blue 202 Magick++/lib/Color.cpp blueQuantum( target_color.blue ); blue 233 Magick++/lib/Color.cpp pixel.blue=_pixel->blue; blue 334 Magick++/lib/Color.cpp blue, blue 338 Magick++/lib/Color.cpp ConvertHSLToRGB(hue_,saturation_,luminosity_,&red,&green,&blue); blue 342 Magick++/lib/Color.cpp blueQuantum(blue); blue 364 Magick++/lib/Color.cpp blue, blue 373 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); blue 377 Magick++/lib/Color.cpp blueQuantum(blue); blue 401 Magick++/lib/Color.cpp blue, blue 410 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); blue 414 Magick++/lib/Color.cpp blueQuantum(blue); blue 438 Magick++/lib/Color.cpp blue, blue 447 Magick++/lib/Color.cpp ConvertHSLToRGB(hue,saturation,luminosity,&red,&green,&blue); blue 451 Magick++/lib/Color.cpp blueQuantum(blue); blue 1182 Magick++/lib/Image.cpp constImage()->matte_color.blue)); blue 2985 Magick++/lib/Image.cpp target.blue=pixel.blue; blue 3013 Magick++/lib/Image.cpp target.blue=pixel.blue; blue 3402 Magick++/lib/Image.cpp black.blue=pixel.blue; blue 3409 Magick++/lib/Image.cpp white.blue=pixel.blue; blue 3433 Magick++/lib/Image.cpp black.blue=pixel.blue; blue 3440 Magick++/lib/Image.cpp white.blue=pixel.blue; blue 4557 Magick++/lib/Image.cpp statistics->blue.minimum=minimum; blue 4558 Magick++/lib/Image.cpp statistics->blue.maximum=maximum; blue 4559 Magick++/lib/Image.cpp (void) GetImageChannelMean(constImage(),BlueChannel,&statistics->blue.mean, blue 4560 Magick++/lib/Image.cpp &statistics->blue.standard_deviation,exceptionInfo); blue 4562 Magick++/lib/Image.cpp &statistics->blue.kurtosis,&statistics->blue.skewness,exceptionInfo); blue 5161 Magick++/lib/Image.cpp target.blue=target_->blue; blue 110 Magick++/lib/Magick++/Color.h return (0.299*(_pixel->red)+0.587*(_pixel->green)+0.114*(_pixel->blue)); blue 311 Magick++/lib/Magick++/Color.h void blue(double blue_); blue 312 Magick++/lib/Magick++/Color.h double blue(void) const; blue 403 Magick++/lib/Magick++/Color.h _pixel->blue=blue_; blue 409 Magick++/lib/Magick++/Color.h return _pixel->blue; blue 438 Magick++/lib/Magick++/Color.h _pixel->blue=0; blue 82 Magick++/lib/Magick++/Image.h ImageChannelStatistics blue; blue 36 Magick++/tests/color.cpp double blue; blue 59 Magick++/tests/color.cpp colorMap[i].blue ); blue 522 coders/bmp.c blue, blue 902 coders/bmp.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1026 coders/bmp.c while (((bmp_info.blue_mask << shift.blue) & 0x80000000UL) == 0) blue 1027 coders/bmp.c shift.blue++; blue 1039 coders/bmp.c sample=shift.blue; blue 1042 coders/bmp.c quantum_bits.blue=ClampToQuantum((MagickRealType) sample-shift.blue); blue 1222 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1223 coders/bmp.c if (quantum_bits.blue == 5) blue 1224 coders/bmp.c blue|=((blue & 0xe000) >> 5); blue 1225 coders/bmp.c if (quantum_bits.blue <= 8) blue 1226 coders/bmp.c blue|=((blue & 0xff00) >> 8); blue 1229 coders/bmp.c SetPixelBlue(q,ScaleShortToQuantum((unsigned short) blue)); blue 1321 coders/bmp.c blue=((pixel & bmp_info.blue_mask) << shift.blue) >> 16; blue 1322 coders/bmp.c if (quantum_bits.blue == 8) blue 1323 coders/bmp.c blue|=(blue >> 8); blue 1326 coders/bmp.c SetPixelBlue(q,ScaleShortToQuantum((unsigned short) blue)); blue 2125 coders/bmp.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 473 coders/cut.c image->colormap[i].blue=(Quantum) ReadBlobLSBShort(palette); blue 476 coders/cut.c image->colormap[i].blue=ClampToQuantum blue 477 coders/cut.c (((double)image->colormap[i].blue*QuantumRange+(PalHeader.MaxBlue>>1))/PalHeader.MaxBlue); blue 500 coders/cut.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 572 coders/cut.c if(image->colormap[i].blue!=sample) goto Finish; blue 576 coders/cut.c image->colormap[1].blue=QuantumRange; blue 3747 coders/dcm.c image->colormap[i].blue=(Quantum) index; blue 3757 coders/dcm.c image->colormap[i].blue=(Quantum) index; blue 3939 coders/dcm.c pixel.blue=1U*image->colormap[index].blue; blue 3947 coders/dcm.c pixel.blue=(unsigned int) ReadDCMByte(stream_info,image); blue 3953 coders/dcm.c pixel.blue=ReadDCMShort(stream_info,image); blue 3957 coders/dcm.c pixel.blue&=mask; blue 3962 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 3967 coders/dcm.c SetPixelBlue(q,pixel.blue); blue 4051 coders/dcm.c pixel.blue=1U*image->colormap[index].blue; blue 4059 coders/dcm.c pixel.blue=(unsigned int) ReadDCMByte(stream_info,image); blue 4065 coders/dcm.c pixel.blue=ReadDCMShort(stream_info,image); blue 4069 coders/dcm.c pixel.blue&=mask; blue 4074 coders/dcm.c pixel.blue=scale[pixel.blue]; blue 4082 coders/dcm.c (((size_t) pixel.blue) << 8))); blue 233 coders/debug.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 630 coders/dib.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1291 coders/dib.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 734 coders/djvu.c image->colormap[0].blue=QuantumRange; blue 737 coders/djvu.c image->colormap[1].blue=0; blue 278 coders/dps.c blue, blue 290 coders/dps.c blue=0; blue 296 coders/dps.c colors[i].pixel=red | green | blue; blue 304 coders/dps.c blue+=blue_bit; blue 305 coders/dps.c if (blue > visual_info->blue_mask) blue 306 coders/dps.c blue=0; blue 388 coders/dps.c SetPixelBlue(q,ScaleShortToQuantum(colors[index].blue)); blue 444 coders/dps.c image->colormap[colors[i].pixel].blue= blue 445 coders/dps.c ScaleShortToQuantum(colors[i].blue); blue 608 coders/emf.c pBits->rgbBlue=ScaleQuantumToChar(image->background_color.blue); blue 742 coders/emf.c image->background_color.blue))); blue 172 coders/fax.c image->colormap[0].blue=QuantumRange; blue 175 coders/fax.c image->colormap[1].blue=(Quantum) 0; blue 645 coders/fpx.c static void SetColorBalance(double red,double green,double blue, blue 662 coders/fpx.c blue=sqrt((double) blue)-1.0; blue 696 coders/fpx.c blue_effect.byc1=0.114*blue; blue 699 coders/fpx.c blue_effect.bc1y=0.886*blue; blue 700 coders/fpx.c blue_effect.bc1c1=1.0+0.772*blue; blue 703 coders/fpx.c blue_effect.bc2y=(-0.114)*blue; blue 704 coders/fpx.c blue_effect.bc2c1=(-0.114)*blue; blue 705 coders/fpx.c blue_effect.bc2c2=1.0-0.114*blue; blue 1294 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1334 coders/gif.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 1643 coders/gif.c image->colormap[opacity].blue=image->transparent_color.blue; blue 1656 coders/gif.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 137 coders/hald.c blue, blue 152 coders/hald.c blue=y/(ssize_t) level; blue 162 coders/hald.c (QuantumRange*blue/(cube_size-1.0)))); blue 273 coders/histogram.c histogram[ScaleQuantumToChar(GetPixelBlue(p))].blue++; blue 284 coders/histogram.c if (((channel & BlueChannel) != 0) && (maximum < histogram[x].blue)) blue 285 coders/histogram.c maximum=histogram[x].blue; blue 324 coders/histogram.c y=(ssize_t) ceil(histogram_image->rows-scale*histogram[x].blue-0.5); blue 465 coders/icon.c image->colormap[i].blue=(Quantum) ScaleCharToQuantum(*p++); blue 1294 coders/icon.c *q++=ScaleQuantumToChar(next->colormap[i].blue); blue 221 coders/jbig.c image->colormap[0].blue=0; blue 224 coders/jbig.c image->colormap[1].blue=QuantumRange; blue 469 coders/jp2.c q->blue=q->red; blue 485 coders/jp2.c q->blue=ClampToQuantum(pixel); blue 1027 coders/jp2.c *q=(int) (scale*p->blue); blue 1309 coders/jpeg.c image->colormap[i].blue=image->colormap[i].red; blue 1317 coders/jpeg.c image->colormap[i].blue=ScaleCharToQuantum(jpeg_info.colormap[2][i]); blue 596 coders/json.c match=fabs((double) (p->blue-target)) < 0.5 ? MagickTrue : blue 188 coders/map.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 201 coders/map.c image->colormap[i].blue=(Quantum) quantum; blue 409 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 418 coders/map.c *q++=(unsigned char) ((size_t) image->colormap[i].blue >> 8); blue 419 coders/map.c *q++=(unsigned char) image->colormap[i].blue; blue 1190 coders/miff.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 1206 coders/miff.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 1222 coders/miff.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1521 coders/miff.c SetPixelBlue(q,pixel.blue); blue 1838 coders/miff.c value=ScaleQuantumToLong(pixel.blue); blue 1864 coders/miff.c value=ScaleQuantumToShort(pixel.blue); blue 1890 coders/miff.c value=(unsigned char) ScaleQuantumToChar(pixel.blue); blue 2361 coders/miff.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 2374 coders/miff.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 2388 coders/miff.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 884 coders/mpc.c image->colormap[i].blue=ScaleCharToQuantum(pixel); blue 900 coders/mpc.c image->colormap[i].blue=ScaleShortToQuantum(pixel); blue 916 coders/mpc.c image->colormap[i].blue=ScaleLongToQuantum(pixel); blue 1419 coders/mpc.c pixel=ScaleQuantumToLong(image->colormap[i].blue); blue 1432 coders/mpc.c pixel=ScaleQuantumToShort(image->colormap[i].blue); blue 1446 coders/mpc.c pixel=(unsigned char) ScaleQuantumToChar(image->colormap[i].blue); blue 3167 coders/msl.c pixel.blue=0.0; blue 3183 coders/msl.c pixel.blue=StringToDouble(value,(char **) NULL); blue 3245 coders/msl.c (double) pixel.red,(double) pixel.green,(double) pixel.blue); blue 3267 coders/msl.c pixel.blue); blue 362 coders/palm.c transpix.blue=(MagickRealType) (QuantumRange*ReadBlobByte(image)/31); blue 380 coders/palm.c image->colormap[(int) index].blue=ScaleCharToQuantum( blue 392 coders/palm.c image->colormap[(int) index].blue=ScaleCharToQuantum( blue 750 coders/palm.c transpix.blue=0; blue 828 coders/palm.c ScaleQuantumToChar(image->colormap[count].blue)); blue 884 coders/palm.c transpix.blue=GetPixelBlue(p); blue 970 coders/palm.c (void) WriteBlobByte(image,(unsigned char) ((31*transpix.blue)/QuantumRange)); blue 402 coders/pango.c QuantumScale*draw_info->fill.green,QuantumScale*draw_info->fill.blue, blue 430 coders/pango.c fill_color.blue=ScaleCharToQuantum(*p++); blue 439 coders/pango.c fill_color.blue*=gamma; blue 771 coders/pcl.c ScaleQuantumToChar(image->colormap[i].blue),(double) i); blue 374 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 466 coders/pcx.c image->colormap[0].blue=(Quantum) 0; blue 469 coders/pcx.c image->colormap[1].blue=QuantumRange; blue 484 coders/pcx.c image->colormap[i].blue=ScaleCharToQuantum(*p++); blue 989 coders/pcx.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 2599 coders/pdf.c Ascii85Encode(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 2607 coders/pdf.c ScaleQuantumToChar(image->colormap[i].blue)); blue 85 coders/pes.c blue, blue 641 coders/pes.c blocks[i].color->blue,stitches[offset].x-bounds.x1, blue 1065 coders/pict.c image->background_color.blue=(Quantum) blue 1177 coders/pict.c tile_image->colormap[j].blue=(Quantum) blue 1189 coders/pict.c tile_image->colormap[i].blue=(Quantum) (QuantumRange- blue 1190 coders/pict.c tile_image->colormap[i].blue); blue 1245 coders/pict.c tile_image->colormap[(ssize_t) index].blue); blue 1936 coders/pict.c image->colormap[i].blue)); blue 1985 coders/pict.c *blue, blue 1992 coders/pict.c blue=scanline+2*image->columns; blue 2001 coders/pict.c blue=scanline+2*image->columns; blue 2007 coders/pict.c blue=scanline+3*image->columns; blue 2013 coders/pict.c *blue++=ScaleQuantumToChar(GetPixelBlue(p)); blue 101 coders/pix.c blue, blue 175 coders/pix.c blue=(Quantum) 0; blue 193 coders/pix.c blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 200 coders/pix.c SetPixelBlue(q,blue); blue 127 coders/png.c ((color).blue == (target).blue)) blue 188 coders/png.c (pixelpacket).blue=(ScaleQuantumToChar((pixelpacket).blue) < 0x10 ? \ blue 257 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xc0; \ blue 258 coders/png.c (pixelpacket).blue=ScaleCharToQuantum( \ blue 340 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xe0; \ blue 341 coders/png.c (pixelpacket).blue=ScaleCharToQuantum( \ blue 395 coders/png.c unsigned char lbr_bits=ScaleQuantumToChar((pixelpacket).blue) & 0xf0; \ blue 396 coders/png.c (pixelpacket).blue=ScaleCharToQuantum((lbr_bits | (lbr_bits >> 4))); \ blue 867 coders/png.c QuantumToCharToQuantumEqQuantum(image->background_color.blue) ? blue 882 coders/png.c image->colormap[indx].blue)) ? blue 1488 coders/png.c (a->colormap[i].blue != b->colormap[i].blue)) blue 2081 coders/png.c transparent_color.blue=65537; blue 2730 coders/png.c background.blue=(png_uint_16) blue 2731 coders/png.c mng_info->global_plte[background.index].blue; blue 2776 coders/png.c ping_background->blue *= bkgd_scale; blue 2785 coders/png.c ping_background->blue, blue 2787 coders/png.c ping_background->green,ping_background->blue); blue 2796 coders/png.c image->background_color.blue= blue 2797 coders/png.c ScaleShortToQuantum(ping_background->blue); blue 2806 coders/png.c (double) image->background_color.blue); blue 2832 coders/png.c (int)ping_trans_color->blue > max_sample))) blue 2851 coders/png.c transparent_color.blue= scale_to_short*ping_trans_color->blue; blue 2864 coders/png.c transparent_color.blue=transparent_color.opacity; blue 2954 coders/png.c image->colormap[i].blue=ScaleCharToQuantum(palette[i].blue); blue 2961 coders/png.c image->colormap[i].blue=0; blue 2980 coders/png.c image->colormap[i].blue=(Quantum) (i*scale); blue 3186 coders/png.c == transparent_color.blue)) blue 3501 coders/png.c == transparent_color.blue) blue 4407 coders/png.c image->background_color.blue=image->background_color.red; blue 4414 coders/png.c image->background_color.blue=ScaleCharToQuantum(p[5]); blue 5287 coders/png.c mng_info->mng_global_bkgd.blue= blue 