This source file includes following definitions.
- m_angle
- m_angle
- m_matrix
- m_matrix
- clone
- cloneForAnimation
- setMatrix
- onMatrixChange
- setTranslate
- translate
- setScale
- scale
- setRotate
- setSkewX
- setSkewY
- transformTypePrefixForParsing
- valueAsString
- add
- calculateAnimatedValue
- calculateDistance
#include "config.h"
#include "core/svg/SVGTransform.h"
#include "platform/FloatConversion.h"
#include "platform/geometry/FloatSize.h"
#include "wtf/MathExtras.h"
#include "wtf/text/StringBuilder.h"
namespace WebCore {
SVGTransform::SVGTransform()
: SVGPropertyBase(classType())
, m_transformType(SVG_TRANSFORM_UNKNOWN)
, m_angle(0)
{
}
SVGTransform::SVGTransform(SVGTransformType transformType, ConstructionMode mode)
: SVGPropertyBase(classType())
, m_transformType(transformType)
, m_angle(0)
{
if (mode == ConstructZeroTransform)
m_matrix = AffineTransform(0, 0, 0, 0, 0, 0);
}
SVGTransform::SVGTransform(const AffineTransform& matrix)
: SVGPropertyBase(classType())
, m_transformType(SVG_TRANSFORM_MATRIX)
, m_angle(0)
, m_matrix(matrix)
{
}
SVGTransform::SVGTransform(SVGTransformType transformType, float angle, const FloatPoint& center, const AffineTransform& matrix)
: SVGPropertyBase(classType())
, m_transformType(transformType)
, m_angle(angle)
, m_center(center)
, m_matrix(matrix)
{
}
SVGTransform::~SVGTransform()
{
}
PassRefPtr<SVGTransform> SVGTransform::clone() const
{
return adoptRef(new SVGTransform(m_transformType, m_angle, m_center, m_matrix));
}
PassRefPtr<SVGPropertyBase> SVGTransform::cloneForAnimation(const String&) const
{
ASSERT_NOT_REACHED();
return nullptr;
}
void SVGTransform::setMatrix(const AffineTransform& matrix)
{
onMatrixChange();
m_matrix = matrix;
}
void SVGTransform::onMatrixChange()
{
m_transformType = SVG_TRANSFORM_MATRIX;
m_angle = 0;
}
void SVGTransform::setTranslate(float tx, float ty)
{
m_transformType = SVG_TRANSFORM_TRANSLATE;
m_angle = 0;
m_matrix.makeIdentity();
m_matrix.translate(tx, ty);
}
FloatPoint SVGTransform::translate() const
{
return FloatPoint::narrowPrecision(m_matrix.e(), m_matrix.f());
}
void SVGTransform::setScale(float sx, float sy)
{
m_transformType = SVG_TRANSFORM_SCALE;
m_angle = 0;
m_center = FloatPoint();
m_matrix.makeIdentity();
m_matrix.scaleNonUniform(sx, sy);
}
FloatSize SVGTransform::scale() const
{
return FloatSize::narrowPrecision(m_matrix.a(), m_matrix.d());
}
void SVGTransform::setRotate(float angle, float cx, float cy)
{
m_transformType = SVG_TRANSFORM_ROTATE;
m_angle = angle;
m_center = FloatPoint(cx, cy);
m_matrix.makeIdentity();
m_matrix.translate(cx, cy);
m_matrix.rotate(angle);
m_matrix.translate(-cx, -cy);
}
void SVGTransform::setSkewX(float angle)
{
m_transformType = SVG_TRANSFORM_SKEWX;
m_angle = angle;
m_matrix.makeIdentity();
m_matrix.skewX(angle);
}
void SVGTransform::setSkewY(float angle)
{
m_transformType = SVG_TRANSFORM_SKEWY;
m_angle = angle;
m_matrix.makeIdentity();
m_matrix.skewY(angle);
}
namespace {
const String& transformTypePrefixForParsing(SVGTransformType type)
{
switch (type) {
case SVG_TRANSFORM_UNKNOWN:
return emptyString();
case SVG_TRANSFORM_MATRIX: {
DEFINE_STATIC_LOCAL(String, matrixString, ("matrix("));
return matrixString;
}
case SVG_TRANSFORM_TRANSLATE: {
DEFINE_STATIC_LOCAL(String, translateString, ("translate("));
return translateString;
}
case SVG_TRANSFORM_SCALE: {
DEFINE_STATIC_LOCAL(String, scaleString, ("scale("));
return scaleString;
}
case SVG_TRANSFORM_ROTATE: {
DEFINE_STATIC_LOCAL(String, rotateString, ("rotate("));
return rotateString;
}
case SVG_TRANSFORM_SKEWX: {
DEFINE_STATIC_LOCAL(String, skewXString, ("skewX("));
return skewXString;
}
case SVG_TRANSFORM_SKEWY: {
DEFINE_STATIC_LOCAL(String, skewYString, ("skewY("));
return skewYString;
}
}
ASSERT_NOT_REACHED();
return emptyString();
}
}
String SVGTransform::valueAsString() const
{
const String& prefix = transformTypePrefixForParsing(m_transformType);
switch (m_transformType) {
case SVG_TRANSFORM_UNKNOWN:
return prefix;
case SVG_TRANSFORM_MATRIX: {
StringBuilder builder;
builder.append(prefix + String::number(m_matrix.a()) + ' ' + String::number(m_matrix.b()) + ' ' + String::number(m_matrix.c()) + ' ' +
String::number(m_matrix.d()) + ' ' + String::number(m_matrix.e()) + ' ' + String::number(m_matrix.f()) + ')');
return builder.toString();
}
case SVG_TRANSFORM_TRANSLATE:
return prefix + String::number(m_matrix.e()) + ' ' + String::number(m_matrix.f()) + ')';
case SVG_TRANSFORM_SCALE:
return prefix + String::number(m_matrix.xScale()) + ' ' + String::number(m_matrix.yScale()) + ')';
case SVG_TRANSFORM_ROTATE: {
double angleInRad = deg2rad(m_angle);
double cosAngle = cos(angleInRad);
double sinAngle = sin(angleInRad);
float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * (1 - cosAngle) - m_matrix.f() * sinAngle) / (1 - cosAngle) / 2 : 0);
float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix.e() * sinAngle / (1 - cosAngle) + m_matrix.f()) / 2 : 0);
if (cx || cy)
return prefix + String::number(m_angle) + ' ' + String::number(cx) + ' ' + String::number(cy) + ')';
return prefix + String::number(m_angle) + ')';
}
case SVG_TRANSFORM_SKEWX:
return prefix + String::number(m_angle) + ')';
case SVG_TRANSFORM_SKEWY:
return prefix + String::number(m_angle) + ')';
}
ASSERT_NOT_REACHED();
return emptyString();
}
void SVGTransform::add(PassRefPtr<SVGPropertyBase>, SVGElement*)
{
ASSERT_NOT_REACHED();
}
void SVGTransform::calculateAnimatedValue(SVGAnimationElement*, float, unsigned, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, PassRefPtr<SVGPropertyBase>, SVGElement*)
{
ASSERT_NOT_REACHED();
}
float SVGTransform::calculateDistance(PassRefPtr<SVGPropertyBase>, SVGElement*)
{
ASSERT_NOT_REACHED();
return -1;
}
}