root/Source/core/svg/SVGTransform.cpp

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DEFINITIONS

This source file includes following definitions.
  1. m_angle
  2. m_angle
  3. m_matrix
  4. m_matrix
  5. clone
  6. cloneForAnimation
  7. setMatrix
  8. onMatrixChange
  9. setTranslate
  10. translate
  11. setScale
  12. scale
  13. setRotate
  14. setSkewX
  15. setSkewY
  16. transformTypePrefixForParsing
  17. valueAsString
  18. add
  19. calculateAnimatedValue
  20. calculateDistance

/*
 * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"
#include "core/svg/SVGTransform.h"

#include "platform/FloatConversion.h"
#include "platform/geometry/FloatSize.h"
#include "wtf/MathExtras.h"
#include "wtf/text/StringBuilder.h"

namespace WebCore {

SVGTransform::SVGTransform()
    : SVGPropertyBase(classType())
    , m_transformType(SVG_TRANSFORM_UNKNOWN)
    , m_angle(0)
{
}

SVGTransform::SVGTransform(SVGTransformType transformType, ConstructionMode mode)
    : SVGPropertyBase(classType())
    , m_transformType(transformType)
    , m_angle(0)
{
    if (mode == ConstructZeroTransform)
        m_matrix = AffineTransform(0, 0, 0, 0, 0, 0);
}

SVGTransform::SVGTransform(const AffineTransform& matrix)
    : SVGPropertyBase(classType())
    , m_transformType(SVG_TRANSFORM_MATRIX)
    , m_angle(0)
    , m_matrix(matrix)
{
}

SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix)
    : SVGPropertyBase(classType())
    , m_transformType(transformType)
    , m_angle(angle)
    , m_center(center)
    , m_matrix(matrix)
{
}

SVGTransform::~SVGTransform()
{
}

PassRefPtr<SVGTransform> SVGTransform::clone() const
{
    return adoptRef(new SVGTransform(m_transformType, m_angle, m_center, m_matrix));
}

PassRefPtr<SVGPropertyBase> SVGTransform::cloneForAnimation(const String&) const
{
    // SVGTransform is never animated.
    ASSERT_NOT_REACHED();
    return nullptr;
}

void SVGTransform::setMatrix(const AffineTransform& matrix)
{
    onMatrixChange();
    m_matrix = matrix;
}

void SVGTransform::onMatrixChange()
{
    m_transformType = SVG_TRANSFORM_MATRIX;
    m_angle = 0;
}

void SVGTransform::setTranslate(float tx, float ty)
{
    m_transformType = SVG_TRANSFORM_TRANSLATE;
    m_angle = 0;

    m_matrix.makeIdentity();
    m_matrix.translate(tx, ty);
}

FloatPoint SVGTransform::translate() const
{
    return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());
}

void SVGTransform::setScale(float sx, float sy)
{
    m_transformType = SVG_TRANSFORM_SCALE;
    m_angle = 0;
    m_center = FloatPoint();

    m_matrix.makeIdentity();
    m_matrix.scaleNonUniform(sx, sy);
}

FloatSize SVGTransform::scale() const
{
    return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());
}

void SVGTransform::setRotate(float angle, float cx, float cy)
{
    m_transformType = SVG_TRANSFORM_ROTATE;
    m_angle = angle;
    m_center = FloatPoint(cx, cy);

    // TODO: toString() implementation, which can show cx, cy (need to be stored?)
    m_matrix.makeIdentity();
    m_matrix.translate(cx, cy);
    m_matrix.rotate(angle);
    m_matrix.translate(-cx, -cy);
}

void SVGTransform::setSkewX(float angle)
{
    m_transformType = SVG_TRANSFORM_SKEWX;
    m_angle = angle;

    m_matrix.makeIdentity();
    m_matrix.skewX(angle);
}

void SVGTransform::setSkewY(float angle)
{
    m_transformType = SVG_TRANSFORM_SKEWY;
    m_angle = angle;

    m_matrix.makeIdentity();
    m_matrix.skewY(angle);
}

namespace {

const String& transformTypePrefixForParsing(SVGTransformType type)
{
    switch (type) {
    case SVG_TRANSFORM_UNKNOWN:
        return emptyString();
    case SVG_TRANSFORM_MATRIX: {
        DEFINE_STATIC_LOCAL(String, matrixString, ("matrix("));
        return matrixString;
    }
    case SVG_TRANSFORM_TRANSLATE: {
        DEFINE_STATIC_LOCAL(String, translateString, ("translate("));
        return translateString;
    }
    case SVG_TRANSFORM_SCALE: {
        DEFINE_STATIC_LOCAL(String, scaleString, ("scale("));
        return scaleString;
    }
    case SVG_TRANSFORM_ROTATE: {
        DEFINE_STATIC_LOCAL(String, rotateString, ("rotate("));
        return rotateString;
    }
    case SVG_TRANSFORM_SKEWX: {
        DEFINE_STATIC_LOCAL(String, skewXString, ("skewX("));
        return skewXString;
    }
    case SVG_TRANSFORM_SKEWY: {
        DEFINE_STATIC_LOCAL(String, skewYString, ("skewY("));
        return skewYString;
    }
    }

    ASSERT_NOT_REACHED();
    return emptyString();
}

}

String SVGTransform::valueAsString() const
{
    const String& prefix = transformTypePrefixForParsing(m_transformType);
    switch (m_transformType) {
    case SVG_TRANSFORM_UNKNOWN:
        return prefix;
    case SVG_TRANSFORM_MATRIX: {
        StringBuilder builder;
        builder.append(prefix + String::number(m_matrix.a()) + ' ' + String::number(m_matrix.b()) + ' ' + String::number(m_matrix.c()) + ' ' +
                       String::number(m_matrix.d()) + ' ' + String::number(m_matrix.e()) + ' ' + String::number(m_matrix.f()) + ')');
        return builder.toString();
    }
    case SVG_TRANSFORM_TRANSLATE:
        return prefix + String::number(m_matrix.e()) + ' ' + String::number(m_matrix.f()) + ')';
    case SVG_TRANSFORM_SCALE:
        return prefix + String::number(m_matrix.xScale()) + ' ' + String::number(m_matrix.yScale()) + ')';
    case SVG_TRANSFORM_ROTATE: {
        double angleInRad = deg2rad(m_angle);
        double cosAngle = cos(angleInRad);
        double sinAngle = sin(angleInRad);
        float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
        float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
        if (cx || cy)
            return prefix + String::number(m_angle) + ' ' + String::number(cx) + ' ' + String::number(cy) + ')';
        return prefix + String::number(m_angle) + ')';
    }
    case SVG_TRANSFORM_SKEWX:
        return prefix + String::number(m_angle) + ')';
    case SVG_TRANSFORM_SKEWY:
        return prefix + String::number(m_angle) + ')';
    }

    ASSERT_NOT_REACHED();
    return emptyString();
}

void SVGTransform::add(PassRefPtr<SVGPropertyBase>, SVGElement*)
{
    // SVGTransform is not animated by itself.
    ASSERT_NOT_REACHED();
}

void SVGTransform::calculateAnimatedValue(SVGAnimationElement*, float, unsigned, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, SVGElement*)
{
    // SVGTransform is not animated by itself.
    ASSERT_NOT_REACHED();
}

float SVGTransform::calculateDistance(PassRefPtr<SVGPropertyBase>, SVGElement*)
{
    // SVGTransform is not animated by itself.
    ASSERT_NOT_REACHED();

    return -1;
}

} // namespace WebCore

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