5313 coders/png.c mng_background_color.blue= blue 5342 coders/png.c mng_info->global_plte[i].blue=p[3*i+2]; blue 5352 coders/png.c mng_info->global_plte[i].blue=i; blue 6014 coders/png.c mng_info->global_sbit.blue=p[2]; blue 7962 coders/png.c ping_background.blue = 0; blue 7968 coders/png.c ping_trans_color.blue=0; blue 8422 coders/png.c (int) image->colormap[i].blue, blue 8435 coders/png.c (int) image->colormap[i].blue, blue 8507 coders/png.c ping_trans_color.blue= blue 8570 coders/png.c (int) image->background_color.blue); blue 8576 coders/png.c opaque[i].blue == image->background_color.blue) blue 8709 coders/png.c colormap[i].red != colormap[i].blue) blue 8784 coders/png.c image->colormap[i].blue == blue 8819 coders/png.c (int) image->colormap[i].blue, blue 9094 coders/png.c ScaleQuantumToChar(image->background_color.blue) == 0x00) blue 9137 coders/png.c ScaleQuantumToChar(image->colormap[i].blue) == 0x00) blue 9210 coders/png.c ping_trans_color.blue) blue 9232 coders/png.c image->colormap[i].blue == image->colormap[0].blue) blue 9486 coders/png.c ping_background.blue=(png_uint_16) blue 9487 coders/png.c (ScaleQuantumToShort(image->background_color.blue) & mask); blue 9536 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 9544 coders/png.c (long) i,palette[i].red,palette[i].green,palette[i].blue); blue 9818 coders/png.c ping_trans_color.blue=(png_uint_16) blue 9819 coders/png.c (ScaleQuantumToShort(image->colormap[0].blue) & mask); blue 9849 coders/png.c ping_trans_color.blue&=0xff; blue 9860 coders/png.c ping_trans_color.blue&=0xff; blue 9980 coders/png.c palette[i].blue=ScaleQuantumToChar(image->colormap[i].blue); blue 10052 coders/png.c (int) ping_trans_color.blue); blue 10057 coders/png.c ping_trans_color.blue*=0x0101; blue 10066 coders/png.c (int) ping_trans_color.blue); blue 10154 coders/png.c (int) ping_background.blue); blue 10448 coders/png.c (int) palette[i].blue, blue 10457 coders/png.c (int) palette[i].blue); blue 10611 coders/png.c (int) ping_background.blue); blue 10727 coders/png.c (int) ping_trans_color.blue); blue 12385 coders/png.c blue, blue 12401 coders/png.c blue=ScaleQuantumToChar(image->background_color.blue); blue 12407 coders/png.c *(chunk+9)=blue; blue 12957 coders/png.c blue; blue 13036 coders/png.c next_image->background_color.blue != blue 13037 coders/png.c next_image->next->background_color.blue) blue 13381 coders/png.c blue=ScaleQuantumToShort(image->background_color.blue); blue 13384 coders/png.c PNGShort(chunk+8,blue); blue 13417 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue) & 0xff; blue 13469 coders/png.c chunk[6+i*3]=ScaleQuantumToChar(image->colormap[i].blue); blue 1187 coders/ps.c q=PopHexPixel(hex_digits,ScaleQuantumToChar(pixel.blue),q); \ blue 2048 coders/ps.c (GetPixelBlue(p) == pixel.blue) && blue 2169 coders/ps.c ScaleQuantumToChar(image->colormap[i].blue)); blue 2214 coders/ps.c pixel.blue=GetPixelBlue(p); blue 1021 coders/ps2.c ScaleQuantumToChar(image->colormap[i].blue)); blue 1516 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 1529 coders/ps3.c pixel=ScaleQuantumToChar(image->colormap[i].blue); blue 1221 coders/psd.c color.blue=color.red; blue 1886 coders/psd.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 2720 coders/psd.c (void) WriteBlobByte(image,ScaleQuantumToChar(image->colormap[i].blue)); blue 166 coders/rgf.c image->colormap[0].blue=QuantumRange; blue 169 coders/rgf.c image->colormap[1].blue=(Quantum) 0; blue 539 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) i); blue 547 coders/rle.c image->colormap[i].blue=ScaleCharToQuantum(*(p+map_length*2)); blue 599 coders/rle.c SetPixelBlue(q,image->colormap[(ssize_t) index].blue); blue 605 coders/sgi.c q->blue=ScaleCharToQuantum(*(p+2)); blue 1046 coders/sixel.c image->colormap[i].blue = ScaleCharToQuantum(sixel_palette[i * 4 + 2]); blue 1277 coders/sixel.c image->colormap[opacity].blue=image->transparent_color.blue; blue 1287 coders/sixel.c sixel_palette[i * 3 + 2] = ScaleQuantumToChar(image->colormap[i].blue); blue 205 coders/stegano.c SetBit(indexes,i,GetBit(pixel.blue,j)); blue 372 coders/sun.c image->colormap[i].blue=ScaleCharToQuantum(sun_colormap[i]); blue 547 coders/sun.c GetPixelBlue(q)].blue); blue 936 coders/sun.c image->colormap[i].blue)); blue 2847 coders/svg.c 100.0*QuantumScale*image->background_color.blue); blue 3037 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 3043 coders/svg.c fill_color.blue=ScaleCharToQuantum(*p++); blue 3053 coders/svg.c fill_color.blue*=gamma; blue 354 coders/tga.c pixel.blue=pixel.red; blue 372 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 380 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 390 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) ReadBlobByte(image)); blue 459 coders/tga.c pixel.blue=ScaleCharToQuantum((unsigned char) index); blue 480 coders/tga.c pixel.blue=ScaleAnyToQuantum(1UL*(j & 0x1f),range); blue 495 coders/tga.c pixel.blue=ScaleCharToQuantum(pixels[0]); blue 507 coders/tga.c pixel.blue=ScaleCharToQuantum(pixels[0]); blue 521 coders/tga.c SetPixelBlue(q,pixel.blue); blue 877 coders/tga.c *q++=((unsigned char) ScaleQuantumToAny(image->colormap[i].blue, blue 886 coders/tga.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 1540 coders/tiff.c image->colormap[i].blue=ClampToQuantum(((double) blue 3835 coders/tiff.c *blue, blue 3844 coders/tiff.c blue=(uint16 *) AcquireQuantumMemory(65536,sizeof(*blue)); blue 3846 coders/tiff.c (blue == (uint16 *) NULL)) blue 3853 coders/tiff.c (void) ResetMagickMemory(blue,0,65536*sizeof(*blue)); blue 3858 coders/tiff.c blue[i]=ScaleQuantumToShort(image->colormap[i].blue); blue 3860 coders/tiff.c (void) TIFFSetField(tiff,TIFFTAG_COLORMAP,red,green,blue); blue 3863 coders/tiff.c blue=(uint16 *) RelinquishMagickMemory(blue); blue 214 coders/tim.c image->colormap[i].blue=ScaleCharToQuantum( blue 470 coders/txt.c blue, blue 478 coders/txt.c blue=0.0; blue 494 coders/txt.c blue=red; blue 499 coders/txt.c blue=red; blue 508 coders/txt.c &x_offset,&y_offset,&red,&green,&blue,&index,&opacity); blue 513 coders/txt.c &y_offset,&red,&green,&blue,&index); blue 522 coders/txt.c &x_offset,&y_offset,&red,&green,&blue,&opacity); blue 526 coders/txt.c &x_offset,&y_offset,&red,&green,&blue); blue 534 coders/txt.c blue*=0.01*range; blue 541 coders/txt.c blue+=(range+1)/2.0; blue 545 coders/txt.c pixel.blue=ScaleAnyToQuantum((QuantumAny) (blue+0.5),range); blue 553 coders/txt.c SetPixelBlue(q,pixel.blue); blue 771 coders/txt.c pixel.blue-=(QuantumRange+1)/2.0; blue 349 coders/uyvy.c pixel.blue=(pixel.blue+GetPixelBlue(p))/2; blue 352 coders/uyvy.c (void) WriteBlobByte(image,ScaleQuantumToChar((Quantum) pixel.blue)); blue 358 coders/uyvy.c pixel.blue=(double) GetPixelBlue(p); blue 457 coders/viff.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) value); blue 465 coders/viff.c image->colormap[i % image->colors].blue=ScaleCharToQuantum( blue 707 coders/viff.c ConstrainColormapIndex(image,index)].blue); blue 1137 coders/viff.c *q++=ScaleQuantumToChar(image->colormap[i].blue); blue 1080 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 1137 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum(WPG1_Palette[i].Blue); blue 1153 coders/wpg.c image->colormap[0].blue==0 && blue 1156 coders/wpg.c image->colormap[1].blue==0) blue 1160 coders/wpg.c image->colormap[1].blue = QuantumRange; blue 1280 coders/wpg.c image->colormap[i].blue=ScaleCharToQuantum((char) blue 289 coders/xbm.c image->colormap[0].blue=QuantumRange; blue 292 coders/xbm.c image->colormap[1].blue=(Quantum) 0; blue 172 coders/xcf.c blue, blue 389 coders/xcf.c SetPixelBlue(q,ScaleCharToQuantum(xcfdata->blue)); blue 1009 coders/xpm.c image->colormap[opacity].blue=image->transparent_color.blue; blue 345 coders/xwd.c colors[i].blue=color.blue; blue 479 coders/xwd.c index].blue)); blue 536 coders/xwd.c image->colormap[i].blue=ScaleShortToQuantum(colors[i].blue); blue 795 coders/xwd.c colors[i].blue=ScaleQuantumToShort(image->colormap[i].blue); blue 811 coders/xwd.c color.blue=colors[i].blue; blue 48 magick/accelerate-private.h blue, blue 53 magick/accelerate-private.h blue, blue 394 magick/accelerate-private.h float blue = getBlue(p); blue 405 magick/accelerate-private.h intensity = (red + green + blue) / 3.0; blue 410 magick/accelerate-private.h intensity = max(max(red, green), blue); blue 415 magick/accelerate-private.h intensity = (min(min(red, green), blue) + blue 416 magick/accelerate-private.h max(max(red, green), blue)) / 2.0; blue 421 magick/accelerate-private.h intensity = (float)(((float)red*red + green*green + blue*blue) / blue 435 magick/accelerate-private.h intensity = 0.298839*red + 0.586811*green + 0.114350*blue; blue 448 magick/accelerate-private.h intensity = 0.298839*red + 0.586811*green + 0.114350*blue; blue 462 magick/accelerate-private.h intensity = 0.212656*red + 0.715158*green + 0.072186*blue; blue 475 magick/accelerate-private.h intensity = 0.212656*red + 0.715158*green + 0.072186*blue; blue 480 magick/accelerate-private.h intensity = (float)(sqrt((float)red*red + green*green + blue*blue) / blue 1495 magick/accelerate-private.h CLQuantum red, green, blue, opacity; blue 1526 magick/accelerate-private.h blue = getBlue(eValue); blue 1541 magick/accelerate-private.h im[c]=(CLPixelType)(blue, green, red, opacity); blue 1959 magick/accelerate-private.h CLQuantum red, green, blue, opacity; blue 1976 magick/accelerate-private.h blue = getRed(eValue); blue 1982 magick/accelerate-private.h im[c]=(CLPixelType)(blue, green, red, opacity); blue 2137 magick/accelerate-private.h blue, blue 2144 magick/accelerate-private.h blue=(float)getBlue(pixel); blue 2154 magick/accelerate-private.h intensity=(red+green+blue)/3.0; blue 2159 magick/accelerate-private.h intensity=max(max(red,green),blue); blue 2164 magick/accelerate-private.h intensity=(min(min(red,green),blue)+ blue 2165 magick/accelerate-private.h max(max(red,green),blue))/2.0; blue 2171 magick/accelerate-private.h blue*blue)/(3.0*QuantumRange)); blue 2184 magick/accelerate-private.h intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2197 magick/accelerate-private.h intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2211 magick/accelerate-private.h intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2224 magick/accelerate-private.h intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2230 magick/accelerate-private.h blue*blue)/sqrt(3.0)); blue 2384 magick/accelerate-private.h inline void ConvertRGBToHSL(const CLQuantum red,const CLQuantum green, const CLQuantum blue, blue 2395 magick/accelerate-private.h tmax=max(QuantumScale*red,max(QuantumScale*green, QuantumScale*blue)); blue 2396 magick/accelerate-private.h tmin=min(QuantumScale*red,min(QuantumScale*green, QuantumScale*blue)); blue 2410 magick/accelerate-private.h *hue=(QuantumScale*green-QuantumScale*blue)/c; blue 2411 magick/accelerate-private.h if ((QuantumScale*green) < (QuantumScale*blue)) blue 2416 magick/accelerate-private.h *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; blue 2428 magick/accelerate-private.h CLQuantum *red,CLQuantum *green,CLQuantum *blue) blue 2504 magick/accelerate-private.h *blue=ClampToQuantum(QuantumRange*b); blue 2508 magick/accelerate-private.h CLQuantum *red,CLQuantum *green,CLQuantum *blue) blue 2518 magick/accelerate-private.h ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); blue 2526 magick/accelerate-private.h ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); blue 2544 magick/accelerate-private.h blue, blue 2550 magick/accelerate-private.h blue=getBlue(pixel); blue 2558 magick/accelerate-private.h &red, &green, &blue); blue 2567 magick/accelerate-private.h setBlue(&filteredPixel, blue); blue 2102 magick/accelerate.c black.blue=0.0; blue 2103 magick/accelerate.c white.blue=MaxRange(QuantumRange); blue 2113 magick/accelerate.c black.blue=(MagickRealType) i; blue 2121 magick/accelerate.c white.blue=(MagickRealType) i; blue 2208 magick/accelerate.c if (i < (ssize_t) black.blue) blue 2209 magick/accelerate.c stretch_map[i].blue=0; blue 2211 magick/accelerate.c if (i > (ssize_t) white.blue) blue 2212 magick/accelerate.c stretch_map[i].blue= QuantumRange; blue 2214 magick/accelerate.c if (black.blue != white.blue) blue 2215 magick/accelerate.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* blue 2216 magick/accelerate.c (i-black.blue)/(white.blue-black.blue))); blue 2274 magick/accelerate.c if (black.blue != white.blue) blue 2275 magick/accelerate.c image->colormap[i].blue=stretch_map[ blue 2276 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 3437 magick/accelerate.c intensity.blue+=histogram[i].s[0]; blue 3467 magick/accelerate.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 3468 magick/accelerate.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* blue 3469 magick/accelerate.c (map[i].blue-black.blue))/(white.blue-black.blue))); blue 3497 magick/accelerate.c image->colormap[i].blue=equalize_map[ blue 3498 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].blue)].red; blue 3510 magick/accelerate.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 3511 magick/accelerate.c image->colormap[i].blue=equalize_map[ blue 3512 magick/accelerate.