mappedQuad         60 Source/core/rendering/HitTestingTransformState.h     FloatQuad mappedQuad() const;
mappedQuad        392 Source/core/rendering/RenderFlowThread.cpp     LayoutRect boxRect = transformState.mappedQuad().enclosingBoundingBox();
mappedQuad       3105 Source/core/rendering/RenderLayer.cpp     FloatQuad localPointQuad = newTransformState->mappedQuad();
mappedQuad       3281 Source/core/rendering/RenderLayer.cpp                 FloatQuad localPointQuad = newTransformState->mappedQuad();
mappedQuad        101 Source/platform/geometry/TransformState.h     FloatQuad mappedQuad(bool* wasClamped = 0) const;
mappedQuad        300 Source/platform/transforms/AffineTransform.cpp         FloatQuad mappedQuad(q);
mappedQuad        301 Source/platform/transforms/AffineTransform.cpp         mappedQuad.move(narrowPrecisionToFloat(m_transform[4]), narrowPrecisionToFloat(m_transform[5]));
mappedQuad        302 Source/platform/transforms/AffineTransform.cpp         return mappedQuad;
mappedQuad        700 Source/platform/transforms/TransformationMatrix.cpp         FloatQuad mappedQuad(q);
mappedQuad        701 Source/platform/transforms/TransformationMatrix.cpp         mappedQuad.move(static_cast<float>(m_matrix[3][0]), static_cast<float>(m_matrix[3][1]));
mappedQuad        702 Source/platform/transforms/TransformationMatrix.cpp         return mappedQuad;