saturation 361 Magick++/lib/Color.cpp saturation; saturation 368 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 373 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); saturation 385 Magick++/lib/Color.cpp saturation; saturation 387 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 398 Magick++/lib/Color.cpp saturation; saturation 405 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 410 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); saturation 421 Magick++/lib/Color.cpp saturation, saturation 424 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 435 Magick++/lib/Color.cpp saturation; saturation 442 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 445 Magick++/lib/Color.cpp saturation=saturation_; saturation 447 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); saturation 459 Magick++/lib/Color.cpp saturation; saturation 461 Magick++/lib/Color.cpp ConvertRGBToHSL(redQuantum(),greenQuantum(),blueQuantum(),&hue,&saturation, saturation 464 Magick++/lib/Color.cpp return(saturation); saturation 245 Magick++/lib/Magick++/Color.h void saturation(double saturation_); saturation 246 Magick++/lib/Magick++/Color.h double saturation(void) const; saturation 732 coders/fpx.c effect.bc1c1=saturation; saturation 737 coders/fpx.c effect.bc2c2=saturation; saturation 98 filters/analyze.c saturation, saturation 170 filters/analyze.c &hue,&saturation,&brightness); saturation 176 filters/analyze.c saturation*=QuantumRange; saturation 177 filters/analyze.c saturation_sum_x+=saturation; saturation 178 filters/analyze.c saturation_sum_x2+=saturation*saturation; saturation 179 filters/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 180 filters/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation; saturation 1687 magick/accelerate-private.h float saturation = HueSaturationBrightness.y; saturation 1691 magick/accelerate-private.h if (saturation == 0.0f) { saturation 1700 magick/accelerate-private.h float p=brightness*(1.0f-saturation); saturation 1701 magick/accelerate-private.h float q=brightness*(1.0f-saturation*f); saturation 1702 magick/accelerate-private.h float t=brightness*(1.0f-(saturation*(1.0f-f))); saturation 1754 magick/accelerate-private.h float *hue, float *saturation, float *lightness) saturation 1773 magick/accelerate-private.h *saturation=0.0; saturation 1791 magick/accelerate-private.h *saturation=c/(2.0*(*lightness)); saturation 1793 magick/accelerate-private.h *saturation=c/(2.0-2.0*(*lightness)); saturation 1796 magick/accelerate-private.h inline void ConvertHSLToRGB(const float hue,const float saturation, const float lightness, saturation 1813 magick/accelerate-private.h c=2.0*lightness*saturation; saturation 1815 magick/accelerate-private.h c=(2.0-2.0*lightness)*saturation; saturation 1882 magick/accelerate-private.h saturation; saturation 1887 magick/accelerate-private.h ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); saturation 1893 magick/accelerate-private.h saturation*=0.01*percent_saturation; saturation 1895 magick/accelerate-private.h ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); saturation 3993 magick/accelerate.c saturation; saturation 4089 magick/accelerate.c saturation=percent_saturation; saturation 4096 magick/accelerate.c clStatus|=clEnv->library->clSetKernelArg(modulateKernel,i++,sizeof(cl_float),&saturation); saturation 3446 magick/deprecate.c m2=lightness*(saturation+1.0); saturation 3448 magick/deprecate.c m2=lightness+saturation-lightness*saturation; saturation 7395 magick/deprecate.c assert(saturation != (double *) NULL); saturation 7403 magick/deprecate.c *saturation=0.0; saturation 7408 magick/deprecate.c *saturation=(double) (delta/((*lightness < 0.5) ? (min+max) : saturation 378 magick/enhance.c saturation; saturation 445 magick/enhance.c color_correction.saturation=0.0; saturation 556 magick/enhance.c *saturation; saturation 558 magick/enhance.c saturation=GetXMLTreeChild(sat,"Saturation"); saturation 559 magick/enhance.c if (saturation != (XMLTreeInfo *) NULL) saturation 561 magick/enhance.c content=GetXMLTreeContent(saturation); saturation 564 magick/enhance.c color_correction.saturation=StringToDouble(token,(char **) NULL); saturation 591 magick/enhance.c " color_correction.saturation: %g",color_correction.saturation); saturation 621 magick/enhance.c