shadow             63 Source/bindings/v8/V8DOMWrapper.cpp     v8::Local<v8::Object> shadow = V8ScriptRunner::instantiateObject(isolate, shadowConstructor);
shadow             64 Source/bindings/v8/V8DOMWrapper.cpp     if (shadow.IsEmpty())
shadow             66 Source/bindings/v8/V8DOMWrapper.cpp     shadow->SetPrototype(wrapper);
shadow             68 Source/bindings/v8/V8DOMWrapper.cpp     return shadow;
shadow            837 Source/core/css/CSSComputedStyleDeclaration.cpp             ShadowData shadow(dropShadowOperation->location(), dropShadowOperation->stdDeviation(), 0, Normal, dropShadowOperation->color());
shadow            838 Source/core/css/CSSComputedStyleDeclaration.cpp             filterValue->append(valueForShadowData(shadow, style, false));
shadow           1197 Source/core/css/CSSComputedStyleDeclaration.cpp PassRefPtrWillBeRawPtr<CSSValue> CSSComputedStyleDeclaration::valueForShadowData(const ShadowData& shadow, const RenderStyle& style, bool useSpread) const
shadow           1199 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> x = zoomAdjustedPixelValue(shadow.x(), style);
shadow           1200 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> y = zoomAdjustedPixelValue(shadow.y(), style);
shadow           1201 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(shadow.blur(), style);
shadow           1202 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> spread = useSpread ? zoomAdjustedPixelValue(shadow.spread(), style) : PassRefPtrWillBeRawPtr<CSSPrimitiveValue>(nullptr);
shadow           1203 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> shadowStyle = shadow.style() == Normal ? PassRefPtrWillBeRawPtr<CSSPrimitiveValue>(nullptr) : cssValuePool().createIdentifierValue(CSSValueInset);
shadow           1204 Source/core/css/CSSComputedStyleDeclaration.cpp     RefPtrWillBeRawPtr<CSSPrimitiveValue> color = currentColorOrValidColor(style, shadow.color());
shadow            920 Source/core/css/SelectorChecker.cpp                 ASSERT(element.shadow());
shadow            122 Source/core/css/resolver/ScopedStyleTree.cpp     ElementShadow* shadow = element->shadow();
shadow            123 Source/core/css/resolver/ScopedStyleTree.cpp     if (!shadow)
shadow            127 Source/core/css/resolver/ScopedStyleTree.cpp     for (ShadowRoot* shadowRoot = shadow->youngestShadowRoot(); shadowRoot; shadowRoot = shadowRoot->olderShadowRoot()) {
shadow            171 Source/core/css/resolver/SharedStyleFinder.cpp     if (!element().shadow() || !element().shadow()->containsActiveStyles())
shadow            174 Source/core/css/resolver/SharedStyleFinder.cpp     return element().shadow()->hasSameStyles(candidate.shadow());
shadow            225 Source/core/css/resolver/SharedStyleFinder.cpp     if (candidate.shadow() && candidate.shadow()->containsActiveStyles() && !sharingCandidateShadowHasSharedStyleSheetContents(candidate))
shadow            436 Source/core/css/resolver/StyleResolver.cpp     return element->treeScope().applyAuthorStyles() || (element->shadow() && element->shadow()->applyAuthorStyles());
shadow           1103 Source/core/dom/ContainerNode.cpp     if (node->isElementNode() && toElement(node)->shadow())
shadow             58 Source/core/dom/ContainerNodeAlgorithms.cpp     if (ElementShadow* shadow = toElement(node).shadow()) {
shadow             59 Source/core/dom/ContainerNodeAlgorithms.cpp         ShadowRootVector roots(shadow);
shadow             95 Source/core/dom/ContainerNodeAlgorithms.cpp     if (ElementShadow* shadow = toElement(node).shadow()) {
shadow             96 Source/core/dom/ContainerNodeAlgorithms.cpp         ShadowRootVector roots(shadow);
shadow            114 Source/core/dom/ContainerNodeAlgorithms.cpp     if (ElementShadow* shadow = toElement(node).shadow()) {
shadow            115 Source/core/dom/ContainerNodeAlgorithms.cpp         ShadowRootVector roots(shadow);
shadow            121 Source/core/dom/ContainerNodeAlgorithms.cpp void ChildFrameDisconnector::collectFrameOwners(ElementShadow& shadow)
shadow            123 Source/core/dom/ContainerNodeAlgorithms.cpp     for (ShadowRoot* root = shadow.youngestShadowRoot(); root; root = root->olderShadowRoot())
shadow            136 Source/core/dom/ContainerNodeAlgorithms.cpp         if (ElementShadow* shadow = toElement(node).shadow()) {
shadow            137 Source/core/dom/ContainerNodeAlgorithms.cpp             for (ShadowRoot* root = shadow->youngestShadowRoot(); root; root = root->olderShadowRoot())
shadow            326 Source/core/dom/ContainerNodeAlgorithms.h     ElementShadow* shadow = root.isElementNode() ? toElement(root).shadow() : 0;
shadow            327 Source/core/dom/ContainerNodeAlgorithms.h     if (shadow)
shadow            328 Source/core/dom/ContainerNodeAlgorithms.h         collectFrameOwners(*shadow);
shadow           1388 Source/core/dom/Element.cpp     if (ElementShadow* shadow = this->shadow())
shadow           1389 Source/core/dom/Element.cpp         shadow->attach(context);
shadow           1446 Source/core/dom/Element.cpp         if (ElementShadow* shadow = data->shadow())
shadow           1447 Source/core/dom/Element.cpp             shadow->detach(context);
shadow           1681 Source/core/dom/Element.cpp     return hasRareData() ? elementRareData()->shadow() : 0;
shadow           1744 Source/core/dom/Element.cpp     ElementShadow* elementShadow = shadow();
shadow           1759 Source/core/dom/Element.cpp     if (ElementShadow* elementShadow = shadow()) {
shadow           1886 Source/core/dom/Element.cpp     if (ElementShadow* shadow = this->shadow())
shadow           1887 Source/core/dom/Element.cpp         shadow->setNeedsDistributionRecalc();
shadow           1893 Source/core/dom/Element.cpp     if (ElementShadow* shadow = this->shadow())
shadow           1894 Source/core/dom/Element.cpp         shadow->removeAllEventListeners();
shadow            329 Source/core/dom/Element.h     ElementShadow* shadow() const;
shadow            870 Source/core/dom/Element.h     return node && node->isElementNode() && toElement(node)->shadow();
shadow            875 Source/core/dom/Element.h     return element && element->shadow();
shadow             72 Source/core/dom/ElementRareData.h     ElementShadow* shadow() const { return m_shadow.get(); }
shadow            613 Source/core/dom/Node.cpp     if (ElementShadow* shadow = toElement(node)->shadow())
shadow            614 Source/core/dom/Node.cpp         return shadow->oldestShadowRoot();
shadow            622 Source/core/dom/Node.cpp         if (ElementShadow* shadow = toElement(this)->shadow())
shadow            623 Source/core/dom/Node.cpp             shadow->distributeIfNeeded();
shadow            882 Source/core/dom/Node.cpp     bool hasShadow = isElementNode() && toElement(this)->shadow();
shadow            340 Source/core/dom/SelectorQuery.cpp     ElementShadow* shadow = toElement(node).shadow();
shadow            341 Source/core/dom/SelectorQuery.cpp     ASSERT(shadow);
shadow            342 Source/core/dom/SelectorQuery.cpp     for (ShadowRoot* shadowRoot = shadow->oldestShadowRoot(); shadowRoot; shadowRoot = shadowRoot->youngerShadowRoot()) {
shadow             73 Source/core/dom/TreeScopeAdopter.cpp         for (ShadowRoot* shadow = node->youngestShadowRoot(); shadow; shadow = shadow->olderShadowRoot()) {
shadow             74 Source/core/dom/TreeScopeAdopter.cpp             shadow->setParentTreeScope(m_newScope);
shadow             76 Source/core/dom/TreeScopeAdopter.cpp                 moveTreeToNewDocument(*shadow, oldDocument, newDocument);
shadow             88 Source/core/dom/TreeScopeAdopter.cpp         for (ShadowRoot* shadow = node->youngestShadowRoot(); shadow; shadow = shadow->olderShadowRoot())
shadow             89 Source/core/dom/TreeScopeAdopter.cpp             moveTreeToNewDocument(*shadow, oldDocument, newDocument);
shadow             40 Source/core/dom/shadow/ComposedTreeWalker.cpp         return toElement(node)->shadow();
