drawingRegion 191 Source/core/rendering/svg/RenderSVGResourceFilter.cpp filterData->drawingRegion = object->strokeBoundingBox(); drawingRegion 192 Source/core/rendering/svg/RenderSVGResourceFilter.cpp filterData->drawingRegion.intersect(filterData->boundaries); drawingRegion 193 Source/core/rendering/svg/RenderSVGResourceFilter.cpp FloatRect absoluteDrawingRegion = filterData->drawingRegion; drawingRegion 259 Source/core/rendering/svg/RenderSVGResourceFilter.cpp if (filterData->drawingRegion.isEmpty()) { drawingRegion 402 Source/core/rendering/svg/RenderSVGResourceFilter.cpp return filterData ? filterData->drawingRegion : FloatRect(); drawingRegion 51 Source/core/rendering/svg/RenderSVGResourceFilter.h FloatRect drawingRegion; drawingRegion 86 Source/core/rendering/svg/RenderSVGResourceFilter.h FloatRect drawingRegion(RenderObject*) const; drawingRegion 188 Source/core/rendering/svg/SVGRenderingContext.cpp m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object)); drawingRegion 160 Source/platform/graphics/filters/FEColorMatrix.cpp IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); drawingRegion 172 Source/platform/graphics/filters/FEColorMatrix.cpp resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint); drawingRegion 176 Source/platform/graphics/filters/FEColorMatrix.cpp resultImage->context()->clipOut(drawingRegion); drawingRegion 85 Source/platform/graphics/filters/FEDropShadow.cpp FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); drawingRegion 103 Source/platform/graphics/filters/FEDropShadow.cpp resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint); drawingRegion 104 Source/platform/graphics/filters/FEDropShadow.cpp resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y()); drawingRegion 149 Source/platform/graphics/filters/FEGaussianBlur.cpp IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); drawingRegion 165 Source/platform/graphics/filters/FEGaussianBlur.cpp dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy); drawingRegion 107 Source/platform/graphics/filters/FEMorphology.cpp IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); drawingRegion 125 Source/platform/graphics/filters/FEMorphology.cpp dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy); drawingRegion 89 Source/platform/graphics/filters/FEOffset.cpp FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect()); drawingRegion 91 Source/platform/graphics/filters/FEOffset.cpp drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy)); drawingRegion 92 Source/platform/graphics/filters/FEOffset.cpp resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegion);