root/Source/core/rendering/style/BasicShapes.cpp

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DEFINITIONS

This source file includes following definitions.
  1. updateComputedLength
  2. canBlend
  3. floatValueForRadiusInBox
  4. path
  5. blend
  6. floatValueForRadiusInBox
  7. path
  8. blend
  9. path
  10. blend
  11. floatSizeForLengthSize
  12. path
  13. blend

/*
 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer.
 * 2. Redistributions in binary form must reproduce the above
 *    copyright notice, this list of conditions and the following
 *    disclaimer in the documentation and/or other materials
 *    provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
 * SUCH DAMAGE.
 */

#include "config.h"
#include "core/rendering/style/BasicShapes.h"

#include "core/css/BasicShapeFunctions.h"
#include "platform/CalculationValue.h"
#include "platform/LengthFunctions.h"
#include "platform/geometry/FloatRect.h"
#include "platform/graphics/Path.h"

namespace WebCore {

void BasicShapeCenterCoordinate::updateComputedLength()
{
    if (m_direction == TopLeft) {
        m_computedLength = m_length.isUndefined() ? Length(0, Fixed) : m_length;
        return;
    }
    if (m_length.isUndefined()) {
        m_computedLength = Length(100, Percent);
        return;
    }

    OwnPtr<CalcExpressionLength> lhs = adoptPtr(new CalcExpressionLength(Length(100, Percent)));
    OwnPtr<CalcExpressionLength> rhs = adoptPtr(new CalcExpressionLength(m_length));
    OwnPtr<CalcExpressionBinaryOperation> op = adoptPtr(new CalcExpressionBinaryOperation(lhs.release(), rhs.release(), CalcSubtract));
    m_computedLength = Length(CalculationValue::create(op.release(), ValueRangeAll));
}

bool BasicShape::canBlend(const BasicShape* other) const
{
    // FIXME: Support animations between different shapes in the future.
    if (!other || !isSameType(*other))
        return false;

    // Just polygons with same number of vertices can be animated.
    if (type() == BasicShape::BasicShapePolygonType
        && (static_cast<const BasicShapePolygon*>(this)->values().size() != static_cast<const BasicShapePolygon*>(other)->values().size()
        || static_cast<const BasicShapePolygon*>(this)->windRule() != static_cast<const BasicShapePolygon*>(other)->windRule()))
        return false;

    // Circles with keywords for radii or center coordinates cannot be animated.
    if (type() == BasicShape::BasicShapeCircleType) {
        const BasicShapeCircle* thisCircle = static_cast<const BasicShapeCircle*>(this);
        const BasicShapeCircle* otherCircle = static_cast<const BasicShapeCircle*>(other);
        if (!thisCircle->radius().canBlend(otherCircle->radius()))
            return false;
    }

    // Ellipses with keywords for radii or center coordinates cannot be animated.
    if (type() != BasicShape::BasicShapeEllipseType)
        return true;

    const BasicShapeEllipse* thisEllipse = static_cast<const BasicShapeEllipse*>(this);
    const BasicShapeEllipse* otherEllipse = static_cast<const BasicShapeEllipse*>(other);
    return (thisEllipse->radiusX().canBlend(otherEllipse->radiusX())
        && thisEllipse->radiusY().canBlend(otherEllipse->radiusY()));
}

bool BasicShapeCircle::operator==(const BasicShape& o) const
{
    if (!isSameType(o))
        return false;
    const BasicShapeCircle& other = toBasicShapeCircle(o);
    return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radius == other.m_radius;
}

float BasicShapeCircle::floatValueForRadiusInBox(FloatSize boxSize) const
{
    if (m_radius.type() == BasicShapeRadius::Value)
        return floatValueForLength(m_radius.value(), hypotf(boxSize.width(), boxSize.height()) / sqrtf(2));

    FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boxSize);

    if (m_radius.type() == BasicShapeRadius::ClosestSide)
        return std::min(std::min(center.x(), boxSize.width() - center.x()), std::min(center.y(), boxSize.height() - center.y()));

    // If radius.type() == BasicShapeRadius::FarthestSide.
    return std::max(std::max(center.x(), boxSize.width() - center.x()), std::max(center.y(), boxSize.height() - center.y()));
}

void BasicShapeCircle::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
    float radius = floatValueForRadiusInBox(boundingBox.size());
    path.addEllipse(FloatRect(
        center.x() - radius + boundingBox.x(),
        center.y() - radius + boundingBox.y(),
        radius * 2,
        radius * 2
    ));
}

PassRefPtr<BasicShape> BasicShapeCircle::blend(const BasicShape* other, double progress) const
{
    ASSERT(type() == other->type());
    const BasicShapeCircle* o = static_cast<const BasicShapeCircle*>(other);
    RefPtr<BasicShapeCircle> result =  BasicShapeCircle::create();

    result->setCenterX(m_centerX.blend(o->centerX(), progress));
    result->setCenterY(m_centerY.blend(o->centerY(), progress));
    result->setRadius(m_radius.blend(o->radius(), progress));
    return result.release();
}

bool BasicShapeEllipse::operator==(const BasicShape& o) const
{
    if (!isSameType(o))
        return false;
    const BasicShapeEllipse& other = toBasicShapeEllipse(o);
    return m_centerX == other.m_centerX && m_centerY == other.m_centerY && m_radiusX == other.m_radiusX && m_radiusY == other.m_radiusY;
}

float BasicShapeEllipse::floatValueForRadiusInBox(const BasicShapeRadius& radius, float center, float boxWidthOrHeight) const
{
    if (radius.type() == BasicShapeRadius::Value)
        return floatValueForLength(radius.value(), boxWidthOrHeight);

    if (radius.type() == BasicShapeRadius::ClosestSide)
        return std::min(center, boxWidthOrHeight - center);

