currentFrameKnownToBeOpaque  469 Source/core/fetch/ImageResource.cpp     return image->currentFrameKnownToBeOpaque();
currentFrameKnownToBeOpaque   61 Source/core/fetch/ImageResource.h     bool currentFrameKnownToBeOpaque(const RenderObject*); // Side effect: ensures decoded image is in cache, therefore should only be called when about to draw the image.
currentFrameKnownToBeOpaque  511 Source/core/rendering/RenderImage.cpp     return m_imageResource->cachedImage() && m_imageResource->cachedImage()->currentFrameKnownToBeOpaque(this);
currentFrameKnownToBeOpaque  112 Source/core/rendering/style/StyleFetchedImage.cpp     return m_image->currentFrameKnownToBeOpaque(renderer);
currentFrameKnownToBeOpaque  119 Source/core/rendering/style/StyleFetchedImageSet.cpp     return m_bestFitImage->currentFrameKnownToBeOpaque(renderer);
currentFrameKnownToBeOpaque   95 Source/core/svg/graphics/SVGImage.h     virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; }
currentFrameKnownToBeOpaque   60 Source/core/svg/graphics/SVGImageForContainer.h     virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; }
currentFrameKnownToBeOpaque   80 Source/platform/graphics/BitmapImage.h     virtual bool currentFrameKnownToBeOpaque() OVERRIDE;
currentFrameKnownToBeOpaque   56 Source/platform/graphics/GeneratedImage.h     virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; }
currentFrameKnownToBeOpaque  525 Source/platform/graphics/GraphicsContextTest.cpp     EXPECT_TRUE(opaqueImage->currentFrameKnownToBeOpaque());
currentFrameKnownToBeOpaque  534 Source/platform/graphics/GraphicsContextTest.cpp     EXPECT_FALSE(alphaImage->currentFrameKnownToBeOpaque());
currentFrameKnownToBeOpaque 1007 Source/platform/graphics/GraphicsLayer.cpp         m_imageLayer->layer()->setOpaque(image->currentFrameKnownToBeOpaque());
currentFrameKnownToBeOpaque 1029 Source/platform/graphics/GraphicsLayer.cpp         m_ninePatchLayer->layer()->setOpaque(image->currentFrameKnownToBeOpaque());
currentFrameKnownToBeOpaque   69 Source/platform/graphics/Image.h     virtual bool currentFrameKnownToBeOpaque() = 0;