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 4906 magick/accelerate.c biasPixel.s[2] = bias.blue; blue 5234 magick/accelerate.c biasPixel.s[2] = bias.blue; blue 1929 magick/annotate.c SetPixelBlue(q,fill_color.blue); blue 354 magick/attribute.c if (IsPixelAtDepth(image->colormap[i].blue,range) == MagickFalse) blue 1105 magick/attribute.c image->colormap[i].blue=ScaleAnyToQuantum(ScaleQuantumToAny( blue 1106 magick/attribute.c ClampPixel(image->colormap[i].blue),range),range); blue 3254 magick/cache.c composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 3328 magick/cache.c SetPixelBlue(q,ClampToQuantum(beta.blue)); blue 780 magick/channel.c SetPixelBlue(q,pixel.blue); blue 946 magick/channel.c q->blue=ClampToQuantum(gamma*MagickOver_((MagickRealType) q->blue, blue 947 magick/channel.c (MagickRealType) q->opacity,(MagickRealType) pixel.blue, blue 48 magick/color-private.h blue, blue 54 magick/color-private.h blue=(MagickRealType) p->blue; blue 57 magick/color-private.h (fabs((double) (blue-q->blue)) < MagickEpsilon)) blue 82 magick/color-private.h if (fabs((double) (p->blue-q->blue)) >= MagickEpsilon) blue 96 magick/color-private.h (fabs((double) (pixel->green-pixel->blue)) < MagickEpsilon)) blue 106 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 115 magick/color-private.h 0.072186*pixel->blue)); blue 121 magick/color-private.h blue, blue 128 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 131 magick/color-private.h blue=EncodePixelGamma(pixel->blue); blue 132 magick/color-private.h return(0.212656*red+0.715158*green+0.072186*blue); blue 139 magick/color-private.h blue, blue 146 magick/color-private.h return(0.212656*pixel->red+0.715158*pixel->green+0.072186*pixel->blue); blue 149 magick/color-private.h blue=DecodePixelGamma(pixel->blue); blue 150 magick/color-private.h return(0.212656*red+0.715158*green+0.072186*blue); blue 87 magick/color.c blue; blue 884 magick/color.c color_info->color.blue=(MagickRealType) ScaleCharToQuantum( blue 1143 magick/color.c color=pixel->blue; blue 1468 magick/color.c color=pixel->blue; blue 1554 magick/color.c status&=color.blue == SVGCompliant(color.blue); blue 1721 magick/color.c pixel=(MagickRealType) GetPixelBlue(p)-q->blue; blue 2030 magick/color.c pixel=GetPixelBlue(p)-q->blue; blue 2443 magick/color.c pixel.blue*(QuantumRange-pixel.index)+pixel.index))))); blue 2448 magick/color.c SetPixelBlue(color,ClampToQuantum(pixel.blue)); blue 2623 magick/color.c pixel.green=pixel.blue; blue 2624 magick/color.c pixel.blue=0; blue 2628 magick/color.c pixel.blue<<=4; blue 2630 magick/color.c pixel.blue|=(int) (c-'0'); blue 2633 magick/color.c pixel.blue|=(int) c-((int) 'A'-10); blue 2636 magick/color.c pixel.blue|=(int) c-((int) 'a'-10); blue 2654 magick/color.c pixel.green=pixel.blue; blue 2655 magick/color.c pixel.blue=pixel.opacity; blue 2681 magick/color.c color->blue=(MagickRealType) ScaleAnyToQuantum(pixel.blue,range); blue 2778 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 2801 magick/color.c color->blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 2808 magick/color.c color->blue=color->red; blue 2829 magick/color.c &pixel.green,&pixel.blue); blue 2834 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2839 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2843 magick/color.c &pixel.red,&pixel.green,&pixel.blue); blue 2847 magick/color.c color->blue=(MagickRealType) pixel.blue; blue 2863 magick/color.c color->blue=(MagickRealType) p->color.blue; blue 2970 magick/color.c (p->color.green == color->green) && (p->color.blue == color->blue) && blue 137 magick/colormap.c image->colormap[i].blue=(Quantum) pixel; blue 36 magick/colorspace-private.h pixel->blue=((QuantumRange-(QuantumScale*pixel->blue*(QuantumRange- blue 44 magick/colorspace-private.h blue, blue 55 magick/colorspace-private.h blue=QuantumScale*pixel->blue; blue 61 magick/colorspace-private.h blue=QuantumScale*DecodePixelGamma(pixel->blue); blue 65 magick/colorspace-private.h (fabs((double) blue) < MagickEpsilon)) blue 72 magick/colorspace-private.h yellow=(MagickRealType) (1.0-blue); blue 84 magick/colorspace-private.h pixel->blue=QuantumRange*yellow; blue 109 magick/colorspace.c const Quantum blue,double *cyan,double *magenta,double *yellow) blue 113 magick/colorspace.c *yellow=QuantumScale*(QuantumRange-blue); blue 117 magick/colorspace.c const Quantum blue,double *L,double *a,double *b) blue 124 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 137 magick/colorspace.c const Quantum blue,double *L,double *M,double *S) blue 144 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 149 magick/colorspace.c const Quantum blue,double *L,double *u,double *v) blue 156 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 161 magick/colorspace.c const Quantum blue,double *low_x,double *low_y,double *cap_Y) blue 168 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 175 magick/colorspace.c const Quantum blue,double *Y,double *Pb,double *Pr) blue 177 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 178 magick/colorspace.c *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5; blue 179 magick/colorspace.c *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5; blue 183 magick/colorspace.c const Quantum blue,double *Y,double *Cb,double *Cr) blue 185 magick/colorspace.c ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr); blue 189 magick/colorspace.c const Quantum blue,double *Y,double *U,double *V) blue 191 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 192 magick/colorspace.c *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5; blue 193 magick/colorspace.c *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5; blue 197 magick/colorspace.c const Quantum blue,double *Y,double *Db,double *Dr) blue 199 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 200 magick/colorspace.c *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5; blue 201 magick/colorspace.c *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5; blue 205 magick/colorspace.c const Quantum blue,double *Y,double *I,double *Q) blue 207 magick/colorspace.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 208 magick/colorspace.c *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5; blue 209 magick/colorspace.c *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5; blue 311 magick/colorspace.c pixel.blue=(MagickRealType) pixel.blue; blue 444 magick/colorspace.c blue, blue 450 magick/colorspace.c blue=ClampToQuantum((MagickRealType) GetPixelBlue(q)); blue 455 magick/colorspace.c ConvertRGBToCMY(red,green,blue,&X,&Y,&Z); blue 460 magick/colorspace.c ConvertRGBToHCL(red,green,blue,&X,&Y,&Z); blue 465 magick/colorspace.c ConvertRGBToHCLp(red,green,blue,&X,&Y,&Z); blue 470 magick/colorspace.c ConvertRGBToHSB(red,green,blue,&X,&Y,&Z); blue 475 magick/colorspace.c ConvertRGBToHSI(red,green,blue,&X,&Y,&Z); blue 480 magick/colorspace.c ConvertRGBToHSL(red,green,blue,&X,&Y,&Z); blue 485 magick/colorspace.c ConvertRGBToHSV(red,green,blue,&X,&Y,&Z); blue 490 magick/colorspace.c ConvertRGBToHWB(red,green,blue,&X,&Y,&Z); blue 495 magick/colorspace.c ConvertRGBToLab(red,green,blue,&X,&Y,&Z); blue 501 magick/colorspace.c ConvertRGBToLCHab(red,green,blue,&X,&Y,&Z); blue 506 magick/colorspace.c ConvertRGBToLCHuv(red,green,blue,&X,&Y,&Z); blue 511 magick/colorspace.c ConvertRGBToLMS(red,green,blue,&X,&Y,&Z); blue 516 magick/colorspace.c ConvertRGBToLuv(red,green,blue,&X,&Y,&Z); blue 521 magick/colorspace.c ConvertRGBToxyY(red,green,blue,&X,&Y,&Z); blue 526 magick/colorspace.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 531 magick/colorspace.c ConvertRGBToYCbCr(red,green,blue,&X,&Y,&Z); blue 536 magick/colorspace.c ConvertRGBToYDbDr(red,green,blue,&X,&Y,&Z); blue 541 magick/colorspace.c ConvertRGBToYIQ(red,green,blue,&X,&Y,&Z); blue 546 magick/colorspace.c ConvertRGBToYPbPr(red,green,blue,&X,&Y,&Z); blue 551 magick/colorspace.c ConvertRGBToYUV(red,green,blue,&X,&Y,&Z); blue 558 magick/colorspace.c Z=QuantumScale*blue; blue 660 magick/colorspace.c blue, blue 668 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) blue 672 magick/colorspace.c SetPixelBlue(q,logmap[ScaleQuantumToMap(blue)]); blue 726 magick/colorspace.c blue, blue 734 magick/colorspace.c blue=ClampToQuantum(DecodePixelGamma((MagickRealType) blue 738 magick/colorspace.c SetPixelBlue(q,blue); blue 1008 magick/colorspace.c blue, blue 1027 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) blue 1029 magick/colorspace.c pixel.red=(x_map[red].x+y_map[green].x+z_map[blue].x)+ blue 1031 magick/colorspace.c pixel.green=(x_map[red].y+y_map[green].y+z_map[blue].y)+ blue 1033 magick/colorspace.c pixel.blue=(x_map[red].z+y_map[green].z+z_map[blue].z)+ blue 1037 magick/colorspace.c SetPixelBlue(q,ScaleMapToQuantum(pixel.blue)); blue 1063 magick/colorspace.c blue, blue 1079 magick/colorspace.c blue=ScaleQuantumToMap(ClampToQuantum((MagickRealType) blue 1080 magick/colorspace.c image->colormap[i].blue)); blue 1081 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x+primary_info.x; blue 1082 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y+primary_info.y; blue 1083 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z+primary_info.z; blue 1086 magick/colorspace.c image->colormap[i].blue=ScaleMapToQuantum(pixel.blue); blue 1454 magick/colorspace.c const double yellow,Quantum *red,Quantum *green,Quantum *blue) blue 1458 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.0-yellow)); blue 1470 magick/colorspace.c const double S,Quantum *red,Quantum *green,Quantum *blue) blue 1478 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1482 magick/colorspace.c const double v,Quantum *red,Quantum *green,Quantum *blue) blue 1490 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1503 magick/colorspace.c const double b,Quantum *red,Quantum *green,Quantum *blue) blue 1511 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1515 magick/colorspace.c const double cap_Y,Quantum *red,Quantum *green,Quantum *blue) blue 1525 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 1529 magick/colorspace.c Quantum *red,Quantum *green,Quantum *blue) blue 1535 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ blue 1540 magick/colorspace.c const double Cr,Quantum *red,Quantum *green,Quantum *blue) blue 1542 magick/colorspace.c ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue); blue 1546 magick/colorspace.c Quantum *red,Quantum *green,Quantum *blue) blue 1552 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- blue 1557 magick/colorspace.c Quantum *red,Quantum *green,Quantum *blue) blue 1563 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ blue 1568 magick/colorspace.c Quantum *red,Quantum *green,Quantum *blue) blue 1574 magick/colorspace.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- blue 2046 magick/colorspace.c blue, blue 2057 magick/colorspace.c ConvertCMYToRGB(X,Y,Z,&red,&green,&blue); blue 2062 magick/colorspace.c ConvertHCLToRGB(X,Y,Z,&red,&green,&blue); blue 2067 magick/colorspace.c ConvertHCLpToRGB(X,Y,Z,&red,&green,&blue); blue 2072 magick/colorspace.c ConvertHSBToRGB(X,Y,Z,&red,&green,&blue); blue 2077 magick/colorspace.c ConvertHSIToRGB(X,Y,Z,&red,&green,&blue); blue 2082 magick/colorspace.c ConvertHSLToRGB(X,Y,Z,&red,&green,&blue); blue 2087 magick/colorspace.c ConvertHSVToRGB(X,Y,Z,&red,&green,&blue); blue 2092 magick/colorspace.c ConvertHWBToRGB(X,Y,Z,&red,&green,&blue); blue 2097 magick/colorspace.c ConvertLabToRGB(X,Y,Z,&red,&green,&blue); blue 2103 magick/colorspace.c ConvertLCHabToRGB(X,Y,Z,&red,&green,&blue); blue 2108 magick/colorspace.c ConvertLCHuvToRGB(X,Y,Z,&red,&green,&blue); blue 2113 magick/colorspace.c ConvertLMSToRGB(X,Y,Z,&red,&green,&blue); blue 2118 magick/colorspace.c ConvertLuvToRGB(X,Y,Z,&red,&green,&blue); blue 2123 magick/colorspace.c ConvertxyYToRGB(X,Y,Z,&red,&green,&blue); blue 2128 magick/colorspace.c ConvertXYZToRGB(X,Y,Z,&red,&green,&blue); blue 2133 magick/colorspace.c ConvertYCbCrToRGB(X,Y,Z,&red,&green,&blue); blue 2138 magick/colorspace.c ConvertYDbDrToRGB(X,Y,Z,&red,&green,&blue); blue 2143 magick/colorspace.c ConvertYIQToRGB(X,Y,Z,&red,&green,&blue); blue 2148 magick/colorspace.c ConvertYPbPrToRGB(X,Y,Z,&red,&green,&blue); blue 2153 magick/colorspace.c ConvertYUVToRGB(X,Y,Z,&red,&green,&blue); blue 2160 magick/colorspace.c blue=ClampToQuantum(QuantumRange*Z); blue 2166 magick/colorspace.c SetPixelBlue(q,ClampToQuantum((MagickRealType) blue)); blue 2264 magick/colorspace.c blue, blue 2272 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) blue 2276 magick/colorspace.c SetPixelBlue(q,blue); blue 2330 magick/colorspace.c blue, blue 2337 magick/colorspace.c blue=ClampToQuantum(EncodePixelGamma((MagickRealType) blue 2341 magick/colorspace.c SetPixelBlue(q,blue); blue 2569 magick/colorspace.c blue, blue 2575 magick/colorspace.c blue=ScaleQuantumToMap(GetPixelBlue(q)); blue 2576 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2577 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2578 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2585 magick/colorspace.c pixel.blue=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.blue/ blue 2592 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); blue 2596 magick/colorspace.