    ASSERT(radius.type() == BasicShapeRadius::FarthestSide);
    return std::max(center, boxWidthOrHeight - center);
}

void BasicShapeEllipse::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    FloatPoint center = floatPointForCenterCoordinate(m_centerX, m_centerY, boundingBox.size());
    float radiusX = floatValueForRadiusInBox(m_radiusX, center.x(), boundingBox.width());
    float radiusY = floatValueForRadiusInBox(m_radiusY, center.y(), boundingBox.height());
    path.addEllipse(FloatRect(
        center.x() - radiusX + boundingBox.x(),
        center.y() - radiusY + boundingBox.y(),
        radiusX * 2,
        radiusY * 2
    ));
}

PassRefPtr<BasicShape> BasicShapeEllipse::blend(const BasicShape* other, double progress) const
{
    ASSERT(type() == other->type());
    const BasicShapeEllipse* o = static_cast<const BasicShapeEllipse*>(other);
    RefPtr<BasicShapeEllipse> result =  BasicShapeEllipse::create();

    if (m_radiusX.type() != BasicShapeRadius::Value || o->radiusX().type() != BasicShapeRadius::Value
        || m_radiusY.type() != BasicShapeRadius::Value || o->radiusY().type() != BasicShapeRadius::Value) {
        result->setCenterX(o->centerX());
        result->setCenterY(o->centerY());
        result->setRadiusX(o->radiusX());
        result->setRadiusY(o->radiusY());
        return result;
    }

    result->setCenterX(m_centerX.blend(o->centerX(), progress));
    result->setCenterY(m_centerY.blend(o->centerY(), progress));
    result->setRadiusX(m_radiusX.blend(o->radiusX(), progress));
    result->setRadiusY(m_radiusY.blend(o->radiusY(), progress));
    return result.release();
}

void BasicShapePolygon::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    ASSERT(!(m_values.size() % 2));
    size_t length = m_values.size();

    if (!length)
        return;

    path.moveTo(FloatPoint(floatValueForLength(m_values.at(0), boundingBox.width()) + boundingBox.x(),
        floatValueForLength(m_values.at(1), boundingBox.height()) + boundingBox.y()));
    for (size_t i = 2; i < length; i = i + 2) {
        path.addLineTo(FloatPoint(floatValueForLength(m_values.at(i), boundingBox.width()) + boundingBox.x(),
            floatValueForLength(m_values.at(i + 1), boundingBox.height()) + boundingBox.y()));
    }
    path.closeSubpath();
}

PassRefPtr<BasicShape> BasicShapePolygon::blend(const BasicShape* other, double progress) const
{
    ASSERT(other && isSameType(*other));

    const BasicShapePolygon* o = static_cast<const BasicShapePolygon*>(other);
    ASSERT(m_values.size() == o->values().size());
    ASSERT(!(m_values.size() % 2));

    size_t length = m_values.size();
    RefPtr<BasicShapePolygon> result = BasicShapePolygon::create();
    if (!length)
        return result.release();

    result->setWindRule(o->windRule());

    for (size_t i = 0; i < length; i = i + 2) {
        result->appendPoint(m_values.at(i).blend(o->values().at(i), progress, ValueRangeAll),
            m_values.at(i + 1).blend(o->values().at(i + 1), progress, ValueRangeAll));
    }

    return result.release();
}

bool BasicShapePolygon::operator==(const BasicShape& o) const
{
    if (!isSameType(o))
        return false;
    const BasicShapePolygon& other = toBasicShapePolygon(o);
    return m_windRule == other.m_windRule && m_values == other.m_values;
}

static FloatSize floatSizeForLengthSize(const LengthSize& lengthSize, const FloatRect& boundingBox)
{
    return FloatSize(floatValueForLength(lengthSize.width(), boundingBox.width()),
        floatValueForLength(lengthSize.height(), boundingBox.height()));
}

void BasicShapeInset::path(Path& path, const FloatRect& boundingBox)
{
    ASSERT(path.isEmpty());
    float left = floatValueForLength(m_left, boundingBox.width());
    float top = floatValueForLength(m_top, boundingBox.height());
    path.addRoundedRect(
        FloatRect(
            left + boundingBox.x(),
            top + boundingBox.y(),
            std::max<float>(boundingBox.width() - left - floatValueForLength(m_right, boundingBox.width()), 0),
            std::max<float>(boundingBox.height() - top - floatValueForLength(m_bottom, boundingBox.height()), 0)
        ),
        floatSizeForLengthSize(m_topLeftRadius, boundingBox),
        floatSizeForLengthSize(m_topRightRadius, boundingBox),
        floatSizeForLengthSize(m_bottomLeftRadius, boundingBox),
        floatSizeForLengthSize(m_bottomRightRadius, boundingBox)
    );
}

PassRefPtr<BasicShape> BasicShapeInset::blend(const BasicShape* other, double) const
{
    ASSERT(type() == other->type());
    // FIXME: Implement blend for BasicShapeInset.
    return nullptr;
}

bool BasicShapeInset::operator==(const BasicShape& o) const
{
    if (!isSameType(o))
        return false;
    const BasicShapeInset& other = toBasicShapeInset(o);
    return m_right == other.m_right
        && m_top == other.m_top
        && m_bottom == other.m_bottom
        && m_left == other.m_left
        && m_topLeftRadius == other.m_topLeftRadius
        && m_topRightRadius == other.m_topRightRadius
        && m_bottomRightRadius == other.m_bottomRightRadius
        && m_bottomLeftRadius == other.m_bottomLeftRadius;
}

}

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