addEllipse        159 Source/core/html/HTMLAreaElement.cpp                 path.addEllipse(FloatRect(minimumValueForLength(m_coords[0], width).toFloat() - r, minimumValueForLength(m_coords[1], height).toFloat() - r, 2 * r, 2 * r));
addEllipse        303 Source/core/html/canvas/CanvasPathMethods.cpp     m_path.addEllipse(FloatPoint(x, y), radiusX, radiusY, rotation, startAngle, adjustedEndAngle, anticlockwise);
addEllipse        115 Source/core/rendering/style/BasicShapes.cpp     path.addEllipse(FloatRect(
addEllipse        161 Source/core/rendering/style/BasicShapes.cpp     path.addEllipse(FloatRect(
addEllipse        141 Source/core/rendering/svg/RenderSVGPath.cpp         tempPath.addEllipse(zeroLengthSubpathRect(linecapPosition, this->strokeWidth()));
addEllipse         44 Source/core/rendering/svg/SVGPathData.cpp         path.addEllipse(FloatRect(circle->cx()->currentValue()->value(lengthContext) - r, circle->cy()->currentValue()->value(lengthContext) - r, r * 2, r * 2));
addEllipse         61 Source/core/rendering/svg/SVGPathData.cpp     path.addEllipse(FloatRect(ellipse->cx()->currentValue()->value(lengthContext) - rx, ellipse->cy()->currentValue()->value(lengthContext) - ry, rx * 2, ry * 2));
addEllipse        355 Source/platform/graphics/Path.cpp     addEllipse(p, radius, radius, startAngle, endAngle, anticlockwise);
addEllipse        370 Source/platform/graphics/Path.cpp         addEllipse(FloatPoint(p.x(), p.y()), radiusX, radiusY, startAngle, endAngle, anticlockwise);
addEllipse        379 Source/platform/graphics/Path.cpp     addEllipse(FloatPoint::zero(), radiusX, radiusY, startAngle, endAngle, anticlockwise);
addEllipse        127 Source/platform/graphics/Path.h     void addEllipse(const FloatPoint&, float radiusX, float radiusY, float rotation, float startAngle, float endAngle, bool anticlockwise);
addEllipse        128 Source/platform/graphics/Path.h     void addEllipse(const FloatRect&);
addEllipse        150 Source/platform/graphics/Path.h     void addEllipse(const FloatPoint&, float radiusX, float radiusY, float startAngle, float endAngle, bool anticlockwise);