This source file includes following definitions.
- updateComputedLength
- canBlend
- floatValueForRadiusInBox
- path
- blend
- floatValueForRadiusInBox
- path
- blend
- path
- blend
- floatSizeForLengthSize
- path
- blend
#include "config.h"
#include "core/rendering/style/BasicShapes.h"
#include "core/css/BasicShapeFunctions.h"
#include "platform/CalculationValue.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/Path.h"
namespace WebCore {
void BasicShapeCenterCoordinate::updateComputedLength()
{
if (m_direction == TopLeft) {
m_computedLength = m_length.isUndefined() ? Length(0, Fixed) : m_length;
return;
}
if (m_length.isUndefined()) {
m_computedLength = Length(100, Percent);
return;
}
OwnPtr<CalcExpressionLength> lhs = adoptPtr(new CalcExpressionLength(Length(100, Percent)));
OwnPtr<CalcExpressionLength> rhs = adoptPtr(new CalcExpressionLength(m_length));
OwnPtr<CalcExpressionBinaryOperation> op = adoptPtr(new CalcExpressionBinaryOperation(lhs.release(), rhs.release(), CalcSubtract));
m_computedLength = Length(CalculationValue::create(op.release(), ValueRangeAll));
}
bool BasicShape::canBlend(const BasicShape* other) const
{
if (!other || !isSameType(*other))
return false;
if (type() == BasicShape::BasicShapePolygonType
&& (static_cast<const BasicShapePolygon*>(this)->values().size() != static_cast<const BasicShapePolygon*>(other)->values().size()
|| static_cast<const BasicShapePolygon*>(this)->windRule() != static_cast<const BasicShapePolygon*>(other)->windRule()))
return false;
if (type() == BasicShape::BasicShapeCircleType) {
const BasicShapeCircle* thisCircle = static_cast<const BasicShapeCircle*>(this);
const BasicShapeCircle* otherCircle = static_cast<const BasicShapeCircle*>(other);
if (!thisCircle->radius().canBlend(otherCircle->radius()))
return false;
}
if (type() != BasicShape::BasicShapeEllipseType)
return true;
const BasicShapeEllipse* thisEllipse = static_cast<const BasicShapeEllipse*>(this);
const BasicShapeEllipse* otherEllipse = static_cast<const BasicShapeEllipse*>(other);
return (thisEllipse->radiusX().canBlend(otherEllipse->radiusX())
&& thisEllipse->radiusY().canBlend(otherEllipse->radiusY()));
}
bool BasicShapeCircle::operator==(const BasicShape& o) const
{
if (!isSameType(o))
return false;
const BasicShapeCircle& other = toBasicShapeCircle(o);
return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius;
}
float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
{
if (m_radius.type() == BasicShapeRadius::Value)
return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));
FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);
if (m_radius.type() == BasicShapeRadius::ClosestSide)
return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y()));
return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y()));
}
void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
float radius = floatValueForRadiusInBox(boundingBox.size());
path.addEllipse(FloatRect(
center.x() - radius + boundingBox.x(),
center.y() - radius + boundingBox.y(),
radius * 2,
radius * 2
));
}
PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other);
RefPtr<BasicShapeCircle> result = BasicShapeCircle::create();
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadius(m_radius.blend(o->radius(), progress));
return result.release();
}
bool BasicShapeEllipse::operator==(const BasicShape& o) const
{
if (!isSameType(o))
return false;
const BasicShapeEllipse& other = toBasicShapeEllipse(o);
return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
}
float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const
{
if (radius.type() == BasicShapeRadius::Value)
return floatValueForLength(radius.value(), boxWidthOrHeight);
if (radius.type() == BasicShapeRadius::ClosestSide)
return std::min(center, boxWidthOrHeight - center);
ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
return std::max(center, boxWidthOrHeight - center);
}
void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
path.addEllipse(FloatRect(
center.x() - radiusX + boundingBox.x(),
center.y() - radiusY + boundingBox.y(),
radiusX * 2,
radiusY * 2
));
}
PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
{
ASSERT(type() == other->type());
const BasicShapeEllipse* o = static_cast<const BasicShapeEllipse*>(other);
RefPtr<BasicShapeEllipse> result = BasicShapeEllipse::create();
if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value
|| m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) {
result->setCenterX(o->centerX());
result->setCenterY(o->centerY());
result->setRadiusX(o->radiusX());
result->setRadiusY(o->radiusY());
return result;
}
result->setCenterX(m_centerX.blend(o->centerX(), progress));
result->setCenterY(m_centerY.blend(o->centerY(), progress));
result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
return result.release();
}
void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
if (!length)
return;
path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
for (size_t i = 2; i < length; i = i + 2) {
path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
}
path.closeSubpath();
}
PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
{
ASSERT(other && isSameType(*other));
const BasicShapePolygon* o = static_cast<const BasicShapePolygon*>(other);
ASSERT(m_values.size() == o->values().size());
ASSERT(!(m_values.size() % 2));
size_t length = m_values.size();
RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
if (!length)
return result.release();
result->setWindRule(o->windRule());
for (size_t i = 0; i < length; i = i + 2) {
result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll));
}
return result.release();
}
bool BasicShapePolygon::operator==(const BasicShape& o) const
{
if (!isSameType(o))
return false;
const BasicShapePolygon& other = toBasicShapePolygon(o);
return m_windRule == other.m_windRule && m_values == other.m_values;
}
static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox)
{
return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()),
floatValueForLength(lengthSize.height(), boundingBox.height()));
}
void BasicShapeInset::path(Path& path, const FloatRect& boundingBox)
{
ASSERT(path.isEmpty());
float left = floatValueForLength(m_left, boundingBox.width());
float top = floatValueForLength(m_top, boundingBox.height());
path.addRoundedRect(
FloatRect(
left + boundingBox.x(),
top + boundingBox.y(),
std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0),
std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0)
),
floatSizeForLengthSize(m_topLeftRadius, boundingBox),
floatSizeForLengthSize(m_topRightRadius, boundingBox),
floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
floatSizeForLengthSize(m_bottomRightRadius, boundingBox)
);
}
PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double) const
{
ASSERT(type() == other->type());
return nullptr;
}
bool BasicShapeInset::operator==(const BasicShape& o) const
{
if (!isSameType(o))
return false;
const BasicShapeInset& other = toBasicShapeInset(o);
return m_right == other.m_right
&& m_top == other.m_top
&& m_bottom == other.m_bottom
&& m_left == other.m_left
&& m_topLeftRadius == other.m_topLeftRadius
&& m_topRightRadius == other.m_topRightRadius
&& m_bottomRightRadius == other.m_bottomRightRadius
&& m_bottomLeftRadius == other.m_bottomLeftRadius;
}
}