This source file includes following definitions.
- updateShapeFromElement
- calculateUpdatedStrokeBoundingBox
- useStrokeStyleToFill
- strokeShape
- shapeDependentStrokeContains
- shouldStrokeZeroLengthSubpath
- zeroLengthLinecapPath
- zeroLengthSubpathRect
- updateZeroLengthSubpaths
#include "config.h"
#include "core/rendering/svg/RenderSVGPath.h"
#include "core/rendering/svg/SVGSubpathData.h"
#include "platform/graphics/GraphicsContextStateSaver.h"
namespace WebCore {
RenderSVGPath::RenderSVGPath(SVGGraphicsElement* node)
: RenderSVGShape(node)
{
}
RenderSVGPath::~RenderSVGPath()
{
}
void RenderSVGPath::updateShapeFromElement()
{
RenderSVGShape::updateShapeFromElement();
updateZeroLengthSubpaths();
m_strokeBoundingBox = calculateUpdatedStrokeBoundingBox();
}
FloatRect RenderSVGPath::calculateUpdatedStrokeBoundingBox() const
{
FloatRect strokeBoundingBox = m_strokeBoundingBox;
if (style()->svgStyle()->hasStroke()) {
float strokeWidth = this->strokeWidth();
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i)
strokeBoundingBox.unite(zeroLengthSubpathRect(m_zeroLengthLinecapLocations[i], strokeWidth));
}
return strokeBoundingBox;
}
static void useStrokeStyleToFill(GraphicsContext* context)
{
if (Gradient* gradient = context->strokeGradient())
context->setFillGradient(gradient);
else if (Pattern* pattern = context->strokePattern())
context->setFillPattern(pattern);
else
context->setFillColor(context->strokeColor());
}
void RenderSVGPath::strokeShape(GraphicsContext* context) const
{
if (!style()->svgStyle()->hasVisibleStroke())
return;
RenderSVGShape::strokeShape(context);
if (m_zeroLengthLinecapLocations.isEmpty())
return;
Path* usePath;
AffineTransform nonScalingTransform;
if (hasNonScalingStroke())
nonScalingTransform = nonScalingStrokeTransform();
GraphicsContextStateSaver stateSaver(*context, true);
useStrokeStyleToFill(context);
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i) {
usePath = zeroLengthLinecapPath(m_zeroLengthLinecapLocations[i]);
if (hasNonScalingStroke())
usePath = nonScalingStrokePath(usePath, nonScalingTransform);
context->fillPath(*usePath);
}
}
bool RenderSVGPath::shapeDependentStrokeContains(const FloatPoint& point)
{
if (RenderSVGShape::shapeDependentStrokeContains(point))
return true;
const SVGRenderStyle* svgStyle = style()->svgStyle();
for (size_t i = 0; i < m_zeroLengthLinecapLocations.size(); ++i) {
ASSERT(svgStyle->hasStroke());
float strokeWidth = this->strokeWidth();
if (svgStyle->capStyle() == SquareCap) {
if (zeroLengthSubpathRect(m_zeroLengthLinecapLocations[i], strokeWidth).contains(point))
return true;
} else {
ASSERT(svgStyle->capStyle() == RoundCap);
FloatPoint radiusVector(point.x() - m_zeroLengthLinecapLocations[i].x(), point.y() - m_zeroLengthLinecapLocations[i].y());
if (radiusVector.lengthSquared() < strokeWidth * strokeWidth * .25f)
return true;
}
}
return false;
}
bool RenderSVGPath::shouldStrokeZeroLengthSubpath() const
{
return style()->svgStyle()->hasStroke() && style()->svgStyle()->capStyle() != ButtCap;
}
Path* RenderSVGPath::zeroLengthLinecapPath(const FloatPoint& linecapPosition) const
{
DEFINE_STATIC_LOCAL(Path, tempPath, ());
tempPath.clear();
if (style()->svgStyle()->capStyle() == SquareCap)
tempPath.addRect(zeroLengthSubpathRect(linecapPosition, this->strokeWidth()));
else
tempPath.addEllipse(zeroLengthSubpathRect(linecapPosition, this->strokeWidth()));
return &tempPath;
}
FloatRect RenderSVGPath::zeroLengthSubpathRect(const FloatPoint& linecapPosition, float strokeWidth) const
{
return FloatRect(linecapPosition.x() - strokeWidth / 2, linecapPosition.y() - strokeWidth / 2, strokeWidth, strokeWidth);
}
void RenderSVGPath::updateZeroLengthSubpaths()
{
m_zeroLengthLinecapLocations.clear();
if (!strokeWidth() || !shouldStrokeZeroLengthSubpath())
return;
SVGSubpathData subpathData(m_zeroLengthLinecapLocations);
path().apply(&subpathData, SVGSubpathData::updateFromPathElement);
subpathData.pathIsDone();
}
}