currentFrameKnownToBeOpaque 469 Source/core/fetch/ImageResource.cpp return image->currentFrameKnownToBeOpaque(); currentFrameKnownToBeOpaque 61 Source/core/fetch/ImageResource.h bool currentFrameKnownToBeOpaque(const RenderObject*); // Side effect: ensures decoded image is in cache, therefore should only be called when about to draw the image. currentFrameKnownToBeOpaque 511 Source/core/rendering/RenderImage.cpp return m_imageResource->cachedImage() && m_imageResource->cachedImage()->currentFrameKnownToBeOpaque(this); currentFrameKnownToBeOpaque 112 Source/core/rendering/style/StyleFetchedImage.cpp return m_image->currentFrameKnownToBeOpaque(renderer); currentFrameKnownToBeOpaque 119 Source/core/rendering/style/StyleFetchedImageSet.cpp return m_bestFitImage->currentFrameKnownToBeOpaque(renderer); currentFrameKnownToBeOpaque 95 Source/core/svg/graphics/SVGImage.h virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; } currentFrameKnownToBeOpaque 60 Source/core/svg/graphics/SVGImageForContainer.h virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; } currentFrameKnownToBeOpaque 80 Source/platform/graphics/BitmapImage.h virtual bool currentFrameKnownToBeOpaque() OVERRIDE; currentFrameKnownToBeOpaque 56 Source/platform/graphics/GeneratedImage.h virtual bool currentFrameKnownToBeOpaque() OVERRIDE { return false; } currentFrameKnownToBeOpaque 525 Source/platform/graphics/GraphicsContextTest.cpp EXPECT_TRUE(opaqueImage->currentFrameKnownToBeOpaque()); currentFrameKnownToBeOpaque 534 Source/platform/graphics/GraphicsContextTest.cpp EXPECT_FALSE(alphaImage->currentFrameKnownToBeOpaque()); currentFrameKnownToBeOpaque 1007 Source/platform/graphics/GraphicsLayer.cpp m_imageLayer->layer()->setOpaque(image->currentFrameKnownToBeOpaque()); currentFrameKnownToBeOpaque 1029 Source/platform/graphics/GraphicsLayer.cpp m_ninePatchLayer->layer()->setOpaque(image->currentFrameKnownToBeOpaque()); currentFrameKnownToBeOpaque 69 Source/platform/graphics/Image.h virtual bool currentFrameKnownToBeOpaque() = 0;