saturation        361 Magick++/lib/Color.cpp     saturation;
saturation        368 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        373 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation        385 Magick++/lib/Color.cpp     saturation;
saturation        387 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        398 Magick++/lib/Color.cpp     saturation;
saturation        405 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        410 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation        421 Magick++/lib/Color.cpp     saturation,
saturation        424 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        435 Magick++/lib/Color.cpp     saturation;
saturation        442 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        445 Magick++/lib/Color.cpp   saturation=saturation_;
saturation        447 Magick++/lib/Color.cpp   ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue);
saturation        459 Magick++/lib/Color.cpp     saturation;
saturation        461 Magick++/lib/Color.cpp   ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation,
saturation        464 Magick++/lib/Color.cpp   return(saturation);
saturation        245 Magick++/lib/Magick++/Color.h     void saturation(double saturation_);
saturation        246 Magick++/lib/Magick++/Color.h     double saturation(void) const;
saturation        732 coders/fpx.c     effect.bc1c1=saturation;
saturation        737 coders/fpx.c     effect.bc2c2=saturation;
saturation         98 filters/analyze.c     saturation,
saturation        170 filters/analyze.c           &hue,&saturation,&brightness);
saturation        176 filters/analyze.c         saturation*=QuantumRange;
saturation        177 filters/analyze.c         saturation_sum_x+=saturation;
saturation        178 filters/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        179 filters/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        180 filters/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;
saturation       1687 magick/accelerate-private.h     float saturation = HueSaturationBrightness.y;
saturation       1691 magick/accelerate-private.h     if (saturation == 0.0f) {
saturation       1700 magick/accelerate-private.h       float p=brightness*(1.0f-saturation);
saturation       1701 magick/accelerate-private.h       float q=brightness*(1.0f-saturation*f);
saturation       1702 magick/accelerate-private.h       float t=brightness*(1.0f-(saturation*(1.0f-f)));
saturation       1754 magick/accelerate-private.h     float *hue, float *saturation, float *lightness)
saturation       1773 magick/accelerate-private.h     *saturation=0.0;
saturation       1791 magick/accelerate-private.h     *saturation=c/(2.0*(*lightness));
saturation       1793 magick/accelerate-private.h     *saturation=c/(2.0-2.0*(*lightness));
saturation       1796 magick/accelerate-private.h   inline void ConvertHSLToRGB(const float hue,const float saturation, const float lightness,
saturation       1813 magick/accelerate-private.h       c=2.0*lightness*saturation;
saturation       1815 magick/accelerate-private.h       c=(2.0-2.0*lightness)*saturation;
saturation       1882 magick/accelerate-private.h       saturation;
saturation       1887 magick/accelerate-private.h     ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation       1893 magick/accelerate-private.h     saturation*=0.01*percent_saturation;
saturation       1895 magick/accelerate-private.h     ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation       3993 magick/accelerate.c     saturation;
saturation       4089 magick/accelerate.c   saturation=percent_saturation;
saturation       4096 magick/accelerate.c   clStatus|=clEnv->library->clSetKernelArg(modulateKernel,i++,sizeof(cl_float),&saturation);
saturation       3446 magick/deprecate.c     m2=lightness*(saturation+1.0);
saturation       3448 magick/deprecate.c     m2=lightness+saturation-lightness*saturation;
saturation       7395 magick/deprecate.c   assert(saturation != (double *) NULL);
saturation       7403 magick/deprecate.c   *saturation=0.0;
saturation       7408 magick/deprecate.c   *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) :
saturation        378 magick/enhance.c       saturation;
saturation        445 magick/enhance.c   color_correction.saturation=0.0;
saturation        556 magick/enhance.c         *saturation;
saturation        558 magick/enhance.c       saturation=GetXMLTreeChild(sat,"Saturation");
saturation        559 magick/enhance.c       if (saturation != (XMLTreeInfo *) NULL)
saturation        561 magick/enhance.c           content=GetXMLTreeContent(saturation);
saturation        564 magick/enhance.c           color_correction.saturation=StringToDouble(token,(char **) NULL);
saturation        591 magick/enhance.c         "  color_correction.saturation: %g",color_correction.saturation);
saturation        621 magick/enhance.c         image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation*
saturation        624 magick/enhance.c           color_correction.saturation*cdl_map[ScaleQuantumToMap(
