#ifndef RenderSVGResourceFilter_h
#define RenderSVGResourceFilter_h
#include "core/rendering/svg/RenderSVGResourceContainer.h"
#include "core/svg/SVGFilterElement.h"
#include "core/svg/graphics/filters/SVGFilter.h"
#include "core/svg/graphics/filters/SVGFilterBuilder.h"
namespace WebCore {
struct FilterData {
WTF_MAKE_FAST_ALLOCATED;
public:
enum FilterDataState { PaintingSource, Applying, Built, CycleDetected, MarkedForRemoval };
FilterData()
: savedContext(0)
, state(PaintingSource)
{
}
RefPtr<SVGFilter> filter;
RefPtr<SVGFilterBuilder> builder;
OwnPtr<ImageBuffer> sourceGraphicBuffer;
GraphicsContext* savedContext;
AffineTransform shearFreeAbsoluteTransform;
FloatRect boundaries;
FloatRect drawingRegion;
FloatSize scale;
FilterDataState state;
};
class GraphicsContext;
class RenderSVGResourceFilter FINAL : public RenderSVGResourceContainer {
public:
explicit RenderSVGResourceFilter(SVGFilterElement*);
virtual ~RenderSVGResourceFilter();
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
virtual const char* renderName() const OVERRIDE { return "RenderSVGResourceFilter"; }
virtual bool isSVGResourceFilter() const OVERRIDE { return true; }
virtual void removeAllClientsFromCache(bool markForInvalidation = true) OVERRIDE;
virtual void removeClientFromCache(RenderObject*, bool markForInvalidation = true) OVERRIDE;
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode) OVERRIDE;
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode, const Path*, const RenderSVGShape*) OVERRIDE;
FloatRect resourceBoundingBox(const RenderObject*);
PassRefPtr<SVGFilterBuilder> buildPrimitives(SVGFilter*);
SVGUnitTypes::SVGUnitType filterUnits() const { return toSVGFilterElement(element())->filterUnits()->currentValue()->enumValue(); }
SVGUnitTypes::SVGUnitType primitiveUnits() const { return toSVGFilterElement(element())->primitiveUnits()->currentValue()->enumValue(); }
void primitiveAttributeChanged(RenderObject*, const QualifiedName&);
virtual RenderSVGResourceType resourceType() const OVERRIDE { return s_resourceType; }
static const RenderSVGResourceType s_resourceType;
FloatRect drawingRegion(RenderObject*) const;
private:
void adjustScaleForMaximumImageSize(const FloatSize&, FloatSize&);
typedef HashMap<RenderObject*, OwnPtr<FilterData> > FilterMap;
FilterMap m_filter;
HashSet<RenderObject*> m_objects;
};
DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGResourceFilter, isSVGResourceFilter());
}
#endif