*green-QuantumScale*blue)/c;
hue              1781 magick/accelerate-private.h       *hue+=6.0;
hue              1785 magick/accelerate-private.h       *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c;
hue              1787 magick/accelerate-private.h       *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
hue              1789 magick/accelerate-private.h   *hue*=60.0/360.0;
hue              1796 magick/accelerate-private.h   inline void ConvertHSLToRGB(const float hue,const float saturation, const float lightness,
hue              1811 magick/accelerate-private.h     h=hue*360.0;
hue              1880 magick/accelerate-private.h       hue,
hue              1887 magick/accelerate-private.h     ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
hue              1888 magick/accelerate-private.h     hue+=0.5*(0.01*percent_hue-1.0);
hue              1889 magick/accelerate-private.h     while (hue < 0.0)
hue              1890 magick/accelerate-private.h       hue+=1.0;
hue              1891 magick/accelerate-private.h     while (hue >= 1.0)
hue              1892 magick/accelerate-private.h       hue-=1.0;
hue              1895 magick/accelerate-private.h     ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
hue              3992 magick/accelerate.c     hue,
hue              4088 magick/accelerate.c   hue=percent_hue;
hue              4095 magick/accelerate.c   clStatus|=clEnv->library->clSetKernelArg(modulateKernel,i++,sizeof(cl_float),&hue);
hue               668 magick/composite.c   h=6.0*hue;
hue               729 magick/composite.c   assert(hue != (double *) NULL);
hue               749 magick/composite.c   *hue=(h/6.0);
hue              2286 magick/composite.c       hue,
hue              2347 magick/composite.c     hue=0.0;
hue              2717 magick/composite.c           CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue,
hue              2721 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,&composite.green,
hue              2734 magick/composite.c           CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue,
hue              2736 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans);
hue              2737 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2752 magick/composite.c           CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue,
hue              2756 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2771 magick/composite.c           CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue,
hue              2775 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              2792 magick/composite.c           CompositeHCL(source.red,source.green,source.blue,&hue,&chroma,&sans);
hue              2793 magick/composite.c           HCLComposite(hue,chroma,luma,&composite.red,
hue              3416 magick/deprecate.c   if (hue < 0.0)
hue              3417 magick/deprecate.c     hue+=1.0;
hue              3418 magick/deprecate.c   if (hue > 1.0)
hue              3419 magick/deprecate.c     hue-=1.0;
hue              3420 magick/deprecate.c   if ((6.0*hue) < 1.0)
hue              3421 magick/deprecate.c     return(m1+6.0*(m2-m1)*hue);
hue              3422 magick/deprecate.c   if ((2.0*hue) < 1.0)
hue              3424 magick/deprecate.c   if ((3.0*hue) < 2.0)
hue              3425 magick/deprecate.c     return(m1+6.0*(m2-m1)*(2.0/3.0-hue));
hue              3450 magick/deprecate.c   r=HueToRGB(m1,m2,hue+1.0/3.0);
hue              3451 magick/deprecate.c   g=HueToRGB(m1,m2,hue);
hue              3452 magick/deprecate.c   b=HueToRGB(m1,m2,hue-1.0/3.0);
hue              7394 magick/deprecate.c   assert(hue != (double *) NULL);
hue              7402 magick/deprecate.c   *hue=0.0;
hue              7411 magick/deprecate.c     *hue=(double) (g == min ? 5.0+(max-b)/delta : 1.0-(max-g)/delta);
hue              7414 magick/deprecate.c       *hue=(double) (b == min ? 1.0+(max-r)/delta : 3.0-(max-b)/delta);
hue              7416 magick/deprecate.c       *hue=(double) (r == min ? 3.0+(max-g)/delta : 5.0-(max-r)/delta);
hue              7417 magick/deprecate.c   *hue/=6.0;
hue               917 magick/enhance.c     hue,
hue               926 magick/enhance.c   hue=0.0;
hue               929 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue               937 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3463 magick/enhance.c     hue,
hue              3470 magick/enhance.c   ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma);
hue              3471 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3472 magick/enhance.c   while (hue < 0.0)