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2634 magick/colorspace.c blue, blue 2640 magick/colorspace.c blue=ScaleQuantumToMap(image->colormap[i].blue); blue 2641 magick/colorspace.c pixel.red=x_map[red].x+y_map[green].x+z_map[blue].x; blue 2642 magick/colorspace.c pixel.green=x_map[red].y+y_map[green].y+z_map[blue].y; blue 2643 magick/colorspace.c pixel.blue=x_map[red].z+y_map[green].z+z_map[blue].z; blue 2650 magick/colorspace.c pixel.blue=QuantumRange*YCCMap[RoundToYCC(1024.0*pixel.blue/ blue 2657 magick/colorspace.c pixel.blue=(MagickRealType) ScaleMapToQuantum(pixel.blue); blue 2661 magick/colorspace.c image->colormap[i].blue=ClampToQuantum(pixel.blue); blue 106 magick/composite-private.h composite->blue=gamma*MagickOver_(p->blue,alpha,q->blue,beta); blue 130 magick/composite-private.h composite->blue=gamma*(Sa*p->blue+Da*q->blue); blue 211 magick/composite.c composite->blue=Atop(p->blue,Sa,q->blue,1.0); blue 229 magick/composite.c composite->blue=QuantumScale*intensity*q->blue; blue 241 magick/composite.c composite->blue=0.0; blue 285 magick/composite.c composite->blue=gamma*ColorBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 286 magick/composite.c q->blue*Da,Da); blue 347 magick/composite.c composite->blue=gamma*ColorDodge(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 348 magick/composite.c q->blue*Da,Da); blue 380 magick/composite.c composite->blue=gamma*Darken(p->blue,p->opacity,q->blue,q->opacity); blue 392 magick/composite.c composite->blue=MagickMin(p->blue,q->blue); blue 426 magick/composite.c composite->blue = from_p ? p->blue : q->blue; blue 459 magick/composite.c composite->blue=gamma*Difference(p->blue,Sa,q->blue,Da); blue 471 magick/composite.c composite->blue=fabs((double) (p->blue-q->blue)); blue 516 magick/composite.c composite->blue=gamma*Divide(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 517 magick/composite.c q->blue*Da,Da); blue 532 magick/composite.c composite->blue=QuantumRange* blue 533 magick/composite.c Divide(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0); blue 565 magick/composite.c composite->blue=gamma*Exclusion(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 566 magick/composite.c q->blue*Da,Da); blue 581 magick/composite.c composite->blue=QuantumRange*Exclusion(QuantumScale*p->blue,1.0, blue 582 magick/composite.c QuantumScale*q->blue,1.0); blue 614 magick/composite.c composite->blue=gamma*HardLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 615 magick/composite.c q->blue*Da,Da); blue 645 magick/composite.c composite->blue=gamma*HardMix(p->blue*Sa,q->blue*Da); blue 651 magick/composite.c MagickRealType *red,MagickRealType *green,MagickRealType *blue) blue 667 magick/composite.c assert(blue != (MagickRealType *) NULL); blue 712 magick/composite.c *blue=QuantumRange*(b+m); blue 716 magick/composite.c const MagickRealType blue,double *hue,double *chroma,double *luma) blue 734 magick/composite.c b=(double) blue; blue 747 magick/composite.c if (blue == (MagickRealType) max) blue 779 magick/composite.c composite->blue=gamma*In(p->blue,Sa,q->blue,Da); blue 810 magick/composite.c composite->blue=gamma*Lighten(p->blue,p->opacity,q->blue,q->opacity); blue 822 magick/composite.c composite->blue=MagickMax(p->blue,q->blue); blue 856 magick/composite.c composite->blue = from_p ? p->blue : q->blue; blue 892 magick/composite.c composite->blue=gamma*(p->blue*Sa+q->blue*Da); blue 927 magick/composite.c composite->blue=gamma*LinearBurn(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 928 magick/composite.c q->blue*Da,Da); blue 970 magick/composite.c composite->blue=gamma*LinearLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 971 magick/composite.c q->blue*Da,Da); blue 1025 magick/composite.c composite->blue=gamma*Mathematics(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1026 magick/composite.c q->blue*Da,Da,args); blue 1041 magick/composite.c composite->blue=QuantumRange* blue 1042 magick/composite.c Mathematics(QuantumScale*p->blue,1.0,QuantumScale*q->blue,1.0,args); blue 1080 magick/composite.c composite->blue=p->blue+q->blue; blue 1120 magick/composite.c composite->blue=gamma*Minus(p->blue*Sa,Sa,q->blue*Da,Da); blue 1132 magick/composite.c composite->blue=p->blue-q->blue; blue 1171 magick/composite.c composite->blue=ModulusAdd(p->blue,Sa,q->blue,Da); blue 1184 magick/composite.c composite->blue=ModulusAdd(p->blue,1.0,q->blue,1.0); blue 1223 magick/composite.c composite->blue=ModulusSubtract(p->blue,Sa,q->blue,Da); blue 1236 magick/composite.c composite->blue=ModulusSubtract(p->blue,1.0,q->blue,1.0); blue 1267 magick/composite.c composite->blue=gamma*Multiply(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1268 magick/composite.c q->blue*Da,Da); blue 1281 magick/composite.c composite->blue=QuantumScale*p->blue*q->blue; blue 1313 magick/composite.c composite->blue=gamma*Out(p->blue,Sa,q->blue,Da); blue 1351 magick/composite.c composite->blue=gamma*PegtopLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1352 magick/composite.c q->blue*Da,Da); blue 1391 magick/composite.c composite->blue=gamma*PinLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1392 magick/composite.c q->blue*Da,Da); blue 1428 magick/composite.c composite->blue=gamma*Screen(p->blue*Sa,q->blue*Da); blue 1442 magick/composite.c composite->blue=QuantumRange*Screen(QuantumScale*p->blue, blue 1443 magick/composite.c QuantumScale*q->blue); blue 1504 magick/composite.c composite->blue=gamma*SoftLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1505 magick/composite.c q->blue*Da,Da); blue 1536 magick/composite.c composite->blue=Threshold(p->blue,q->blue,threshold,amount); blue 1577 magick/composite.c composite->blue=gamma*VividLight(QuantumScale*p->blue*Sa,Sa,QuantumScale* blue 1578 magick/composite.c q->blue*Da,Da); blue 1605 magick/composite.c composite->blue=gamma*Xor(p->blue*Sa,Sa,q->blue*Da,Da); blue 2368 magick/composite.c canvas.blue=(MagickRealType) GetPixelBlue(q); blue 2377 magick/composite.c canvas.blue=(MagickRealType) QuantumRange-canvas.blue; blue 2425 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2433 magick/composite.c ClampPixel(composite.blue) : ClampToQuantum(composite.blue)); blue 2449 magick/composite.c source.blue=(MagickRealType) GetPixelBlue(p); blue 2459 magick/composite.c source.blue=(MagickRealType) QuantumRange-source.blue; blue 2721 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, blue 2726 magick/composite.c &composite.blue); blue 2738 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, blue 2740 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&sans,&sans); blue 2742 magick/composite.c &composite.green,&composite.blue); blue 2756 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, blue 2758 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&sans,&chroma, blue 2761 magick/composite.c &composite.green,&composite.blue); blue 2775 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&hue, blue 2777 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&sans,&sans, blue 2780 magick/composite.c &composite.green,&composite.blue); blue 2794 magick/composite.c CompositeHCL(canvas.red,canvas.green,canvas.blue,&sans, blue 2796 magick/composite.c CompositeHCL(source.red,source.green,source.blue,&hue,&chroma,&sans); blue 2798 magick/composite.c &composite.green,&composite.blue); blue 2818 magick/composite.c composite.blue=source.blue; blue 2852 magick/composite.c composite.blue=(MagickRealType) QuantumRange-composite.blue; blue 2860 magick/composite.c ClampPixel(composite.blue) : ClampToQuantum(composite.blue)); blue 258 magick/decorate.c accentuate.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 259 magick/decorate.c AccentuateModulate)*matte.blue+(QuantumRange*AccentuateModulate))); blue 266 magick/decorate.c highlight.blue=(MagickRealType) (QuantumScale*((QuantumRange- blue 267 magick/decorate.c HighlightModulate)*matte.blue+(QuantumRange*HighlightModulate))); blue 272 magick/decorate.c shadow.blue=QuantumScale*matte.blue*ShadowModulate; blue 277 magick/decorate.c trough.blue=QuantumScale*matte.blue*TroughModulate; blue 959 magick/deprecate.c threshold.blue=geometry_info.xi; blue 961 magick/deprecate.c threshold.blue=threshold.red; blue 964 magick/deprecate.c status&=BilevelImageChannel(image,BlueChannel,threshold.blue); blue 2291 magick/deprecate.c pixel.blue=GetPixelBlue(p)-(MagickRealType) GetPixelBlue(q); blue 2292 magick/deprecate.c distance+=pixel.blue*pixel.blue; blue 3432 magick/deprecate.c const double lightness,Quantum *red,Quantum *green,Quantum *blue) blue 3446 magick/deprecate.c assert(blue != (Quantum *) NULL); blue 3457 magick/deprecate.c *blue=ClampToQuantum((MagickRealType) QuantumRange*b); blue 3578 magick/deprecate.c p=(pixels[3].blue-pixels[2].blue)-(pixels[0].blue-pixels[1].blue); blue 3579 magick/deprecate.c q=(pixels[0].blue-pixels[1].blue)-p; blue 3580 magick/deprecate.c r=pixels[2].blue-pixels[0].blue; blue 3581 magick/deprecate.c s=pixels[1].blue; blue 3582 magick/deprecate.c pixel->blue=(dx*dx2*p)+(dx2*q)+(dx*r)+s; blue 3676 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3684 magick/deprecate.c pixel.blue+=gamma*0.0625*pixels[i].blue; blue 3721 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3767 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3784 magick/deprecate.c pixel.blue=gamma*((1.0-delta.y)*((1.0-delta.x)*pixels[0].blue+delta.x* blue 3785 magick/deprecate.c pixels[1].blue)+delta.y*((1.0-delta.x)*pixels[2].blue+delta.x* blue 3786 magick/deprecate.c pixels[3].blue)); blue 3876 magick/deprecate.c pixels[i].blue*=alpha[i]; blue 3903 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 3904 magick/deprecate.c pixels[3].blue,pixels[0].blue); blue 3923 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 3924 magick/deprecate.c pixels[0].blue,pixels[3].blue); blue 3948 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 3949 magick/deprecate.c pixels[1].blue,pixels[2].blue); blue 3969 magick/deprecate.c pixel.blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 3970 magick/deprecate.c pixels[2].blue,pixels[1].blue); blue 4036 magick/deprecate.c pixels[n].blue*=alpha[n]; blue 4045 magick/deprecate.c pixel.blue+=gamma*dx*dy*pixels[n].blue; blue 7244 magick/deprecate.c pixel.blue=geometry_info.xi; blue 7246 magick/deprecate.c pixel.blue=pixel.red; blue 7255 magick/deprecate.c pixel.blue*=QuantumRange/100.0f; blue 7288 magick/deprecate.c SetPixelBlue(q,image->colormap[(ssize_t) index].blue); blue 7298 magick/deprecate.c SetPixelBlue(q,(MagickRealType) q->blue <= pixel.blue blue 7383 magick/deprecate.c const Quantum blue,double *hue,double *saturation,double *lightness) blue 7401 magick/deprecate.c b=QuantumScale*blue; blue 3712 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3741 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 3757 magick/display.c (*image)->colormap[i].blue=ScaleShortToQuantum( blue 3758 magick/display.c color.blue); blue 3784 magick/display.c target.blue=(MagickRealType) blue 3785 magick/display.c ScaleShortToQuantum(border_color.blue); blue 3814 magick/display.c q->blue=ScaleShortToQuantum(color.blue); blue 10065 magick/display.c target.blue=(MagickRealType) blue 10066 magick/display.c ScaleShortToQuantum(border_color.blue); blue 12283 magick/display.c (*image)->background_color.blue=ScaleShortToQuantum( blue 12284 magick/display.c windows->pixel_info->pen_colors[pen_id].blue); blue 3093 magick/distort.c pixel.blue = coeff[x]*i +coeff[x+1]*j blue 3113 magick/distort.c pixel.blue = coeff[x]*i + coeff[x+1]*j + blue 3133 magick/distort.c if ( channel & BlueChannel ) pixel.blue = 0.0; blue 3149 magick/distort.c pixel.blue += arguments[x++]*weight; blue 3158 magick/distort.c if ( channel & BlueChannel ) pixel.blue /= denominator; blue 3182 magick/distort.c if ( channel & BlueChannel ) pixel.blue = arguments[x++]; blue 3210 magick/distort.c if ( channel & BlueChannel ) pixel.blue = arguments[x++]; blue 3225 magick/distort.c pixel.blue=ClampPixel(QuantumRange*pixel.blue); blue 4305 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 4416 magick/draw.c target.blue=(MagickRealType) draw_info->border_color.blue; blue 348 magick/effect.c pixel.blue=bias.blue; blue 365 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p); blue 382 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 671 magick/effect.c pixel.blue=bias.blue; blue 687 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p); blue 704 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 1637 magick/effect.c pixel.blue=bias.blue; blue 1650 magick/effect.c pixel.blue+=(*k)*kernel_pixels[u].blue; blue 1660 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 1711 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(kernel_pixels+u); blue 1723 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 2106 magick/effect.c qixel.blue+=(*k)*pixel.blue; blue 2120 magick/effect.c SetPixelBlue(q,ClampToQuantum(qixel.blue)); blue 2142 magick/effect.c qixel.blue+=(*k)*alpha*pixel.blue; blue 2158 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); blue 2391 magick/effect.c mean.blue+=(double) k->blue; blue 2396 magick/effect.c mean.blue/=(double) (width*width); blue 3453 magick/effect.c qixel.blue+=pixel.blue; blue 3468 magick/effect.c SetPixelBlue(q,ClampToQuantum(normalize*qixel.blue)); blue 3492 magick/effect.c qixel.blue+=alpha*pixel.blue; blue 3509 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*qixel.blue)); blue 3795 magick/effect.c pixel.blue=bias.blue; blue 3813 magick/effect.c pixel.blue+=(*k)*GetPixelBlue(p+u+j); blue 3828 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 3889 magick/effect.c pixel.blue+=(*k)*alpha*GetPixelBlue(p+u+j); blue 3905 magick/effect.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 4628 magick/effect.c pixel.blue=bias.blue; blue 4653 magick/effect.c pixel.blue=GetPixelBlue(p)-(MagickRealType) q->blue; blue 4654 magick/effect.c if (fabs(2.0*pixel.blue) < quantum_threshold) blue 4655 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p); blue 4657 magick/effect.c pixel.blue=(MagickRealType) GetPixelBlue(p)+(pixel.blue*gain); blue 4658 magick/effect.