drawingRegion     191 Source/core/rendering/svg/RenderSVGResourceFilter.cpp     filterData->drawingRegion = object->strokeBoundingBox();
drawingRegion     192 Source/core/rendering/svg/RenderSVGResourceFilter.cpp     filterData->drawingRegion.intersect(filterData->boundaries);
drawingRegion     193 Source/core/rendering/svg/RenderSVGResourceFilter.cpp     FloatRect absoluteDrawingRegion = filterData->drawingRegion;
drawingRegion     259 Source/core/rendering/svg/RenderSVGResourceFilter.cpp     if (filterData->drawingRegion.isEmpty()) {
drawingRegion     402 Source/core/rendering/svg/RenderSVGResourceFilter.cpp     return filterData ? filterData->drawingRegion : FloatRect();
drawingRegion      51 Source/core/rendering/svg/RenderSVGResourceFilter.h     FloatRect drawingRegion;
drawingRegion      86 Source/core/rendering/svg/RenderSVGResourceFilter.h     FloatRect drawingRegion(RenderObject*) const;
drawingRegion     188 Source/core/rendering/svg/SVGRenderingContext.cpp                 m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
drawingRegion     160 Source/platform/graphics/filters/FEColorMatrix.cpp     IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
drawingRegion     172 Source/platform/graphics/filters/FEColorMatrix.cpp     resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint);
drawingRegion     176 Source/platform/graphics/filters/FEColorMatrix.cpp         resultImage->context()->clipOut(drawingRegion);
drawingRegion      85 Source/platform/graphics/filters/FEDropShadow.cpp     FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
drawingRegion     103 Source/platform/graphics/filters/FEDropShadow.cpp     resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
drawingRegion     104 Source/platform/graphics/filters/FEDropShadow.cpp     resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
drawingRegion     149 Source/platform/graphics/filters/FEGaussianBlur.cpp     IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
drawingRegion     165 Source/platform/graphics/filters/FEGaussianBlur.cpp     dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
drawingRegion     107 Source/platform/graphics/filters/FEMorphology.cpp     IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
drawingRegion     125 Source/platform/graphics/filters/FEMorphology.cpp     dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
drawingRegion      89 Source/platform/graphics/filters/FEOffset.cpp     FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
drawingRegion      91 Source/platform/graphics/filters/FEOffset.cpp     drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
drawingRegion      92 Source/platform/graphics/filters/FEOffset.cpp     resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegion);