This source file includes following definitions.
- m_values
- create
- type
- setType
- values
- setValues
- saturateMatrix
- hueRotateMatrix
- luminanceToAlphaMatrix
- createColorFilter
- applySoftware
- affectsTransparentPixels
- createImageFilter
- externalRepresentation
#include "config.h"
#include "platform/graphics/filters/FEColorMatrix.h"
#include "SkColorFilterImageFilter.h"
#include "SkColorMatrixFilter.h"
#include "platform/graphics/GraphicsContext.h"
#include "platform/graphics/filters/SkiaImageFilterBuilder.h"
#include "platform/graphics/skia/NativeImageSkia.h"
#include "platform/text/TextStream.h"
#include "wtf/MathExtras.h"
#include "wtf/Uint8ClampedArray.h"
namespace WebCore {
FEColorMatrix::FEColorMatrix(Filter* filter, ColorMatrixType type, const Vector<float>& values)
: FilterEffect(filter)
, m_type(type)
, m_values(values)
{
}
PassRefPtr<FEColorMatrix> FEColorMatrix::create(Filter* filter, ColorMatrixType type, const Vector<float>& values)
{
return adoptRef(new FEColorMatrix(filter, type, values));
}
ColorMatrixType FEColorMatrix::type() const
{
return m_type;
}
bool FEColorMatrix::setType(ColorMatrixType type)
{
if (m_type == type)
return false;
m_type = type;
return true;
}
const Vector<float>& FEColorMatrix::values() const
{
return m_values;
}
bool FEColorMatrix::setValues(const Vector<float> &values)
{
if (m_values == values)
return false;
m_values = values;
return true;
}
static void saturateMatrix(float s, SkScalar matrix[20])
{
matrix[0] = 0.213f + 0.787f * s;
matrix[1] = 0.715f - 0.715f * s;
matrix[2] = 0.072f - 0.072f * s;
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - 0.213f * s;
matrix[6] = 0.715f + 0.285f * s;
matrix[7] = 0.072f - 0.072f * s;
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - 0.213f * s;
matrix[11] = 0.715f - 0.715f * s;
matrix[12] = 0.072f + 0.928f * s;
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = 0;
matrix[18] = 1;
matrix[19] = 0;
}
static void hueRotateMatrix(float hue, SkScalar matrix[20])
{
float cosHue = cosf(hue * piFloat / 180);
float sinHue = sinf(hue * piFloat / 180);
matrix[0] = 0.213f + cosHue * 0.787f - sinHue * 0.213f;
matrix[1] = 0.715f - cosHue * 0.715f - sinHue * 0.715f;
matrix[2] = 0.072f - cosHue * 0.072f + sinHue * 0.928f;
matrix[3] = matrix[4] = 0;
matrix[5] = 0.213f - cosHue * 0.213f + sinHue * 0.143f;
matrix[6] = 0.715f + cosHue * 0.285f + sinHue * 0.140f;
matrix[7] = 0.072f - cosHue * 0.072f - sinHue * 0.283f;
matrix[8] = matrix[9] = 0;
matrix[10] = 0.213f - cosHue * 0.213f - sinHue * 0.787f;
matrix[11] = 0.715f - cosHue * 0.715f + sinHue * 0.715f;
matrix[12] = 0.072f + cosHue * 0.928f + sinHue * 0.072f;
matrix[13] = matrix[14] = 0;
matrix[15] = matrix[16] = matrix[17] = 0;
matrix[18] = 1;
matrix[19] = 0;
}
static void luminanceToAlphaMatrix(SkScalar matrix[20])
{
memset(matrix, 0, 20 * sizeof(SkScalar));
matrix[15] = 0.2125f;
matrix[16] = 0.7154f;
matrix[17] = 0.0721f;
}
static SkColorFilter* createColorFilter(ColorMatrixType type, const float* values)
{
SkScalar matrix[20];
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
break;
case FECOLORMATRIX_TYPE_MATRIX:
for (int i = 0; i < 20; ++i)
matrix[i] = values[i];
matrix[4] *= SkScalar(255);
matrix[9] *= SkScalar(255);
matrix[14] *= SkScalar(255);
matrix[19] *= SkScalar(255);
break;
case FECOLORMATRIX_TYPE_SATURATE:
saturateMatrix(values[0], matrix);
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
hueRotateMatrix(values[0], matrix);
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
luminanceToAlphaMatrix(matrix);
break;
}
return new SkColorMatrixFilter(matrix);
}
void FEColorMatrix::applySoftware()
{
ImageBuffer* resultImage = createImageBufferResult();
if (!resultImage)
return;
FilterEffect* in = inputEffect(0);
IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));
RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
if (!nativeImage)
return;
SkPaint paint;
paint.setColorFilter(filter);
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint);
if (affectsTransparentPixels()) {
IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
resultImage->context()->clipOut(drawingRegion);
resultImage->context()->fillRect(fullRect, Color(m_values[4], m_values[9], m_values[14], m_values[19]));
}
return;
}
bool FEColorMatrix::affectsTransparentPixels()
{
return m_type == FECOLORMATRIX_TYPE_MATRIX && m_values[19] > 0;
}
PassRefPtr<SkImageFilter> FEColorMatrix::createImageFilter(SkiaImageFilterBuilder* builder)
{
RefPtr<SkImageFilter> input(builder->build(inputEffect(0), operatingColorSpace()));
SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));
SkImageFilter::CropRect rect = getCropRect(builder->cropOffset());
return adoptRef(SkColorFilterImageFilter::Create(filter, input.get(), &rect));
}
static TextStream& operator<<(TextStream& ts, const ColorMatrixType& type)
{
switch (type) {
case FECOLORMATRIX_TYPE_UNKNOWN:
ts << "UNKNOWN";
break;
case FECOLORMATRIX_TYPE_MATRIX:
ts << "MATRIX";
break;
case FECOLORMATRIX_TYPE_SATURATE:
ts << "SATURATE";
break;
case FECOLORMATRIX_TYPE_HUEROTATE:
ts << "HUEROTATE";
break;
case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
ts << "LUMINANCETOALPHA";
break;
}
return ts;
}
TextStream& FEColorMatrix::externalRepresentation(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "[feColorMatrix";
FilterEffect::externalRepresentation(ts);
ts << " type=\"" << m_type << "\"";
if (!m_values.isEmpty()) {
ts << " values=\"";
Vector<float>::const_iterator ptr = m_values.begin();
const Vector<float>::const_iterator end = m_values.end();
while (ptr < end) {
ts << *ptr;
++ptr;
if (ptr < end)
ts << " ";
}
ts << "\"";
}
ts << "]\n";
inputEffect(0)->externalRepresentation(ts, indent + 1);
return ts;
}
}