m_radii 47 Source/core/rendering/shapes/RectangleShape.h , m_radii(radii) m_radii 58 Source/core/rendering/shapes/RectangleShape.h float rx() const { return m_radii.width(); } m_radii 59 Source/core/rendering/shapes/RectangleShape.h float ry() const { return m_radii.height(); } m_radii 66 Source/core/rendering/shapes/RectangleShape.h FloatSize m_radii; m_radii 54 Source/core/rendering/svg/RenderSVGEllipse.cpp m_radii = FloatSize(); m_radii 67 Source/core/rendering/svg/RenderSVGEllipse.cpp if (m_radii.isZero() || m_radii.width() < 0 || m_radii.height() < 0) m_radii 70 Source/core/rendering/svg/RenderSVGEllipse.cpp m_fillBoundingBox = FloatRect(m_center.x() - m_radii.width(), m_center.y() - m_radii.height(), 2 * m_radii.width(), 2 * m_radii.height()); m_radii 84 Source/core/rendering/svg/RenderSVGEllipse.cpp m_radii = FloatSize(radius, radius); m_radii 92 Source/core/rendering/svg/RenderSVGEllipse.cpp m_radii = FloatSize(ellipse.rx()->currentValue()->value(lengthContext), ellipse.ry()->currentValue()->value(lengthContext)); m_radii 131 Source/core/rendering/svg/RenderSVGEllipse.cpp float xrXOuter = center.x() / (m_radii.width() + halfStrokeWidth); m_radii 132 Source/core/rendering/svg/RenderSVGEllipse.cpp float yrYOuter = center.y() / (m_radii.height() + halfStrokeWidth); m_radii 136 Source/core/rendering/svg/RenderSVGEllipse.cpp float xrXInner = center.x() / (m_radii.width() - halfStrokeWidth); m_radii 137 Source/core/rendering/svg/RenderSVGEllipse.cpp float yrYInner = center.y() / (m_radii.height() - halfStrokeWidth); m_radii 150 Source/core/rendering/svg/RenderSVGEllipse.cpp float xrX = center.x() / m_radii.width(); m_radii 151 Source/core/rendering/svg/RenderSVGEllipse.cpp float yrY = center.y() / m_radii.height(); m_radii 52 Source/core/rendering/svg/RenderSVGEllipse.h FloatSize m_radii; m_radii 89 Source/platform/geometry/FloatRoundedRect.h const Radii& radii() const { return m_radii; } m_radii 90 Source/platform/geometry/FloatRoundedRect.h bool isRounded() const { return !m_radii.isZero(); } m_radii 94 Source/platform/geometry/FloatRoundedRect.h void setRadii(const Radii& radii) { m_radii = radii; } m_radii 98 Source/platform/geometry/FloatRoundedRect.h void expandRadii(float size) { m_radii.expand(size); } m_radii 99 Source/platform/geometry/FloatRoundedRect.h void shrinkRadii(float size) { m_radii.shrink(size); } m_radii 103 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.x(), m_rect.y(), m_radii.topLeft().width(), m_radii.topLeft().height()); m_radii 107 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.maxX() - m_radii.topRight().width(), m_rect.y(), m_radii.topRight().width(), m_radii.topRight().height()); m_radii 111 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.x(), m_rect.maxY() - m_radii.bottomLeft().height(), m_radii.bottomLeft().width(), m_radii.bottomLeft().height()); m_radii 115 Source/platform/geometry/FloatRoundedRect.h return FloatRect(m_rect.maxX() - m_radii.bottomRight().width(), m_rect.maxY() - m_radii.bottomRight().height(), m_radii.bottomRight().width(), m_radii.bottomRight().height()); m_radii 122 Source/platform/geometry/FloatRoundedRect.h Radii m_radii; m_radii 96 Source/platform/geometry/RoundedRect.cpp m_radii.scale(factor); m_radii 157 Source/platform/geometry/RoundedRect.cpp int minX = m_rect.x() + max(m_radii.topLeft().width(), m_radii.bottomLeft().width()); m_radii 158 Source/platform/geometry/RoundedRect.cpp int minY = m_rect.y() + max(m_radii.topLeft().height(), m_radii.topRight().height()); m_radii 159 Source/platform/geometry/RoundedRect.cpp int maxX = m_rect.maxX() - max(m_radii.topRight().width(), m_radii.bottomRight().width()); m_radii 160 Source/platform/geometry/RoundedRect.cpp int maxY = m_rect.maxY() - max(m_radii.bottomLeft().height(), m_radii.bottomRight().height()); m_radii 166 Source/platform/geometry/RoundedRect.cpp m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge); m_radii 171 Source/platform/geometry/RoundedRect.cpp m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge); m_radii 176 Source/platform/geometry/RoundedRect.cpp return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() m_radii 177 Source/platform/geometry/RoundedRect.cpp && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() m_radii 178 Source/platform/geometry/RoundedRect.cpp && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() m_radii 179 Source/platform/geometry/RoundedRect.cpp && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); m_radii 184 Source/platform/geometry/RoundedRect.cpp int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); m_radii 185 Source/platform/geometry/RoundedRect.cpp int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); m_radii 188 Source/platform/geometry/RoundedRect.cpp m_radii.scale(0.0f); m_radii 193 Source/platform/geometry/RoundedRect.cpp m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); m_radii 202 Source/platform/geometry/RoundedRect.cpp const IntSize& topLeft = m_radii.topLeft(); m_radii 213 Source/platform/geometry/RoundedRect.cpp const IntSize& topRight = m_radii.topRight(); m_radii 224 Source/platform/geometry/RoundedRect.cpp const IntSize& bottomLeft = m_radii.bottomLeft(); m_radii 235 Source/platform/geometry/RoundedRect.cpp const IntSize& bottomRight = m_radii.bottomRight(); m_radii 83 Source/platform/geometry/RoundedRect.h const Radii& radii() const { return m_radii; } m_radii 84 Source/platform/geometry/RoundedRect.h bool isRounded() const { return !m_radii.isZero(); } m_radii 91 Source/platform/geometry/RoundedRect.h void setRadii(const Radii& radii) { m_radii = radii; } m_radii 96 Source/platform/geometry/RoundedRect.h void expandRadii(int size) { m_radii.expand(size); } m_radii 97 Source/platform/geometry/RoundedRect.h void shrinkRadii(int size) { m_radii.shrink(size); } m_radii 111 Source/platform/geometry/RoundedRect.h Radii m_radii;