image->colormap[i].red=ClampToQuantum(luma+color_correction.saturation* saturation 624 magick/enhance.c color_correction.saturation*cdl_map[ScaleQuantumToMap( saturation 626 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* saturation 664 magick/enhance.c SetPixelRed(q,ClampToQuantum(luma+color_correction.saturation* saturation 666 magick/enhance.c SetPixelGreen(q,ClampToQuantum(luma+color_correction.saturation* saturation 668 magick/enhance.c SetPixelBlue(q,ClampToQuantum(luma+color_correction.saturation* saturation 918 magick/enhance.c saturation; saturation 927 magick/enhance.c saturation=0.0; saturation 929 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 937 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3511 magick/enhance.c saturation; saturation 3516 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); saturation 3522 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3524 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); saturation 3534 magick/enhance.c saturation; saturation 3539 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); saturation 3545 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3547 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); saturation 3557 magick/enhance.c saturation; saturation 3562 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); saturation 3568 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3570 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); saturation 3579 magick/enhance.c saturation, saturation 3585 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); saturation 3591 magick/enhance.c saturation*=0.01*percent_saturation; saturation 3593 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); saturation 1666 magick/fx.c saturation; saturation 1669 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1710 magick/fx.c saturation; saturation 1713 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1800 magick/fx.c saturation; saturation 1803 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); saturation 1804 magick/fx.c return(saturation); saturation 300 magick/gem.c if (saturation == 0.0) saturation 309 magick/gem.c p=brightness*(1.0-saturation); saturation 310 magick/gem.c q=brightness*(1.0-saturation*f); saturation 311 magick/gem.c t=brightness*(1.0-(saturation*(1.0-f))); saturation 406 magick/gem.c b=intensity*(1.0-saturation); saturation 407 magick/gem.c r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 415 magick/gem.c r=intensity*(1.0-saturation); saturation 416 magick/gem.c g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 423 magick/gem.c g=intensity*(1.0-saturation); saturation 424 magick/gem.c b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* saturation 480 magick/gem.c c=2.0*lightness*saturation; saturation 482 magick/gem.c c=(2.0-2.0*lightness)*saturation; saturation 589 magick/gem.c c=value*saturation; saturation 1009 magick/gem.c assert(saturation != (double *) NULL); saturation 1012 magick/gem.c *saturation=0.0; saturation 1026 magick/gem.c *saturation=delta/max; saturation 1081 magick/gem.c assert(saturation != (double *) NULL); saturation 1087 magick/gem.c *saturation=0.0; saturation 1090 magick/gem.c *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, saturation 1139 magick/gem.c assert(saturation != (double *) NULL); saturation 1150 magick/gem.c *saturation=0.0; saturation 1166 magick/gem.c *saturation=c/(2.0*(*lightness)); saturation 1168 magick/gem.c *saturation=c/(2.0-2.0*(*lightness)); saturation 1211 magick/gem.c assert(saturation != (double *) NULL); saturation 1222 magick/gem.c *saturation=0.0; saturation 1237 magick/gem.c *saturation=c/max; saturation 7192 wand/magick-image.c brightness,saturation,hue); saturation 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, saturation 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); saturation 98 www/source/analyze.c saturation, saturation 169 www/source/analyze.c GetPixelBlue(p),&hue,&saturation,&brightness); saturation 175 www/source/analyze.c saturation*=QuantumRange; saturation 176 www/source/analyze.c saturation_sum_x+=saturation; saturation 177 www/source/analyze.c saturation_sum_x2+=saturation*saturation; saturation 178 www/source/analyze.c saturation_sum_x3+=saturation*saturation*saturation; saturation 179 www/source/analyze.c saturation_sum_x4+=saturation*saturation*saturation*saturation;