rotate 126 Source/core/css/CSSMatrix.h PassRefPtrWillBeRawPtr<CSSMatrix> rotate(double rotX, double rotY, double rotZ) const; rotate 746 Source/core/html/canvas/CanvasRenderingContext2D.cpp c->rotate(angleInRadians); rotate 130 Source/core/html/canvas/CanvasRenderingContext2D.h void rotate(float angleInRadians); rotate 1277 Source/core/rendering/RenderListMarker.cpp context->rotate(static_cast<float>(deg2rad(90.))); rotate 129 Source/core/rendering/svg/RenderSVGResourceMarker.cpp transform.rotate(markerAngle == -1 ? autoAngle : markerAngle); rotate 70 Source/core/rendering/svg/SVGTextLayoutAttributes.cpp dumpSVGCharacterDataMapValue("rotate", data.rotate, false); rotate 40 Source/core/rendering/svg/SVGTextLayoutAttributes.h float rotate; rotate 72 Source/core/rendering/svg/SVGTextLayoutAttributes.h , rotate(SVGTextLayoutAttributes::emptyValue()) rotate 175 Source/core/rendering/svg/SVGTextLayoutAttributesBuilder.cpp data.rotate = rotateList->at(i)->value(); rotate 176 Source/core/rendering/svg/SVGTextLayoutAttributesBuilder.cpp lastRotation = data.rotate; rotate 186 Source/core/rendering/svg/SVGTextLayoutAttributesBuilder.cpp RefPtr<SVGNumberList> rotateList = position.element->rotate()->currentValue(); rotate 226 Source/core/rendering/svg/SVGTextLayoutAttributesBuilder.cpp data.rotate = lastRotation; rotate 231 Source/core/rendering/svg/SVGTextLayoutAttributesBuilder.cpp it->value.rotate = lastRotation; rotate 493 Source/core/rendering/svg/SVGTextLayoutEngine.cpp float angle = data.rotate == SVGTextLayoutAttributes::emptyValue() ? 0 : data.rotate; rotate 606 Source/core/rendering/svg/SVGTextLayoutEngine.cpp m_currentTextFragment.transform.rotate(angle); rotate 612 Source/core/rendering/svg/SVGTextLayoutEngine.cpp m_currentTextFragment.transform.rotate(orientationAngle); rotate 128 Source/core/svg/SVGAnimateMotionElement.cpp const AtomicString& rotate = getAttribute(SVGNames::rotateAttr); rotate 129 Source/core/svg/SVGAnimateMotionElement.cpp if (rotate == autoVal) rotate 131 Source/core/svg/SVGAnimateMotionElement.cpp if (rotate == autoReverse) rotate 294 Source/core/svg/SVGAnimateMotionElement.cpp transform->rotate(angle); rotate 121 Source/core/svg/SVGMatrixTearOff.cpp matrix->mutableValue()->rotate(d); rotate 77 Source/core/svg/SVGMatrixTearOff.h PassRefPtr<SVGMatrixTearOff> rotate(double); rotate 418 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(-angle); rotate 436 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(-angle); rotate 464 Source/core/svg/SVGPathParser.cpp pointTransform.rotate(angle); rotate 39 Source/core/svg/SVGTextPositioningElement.h SVGAnimatedNumberList* rotate() { return m_rotate.get(); } rotate 130 Source/core/svg/SVGTransform.cpp m_matrix.rotate(angle); rotate 135 Source/platform/fonts/mac/FontMac.cpp gc->rotate(-0.5 * SK_ScalarPI); rotate 1555 Source/platform/graphics/GraphicsContext.cpp m_canvas->rotate(WebCoreFloatToSkScalar(angleInRadians * (180.0f / 3.14159265f))); rotate 362 Source/platform/graphics/GraphicsContext.h void rotate(float angleInRadians); rotate 1083 Source/platform/graphics/GraphicsContextTest.cpp DISPATCH(context, controlContext, rotate, 45); rotate 93 Source/platform/transforms/AffineTransform.h AffineTransform& rotate(double a); rotate 534 Source/platform/transforms/TransformationMatrix.cpp return rotate(rad2deg(atan2(y, x))); rotate 213 Source/platform/transforms/TransformationMatrix.h TransformationMatrix& rotate(double d) { return rotate3d(0, 0, d); }