m_radii            47 Source/core/rendering/shapes/RectangleShape.h         , m_radii(radii)
m_radii            58 Source/core/rendering/shapes/RectangleShape.h     float rx() const { return m_radii.width(); }
m_radii            59 Source/core/rendering/shapes/RectangleShape.h     float ry() const { return m_radii.height(); }
m_radii            66 Source/core/rendering/shapes/RectangleShape.h     FloatSize m_radii;
m_radii            54 Source/core/rendering/svg/RenderSVGEllipse.cpp     m_radii = FloatSize();
m_radii            67 Source/core/rendering/svg/RenderSVGEllipse.cpp     if (m_radii.isZero() || m_radii.width() < 0 || m_radii.height() < 0)
m_radii            70 Source/core/rendering/svg/RenderSVGEllipse.cpp     m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height());
m_radii            84 Source/core/rendering/svg/RenderSVGEllipse.cpp         m_radii = FloatSize(radius, radius);
m_radii            92 Source/core/rendering/svg/RenderSVGEllipse.cpp     m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), ellipse.ry()->currentValue()->value(lengthContext));
m_radii           131 Source/core/rendering/svg/RenderSVGEllipse.cpp     float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth);
m_radii           132 Source/core/rendering/svg/RenderSVGEllipse.cpp     float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth);
m_radii           136 Source/core/rendering/svg/RenderSVGEllipse.cpp     float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth);
m_radii           137 Source/core/rendering/svg/RenderSVGEllipse.cpp     float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth);
m_radii           150 Source/core/rendering/svg/RenderSVGEllipse.cpp     float xrX = center.x() / m_radii.width();
m_radii           151 Source/core/rendering/svg/RenderSVGEllipse.cpp     float yrY = center.y() / m_radii.height();
m_radii            52 Source/core/rendering/svg/RenderSVGEllipse.h     FloatSize m_radii;
m_radii            89 Source/platform/geometry/FloatRoundedRect.h     const Radii& radii() const { return m_radii; }
m_radii            90 Source/platform/geometry/FloatRoundedRect.h     bool isRounded() const { return !m_radii.isZero(); }
m_radii            94 Source/platform/geometry/FloatRoundedRect.h     void setRadii(const Radii& radii) { m_radii = radii; }
m_radii            98 Source/platform/geometry/FloatRoundedRect.h     void expandRadii(float size) { m_radii.expand(size); }
m_radii            99 Source/platform/geometry/FloatRoundedRect.h     void shrinkRadii(float size) { m_radii.shrink(size); }
m_radii           103 Source/platform/geometry/FloatRoundedRect.h         return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_radii.topLeft().height());
m_radii           107 Source/platform/geometry/FloatRoundedRect.h         return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(), m_radii.topRight().width(), m_radii.topRight().height());
m_radii           111 Source/platform/geometry/FloatRoundedRect.h         return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height());
m_radii           115 Source/platform/geometry/FloatRoundedRect.h         return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.maxY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.bottomRight().height());
m_radii           122 Source/platform/geometry/FloatRoundedRect.h     Radii m_radii;
m_radii            96 Source/platform/geometry/RoundedRect.cpp     m_radii.scale(factor);
m_radii           157 Source/platform/geometry/RoundedRect.cpp     int minX = m_rect.x() + max(m_radii.topLeft().width(), m_radii.bottomLeft().width());
m_radii           158 Source/platform/geometry/RoundedRect.cpp     int minY = m_rect.y() + max(m_radii.topLeft().height(), m_radii.topRight().height());
m_radii           159 Source/platform/geometry/RoundedRect.cpp     int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width());
m_radii           160 Source/platform/geometry/RoundedRect.cpp     int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height());
m_radii           166 Source/platform/geometry/RoundedRect.cpp     m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge);
m_radii           171 Source/platform/geometry/RoundedRect.cpp     m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge);
m_radii           176 Source/platform/geometry/RoundedRect.cpp     return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width()
m_radii           177 Source/platform/geometry/RoundedRect.cpp         && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width()
m_radii           178 Source/platform/geometry/RoundedRect.cpp         && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height()
m_radii           179 Source/platform/geometry/RoundedRect.cpp         && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height();
m_radii           184 Source/platform/geometry/RoundedRect.cpp     int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width());
m_radii           185 Source/platform/geometry/RoundedRect.cpp     int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height());
m_radii           188 Source/platform/geometry/RoundedRect.cpp         m_radii.scale(0.0f);
m_radii           193 Source/platform/geometry/RoundedRect.cpp     m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio);
m_radii           202 Source/platform/geometry/RoundedRect.cpp     const IntSize& topLeft = m_radii.topLeft();
m_radii           213 Source/platform/geometry/RoundedRect.cpp     const IntSize& topRight = m_radii.topRight();
m_radii           224 Source/platform/geometry/RoundedRect.cpp     const IntSize& bottomLeft = m_radii.bottomLeft();
m_radii           235 Source/platform/geometry/RoundedRect.cpp     const IntSize& bottomRight = m_radii.bottomRight();
m_radii            83 Source/platform/geometry/RoundedRect.h     const Radii& radii() const { return m_radii; }
m_radii            84 Source/platform/geometry/RoundedRect.h     bool isRounded() const { return !m_radii.isZero(); }
m_radii            91 Source/platform/geometry/RoundedRect.h     void setRadii(const Radii& radii) { m_radii = radii; }
m_radii            96 Source/platform/geometry/RoundedRect.h     void expandRadii(int size) { m_radii.expand(size); }
m_radii            97 Source/platform/geometry/RoundedRect.h     void shrinkRadii(int size) { m_radii.shrink(size); }
m_radii           111 Source/platform/geometry/RoundedRect.h     Radii m_radii;