/* * Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com) * Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved. * Copyright (C) 2008-2009 Torch Mobile, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef BitmapImage_h #define BitmapImage_h #include "platform/geometry/IntSize.h" #include "platform/graphics/Color.h" #include "platform/graphics/FrameData.h" #include "platform/graphics/Image.h" #include "platform/graphics/ImageOrientation.h" #include "platform/graphics/ImageSource.h" #include "wtf/Forward.h" namespace WebCore { class NativeImageSkia; template <typename T> class Timer; class PLATFORM_EXPORT BitmapImage : public Image { friend class GeneratedImage; friend class CrossfadeGeneratedImage; friend class GradientGeneratedImage; friend class GraphicsContext; public: static PassRefPtr<BitmapImage> create(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer = 0) { return adoptRef(new BitmapImage(nativeImage, observer)); } static PassRefPtr<BitmapImage> create(ImageObserver* observer = 0) { return adoptRef(new BitmapImage(observer)); } virtual ~BitmapImage(); virtual bool isBitmapImage() const OVERRIDE; virtual bool currentFrameHasSingleSecurityOrigin() const OVERRIDE { return true; }; virtual IntSize size() const OVERRIDE; IntSize sizeRespectingOrientation() const; IntSize currentFrameSize() const; virtual bool getHotSpot(IntPoint&) const OVERRIDE; virtual bool dataChanged(bool allDataReceived) OVERRIDE; virtual String filenameExtension() const OVERRIDE; // It may look unusual that there is no start animation call as public API. This is because // we start and stop animating lazily. Animation begins whenever someone draws the image. It will // automatically pause once all observers no longer want to render the image anywhere. virtual void stopAnimation() OVERRIDE; virtual void resetAnimation() OVERRIDE; virtual bool maybeAnimated() OVERRIDE; virtual PassRefPtr<NativeImageSkia> nativeImageForCurrentFrame() OVERRIDE; virtual bool currentFrameKnownToBeOpaque() OVERRIDE; ImageOrientation currentFrameOrientation(); #if !ASSERT_DISABLED virtual bool notSolidColor() OVERRIDE; #endif private: friend class BitmapImageTest; void updateSize() const; protected: enum RepetitionCountStatus { Unknown, // We haven't checked the source's repetition count. Uncertain, // We have a repetition count, but it might be wrong (some GIFs have a count after the image data, and will report "loop once" until all data has been decoded). Certain // The repetition count is known to be correct. }; BitmapImage(PassRefPtr<NativeImageSkia>, ImageObserver* = 0); BitmapImage(ImageObserver* = 0); virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode) OVERRIDE; virtual void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator, blink::WebBlendMode, RespectImageOrientationEnum) OVERRIDE; size_t currentFrame() const { return m_currentFrame; } size_t frameCount(); PassRefPtr<NativeImageSkia> frameAtIndex(size_t); bool frameIsCompleteAtIndex(size_t); float frameDurationAtIndex(size_t); bool frameHasAlphaAtIndex(size_t); ImageOrientation frameOrientationAtIndex(size_t); // Decodes and caches a frame. Never accessed except internally. void cacheFrame(size_t index); // Called before accessing m_frames[index]. Returns false on index out of bounds. bool ensureFrameIsCached(size_t index); // Called to invalidate cached data. When |destroyAll| is true, we wipe out // the entire frame buffer cache and tell the image source to destroy // everything; this is used when e.g. we want to free some room in the image // cache. If |destroyAll| is false, we delete frames except the current // frame; this is used while animating large images to keep memory footprint // low; the decoder should preserve the current frame and may preserve some // other frames to avoid redecoding the whole image on every frame. virtual void destroyDecodedData(bool destroyAll) OVERRIDE; // If the image is large enough, calls destroyDecodedData(). void destroyDecodedDataIfNecessary(); // Generally called by destroyDecodedData(), destroys whole-image metadata // and notifies observers that the memory footprint has (hopefully) // decreased by |frameBytesCleared|. void destroyMetadataAndNotify(size_t frameBytesCleared); // Whether or not size is available yet. bool isSizeAvailable(); // Animation. int repetitionCount(bool imageKnownToBeComplete); // |imageKnownToBeComplete| should be set if the caller knows the entire image has been decoded. bool shouldAnimate(); virtual void startAnimation(bool catchUpIfNecessary = true) OVERRIDE; void advanceAnimation(Timer<BitmapImage>*); // Function that does the real work of advancing the animation. When // skippingFrames is true, we're in the middle of a loop trying to skip over // a bunch of animation frames, so we should not do things like decode each // one or notify our observers. // Returns whether the animation was advanced. bool internalAdvanceAnimation(bool skippingFrames); // Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead. // This check should happen regardless whether m_checkedForSolidColor is already set, as the frame may have // changed. void checkForSolidColor(); virtual bool mayFillWithSolidColor() OVERRIDE; virtual Color solidColor() const OVERRIDE; ImageSource m_source; mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image). mutable IntSize m_sizeRespectingOrientation; size_t m_currentFrame; // The index of the current frame of animation. Vector<FrameData, 1> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache. Timer<BitmapImage>* m_frameTimer; int m_repetitionCount; // How many total animation loops we should do. This will be cAnimationNone if this image type is incapable of animation. RepetitionCountStatus m_repetitionCountStatus; int m_repetitionsComplete; // How many repetitions we've finished. double m_desiredFrameStartTime; // The system time at which we hope to see the next call to startAnimation(). Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill. size_t m_frameCount; bool m_isSolidColor : 1; // Whether or not we are a 1x1 solid image. bool m_checkedForSolidColor : 1; // Whether we've checked the frame for solid color. bool m_animationFinished : 1; // Whether or not we've completed the entire animation. bool m_allDataReceived : 1; // Whether or not we've received all our data. mutable bool m_haveSize : 1; // Whether or not our |m_size| member variable has the final overall image size yet. bool m_sizeAvailable : 1; // Whether or not we can obtain the size of the first image frame yet from ImageIO. mutable bool m_hasUniformFrameSize : 1; mutable bool m_haveFrameCount : 1; }; DEFINE_IMAGE_TYPE_CASTS(BitmapImage); } #endif