shadow             47 Source/core/dom/shadow/ComposedTreeWalker.cpp     ElementShadow* shadow = shadowFor(node);
shadow             48 Source/core/dom/shadow/ComposedTreeWalker.cpp     return shadow ? traverseLightChildren(shadow->youngestShadowRoot(), direction)
shadow            311 Source/core/dom/shadow/ElementShadow.cpp                 if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point))
shadow            312 Source/core/dom/shadow/ElementShadow.cpp                     shadow->setNeedsDistributionRecalc();
shadow            330 Source/core/dom/shadow/ElementShadow.cpp         if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint))
shadow            331 Source/core/dom/shadow/ElementShadow.cpp             shadow->setNeedsDistributionRecalc();
shadow            359 Source/core/dom/shadow/ElementShadow.cpp         if (ElementShadow* shadow = element->shadow())
shadow            360 Source/core/dom/shadow/ElementShadow.cpp             m_selectFeatures.add(shadow->ensureSelectFeatureSet());
shadow            379 Source/core/dom/shadow/ElementShadow.cpp     for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) {
shadow            380 Source/core/dom/shadow/ElementShadow.cpp         if (shadow->needsSelectFeatureSet())
shadow            382 Source/core/dom/shadow/ElementShadow.cpp         shadow->setNeedsSelectFeatureSet();
shadow            117 Source/core/dom/shadow/ElementShadow.h     if (ElementShadow* shadow = this->shadow())
shadow            118 Source/core/dom/shadow/ElementShadow.h         return shadow->youngestShadowRoot();
shadow            257 Source/core/dom/shadow/InsertionPoint.cpp         ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
shadow            258 Source/core/dom/shadow/InsertionPoint.cpp         if (!shadow || shadow == lastElementShadow)
shadow            260 Source/core/dom/shadow/InsertionPoint.cpp         lastElementShadow = shadow;
shadow            261 Source/core/dom/shadow/InsertionPoint.cpp         const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode);
shadow            276 Source/core/dom/shadow/InsertionPoint.cpp         ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
shadow            277 Source/core/dom/shadow/InsertionPoint.cpp         if (!shadow || shadow == lastElementShadow)
shadow            279 Source/core/dom/shadow/InsertionPoint.cpp         lastElementShadow = shadow;
shadow            280 Source/core/dom/shadow/InsertionPoint.cpp         const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node);
shadow            104 Source/core/dom/shadow/InsertionPoint.h         return node.shadowHost()->shadow();
shadow            106 Source/core/dom/shadow/InsertionPoint.h         return node.shadowHost()->shadow();
shadow            108 Source/core/dom/shadow/InsertionPoint.h         return toElement(parent)->shadow();
shadow            183 Source/core/dom/shadow/ShadowRoot.cpp     ASSERT(host()->shadow());
shadow            184 Source/core/dom/shadow/ShadowRoot.cpp     if (host()->shadow()->didAffectApplyAuthorStyles())
shadow             69 Source/core/dom/shadow/ShadowRoot.h     ElementShadow* owner() const { return host() ? host()->shadow() : 0; }
shadow            204 Source/core/html/HTMLImageElement.cpp     if (shadow())
shadow            330 Source/core/html/forms/BaseMultipleFieldsDateAndTimeInputType.cpp     ASSERT(element().shadow());
shadow            128 Source/core/html/forms/ColorInputType.cpp     ASSERT(element().shadow());
shadow            214 Source/core/html/forms/ColorInputType.cpp     ShadowRoot* shadow = element().userAgentShadowRoot();
shadow            215 Source/core/html/forms/ColorInputType.cpp     return shadow ? toHTMLElement(shadow->firstChild()->firstChild()) : 0;
shadow            253 Source/core/html/forms/FileInputType.cpp     ASSERT(element().shadow());
shadow            263 Source/core/html/forms/FileInputType.cpp     ASSERT(element().shadow());
shadow            270 Source/core/html/forms/FileInputType.cpp     ASSERT(element().shadow());
shadow            154 Source/core/html/forms/RangeInputType.cpp     ASSERT(element().shadow());
shadow            245 Source/core/html/forms/RangeInputType.cpp     ASSERT(element().shadow());
shadow            285 Source/core/html/forms/TextFieldInputType.cpp     ASSERT(element().shadow());
shadow           1543 Source/core/inspector/InspectorDOMAgent.cpp         ElementShadow* shadow = element->shadow();
shadow           1544 Source/core/inspector/InspectorDOMAgent.cpp         if (shadow) {
shadow           1546 Source/core/inspector/InspectorDOMAgent.cpp             for (ShadowRoot* root = shadow->youngestShadowRoot(); root; root = root->olderShadowRoot())
shadow            118 Source/core/page/FocusController.cpp     return FocusNavigationScope(toElement(node)->shadow()->youngestShadowRoot());
shadow             71 Source/core/rendering/EllipsisBox.cpp             const ShadowData& shadow = shadowList->shadows()[i];
shadow             72 Source/core/rendering/EllipsisBox.cpp             float shadowX = isHorizontal() ? shadow.x() : shadow.y();
shadow             73 Source/core/rendering/EllipsisBox.cpp             float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
shadow             75 Source/core/rendering/EllipsisBox.cpp             drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
shadow            401 Source/core/rendering/InlineTextBox.cpp             const ShadowData& shadow = shadowList->shadows()[i];
shadow            402 Source/core/rendering/InlineTextBox.cpp             float shadowX = horizontal ? shadow.x() : shadow.y();
shadow            403 Source/core/rendering/InlineTextBox.cpp             float shadowY = horizontal ? shadow.y() : -shadow.x();
shadow            405 Source/core/rendering/InlineTextBox.cpp             drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
shadow            603 Source/core/rendering/InlineTextBox.cpp             const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow();
shadow            604 Source/core/rendering/InlineTextBox.cpp             if (shadow != selectionShadow) {
shadow            607 Source/core/rendering/InlineTextBox.cpp                 selectionShadow = shadow;
shadow           1168 Source/core/rendering/InlineTextBox.cpp             const ShadowData& shadow = shadowList->shadows()[i];
shadow           1169 Source/core/rendering/InlineTextBox.cpp             float shadowX = isHorizontal() ? shadow.x() : shadow.y();
shadow           1170 Source/core/rendering/InlineTextBox.cpp             float shadowY = isHorizontal() ? shadow.y() : -shadow.x();
shadow           1171 Source/core/rendering/InlineTextBox.cpp             context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow.blur(), shadow.color());
shadow           2477 Source/core/rendering/RenderBoxModelObject.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow           2478 Source/core/rendering/RenderBoxModelObject.cpp         if (shadow.style() != shadowStyle)
shadow           2481 Source/core/rendering/RenderBoxModelObject.cpp         FloatSize shadowOffset(shadow.x(), shadow.y());
shadow           2482 Source/core/rendering/RenderBoxModelObject.cpp         float shadowBlur = shadow.blur();
shadow           2483 Source/core/rendering/RenderBoxModelObject.cpp         float shadowSpread = shadow.spread();
shadow           2488 Source/core/rendering/RenderBoxModelObject.cpp         const Color& shadowColor = shadow.color();
shadow           2490 Source/core/rendering/RenderBoxModelObject.cpp         if (shadow.style() == Normal) {
shadow           1293 Source/core/rendering/style/RenderStyle.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow           1294 Source/core/rendering/style/RenderStyle.cpp         if (shadow.style() == Inset)
shadow           1296 Source/core/rendering/style/RenderStyle.cpp         float blurAndSpread = shadow.blur() + shadow.spread();
