shade             395 Magick++/demo/demo.cpp       example.shade( 30, 30, false );
shade             202 Magick++/lib/Magick++/Color.h     void shade(double shade_);
shade             203 Magick++/lib/Magick++/Color.h     double shade(void) const;
shade            1335 Magick++/lib/Magick++/Image.h     void shade(const double azimuth_=30,const double elevation_=30,
shade             988 Magick++/lib/STL.cpp   image_.shade( _azimuth, _elevation, _colorShading );
shade             122 Magick++/tests/color.cpp           if ( gray.shade() < value - max_error || gray.shade() > value + max_error )
shade             127 Magick++/tests/color.cpp                    << gray.shade()
shade            3815 magick/effect.c       shade;
shade            3868 magick/effect.c         shade=light.z;
shade            3871 magick/effect.c           shade=0.0;
shade            3878 magick/effect.c                 shade=distance/sqrt((double) normal_distance);
shade            3883 magick/effect.c           SetPixelRed(q,shade);
shade            3884 magick/effect.c           SetPixelGreen(q,shade);
shade            3885 magick/effect.c           SetPixelBlue(q,shade);
shade            3889 magick/effect.c           SetPixelRed(q,ClampToQuantum(QuantumScale*shade*GetPixelRed(s1)));
shade            3890 magick/effect.c           SetPixelGreen(q,ClampToQuantum(QuantumScale*shade*GetPixelGreen(s1)));
shade            3891 magick/effect.c           SetPixelBlue(q,ClampToQuantum(QuantumScale*shade*GetPixelBlue(s1)));