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 375 magick/enhance.c blue; blue 442 magick/enhance.c color_correction.blue.slope=1.0; blue 443 magick/enhance.c color_correction.blue.offset=0.0; blue 444 magick/enhance.c color_correction.blue.power=1.0; blue 479 magick/enhance.c color_correction.blue.slope=StringToDouble(token, blue 512 magick/enhance.c color_correction.blue.offset=StringToDouble(token, blue 544 magick/enhance.c color_correction.blue.power=StringToDouble(token, blue 585 magick/enhance.c " color_correction.blue.slope: %g",color_correction.blue.slope); blue 587 magick/enhance.c " color_correction.blue.offset: %g",color_correction.blue.offset); blue 589 magick/enhance.c " color_correction.blue.power: %g",color_correction.blue.power); blue 605 magick/enhance.c cdl_map[i].blue=ClampToQuantum((MagickRealType) ScaleMapToQuantum(( blue 606 magick/enhance.c MagickRealType) (MaxMap*(pow(color_correction.blue.slope*i/MaxMap+ blue 607 magick/enhance.c color_correction.blue.offset,color_correction.blue.power))))); blue 620 magick/enhance.c 0.072186*image->colormap[i].blue; blue 626 magick/enhance.c image->colormap[i].blue=ClampToQuantum(luma+color_correction.saturation* blue 627 magick/enhance.c cdl_map[ScaleQuantumToMap(image->colormap[i].blue)].blue-luma); blue 669 magick/enhance.c (cdl_map[ScaleQuantumToMap(GetPixelBlue(q))].blue-luma))); blue 913 magick/enhance.c static void Contrast(const int sign,Quantum *red,Quantum *green,Quantum *blue) blue 925 magick/enhance.c assert(blue != (Quantum *) NULL); blue 929 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 937 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 977 magick/enhance.c &image->colormap[i].blue); blue 998 magick/enhance.c blue, blue 1020 magick/enhance.c blue=GetPixelBlue(q); blue 1021 magick/enhance.c Contrast(sign,&red,&green,&blue); blue 1024 magick/enhance.c SetPixelBlue(q,blue); blue 1219 magick/enhance.c histogram[ScaleQuantumToMap(intensity)].blue++; blue 1231 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelBlue(p))].blue++; blue 1285 magick/enhance.c black.blue=0.0; blue 1286 magick/enhance.c white.blue=MaxRange(QuantumRange); blue 1292 magick/enhance.c intensity+=histogram[i].blue; blue 1296 magick/enhance.c black.blue=(MagickRealType) i; blue 1300 magick/enhance.c intensity+=histogram[i].blue; blue 1304 magick/enhance.c white.blue=(MagickRealType) i; blue 1381 magick/enhance.c if (i < (ssize_t) black.blue) blue 1382 magick/enhance.c stretch_map[i].blue=0; blue 1384 magick/enhance.c if (i > (ssize_t) white.blue) blue 1385 magick/enhance.c stretch_map[i].blue= QuantumRange; blue 1387 magick/enhance.c if (black.blue != white.blue) blue 1388 magick/enhance.c stretch_map[i].blue=ScaleMapToQuantum((MagickRealType) (MaxMap* blue 1389 magick/enhance.c (i-black.blue)/(white.blue-black.blue))); blue 1444 magick/enhance.c if (black.blue != white.blue) blue 1445 magick/enhance.c image->colormap[i].blue=stretch_map[ blue 1446 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 1501 magick/enhance.c if (black.blue != white.blue) blue 1503 magick/enhance.c ScaleQuantumToMap(GetPixelBlue(q))].blue); blue 1575 magick/enhance.c mean=QuantumScale*((double) GetPixelBlue(r)+pixel.blue)/2.0; \ blue 1576 magick/enhance.c distance=QuantumScale*((double) GetPixelBlue(r)-pixel.blue); \ blue 1585 magick/enhance.c aggregate.blue+=(weight)*GetPixelBlue(r); \ blue 1709 magick/enhance.c SetPixelBlue(q,(aggregate.blue+(total_weight/2)-1)/total_weight); blue 1869 magick/enhance.c histogram[ScaleQuantumToMap(GetPixelBlue(p))].blue++; blue 1896 magick/enhance.c intensity.blue+=histogram[i].blue; blue 1922 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1923 magick/enhance.c equalize_map[i].blue=ScaleMapToQuantum((MagickRealType) ((MaxMap* blue 1924 magick/enhance.c (map[i].blue-black.blue))/(white.blue-black.blue))); blue 1951 magick/enhance.c image->colormap[i].blue=equalize_map[ blue 1952 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].red; blue 1964 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 1965 magick/enhance.c image->colormap[i].blue=equalize_map[ blue 1966 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)].blue; blue 2030 magick/enhance.c if (((channel & BlueChannel) != 0) && (white.blue != black.blue)) blue 2032 magick/enhance.c ScaleQuantumToMap(GetPixelBlue(q))].blue); blue 2129 magick/enhance.c gamma.blue=geometry_info.xi; blue 2131 magick/enhance.c gamma.blue=gamma.red; blue 2132 magick/enhance.c if ((gamma.red == 1.0) && (gamma.green == 1.0) && (gamma.blue == 1.0)) blue 2134 magick/enhance.c if ((gamma.red == gamma.green) && (gamma.green == gamma.blue)) blue 2141 magick/enhance.c status&=GammaImageChannel(image,BlueChannel,(double) gamma.blue); blue 2205 magick/enhance.c image->colormap[i].blue=gamma_map[ScaleQuantumToMap( blue 2206 magick/enhance.c image->colormap[i].blue)]; blue 2225 magick/enhance.c image->colormap[i].blue=QuantumRange*gamma_pow(QuantumScale* blue 2226 magick/enhance.c image->colormap[i].blue,1.0/gamma); blue 2453 magick/enhance.c blue, blue 2460 magick/enhance.c blue=(MagickRealType) q->blue; blue 2466 magick/enhance.c intensity=(red+green+blue)/3.0; blue 2471 magick/enhance.c intensity=MagickMax(MagickMax(red,green),blue); blue 2476 magick/enhance.c intensity=(MagickMin(MagickMin(red,green),blue)+ blue 2477 magick/enhance.c MagickMax(MagickMax(red,green),blue))/2.0; blue 2483 magick/enhance.c blue*blue)/(3.0*QuantumRange)); blue 2492 magick/enhance.c blue=EncodePixelGamma(blue); blue 2494 magick/enhance.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2503 magick/enhance.c blue=DecodePixelGamma(blue); blue 2505 magick/enhance.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2515 magick/enhance.c blue=EncodePixelGamma(blue); blue 2517 magick/enhance.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2526 magick/enhance.c blue=DecodePixelGamma(blue); blue 2528 magick/enhance.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2534 magick/enhance.c blue*blue)/sqrt(3.0)); blue 2744 magick/enhance.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2958 magick/enhance.c image->colormap[i].blue=(Quantum) ClampToQuantum(LevelPixel(black_point, blue 2959 magick/enhance.c white_point,gamma,(MagickRealType) image->colormap[i].blue)); blue 3135 magick/enhance.c image->colormap[i].blue=LevelizeValue(image->colormap[i].blue); blue 3291 magick/enhance.c status&=LevelImageChannel(image,BlueChannel,black_color->blue, blue 3292 magick/enhance.c white_color->blue,(double) 1.0); blue 3311 magick/enhance.c status&=LevelizeImageChannel(image,BlueChannel,black_color->blue, blue 3312 magick/enhance.c white_color->blue,(double) 1.0); blue 3460 magick/enhance.c Quantum *green,Quantum *blue) blue 3470 magick/enhance.c ConvertRGBToHCL(*red,*green,*blue,&hue,&chroma,&luma); blue 3478 magick/enhance.c ConvertHCLToRGB(hue,chroma,luma,red,green,blue); blue 3483 magick/enhance.c Quantum *green,Quantum *blue) blue 3493 magick/enhance.c ConvertRGBToHCLp(*red,*green,*blue,&hue,&chroma,&luma); blue 3501 magick/enhance.c ConvertHCLpToRGB(hue,chroma,luma,red,green,blue); blue 3506 magick/enhance.c Quantum *red,Quantum *green,Quantum *blue) blue 3516 magick/enhance.c ConvertRGBToHSB(*red,*green,*blue,&hue,&saturation,&brightness); blue 3524 magick/enhance.c ConvertHSBToRGB(hue,saturation,brightness,red,green,blue); blue 3529 magick/enhance.c Quantum *red,Quantum *green,Quantum *blue) blue 3539 magick/enhance.c ConvertRGBToHSI(*red,*green,*blue,&hue,&saturation,&intensity); blue 3547 magick/enhance.c ConvertHSIToRGB(hue,saturation,intensity,red,green,blue); blue 3552 magick/enhance.c Quantum *red,Quantum *green,Quantum *blue) blue 3562 magick/enhance.c ConvertRGBToHSL(*red,*green,*blue,&hue,&saturation,&lightness); blue 3570 magick/enhance.c ConvertHSLToRGB(hue,saturation,lightness,red,green,blue); blue 3575 magick/enhance.c Quantum *green,Quantum *blue) blue 3585 magick/enhance.c ConvertRGBToHSV(*red,*green,*blue,&hue,&saturation,&value); blue 3593 magick/enhance.c ConvertHSVToRGB(hue,saturation,value,red,green,blue); blue 3598 magick/enhance.c Quantum *green,Quantum *blue) blue 3608 magick/enhance.c ConvertRGBToHWB(*red,*green,*blue,&hue,&whiteness,&blackness); blue 3616 magick/enhance.c ConvertHWBToRGB(hue,whiteness,blackness,red,green,blue); blue 3621 magick/enhance.c Quantum *green,Quantum *blue) blue 3631 magick/enhance.c ConvertRGBToLCHab(*red,*green,*blue,&luma,&chroma,&hue); blue 3639 magick/enhance.c ConvertLCHabToRGB(luma,chroma,hue,red,green,blue); blue 3644 magick/enhance.c Quantum *green,Quantum *blue) blue 3654 magick/enhance.c ConvertRGBToLCHuv(*red,*green,*blue,&luma,&chroma,&hue); blue 3662 magick/enhance.c ConvertLCHuvToRGB(luma,chroma,hue,red,green,blue); blue 3732 magick/enhance.c blue, blue 3741 magick/enhance.c blue=image->colormap[i].blue; blue 3747 magick/enhance.c &red,&green,&blue); blue 3753 magick/enhance.c &red,&green,&blue); blue 3759 magick/enhance.c &red,&green,&blue); blue 3765 magick/enhance.c &red,&green,&blue); blue 3772 magick/enhance.c &red,&green,&blue); blue 3778 magick/enhance.c &red,&green,&blue); blue 3784 magick/enhance.c &red,&green,&blue); blue 3791 magick/enhance.c &red,&green,&blue); blue 3797 magick/enhance.c &red,&green,&blue); blue 3803 magick/enhance.c image->colormap[i].blue=blue; blue 3842 magick/enhance.c blue, blue 3848 magick/enhance.c blue=GetPixelBlue(q); blue 3854 magick/enhance.c &red,&green,&blue); blue 3860 magick/enhance.c &red,&green,&blue); blue 3866 magick/enhance.c &red,&green,&blue); blue 3873 magick/enhance.c &red,&green,&blue); blue 3879 magick/enhance.c &red,&green,&blue); blue 3885 magick/enhance.c &red,&green,&blue); blue 3891 magick/enhance.c &red,&green,&blue); blue 3898 magick/enhance.c &red,&green,&blue); blue 3904 magick/enhance.c SetPixelBlue(q,blue); blue 4003 magick/enhance.c (image->colormap[i].green != image->colormap[i].blue)) blue 4010 magick/enhance.c image->colormap[i].blue=QuantumRange-image->colormap[i].blue; blue 4428 magick/enhance.c image->colormap[i].blue=ClampToQuantum(sigmoidal_map[ blue 4429 magick/enhance.c ScaleQuantumToMap(image->colormap[i].blue)]); blue 180 magick/feature.c q->blue=QuantumRange; blue 225 magick/feature.c q->blue=QuantumRange; blue 515 magick/feature.c q->blue=0; blue 710 magick/feature.c grays[i].blue=(~0U); blue 746 magick/feature.c grays[ScaleQuantumToMap(GetPixelBlue(p))].blue= blue 772 magick/feature.c if (grays[i].blue != ~0U) blue 773 magick/feature.c grays[(ssize_t) gray.blue++].blue=grays[i].blue; blue 787 magick/feature.c if (gray.blue > number_grays) blue 788 magick/feature.c number_grays=gray.blue; blue 982 magick/feature.c while (grays[u].blue != ScaleQuantumToMap(GetPixelBlue(p))) blue 984 magick/feature.c while (grays[v].blue != ScaleQuantumToMap((p+offset)->blue)) blue 986 magick/feature.c cooccurrence[u][v].direction[i].blue++; blue 987 magick/feature.c cooccurrence[v][u].direction[i].blue++; blue 1085 magick/feature.c cooccurrence[x][y].direction[i].blue*=normalize; blue 1122 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 1123 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 1137 magick/feature.c sum[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1145 magick/feature.c correlation.direction[i].blue+=x*y* blue 1146 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 1161 magick/feature.c cooccurrence[x][y].direction[i].blue/((y-x)*(y-x)+1); blue 1175 magick/feature.c density_xy[y+x+2].direction[i].blue+= blue 1176 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 1193 magick/feature.c cooccurrence[x][y].direction[i].blue* blue 1194 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); blue 1208 magick/feature.c density_x[x].