saturation 361 Magick++/lib/Color.cpp saturation;
saturation 368 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 373 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation 385 Magick++/lib/Color.cpp saturation;
saturation 387 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 398 Magick++/lib/Color.cpp saturation;
saturation 405 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 410 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation 421 Magick++/lib/Color.cpp saturation,
saturation 424 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 435 Magick++/lib/Color.cpp saturation;
saturation 442 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 445 Magick++/lib/Color.cpp saturation=saturation_;
saturation 447 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation 459 Magick++/lib/Color.cpp saturation;
saturation 461 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation 464 Magick++/lib/Color.cpp return(saturation);
saturation 245 Magick++/lib/Magick++/Color.h void saturation(double saturation_);
saturation 246 Magick++/lib/Magick++/Color.h double saturation(void) const;
saturation 732 coders/fpx.c effect.bc1c1=saturation;
saturation 737 coders/fpx.c effect.bc2c2=saturation;
saturation 98 filters/analyze.c saturation,
saturation 170 filters/analyze.c &hue,&saturation,&brightness);
saturation 176 filters/analyze.c saturation*=QuantumRange;
saturation 177 filters/analyze.c saturation_sum_x+=saturation;
saturation 178 filters/analyze.c saturation_sum_x2+=saturation*saturation;
saturation 179 filters/analyze.c saturation_sum_x3+=saturation*saturation*saturation;
saturation 180 filters/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation;
saturation 1687 magick/accelerate-private.h float saturation = HueSaturationBrightness.y;
saturation 1691 magick/accelerate-private.h if (saturation == 0.0f) {
saturation 1700 magick/accelerate-private.h float p=brightness*(1.0f-saturation);
saturation 1701 magick/accelerate-private.h float q=brightness*(1.0f-saturation*f);
saturation 1702 magick/accelerate-private.h float t=brightness*(1.0f-(saturation*(1.0f-f)));
saturation 1754 magick/accelerate-private.h float *hue, float *saturation, float *lightness)
saturation 1773 magick/accelerate-private.h *saturation=0.0;
saturation 1791 magick/accelerate-private.h *saturation=c/(2.0*(*lightness));
saturation 1793 magick/accelerate-private.h *saturation=c/(2.0-2.0*(*lightness));
saturation 1796 magick/accelerate-private.h inline void ConvertHSLToRGB(const float hue,const float saturation, const float lightness,
saturation 1813 magick/accelerate-private.h c=2.0*lightness*saturation;
saturation 1815 magick/accelerate-private.h c=(2.0-2.0*lightness)*saturation;
saturation 1882 magick/accelerate-private.h saturation;
saturation 1887 magick/accelerate-private.h ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation 1893 magick/accelerate-private.h saturation*=0.01*percent_saturation;
saturation 1895 magick/accelerate-private.h ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation 3993 magick/accelerate.c saturation;
saturation 4089 magick/accelerate.c saturation=percent_saturation;
saturation 4096 magick/accelerate.c clStatus|=clEnv->library->clSetKernelArg(modulateKernel,i++,sizeof(cl_float),&saturation);
saturation 3446 magick/deprecate.c m2=lightness*(saturation+1.0);
saturation 3448 magick/deprecate.c m2=lightness+saturation-lightness*saturation;
saturation 7395 magick/deprecate.c assert(saturation != (double *) NULL);
saturation 7403 magick/deprecate.c *saturation=0.0;
saturation 7408 magick/deprecate.c *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) :
saturation 378 magick/enhance.c saturation;
saturation 445 magick/enhance.c color_correction.saturation=0.0;
saturation 556 magick/enhance.c *saturation;
saturation 558 magick/enhance.c saturation=GetXMLTreeChild(sat,"Saturation");
saturation 559 magick/enhance.c if (saturation != (XMLTreeInfo *) NULL)
saturation 561 magick/enhance.c content=GetXMLTreeContent(saturation);
saturation 564 magick/enhance.c color_correction.saturation=StringToDouble(token,(char **) NULL);
saturation 591 magick/enhance.c " color_correction.saturation: %g",color_correction.saturation);
saturation 621 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
saturation 624 magick/enhance.c color_correction.saturation*cdl_map[ScaleQuantumToMap(
saturation 626 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation*
saturation 664 magick/enhance.c SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation*
saturation 666 magick/enhance.c SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation*
saturation 668 magick/enhance.c SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation*
saturation 918 magick/enhance.c saturation;
saturation 927 magick/enhance.c saturation=0.0;
saturation 929 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation 937 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation 3511 magick/enhance.c saturation;
saturation 3516 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation 3522 magick/enhance.c saturation*=0.01*percent_saturation;
saturation 3524 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation 3534 magick/enhance.c saturation;
saturation 3539 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
saturation 3545 magick/enhance.c saturation*=0.01*percent_saturation;
saturation 3547 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
saturation 3557 magick/enhance.c saturation;
saturation 3562 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation 3568 magick/enhance.c saturation*=0.01*percent_saturation;
saturation 3570 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation 3579 magick/enhance.c saturation,
saturation 3585 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
saturation 3591 magick/enhance.c saturation*=0.01*percent_saturation;
saturation 3593 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue);
saturation 1666 magick/fx.c saturation;
saturation 1669 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation 1710 magick/fx.c saturation;
saturation 1713 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation 1800 magick/fx.c saturation;
saturation 1803 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation 1804 magick/fx.c return(saturation);
saturation 300 magick/gem.c if (saturation == 0.0)
saturation 309 magick/gem.c p=brightness*(1.0-saturation);
saturation 310 magick/gem.c q=brightness*(1.0-saturation*f);
saturation 311 magick/gem.c t=brightness*(1.0-(saturation*(1.0-f)));
saturation 406 magick/gem.c b=intensity*(1.0-saturation);
saturation 407 magick/gem.c r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation 415 magick/gem.c r=intensity*(1.0-saturation);
saturation 416 magick/gem.c g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation 423 magick/gem.c g=intensity*(1.0-saturation);
saturation 424 magick/gem.c b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation 480 magick/gem.c c=2.0*lightness*saturation;
saturation 482 magick/gem.c c=(2.0-2.0*lightness)*saturation;
saturation 589 magick/gem.c c=value*saturation;
saturation 1009 magick/gem.c assert(saturation != (double *) NULL);
saturation 1012 magick/gem.c *saturation=0.0;
saturation 1026 magick/gem.c *saturation=delta/max;
saturation 1081 magick/gem.c assert(saturation != (double *) NULL);
saturation 1087 magick/gem.c *saturation=0.0;
saturation 1090 magick/gem.c *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
saturation 1139 magick/gem.c assert(saturation != (double *) NULL);
saturation 1150 magick/gem.c *saturation=0.0;
saturation 1166 magick/gem.c *saturation=c/(2.0*(*lightness));
saturation 1168 magick/gem.c *saturation=c/(2.0-2.0*(*lightness));
saturation 1211 magick/gem.c assert(saturation != (double *) NULL);
saturation 1222 magick/gem.c *saturation=0.0;
saturation 1237 magick/gem.c *saturation=c/max;
saturation 7192 wand/magick-image.c brightness,saturation,hue);
saturation 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
saturation 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
saturation 98 www/source/analyze.c saturation,
saturation 169 www/source/analyze.c GetPixelBlue(p),&hue,&saturation,&brightness);
saturation 175 www/source/analyze.c saturation*=QuantumRange;
saturation 176 www/source/analyze.c saturation_sum_x+=saturation;
saturation 177 www/source/analyze.c saturation_sum_x2+=saturation*saturation;
saturation 178 www/source/analyze.c saturation_sum_x3+=saturation*saturation*saturation;
saturation 179 www/source/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation;