// This may look like C code, but it is really -*- C++ -*- // // Copyright Dirk Lemstra 2014 // // Definition of resource limits. // #if !defined(Magick_ResourceLimits_header) #define Magick_ResourceLimits_header #include "Magick++/Include.h" namespace Magick { class MagickPPExport ResourceLimits { public: // Pixel cache limit in bytes. Requests for memory above this limit // are automagically allocated on disk. static void area(const MagickSizeType limit_); static MagickSizeType area(void); // Pixel cache limit in bytes. Requests for memory above this limit // will fail. static void disk(const MagickSizeType limit_); static MagickSizeType disk(void); // Pixel cache limit in bytes. Once this memory limit is exceeded, // all subsequent pixels cache operations are to/from disk. static void map(const MagickSizeType limit_); static MagickSizeType map(void); // Pixel cache limit in bytes. Once this memory limit is exceeded, // all subsequent pixels cache operations are to/from disk or to/from // memory mapped files. static void memory(const MagickSizeType limit_); static MagickSizeType memory(void); // Limits the number of threads used in multithreaded operations. static void thread(const MagickSizeType limit_); static MagickSizeType thread(void); private: ResourceLimits(void); }; // class ResourceLimits } // Magick namespace #endif // Magick_ResourceLimits_header