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1217 magick/feature.c density_y[y].direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1229 magick/feature.c mean.direction[i].blue+=y*sum[y].direction[i].blue; blue 1230 magick/feature.c sum_squares.direction[i].blue+=y*y*sum[y].direction[i].blue; blue 1258 magick/feature.c (correlation.direction[i].blue-mean.direction[i].blue* blue 1259 magick/feature.c mean.direction[i].blue)/(sqrt(sum_squares.direction[i].blue- blue 1260 magick/feature.c (mean.direction[i].blue*mean.direction[i].blue))*sqrt( blue 1261 magick/feature.c sum_squares.direction[i].blue-(mean.direction[i].blue* blue 1262 magick/feature.c mean.direction[i].blue))); blue 1300 magick/feature.c x*density_xy[x].direction[i].blue; blue 1317 magick/feature.c density_xy[x].direction[i].blue* blue 1318 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); blue 1341 magick/feature.c density_xy[x].direction[i].blue; blue 1380 magick/feature.c variance.direction[i].blue+=(y-mean.direction[i].blue+1)* blue 1381 magick/feature.c (y-mean.direction[i].blue+1)*cooccurrence[x][y].direction[i].blue; blue 1396 magick/feature.c density_xy[MagickAbsoluteValue(y-x)].direction[i].blue+= blue 1397 magick/feature.c cooccurrence[x][y].direction[i].blue; blue 1411 magick/feature.c entropy_xy.direction[i].blue-=cooccurrence[x][y].direction[i].blue* blue 1412 magick/feature.c MagickLog10(cooccurrence[x][y].direction[i].blue); blue 1426 magick/feature.c entropy_xy1.direction[i].blue-=(cooccurrence[x][y].direction[i].blue* blue 1427 magick/feature.c MagickLog10(density_x[x].direction[i].blue* blue 1428 magick/feature.c density_y[y].direction[i].blue)); blue 1444 magick/feature.c entropy_xy2.direction[i].blue-=(density_x[x].direction[i].blue* blue 1445 magick/feature.c density_y[y].direction[i].blue*MagickLog10( blue 1446 magick/feature.c density_x[x].direction[i].blue*density_y[y].direction[i].blue)); blue 1463 magick/feature.c variance.direction[i].blue; blue 1492 magick/feature.c variance.direction[i].blue+=density_xy[x].direction[i].blue; blue 1501 magick/feature.c sum_squares.direction[i].blue+=density_xy[x].direction[i].blue* blue 1502 magick/feature.c density_xy[x].direction[i].blue; blue 1519 magick/feature.c density_xy[x].direction[i].blue* blue 1520 magick/feature.c MagickLog10(density_xy[x].direction[i].blue); blue 1536 magick/feature.c entropy_x.direction[i].blue-=(density_x[x].direction[i].blue* blue 1537 magick/feature.c MagickLog10(density_x[x].direction[i].blue)); blue 1548 magick/feature.c entropy_y.direction[i].blue-=(density_y[x].direction[i].blue* blue 1549 magick/feature.c MagickLog10(density_y[x].direction[i].blue)); blue 1569 magick/feature.c (((double) number_grays*number_grays*sum_squares.direction[i].blue)- blue 1570 magick/feature.c (variance.direction[i].blue*variance.direction[i].blue))/ blue 1594 magick/feature.c (entropy_xy.direction[i].blue-entropy_xy1.direction[i].blue)/ blue 1595 magick/feature.c (entropy_x.direction[i].blue > entropy_y.direction[i].blue ? blue 1596 magick/feature.c entropy_x.direction[i].blue : entropy_y.direction[i].blue); blue 1614 magick/feature.c (sqrt(fabs(1.0-exp(-2.0*(entropy_xy2.direction[i].blue- blue 1615 magick/feature.c entropy_xy.direction[i].blue))))); blue 1660 magick/feature.c pixel.direction[i].blue+=cooccurrence[x][y].direction[i].blue; blue 1676 magick/feature.c Q[z][y].direction[i].blue+=cooccurrence[z][x].direction[i].blue* blue 1677 magick/feature.c cooccurrence[y][x].direction[i].blue/density_x[z].direction[i].blue/ blue 1678 magick/feature.c density_y[x].direction[i].blue; blue 1693 magick/feature.c channel_features[BlueChannel].contrast[i]+=z*z*pixel.direction[i].blue; blue 2234 magick/feature.c (mean_pixel.blue-pixel.blue)*(mean_pixel.blue-pixel.blue); blue 2241 magick/feature.c sum_pixel.blue+=pixel.blue; blue 2253 magick/feature.c mean_pixel.blue=gamma*sum_pixel.blue; blue 2263 magick/feature.c 255.0*QuantumScale*(mean_pixel.blue-previous_pixel.blue)* blue 2264 magick/feature.c 255.0*QuantumScale*(mean_pixel.blue-previous_pixel.blue); blue 2270 magick/feature.c q->blue=ClampToQuantum(mean_pixel.blue); blue 271 magick/fourier.c Cr->blue=Ar->blue+Br->blue; blue 272 magick/fourier.c Ci->blue=Ai->blue+Bi->blue; blue 287 magick/fourier.c Cr->blue=Ar->blue; blue 288 magick/fourier.c Ci->blue=(-Bi->blue); blue 308 magick/fourier.c gamma=PerceptibleReciprocal(Br->blue*Br->blue+Bi->blue*Bi->blue+snr); blue 309 magick/fourier.c Cr->blue=gamma*(Ar->blue*Br->blue+Ai->blue*Bi->blue); blue 310 magick/fourier.c Ci->blue=gamma*(Ai->blue*Br->blue-Ar->blue*Bi->blue); blue 328 magick/fourier.c Cr->blue=sqrt(Ar->blue*Ar->blue+Ai->blue*Ai->blue); blue 329 magick/fourier.c Ci->blue=atan2(Ai->blue,Ar->blue)/(2.0*MagickPI)+0.5; blue 343 magick/fourier.c Cr->blue=QuantumScale*(Ar->blue*Br->blue-Ai->blue*Bi->blue); blue 344 magick/fourier.c Ci->blue=QuantumScale*(Ai->blue*Br->blue+Ar->blue*Bi->blue); blue 360 magick/fourier.c Cr->blue=Ar->blue*cos(2.0*MagickPI*(Ai->blue-0.5)); blue 361 magick/fourier.c Ci->blue=Ar->blue*sin(2.0*MagickPI*(Ai->blue-0.5)); blue 375 magick/fourier.c Cr->blue=Ar->blue-Br->blue; blue 376 magick/fourier.c Ci->blue=Ai->blue-Bi->blue; blue 553 magick/fx.c pixel.blue=0.5*(GetPixelBlue(p)+factor*quantum); blue 561 magick/fx.c pixel.blue=0.5*(pixel.blue+factor*quantum); blue 564 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 750 magick/fx.c pixel.blue=geometry_info.rho; blue 755 magick/fx.c pixel.blue=geometry_info.xi; blue 799 magick/fx.c SetPixelBlue(q,((GetPixelBlue(p)*(100.0-pixel.blue)+ blue 800 magick/fx.c colorize.blue*pixel.blue)/100.0)); blue 1485 magick/fx.c case BlueChannel: return(QuantumScale*pixel.blue); blue 1529 magick/fx.c return(QuantumScale*pixel.blue); blue 1665 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1709 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1717 magick/fx.c luma=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue; blue 1725 magick/fx.c luminance=0.212656*pixel.red+0.715158*pixel.green+0.072186*pixel.blue; blue 1799 magick/fx.c ClampToQuantum(pixel.blue),&hue,&saturation,&lightness); blue 1826 magick/fx.c return(QuantumScale*pixel.blue); blue 3800 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/ blue 3820 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ blue 3821 magick/fx.c v.blue)/2.0,plasma)); blue 3849 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ blue 3850 magick/fx.c v.blue)/2.0,plasma)); blue 3873 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+ blue 3874 magick/fx.c v.blue)/2.0,plasma)); blue 3900 magick/fx.c SetPixelBlue(q,PlasmaPixel(random_info,(MagickRealType) (u.blue+v.blue)/ blue 4393 magick/fx.c SetPixelBlue(q,border_image->background_color.blue); blue 4552 magick/fx.c pixel.blue=pixel.red; blue 4687 magick/fx.c if ((double) image->colormap[i].blue > threshold) blue 4688 magick/fx.c image->colormap[i].blue=QuantumRange-image->colormap[i].blue; blue 5340 magick/fx.c pixel.blue=geometry_info.rho; blue 5345 magick/fx.c pixel.blue=geometry_info.xi; blue 5352 magick/fx.c color_vector.blue=(MagickRealType) (pixel.blue*tint.blue/100.0- blue 5403 magick/fx.c pixel.blue=(MagickRealType) GetPixelBlue(p)+color_vector.blue*(1.0-(4.0* blue 5405 magick/fx.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 86 magick/gem-private.h const Quantum blue,double *X,double *Y,double *Z) blue 98 magick/gem-private.h b=QuantumScale*DecodePixelGamma((MagickRealType) blue); blue 150 magick/gem-private.h Quantum *red,Quantum *green,Quantum *blue) blue 159 magick/gem-private.h assert(blue != (Quantum *) NULL); blue 165 magick/gem-private.h *blue=ClampToQuantum((MagickRealType) EncodePixelGamma(QuantumRange*b)); blue 87 magick/gem.c const double luma,Quantum *red,Quantum *green,Quantum *blue) blue 103 magick/gem.c assert(blue != (Quantum *) NULL); blue 148 magick/gem.c *blue=ClampToQuantum(QuantumRange*(b+m)); blue 180 magick/gem.c const double luma,Quantum *red,Quantum *green,Quantum *blue) blue 197 magick/gem.c assert(blue != (Quantum *) NULL); blue 254 magick/gem.c *blue=ClampToQuantum(QuantumRange*(z*b+m)); blue 285 magick/gem.c const double brightness,Quantum *red,Quantum *green,Quantum *blue) blue 299 magick/gem.c assert(blue != (Quantum *) NULL); blue 304 magick/gem.c *blue=(*red); blue 319 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); blue 326 magick/gem.c *blue=ClampToQuantum(QuantumRange*p); blue 333 magick/gem.c *blue=ClampToQuantum(QuantumRange*t); blue 340 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); blue 347 magick/gem.c *blue=ClampToQuantum(QuantumRange*brightness); blue 354 magick/gem.c *blue=ClampToQuantum(QuantumRange*q); blue 388 magick/gem.c const double intensity,Quantum *red,Quantum *green,Quantum *blue) blue 401 magick/gem.c assert(blue != (Quantum *) NULL); blue 430 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 461 magick/gem.c const double lightness,Quantum *red,Quantum *green,Quantum *blue) blue 477 magick/gem.c assert(blue != (Quantum *) NULL); blue 540 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 571 magick/gem.c const double value,Quantum *red,Quantum *green,Quantum *blue) blue 587 magick/gem.c assert(blue != (Quantum *) NULL); blue 647 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 678 magick/gem.c const double blackness,Quantum *red,Quantum *green,Quantum *blue) blue 696 magick/gem.c assert(blue != (Quantum *) NULL); blue 702 magick/gem.c *blue=ClampToQuantum(QuantumRange*v); blue 723 magick/gem.c *blue=ClampToQuantum(QuantumRange*b); blue 762 magick/gem.c const double hue,Quantum *red,Quantum *green,Quantum *blue) blue 774 magick/gem.c assert(blue != (Quantum *) NULL); blue 776 magick/gem.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 815 magick/gem.c const double hue,Quantum *red,Quantum *green,Quantum *blue) blue 827 magick/gem.c assert(blue != (Quantum *) NULL); blue 829 magick/gem.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 861 magick/gem.c const Quantum blue,double *hue,double *chroma,double *luma) blue 879 magick/gem.c b=(double) blue; blue 892 magick/gem.c if (blue == (Quantum) max) blue 928 magick/gem.c const Quantum blue,double *hue,double *chroma,double *luma) blue 946 magick/gem.c b=(double) blue; blue 959 magick/gem.c if (blue == (Quantum) max) blue 995 magick/gem.c const Quantum blue,double *hue,double *saturation,double *brightness) blue 1016 magick/gem.c b=(double) blue; blue 1071 magick/gem.c const Quantum blue,double *hue,double *saturation,double *intensity) blue 1083 magick/gem.c *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0; blue 1091 magick/gem.c QuantumScale*blue))/(*intensity); blue 1092 magick/gem.c alpha=0.5*(2.0*QuantumScale*red-QuantumScale*green-QuantumScale*blue); blue 1093 magick/gem.c beta=0.8660254037844385*(QuantumScale*green-QuantumScale*blue); blue 1128 magick/gem.c const Quantum blue,double *hue,double *saturation,double *lightness) blue 1142 magick/gem.c QuantumScale*blue)); blue 1144 magick/gem.c QuantumScale*blue)); blue 1155 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; blue 1156 magick/gem.c if ((QuantumScale*green) < (QuantumScale*blue)) blue 1161 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; blue 1200 magick/gem.c const Quantum blue,double *hue,double *saturation,double *value) blue 1214 magick/gem.c QuantumScale*blue)); blue 1216 magick/gem.c QuantumScale*blue)); blue 1227 magick/gem.c *hue=(QuantumScale*green-QuantumScale*blue)/c; blue 1228 magick/gem.c if ((QuantumScale*green) < (QuantumScale*blue)) blue 1233 magick/gem.c *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; blue 1269 magick/gem.c const Quantum blue,double *hue,double *whiteness,double *blackness) blue 1288 magick/gem.c b=(double) blue; blue 1346 magick/gem.c const Quantum blue,double *luma,double *chroma,double *hue) blue 1359 magick/gem.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 1407 magick/gem.c const Quantum blue,double *luma,double *chroma,double *hue) blue 1420 magick/gem.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 168 magick/histogram.c ((ScaleQuantumToChar(ClampToQuantum(pixel->blue)) >> index) & 0x01) << 2); blue 1152 magick/histogram.c if (color_2->pixel.blue != color_1->pixel.blue) blue 1153 magick/histogram.c return((int) color_1->pixel.blue-(int) color_2->pixel.blue); blue 365 magick/identify.c match=fabs((double) (p->blue-target)) < 0.5 ? MagickTrue : blue 1887 magick/image.c if ((pixel.blue < 0.0) || (pixel.blue > QuantumRange) || blue 1888 magick/image.c (pixel.blue != (QuantumAny) pixel.blue)) blue 1331 magick/mac.c image->colormap[x].blue= blue 1332 magick/mac.c (*(picture_info.theColorTable))->ctTable[x].rgb.blue; blue 1370 magick/mac.c SetPixelBlue(q,ScaleCharToQuantum(Pixel.blue & 0xff)); blue 970 magick/matrix.c q->blue=q->red; blue 2716 magick/morphology.c result.blue = blue 2739 magick/morphology.c result.blue += (*k)*GetPixelBlue(k_pixels); blue 2752 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 2784 magick/morphology.c result.blue += alpha*GetPixelBlue(k_pixels); blue 2798 magick/morphology.c SetPixelBlue(q,ClampToQuantum(gamma*result.blue)); blue 2807 magick/morphology.c || ( p[r].blue != GetPixelBlue(q)) blue 2919 magick/morphology.c min.blue = blue 2924 magick/morphology.c max.blue = blue 2930 magick/morphology.c result.blue = (double) p[r].blue; blue 2941 magick/morphology.c result.blue = blue 2987 magick/morphology.c result.blue += (*k)*k_pixels[u].blue; blue 3000 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) result.blue)); blue 3031 magick/morphology.c result.blue += alpha*k_pixels[u].blue; blue 3045 magick/morphology.c SetPixelBlue(q,ClampToQuantum((MagickRealType) (gamma*result.blue))); blue 3070 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3101 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3137 magick/morphology.c Minimize(min.blue, (double) k_pixels[u].blue); blue 3148 magick/morphology.c Maximize(max.blue, (double) k_pixels[u].blue); blue 3162 magick/morphology.c min.blue -= max.blue; Maximize( min.blue, 0.0 ); blue 3258 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3292 magick/morphology.c result.blue -= min.blue; blue 3300 magick/morphology.c result.blue += min.blue; blue 3321 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3333 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 3517 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3534 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3594 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3605 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 3710 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3727 magick/morphology.c Minimize(result.blue, (*k)+k_pixels[u].blue); blue 3785 magick/morphology.c SetPixelBlue(q,ClampToQuantum(result.blue)); blue 3796 magick/morphology.c || ( p[r].blue != GetPixelBlue(q) ) blue 366 magick/paint.c SetPixelBlue(q,ClampToQuantum(fill.blue)); blue 1020 magick/paint.c SetPixelBlue(q,ClampToQuantum(conform_fill.blue)); blue 1296 magick/paint.c (pixel.blue >= low->blue) && (pixel.blue <= high->blue)) ? MagickTrue : MagickFalse; blue 31 magick/pixel-accessor.h #define ClampPixelBlue(pixel) ClampToQuantum((pixel)->blue) blue 35 magick/pixel-accessor.h #define GetPixelb(pixel) ((pixel)->blue) blue 38 magick/pixel-accessor.h #define GetPixelBlue(pixel) ((pixel)->blue) blue 40 magick/pixel-accessor.h #define GetPixelCr(pixel) ((pixel)->blue) blue 55 magick/pixel-accessor.h (packet)->blue=GetPixelBlue((pixel)); \ blue 61 magick/pixel-accessor.h (packet)->blue=GetPixelBlue((pixel)); \ blue 65 magick/pixel-accessor.h #define GetPixelYellow(pixel) ((pixel)->blue) blue 69 magick/pixel-accessor.h #define SetPixelb(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 71 magick/pixel-accessor.h #define SetPixelBlue(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 73 magick/pixel-accessor.h #define SetPixelCr(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 76 magick/pixel-accessor.h ((pixel)->red=(pixel)->green=(pixel)->blue=(Quantum) (value)) blue 87 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 93 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 100 magick/pixel-accessor.h SetPixelBlue(pixel,(packet)->blue); \ blue 103 magick/pixel-accessor.h #define SetPixelYellow(pixel,value) ((pixel)->blue=(Quantum) (value)) blue 145 magick/pixel-accessor.h 0.072186f*pixel->blue); blue 158 magick/pixel-accessor.h 0.072186f*pixel->blue); blue 163 magick/pixel-accessor.h 0.072186f*DecodePixelGamma((MagickRealType) pixel->blue)); blue 190 magick/pixel-accessor.h green_blue=(MagickRealType) pixel->green-pixel->blue; blue 209 magick/pixel-accessor.h green_blue=(MagickRealType) pixel->green-pixel->blue; blue 221 magick/pixel-accessor.