saturation        626 magick/enhance.c         image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation*
saturation        664 magick/enhance.c       SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation*
saturation        666 magick/enhance.c       SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation*
saturation        668 magick/enhance.c       SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation*
saturation        918 magick/enhance.c     saturation;
saturation        927 magick/enhance.c   saturation=0.0;
saturation        929 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation        937 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3511 magick/enhance.c     saturation;
saturation       3516 magick/enhance.c   ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness);
saturation       3522 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3524 magick/enhance.c   ConvertHSBToRGB(hue,saturation,brightness,red,green,blue);
saturation       3534 magick/enhance.c     saturation;
saturation       3539 magick/enhance.c   ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity);
saturation       3545 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3547 magick/enhance.c   ConvertHSIToRGB(hue,saturation,intensity,red,green,blue);
saturation       3557 magick/enhance.c     saturation;
saturation       3562 magick/enhance.c   ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness);
saturation       3568 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3570 magick/enhance.c   ConvertHSLToRGB(hue,saturation,lightness,red,green,blue);
saturation       3579 magick/enhance.c     saturation,
saturation       3585 magick/enhance.c   ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value);
saturation       3591 magick/enhance.c   saturation*=0.01*percent_saturation;
saturation       3593 magick/enhance.c   ConvertHSVToRGB(hue,saturation,value,red,green,blue);
saturation       1666 magick/fx.c                saturation;
saturation       1669 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1710 magick/fx.c                saturation;
saturation       1713 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1800 magick/fx.c                saturation;
saturation       1803 magick/fx.c                ClampToQuantum(pixel.blue),&hue,&saturation,&lightness);
saturation       1804 magick/fx.c              return(saturation);
saturation        300 magick/gem.c     if (saturation == 0.0)
saturation        309 magick/gem.c     p=brightness*(1.0-saturation);
saturation        310 magick/gem.c     q=brightness*(1.0-saturation*f);
saturation        311 magick/gem.c     t=brightness*(1.0-(saturation*(1.0-f)));
saturation        406 magick/gem.c         b=intensity*(1.0-saturation);
saturation        407 magick/gem.c         r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        415 magick/gem.c           r=intensity*(1.0-saturation);
saturation        416 magick/gem.c           g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        423 magick/gem.c           g=intensity*(1.0-saturation);
saturation        424 magick/gem.c           b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)*
saturation        480 magick/gem.c       c=2.0*lightness*saturation;
saturation        482 magick/gem.c       c=(2.0-2.0*lightness)*saturation;
saturation        589 magick/gem.c     c=value*saturation;
saturation       1009 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1012 magick/gem.c     *saturation=0.0;
saturation       1026 magick/gem.c     *saturation=delta/max;
saturation       1081 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1087 magick/gem.c         *saturation=0.0;
saturation       1090 magick/gem.c     *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green,
saturation       1139 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1150 magick/gem.c         *saturation=0.0;
saturation       1166 magick/gem.c       *saturation=c/(2.0*(*lightness));
saturation       1168 magick/gem.c       *saturation=c/(2.0-2.0*(*lightness));
saturation       1211 magick/gem.c     assert(saturation != (double *) NULL);
saturation       1222 magick/gem.c         *saturation=0.0;
saturation       1237 magick/gem.c     *saturation=c/max;
saturation       7192 wand/magick-image.c     brightness,saturation,hue);
saturation       1071 wand/pixel-wand.c     wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation,
saturation       1955 wand/pixel-wand.c   ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue);
saturation         98 www/source/analyze.c     saturation,
saturation        169 www/source/analyze.c           GetPixelBlue(p),&hue,&saturation,&brightness);
saturation        175 www/source/analyze.c         saturation*=QuantumRange;
saturation        176 www/source/analyze.c         saturation_sum_x+=saturation;
saturation        177 www/source/analyze.c         saturation_sum_x2+=saturation*saturation;
saturation        178 www/source/analyze.c         saturation_sum_x3+=saturation*saturation*saturation;
saturation        179 www/source/analyze.c         saturation_sum_x4+=saturation*saturation*saturation*saturation;