hue              3473 magick/enhance.c     hue+=1.0;
hue              3474 magick/enhance.c   while (hue > 1.0)
hue              3475 magick/enhance.c     hue-=1.0;
hue              3478 magick/enhance.c   ConvertHCLToRGB(hue,chroma,luma,red,green,blue);
hue              3486 magick/enhance.c     hue,
hue              3493 magick/enhance.c   ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma);
hue              3494 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3495 magick/enhance.c   while (hue < 0.0)
hue              3496 magick/enhance.c     hue+=1.0;
hue              3497 magick/enhance.c   while (hue > 1.0)
hue              3498 magick/enhance.c     hue-=1.0;
hue              3501 magick/enhance.c   ConvertHCLpToRGB(hue,chroma,luma,red,green,blue);
hue              3510 magick/enhance.c     hue,
hue              3516 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
hue              3517 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3518 magick/enhance.c   while (hue < 0.0)
hue              3519 magick/enhance.c     hue+=1.0;
hue              3520 magick/enhance.c   while (hue > 1.0)
hue              3521 magick/enhance.c     hue-=1.0;
hue              3524 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
hue              3533 magick/enhance.c     hue,
hue              3539 magick/enhance.c   ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
hue              3540 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3541 magick/enhance.c   while (hue < 0.0)
hue              3542 magick/enhance.c     hue+=1.0;
hue              3543 magick/enhance.c   while (hue > 1.0)
hue              3544 magick/enhance.c     hue-=1.0;
hue              3547 magick/enhance.c   ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
hue              3555 magick/enhance.c     hue,
hue              3562 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
hue              3563 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3564 magick/enhance.c   while (hue < 0.0)
hue              3565 magick/enhance.c     hue+=1.0;
hue              3566 magick/enhance.c   while (hue >= 1.0)
hue              3567 magick/enhance.c     hue-=1.0;
hue              3570 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
hue              3578 magick/enhance.c     hue,
hue              3585 magick/enhance.c   ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
hue              3586 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3587 magick/enhance.c   while (hue < 0.0)
hue              3588 magick/enhance.c     hue+=1.0;
hue              3589 magick/enhance.c   while (hue >= 1.0)
hue              3590 magick/enhance.c     hue-=1.0;
hue              3593 magick/enhance.c   ConvertHSVToRGB(hue,saturation,value,red,green,blue);
hue              3602 magick/enhance.c     hue,
hue              3608 magick/enhance.c   ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness);
hue              3609 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3610 magick/enhance.c   while (hue < 0.0)
hue              3611 magick/enhance.c     hue+=1.0;
hue              3612 magick/enhance.c   while (hue >= 1.0)
hue              3613 magick/enhance.c     hue-=1.0;
hue              3616 magick/enhance.c   ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue);
hue              3624 magick/enhance.c     hue,
hue              3631 magick/enhance.c   ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue);
hue              3634 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3635 magick/enhance.c   while (hue < 0.0)
hue              3636 magick/enhance.c     hue+=1.0;
hue              3637 magick/enhance.c   while (hue >= 1.0)
hue              3638 magick/enhance.c     hue-=1.0;
hue              3639 magick/enhance.c   ConvertLCHabToRGB(luma,chroma,hue,red,green,blue);
hue              3647 magick/enhance.c     hue,
hue              3654 magick/enhance.c   ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue);
hue              3657 magick/enhance.c   hue+=0.5*(0.01*percent_hue-1.0);
hue              3658 magick/enhance.c   while (hue < 0.0)
hue              3659 magick/enhance.c     hue+=1.0;
hue              3660 magick/enhance.c   while (hue >= 1.0)
hue              3661 magick/enhance.c     hue-=1.0;
hue              3662 magick/enhance.c   ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue);
hue              1664 magick/fx.c                hue,
hue              1669 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1670 magick/fx.c              return(hue);
hue              1708 magick/fx.c                hue,