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 224 magick/pixel-accessor.h 0.072186*pixel->blue); blue 234 magick/pixel-accessor.h pixel->blue=ClampToQuantum(magick_pixel->blue); blue 83 magick/pixel-private.h pixel->blue=(MagickRealType) GetPixelBlue(color); blue 98 magick/pixel-private.h pixel->blue=image->bias; blue 108 magick/pixel-private.h SetPixelBlue(color,ClampToQuantum(pixel->blue)); blue 2115 magick/pixel.c blue, blue 2122 magick/pixel.c blue=pixel->blue; blue 2127 magick/pixel.c intensity=(red+green+blue)/3.0; blue 2132 magick/pixel.c intensity=MagickMax(MagickMax(red,green),blue); blue 2137 magick/pixel.c intensity=(MagickMin(MagickMin(red,green),blue)+ blue 2138 magick/pixel.c MagickMax(MagickMax(red,green),blue))/2.0; blue 2143 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ blue 2153 magick/pixel.c blue=EncodePixelGamma(blue); blue 2155 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2164 magick/pixel.c blue=DecodePixelGamma(blue); blue 2166 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2176 magick/pixel.c blue=EncodePixelGamma(blue); blue 2178 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2187 magick/pixel.c blue=DecodePixelGamma(blue); blue 2189 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2194 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ blue 2236 magick/pixel.c pixel->blue=0.0; blue 2289 magick/pixel.c blue, blue 2296 magick/pixel.c blue=pixel->blue; blue 2301 magick/pixel.c intensity=(red+green+blue)/3.0; blue 2306 magick/pixel.c intensity=MagickMax(MagickMax(red,green),blue); blue 2311 magick/pixel.c intensity=(MagickMin(MagickMin(red,green),blue)+ blue 2312 magick/pixel.c MagickMax(MagickMax(red,green),blue))/2.0; blue 2317 magick/pixel.c intensity=(MagickRealType) (((double) red*red+green*green+blue*blue)/ blue 2327 magick/pixel.c blue=EncodePixelGamma(blue); blue 2329 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2338 magick/pixel.c blue=DecodePixelGamma(blue); blue 2340 magick/pixel.c intensity=0.298839*red+0.586811*green+0.114350*blue; blue 2350 magick/pixel.c blue=EncodePixelGamma(blue); blue 2352 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2361 magick/pixel.c blue=DecodePixelGamma(blue); blue 2363 magick/pixel.c intensity=0.212656*red+0.715158*green+0.072186*blue; blue 2368 magick/pixel.c intensity=(MagickRealType) (sqrt((double) red*red+green*green+blue*blue)/ blue 4343 magick/pixel.c pixel->blue=(MagickRealType) GetPixelBlue(color); blue 4355 magick/pixel.c pixel->blue=(*alpha*GetPixelBlue(color)); blue 4496 magick/pixel.c pixel->blue=0.0; blue 4507 magick/pixel.c pixel->blue+=gamma*pixels[0].blue; blue 4514 magick/pixel.c pixel->blue*=gamma; blue 4559 magick/pixel.c pixel->blue=gamma*(epsilon.y*(epsilon.x*pixels[0].blue+delta.x* blue 4560 magick/pixel.c pixels[1].blue)+delta.y*(epsilon.x*pixels[2].blue+delta.x* blue 4561 magick/pixel.c pixels[3].blue)); blue 4602 magick/pixel.c pixels[i].blue+=pixels[i+2].blue; blue 4619 magick/pixel.c pixels[0].blue+=pixels[1].blue; blue 4627 magick/pixel.c pixel->blue=alpha[0]*pixels[0].blue; blue 4666 magick/pixel.c pixel->blue=(cy[0]*(cx[0]*pixels[0].blue+cx[1]*pixels[1].blue+cx[2]* blue 4667 magick/pixel.c pixels[2].blue+cx[3]*pixels[3].blue)+cy[1]*(cx[0]*pixels[4].blue+cx[1]* blue 4668 magick/pixel.c pixels[5].blue+cx[2]*pixels[6].blue+cx[3]*pixels[7].blue)+cy[2]*(cx[0]* blue 4669 magick/pixel.c pixels[8].blue+cx[1]*pixels[9].blue+cx[2]*pixels[10].blue+cx[3]* blue 4670 magick/pixel.c pixels[11].blue)+cy[3]*(cx[0]*pixels[12].blue+cx[1]*pixels[13].blue+ blue 4671 magick/pixel.c cx[2]*pixels[14].blue+cx[3]*pixels[15].blue)); blue 4776 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[2].blue, blue 4777 magick/pixel.c pixels[3].blue,pixels[0].blue); blue 4797 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[1].blue, blue 4798 magick/pixel.c pixels[0].blue,pixels[3].blue); blue 4823 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[0].blue, blue 4824 magick/pixel.c pixels[1].blue,pixels[2].blue); blue 4845 magick/pixel.c pixel->blue=gamma*MeshInterpolate(&delta,pixels[3].blue, blue 4846 magick/pixel.c pixels[2].blue,pixels[1].blue); blue 4903 magick/pixel.c pixel->blue=(cy[0]*(cx[0]*pixels[0].blue+cx[1]*pixels[1].blue+cx[2]* blue 4904 magick/pixel.c pixels[2].blue+cx[3]*pixels[3].blue)+cy[1]*(cx[0]*pixels[4].blue+cx[1]* blue 4905 magick/pixel.c pixels[5].blue+cx[2]*pixels[6].blue+cx[3]*pixels[7].blue)+cy[2]*(cx[0]* blue 4906 magick/pixel.c pixels[8].blue+cx[1]*pixels[9].blue+cx[2]*pixels[10].blue+cx[3]* blue 4907 magick/pixel.c pixels[11].blue)+cy[3]*(cx[0]*pixels[12].blue+cx[1]*pixels[13].blue+ blue 4908 magick/pixel.c cx[2]*pixels[14].blue+cx[3]*pixels[15].blue)); blue 89 magick/pixel.h blue, blue 99 magick/pixel.h blue, blue 124 magick/pixel.h blue, blue 138 magick/pixel.h blue, blue 143 magick/pixel.h blue, blue 155 magick/pixel.h blue, blue 2169 magick/property.c pixel.blue=(MagickRealType) QuantumRange*alpha; blue 436 magick/quantize.c alpha_pixel->blue=(MagickRealType) GetPixelBlue(pixel); blue 443 magick/quantize.c alpha_pixel->blue=alpha*GetPixelBlue(pixel); blue 637 magick/quantize.c image->colormap[0].blue=intensity; blue 640 magick/quantize.c image->colormap[1].blue=(double) QuantumRange-intensity; blue 767 magick/quantize.c midpoint.blue=(MagickRealType) QuantumRange/2.0; blue 812 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 836 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 840 magick/quantize.c error.blue*error.blue+error.opacity*error.opacity); blue 853 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*ClampPixel(pixel.blue); blue 913 magick/quantize.c mid.blue+=(id & 4) != 0 ? bisect : -bisect; blue 937 magick/quantize.c error.blue=QuantumScale*(pixel.blue-mid.blue); blue 941 magick/quantize.c error.blue*error.blue+error.opacity*error.opacity); blue 954 magick/quantize.c node_info->total_color.blue+=count*QuantumScale*ClampPixel(pixel.blue); blue 1230 magick/quantize.c QuantumRange*node_info->total_color.blue))); blue 1248 magick/quantize.c QuantumRange*node_info->total_color.blue))); blue 1262 magick/quantize.c gamma*QuantumRange*node_info->total_color.blue))); blue 1434 magick/quantize.c BlueShift(ScaleQuantumToChar(ClampPixel(pixel->blue)))); blue 1526 magick/quantize.c pixel.blue+=7*current[u-v].blue/16; blue 1536 magick/quantize.c pixel.blue+=previous[u+v].blue/16; blue 1542 magick/quantize.c pixel.blue+=5*previous[u].blue/16; blue 1549 magick/quantize.c pixel.blue+=3*previous[u-v].blue/16; blue 1556 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); blue 1608 magick/quantize.c current[u].blue=pixel.blue-color.blue; blue 1767 magick/quantize.c pixel.blue+=p->weights[i]*p->error[i].blue; blue 1773 magick/quantize.c pixel.blue=(MagickRealType) ClampPixel(pixel.blue); blue 1827 magick/quantize.c p->error[ErrorQueueLength-1].blue=pixel.blue-color.blue; blue 2173 magick/quantize.c image->colormap[index].blue)); blue 2325 magick/quantize.c image->colormap[i].blue=PosterizePixel(image->colormap[i].blue); blue 2453 magick/quantize.c parent->total_color.blue+=node_info->total_color.blue; blue 2626 magick/quantize.c image->colormap[i].blue=GetPixelBlue(q); blue 3372 magick/quantize.c image->colormap[image->colors].blue=GetPixelBlue(q); blue 518 magick/resample.c resample_filter->average_pixel.blue *= weight; blue 528 magick/resample.c resample_filter->average_pixel.blue += blue 529 magick/resample.c weight*resample_filter->image->background_color.blue; blue 537 magick/resample.c resample_filter->average_pixel.blue /= divisor_c; blue 554 magick/resample.c pixel->red = pixel->green = pixel->blue = 0.0; blue 627 magick/resample.c pixel->blue += weight*pixels->blue; blue 666 magick/resample.c pixel->opacity = pixel->red = pixel->green = pixel->blue = 0; blue 685 magick/resample.c pixel->blue = (MagickRealType) ClampToQuantum(divisor_c*pixel->blue); blue 1936 magick/resize.c pixel.blue=QuantumRange*(packet[2]/255.0); blue 2575 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2580 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2608 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2615 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 2821 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2826 magick/resize.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 2854 magick/resize.c pixel.blue+=alpha*GetPixelBlue(p+j); blue 2861 magick/resize.c SetPixelBlue(q,ClampToQuantum(gamma*pixel.blue)); blue 3395 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3430 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3444 magick/resize.c y_vector[x].blue+=scale.y*x_vector[x].blue; blue 3473 magick/resize.c x_vector[x].blue=(MagickRealType) (alpha*GetPixelBlue(p)); blue 3489 magick/resize.c pixel.blue=y_vector[x].blue+span.y*x_vector[x].blue; blue 3496 magick/resize.c s->blue=pixel.blue; blue 3525 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*s->blue)); blue 3556 magick/resize.c pixel.blue+=span.x*s->blue; blue 3563 magick/resize.c t->blue=pixel.blue; blue 3582 magick/resize.c pixel.blue+=scale.x*s->blue; blue 3596 magick/resize.c pixel.blue+=span.x*s->blue; blue 3607 magick/resize.c t->blue=pixel.blue; blue 3624 magick/resize.c SetPixelBlue(q,ClampToQuantum(alpha*t->blue)); blue 142 magick/segment.c blue; blue 261 magick/segment.c blue, blue 294 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 300 magick/segment.c blue.index=0; blue 301 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 326 magick/segment.c cluster->blue=blue; blue 346 magick/segment.c cluster->blue=blue; blue 381 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 383 magick/segment.c (cluster->blue.right+SafeMargin))) blue 392 magick/segment.c cluster->blue.center+=(MagickRealType) ScaleQuantumToChar(GetPixelBlue(p)); blue 431 magick/segment.c cluster->blue.center/=cluster->count; blue 481 magick/segment.c cluster->blue.left,(double) cluster->blue.right); blue 495 magick/segment.c cluster->blue.center); blue 524 magick/segment.c image->colormap[i].blue=ScaleCharToQuantum((unsigned char) blue 525 magick/segment.c (cluster->blue.center+0.5)); blue 576 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) >= blue 577 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 578 magick/segment.c ((ssize_t) ScaleQuantumToChar(q->blue) <= blue 579 magick/segment.c (cluster->blue.right+SafeMargin))) blue 613 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 623 magick/segment.c squares[(ssize_t) ScaleQuantumToChar(q->blue)- blue 942 magick/segment.c blue, blue 1008 magick/segment.c (void) ResetMagickMemory(&blue,0,sizeof(blue)); blue 1014 magick/segment.c blue.index=0; blue 1015 magick/segment.c while (DefineRegion(extrema[Blue],&blue) != 0) blue 1044 magick/segment.c cluster->blue=blue; blue 1067 magick/segment.c cluster->blue=blue; blue 1092 magick/segment.c (cluster->blue.left-SafeMargin)) && blue 1094 magick/segment.c (cluster->blue.right+SafeMargin))) blue 1104 magick/segment.c cluster->blue.center+=(MagickRealType) blue 1134 magick/segment.c cluster->blue.center/=cluster->count; blue 1175 magick/segment.c threshold=(background->blue.center+object->blue.center)/2.0; blue 1176 magick/segment.c pixel->blue=(MagickRealType) ScaleCharToQuantum((unsigned char) blue 549 magick/shear.c background.blue+=QuantumScale*GetPixelBlue(p); blue 560 magick/shear.c image->background_color.blue=ClampToQuantum((MagickRealType) QuantumRange* blue 561 magick/shear.c background.blue/count); blue 561 magick/statistic.c evaluate_pixel[i].blue=ApplyEvaluateOperator(random_info[id], blue 562 magick/statistic.c GetPixelBlue(p),op,evaluate_pixel[i].blue); blue 575 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[i/2].blue)); blue 668 magick/statistic.c evaluate_pixel[x].blue=ApplyEvaluateOperator(random_info[id], blue 670 magick/statistic.c evaluate_pixel[x].blue); blue 688 magick/statistic.c evaluate_pixel[x].blue/=number_images; blue 699 magick/statistic.c evaluate_pixel[x].blue=sqrt((double) evaluate_pixel[x].blue/ blue 716 magick/statistic.c evaluate_pixel[x].blue*=(MagickRealType) QuantumScale; blue 725 magick/statistic.c SetPixelBlue(q,ClampToQuantum(evaluate_pixel[x].blue)); blue 