root/Source/platform/audio/Reverb.h

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INCLUDED FROM


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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#ifndef Reverb_h
#define Reverb_h

#include "platform/audio/ReverbConvolver.h"
#include "wtf/Noncopyable.h"
#include "wtf/Vector.h"

namespace WebCore {

class AudioBus;

// Multi-channel convolution reverb with channel matrixing - one or more ReverbConvolver objects are used internally.

class PLATFORM_EXPORT Reverb {
    WTF_MAKE_NONCOPYABLE(Reverb);
public:
    enum { MaxFrameSize = 256 };

    // renderSliceSize is a rendering hint, so the FFTs can be optimized to not all occur at the same time (very bad when rendering on a real-time thread).
    Reverb(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads, bool normalize);

    void process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess);
    void reset();

    size_t impulseResponseLength() const { return m_impulseResponseLength; }
    size_t latencyFrames() const;

private:
    void initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, size_t numberOfChannels, bool useBackgroundThreads);

    size_t m_impulseResponseLength;

    Vector<OwnPtr<ReverbConvolver> > m_convolvers;

    // For "True" stereo processing
    RefPtr<AudioBus> m_tempBuffer;
};

} // namespace WebCore

#endif // Reverb_h

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