shade 395 Magick++/demo/demo.cpp example.shade( 30, 30, false ); shade 202 Magick++/lib/Magick++/Color.h void shade(double shade_); shade 203 Magick++/lib/Magick++/Color.h double shade(void) const; shade 1335 Magick++/lib/Magick++/Image.h void shade(const double azimuth_=30,const double elevation_=30, shade 988 Magick++/lib/STL.cpp image_.shade( _azimuth, _elevation, _colorShading ); shade 122 Magick++/tests/color.cpp if ( gray.shade() < value - max_error || gray.shade() > value + max_error ) shade 127 Magick++/tests/color.cpp << gray.shade() shade 3815 magick/effect.c shade; shade 3868 magick/effect.c shade=light.z; shade 3871 magick/effect.c shade=0.0; shade 3878 magick/effect.c shade=distance/sqrt((double) normal_distance); shade 3883 magick/effect.c SetPixelRed(q,shade); shade 3884 magick/effect.c SetPixelGreen(q,shade); shade 3885 magick/effect.c SetPixelBlue(q,shade); shade 3889 magick/effect.c SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1))); shade 3890 magick/effect.c SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1))); shade 3891 magick/effect.c SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));