1706 magick/statistic.c M00[BlueChannel]+=QuantumScale*pixel.blue; blue 1707 magick/statistic.c M10[BlueChannel]+=x*QuantumScale*pixel.blue; blue 1708 magick/statistic.c M01[BlueChannel]+=y*QuantumScale*pixel.blue; blue 1804 magick/statistic.c centroid[BlueChannel].y)*QuantumScale*pixel.blue; blue 1806 magick/statistic.c centroid[BlueChannel].x)*QuantumScale*pixel.blue; blue 1808 magick/statistic.c centroid[BlueChannel].y)*QuantumScale*pixel.blue; blue 1811 magick/statistic.c pixel.blue; blue 1814 magick/statistic.c pixel.blue; blue 1817 magick/statistic.c centroid[BlueChannel].y)*QuantumScale*pixel.blue; blue 1820 magick/statistic.c pixel.blue; blue 1823 magick/statistic.c pixel.blue; blue 2210 magick/statistic.c if (pixel.blue < *minima) blue 2211 magick/statistic.c *minima=(double) pixel.blue; blue 2212 magick/statistic.c if (pixel.blue > *maxima) blue 2213 magick/statistic.c *maxima=(double) pixel.blue; blue 2434 magick/statistic.c histogram[ScaleQuantumToMap(GetPixelBlue(p))].blue++; blue 2498 magick/statistic.c if (histogram[i].blue > 0.0) blue 2499 magick/statistic.c number_bins.blue++; blue 2513 magick/statistic.c histogram[i].blue/=area; blue 2514 magick/statistic.c channel_statistics[BlueChannel].entropy+=-histogram[i].blue* blue 2515 magick/statistic.c MagickLog10(histogram[i].blue)/MagickLog10((double) number_bins.blue); blue 2784 magick/statistic.c polynomial_pixel[x].blue+=coefficient*pow(QuantumScale*p->blue, blue 2802 magick/statistic.c SetPixelBlue(q,ClampToQuantum(QuantumRange*polynomial_pixel[x].blue)); blue 3084 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3129 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3169 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3212 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3260 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3309 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3355 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3409 magick/statistic.c pixel->blue=(MagickRealType) ScaleShortToQuantum(channels[2]); blue 3639 magick/statistic.c pixel.blue=MagickAbsoluteValue(maximum.blue-minimum.blue); blue 3692 magick/statistic.c SetPixelBlue(q,ClampToQuantum(pixel.blue)); blue 277 magick/threshold.c channel_bias.blue+=r[u].blue; blue 285 magick/threshold.c channel_sum.blue+=r[u].blue; blue 301 magick/threshold.c channel_sum.blue-=channel_bias.blue; blue 309 magick/threshold.c channel_bias.blue+=r[0].blue; blue 315 magick/threshold.c channel_sum.blue+=r[width-1].blue; blue 324 magick/threshold.c mean.blue=(MagickRealType) (channel_sum.blue/number_pixels+offset); blue 332 magick/threshold.c SetPixelBlue(q,((MagickRealType) GetPixelBlue(q) <= mean.blue) ? blue 619 magick/threshold.c threshold.blue=geometry_info.xi; blue 621 magick/threshold.c threshold.blue=threshold.red; blue 632 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); blue 678 magick/threshold.c ((MagickRealType) GetPixelBlue(q) < threshold.blue)) blue 1497 magick/threshold.c levels.blue = ((channel & BlueChannel) != 0) ? levels.index : 0; blue 1511 magick/threshold.c levels.blue = (unsigned int) strtoul(p, &p, 10), (void)(*p == ',' && p++); blue 1533 magick/threshold.c levels.red, levels.green, levels.blue, levels.opacity, levels.index); blue 1546 magick/threshold.c levels.blue = levels.blue ? levels.blue-1 : 0; blue 1619 magick/threshold.c if (levels.blue) { blue 1621 magick/threshold.c (levels.blue*d+1)); blue 1624 magick/threshold.c ((l+(t >= threshold))*(MagickRealType) QuantumRange/levels.blue))); blue 2091 magick/threshold.c threshold.blue=min_threshold; blue 2094 magick/threshold.c threshold.blue=max_threshold; blue 2096 magick/threshold.c threshold.blue=(MagickRealType) (QuantumRange* blue 2129 magick/threshold.c SetPixelBlue(q,(MagickRealType) GetPixelBlue(q) <= threshold.blue ? blue 2245 magick/threshold.c threshold.blue=geometry_info.xi; blue 2247 magick/threshold.c threshold.blue=threshold.red; blue 2258 magick/threshold.c threshold.blue*=(MagickRealType) (QuantumRange/100.0); blue 2304 magick/threshold.c ((MagickRealType) GetPixelBlue(q) > threshold.blue)) blue 529 magick/transform.c q->blue=ClampToQuantum(QuantumRange-GetPixelIntensity(images,p)); blue 408 magick/vision.c object[id].color.blue+=p->blue; blue 451 magick/vision.c object[i].color.blue=object[i].color.blue/object[i].area; blue 570 magick/vision.c component_image->colormap[i].blue=ClampToQuantum(object[i].color.blue); blue 2090 magick/widget.c windows->widget.pixel_info->matte_color.blue); blue 578 magick/xwindow-private.h if ((pixel->red == pixel->green) && (pixel->green == pixel->blue)) blue 580 magick/xwindow-private.h intensity=0.21265*pixel->red+0.715158*pixel->green+0.072186*pixel->blue; blue 115 magick/xwindow.c ((ScaleQuantumToShort(XBlueGamma((color)->blue))*map->blue_max/65535L)* \ blue 126 magick/xwindow.c (((color)->blue*map->blue_max/65535L)*map->blue_mult)) blue 176 magick/xwindow.c blue; blue 575 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->box_color.blue)); blue 587 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->pen_color.blue)); blue 1060 magick/xwindow.c pixel.blue=colors[i].blue-(MagickRealType) color->blue; blue 1061 magick/xwindow.c distance+=pixel.blue*pixel.blue; blue 2174 magick/xwindow.c color.blue=ClampToQuantum((MagickRealType) (blue_map[i][j][(int) blue 2178 magick/xwindow.c (((size_t) color.blue & 0xc0) >> 6)); blue 2449 magick/xwindow.c SetPixelBlue(q,ScaleShortToQuantum(pixel->pen_color.blue)); blue 3077 magick/xwindow.c pixel->highlight_color.blue=(unsigned short) (((MagickRealType) blue 3078 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(HighlightModulate))/65535L+ blue 3090 magick/xwindow.c pixel->shadow_color.blue=(unsigned short) (((MagickRealType) blue 3091 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(ShadowModulate))/65535L); blue 3101 magick/xwindow.c pixel->depth_color.blue=(unsigned short) (((MagickRealType) blue 3102 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(DepthModulate))/65535L); blue 3112 magick/xwindow.c pixel->trough_color.blue=(unsigned short) (((MagickRealType) blue 3113 magick/xwindow.c pixel->matte_color.blue*ScaleQuantumToShort(TroughModulate))/65535L); blue 3859 magick/xwindow.c pixel.blue=ScaleShortToQuantum(color.blue); blue 4209 magick/xwindow.c blue, blue 4221 magick/xwindow.c blue=0; blue 4230 magick/xwindow.c colors[i].pixel=(unsigned long) (red | green | blue); blue 4238 magick/xwindow.c blue+=blue_bit; blue 4239 magick/xwindow.c if (blue > window_info[id].visual->blue_mask) blue 4240 magick/xwindow.c blue=0; blue 4340 magick/xwindow.c colors[index].blue)); blue 4395 magick/xwindow.c composite_image->colormap[colors[i].pixel].blue= blue 4396 magick/xwindow.c ScaleShortToQuantum(colors[i].blue); blue 7563 magick/xwindow.c intensity=0.298839*pixel->red+0.586811*pixel->green+0.114350*pixel->blue; blue 7776 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 7782 magick/xwindow.c color.blue=gray_value; blue 7863 magick/xwindow.c diversity[i].blue=image->colormap[i].blue; blue 7910 magick/xwindow.c color.blue= blue 7911 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 7917 magick/xwindow.c color.blue=gray_value; blue 7947 magick/xwindow.c color.blue= blue 7948 magick/xwindow.c ScaleQuantumToShort(XBlueGamma(image->colormap[index].blue)); blue 7954 magick/xwindow.c color.blue=gray_value; blue 8037 magick/xwindow.c color.blue=ScaleQuantumToShort(XBlueGamma(image->colormap[i].blue)); blue 8043 magick/xwindow.c color.blue=gray_value; blue 8086 magick/xwindow.c color.blue=(unsigned short) 0; blue 8088 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8090 magick/xwindow.c color.green=color.blue; blue 8091 magick/xwindow.c color.red=color.blue; blue 8107 magick/xwindow.c color.blue=(unsigned short) 0; blue 8109 magick/xwindow.c color.blue=(unsigned short) ((size_t) blue 8141 magick/xwindow.c pixel->background_color.blue= blue 8142 magick/xwindow.c (~pixel->foreground_color.blue); blue 8560 magick/xwindow.c color->blue=0; blue 8579 magick/xwindow.c color->blue=xcolor.blue; blue 9035 magick/xwindow.c pixel.pen_color.blue=ScaleQuantumToShort(draw_info->fill.blue); blue 99 tests/validate.c const double blue,double *X,double *Y,double *Z) blue 108 tests/validate.c b=QuantumScale*DecodePixelGamma(blue); blue 140 tests/validate.c const double blue,double *L,double *a,double *b) blue 147 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 180 tests/validate.c Quantum *red,Quantum *green,Quantum *blue) blue 192 tests/validate.c *blue=ClampToQuantum(EncodePixelGamma(QuantumRange*b)); blue 196 tests/validate.c const double b,Quantum *red,Quantum *green,Quantum *blue) blue 204 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 208 tests/validate.c const double blue,double *Y,double *Pb,double *Pr) blue 210 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 211 tests/validate.c *Pb=QuantumScale*((-0.1687367)*red-0.331264*green+0.5*blue)+0.5; blue 212 tests/validate.c *Pr=QuantumScale*(0.5*red-0.418688*green-0.081312*blue)+0.5; blue 216 tests/validate.c const double blue,double *Y,double *Cb,double *Cr) blue 218 tests/validate.c ConvertRGBToYPbPr(red,green,blue,Y,Cb,Cr); blue 222 tests/validate.c Quantum *red,Quantum *green,Quantum *blue) blue 228 tests/validate.c *blue=ClampToQuantum(QuantumRange*(1.00000124040004623180*Y+ blue 233 tests/validate.c const double Cr,Quantum *red,Quantum *green,Quantum *blue) blue 235 tests/validate.c ConvertYPbPrToRGB(Y,Cb,Cr,red,green,blue); blue 247 tests/validate.c const double S,Quantum *red,Quantum *green,Quantum *blue) blue 255 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 267 tests/validate.c const double blue,double *L,double *M,double *S) blue 274 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 297 tests/validate.c const double blue,double *L,double *u,double *v) blue 304 tests/validate.c ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); blue 323 tests/validate.c const double v,Quantum *red,Quantum *green,Quantum *blue) blue 331 tests/validate.c ConvertXYZToRGB(X,Y,Z,red,green,blue); blue 335 tests/validate.c const double blue,double *Y,double *Db,double *Dr) blue 337 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 338 tests/validate.c *Db=QuantumScale*(-0.450*red-0.883*green+1.333*blue)+0.5; blue 339 tests/validate.c *Dr=QuantumScale*(-1.333*red+1.116*green+0.217*blue)+0.5; blue 343 tests/validate.c Quantum *red,Quantum *green,Quantum *blue) blue 349 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+0.66467905997895482*(Db-0.5)- blue 354 tests/validate.c const double blue,double *Y,double *I,double *Q) blue 356 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 357 tests/validate.c *I=QuantumScale*(0.595716*red-0.274453*green-0.321263*blue)+0.5; blue 358 tests/validate.c *Q=QuantumScale*(0.211456*red-0.522591*green+0.311135*blue)+0.5; blue 362 tests/validate.c Quantum *red,Quantum *green,Quantum *blue) blue 368 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y-1.1069890167364901945*(I-0.5)+ blue 373 tests/validate.c const double blue,double *Y,double *U,double *V) blue 375 tests/validate.c *Y=QuantumScale*(0.298839*red+0.586811*green+0.114350*blue); blue 376 tests/validate.c *U=QuantumScale*((-0.147)*red-0.289*green+0.436*blue)+0.5; blue 377 tests/validate.c *V=QuantumScale*(0.615*red-0.515*green-0.100*blue)+0.5; blue 381 tests/validate.c Quantum *red,Quantum *green,Quantum *blue) blue 387 tests/validate.c *blue=ClampToQuantum(QuantumRange*(Y+2.0319996843434342537*(U-0.5)- blue 299 wand/drawing-wand.c pixel.blue=(MagickRealType) GetPixelBlue(color); blue 2383 wand/drawing-wand.c pixel->blue=(MagickRealType) GetPixelBlue(color); blue 582 wand/mogrify.c sparse_arguments[x++] = QuantumScale*color.blue; blue 644 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 675 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 753 wand/pixel-wand.c (double) (QuantumScale*wand->pixel.blue)); blue 1071 wand/pixel-wand.c wand->pixel.green),ClampToQuantum(wand->pixel.blue),hue,saturation, blue 1304 wand/pixel-wand.c color->blue=ClampToQuantum((MagickRealType) QuantumRange- blue 1305 wand/pixel-wand.c (wand->pixel.blue*(QuantumRange-wand->pixel.index)+wand->pixel.index)); blue 1310 wand/pixel-wand.c color->blue=ClampToQuantum(wand->pixel.blue); blue 1403 wand/pixel-wand.c return((double) QuantumScale*wand->pixel.blue); blue 1434 wand/pixel-wand.c return(ClampToQuantum(wand->pixel.blue)); blue 1597 wand/pixel-wand.c WandExport void PixelSetBlue(PixelWand *wand,const double blue) blue 1603 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 1604 wand/pixel-wand.c QuantumRange*blue); blue 1631 wand/pixel-wand.c WandExport void PixelSetBlueQuantum(PixelWand *wand,const Quantum blue) blue 1637 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 1947 wand/pixel-wand.c blue, blue 1955 wand/pixel-wand.c ConvertHSLToRGB(hue,saturation,lightness,&red,&green,&blue); blue 1958 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) blue; blue 2199 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) color->blue; blue 2301 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) ClampToQuantum((MagickRealType) blue 2335 wand/pixel-wand.c wand->pixel.blue=(MagickRealType) yellow; blue 86 www/source/contrast.c pixel.blue=SigmoidalContrast(pixel.blue); blue 31 www/source/core/sigmoidal-contrast.c pixels[x].blue=RoundToQuantum(SigmoidalContrast(pixels[x].blue)); blue 32 www/source/wand/sigmoidal-contrast.c pixel.blue=SigmoidalContrast(pixel.blue);