hue              1713 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue              1798 magick/fx.c                hue,
hue              1803 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
hue               104 magick/gem.c     h=6.0*hue;
hue               198 magick/gem.c     h=6.0*hue;
hue               307 magick/gem.c     h=6.0*(hue-floor(hue));
hue               402 magick/gem.c     h=360.0*hue;
hue               478 magick/gem.c     h=hue*360.0;
hue               588 magick/gem.c     h=hue*360.0;
hue               698 magick/gem.c     if (hue == -1.0)
hue               705 magick/gem.c     i=(ssize_t) floor(6.0*hue);
hue               706 magick/gem.c     f=6.0*hue-i;
hue               757 magick/gem.c     ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
hue               758 magick/gem.c       sin(hue*MagickPI/180.0),X,Y,Z);
hue               775 magick/gem.c     ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z);
hue               810 magick/gem.c     ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma*
hue               811 magick/gem.c       sin(hue*MagickPI/180.0),X,Y,Z);
hue               828 magick/gem.c     ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z);
hue               874 magick/gem.c     assert(hue != (double *) NULL);
hue               894 magick/gem.c     *hue=(h/6.0);
hue               941 magick/gem.c     assert(hue != (double *) NULL);
hue               961 magick/gem.c     *hue=(h/6.0);
hue              1008 magick/gem.c     assert(hue != (double *) NULL);
hue              1011 magick/gem.c     *hue=0.0;
hue              1031 magick/gem.c       *hue=(g-b)/delta;
hue              1034 magick/gem.c         *hue=2.0+(b-r)/delta;
hue              1036 magick/gem.c         *hue=4.0+(r-g)/delta;
hue              1037 magick/gem.c     *hue/=6.0;
hue              1038 magick/gem.c     if (*hue < 0.0)
hue              1039 magick/gem.c       *hue+=1.0;
hue              1080 magick/gem.c     assert(hue != (double *) NULL);
hue              1086 magick/gem.c         *hue=0.0;
hue              1094 magick/gem.c     *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0;
hue              1095 magick/gem.c     if (*hue < 0.0)
hue              1096 magick/gem.c       *hue+=1.0;
hue              1138 magick/gem.c     assert(hue != (double *) NULL);
hue              1149 magick/gem.c         *hue=0.0;
hue              1155 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
hue              1157 magick/gem.c           *hue+=6.0;
hue              1161 magick/gem.c         *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c;
hue              1163 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
hue              1164 magick/gem.c     *hue*=60.0/360.0;
hue              1210 magick/gem.c     assert(hue != (double *) NULL);
hue              1221 magick/gem.c         *hue=0.0;
hue              1227 magick/gem.c         *hue=(QuantumScale*green-QuantumScale*blue)/c;
hue              1229 magick/gem.c           *hue+=6.0;
hue              1233 magick/gem.c         *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c;
hue              1235 magick/gem.c         *hue=4.0+(QuantumScale*red-QuantumScale*green)/c;
hue              1236 magick/gem.c     *hue*=60.0/360.0;
hue              1283 magick/gem.c     assert(hue != (double *) NULL);
hue              1295 magick/gem.c         *hue=(-1.0);
hue              1300 magick/gem.c     *hue=(p-f/(v-1.0*w))/6.0;
hue              1340 magick/gem.c     *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0;
hue              1341 magick/gem.c     if (*hue < 0.0)
hue              1342 magick/gem.c       *hue+=1.0;
hue              1358 magick/gem.c     assert(hue != (double *) NULL);
hue              1360 magick/gem.c     ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue);
hue              1401 magick/gem.c     *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0;
hue              1402 magick/gem.c     if (*hue < 0.0)
hue              1403 magick/gem.c       *hue+=1.0;
hue              1419 magick/gem.c     assert(hue != (double *) NULL);
hue              1421 magick/gem.c     ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue);
hue              7192 wand/magick-image.c     brightness,saturation,hue);
hue              1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
hue              1955 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
hue                97 www/source/analyze.c     hue,
hue               169 www/source/analyze.c           GetPixelBlue(p),&hue,&saturation,&brightness);