shadow           1298 Source/core/rendering/style/RenderStyle.cpp         top = min<LayoutUnit>(top, shadow.y() - blurAndSpread);
shadow           1299 Source/core/rendering/style/RenderStyle.cpp         right = max<LayoutUnit>(right, shadow.x() + blurAndSpread);
shadow           1300 Source/core/rendering/style/RenderStyle.cpp         bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread);
shadow           1301 Source/core/rendering/style/RenderStyle.cpp         left = min<LayoutUnit>(left, shadow.x() - blurAndSpread);
shadow           1314 Source/core/rendering/style/RenderStyle.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow           1315 Source/core/rendering/style/RenderStyle.cpp         if (shadow.style() == Normal)
shadow           1317 Source/core/rendering/style/RenderStyle.cpp         float blurAndSpread = shadow.blur() + shadow.spread();
shadow           1318 Source/core/rendering/style/RenderStyle.cpp         top = max<LayoutUnit>(top, shadow.y() + blurAndSpread);
shadow           1319 Source/core/rendering/style/RenderStyle.cpp         right = min<LayoutUnit>(right, shadow.x() - blurAndSpread);
shadow           1320 Source/core/rendering/style/RenderStyle.cpp         bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread);
shadow           1321 Source/core/rendering/style/RenderStyle.cpp         left = max<LayoutUnit>(left, shadow.x() + blurAndSpread);
shadow           1334 Source/core/rendering/style/RenderStyle.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow           1335 Source/core/rendering/style/RenderStyle.cpp         if (shadow.style() == Inset)
shadow           1337 Source/core/rendering/style/RenderStyle.cpp         float blurAndSpread = shadow.blur() + shadow.spread();
shadow           1339 Source/core/rendering/style/RenderStyle.cpp         left = min<LayoutUnit>(left, shadow.x() - blurAndSpread);
shadow           1340 Source/core/rendering/style/RenderStyle.cpp         right = max<LayoutUnit>(right, shadow.x() + blurAndSpread);
shadow           1351 Source/core/rendering/style/RenderStyle.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow           1352 Source/core/rendering/style/RenderStyle.cpp         if (shadow.style() == Inset)
shadow           1354 Source/core/rendering/style/RenderStyle.cpp         float blurAndSpread = shadow.blur() + shadow.spread();
shadow           1356 Source/core/rendering/style/RenderStyle.cpp         top = min<LayoutUnit>(top, shadow.y() - blurAndSpread);
shadow           1357 Source/core/rendering/style/RenderStyle.cpp         bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread);
shadow           1718 Source/core/rendering/style/RenderStyle.h     void getShadowInlineDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalLeft, LayoutUnit& logicalRight) const
shadow           1720 Source/core/rendering/style/RenderStyle.h         return isHorizontalWritingMode() ? getShadowHorizontalExtent(shadow, logicalLeft, logicalRight) : getShadowVerticalExtent(shadow, logicalLeft, logicalRight);
shadow           1722 Source/core/rendering/style/RenderStyle.h     void getShadowBlockDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalTop, LayoutUnit& logicalBottom) const
shadow           1724 Source/core/rendering/style/RenderStyle.h         return isHorizontalWritingMode() ? getShadowVerticalExtent(shadow, logicalTop, logicalBottom) : getShadowHorizontalExtent(shadow, logicalTop, logicalBottom);
shadow             43 Source/core/rendering/style/ShadowList.cpp         const ShadowData& shadow = shadowList->shadows()[i];
shadow             44 Source/core/rendering/style/ShadowList.cpp         if (shadow.style() == Inset)
shadow             46 Source/core/rendering/style/ShadowList.cpp         float blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize;
shadow             47 Source/core/rendering/style/ShadowList.cpp         shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft);
shadow             48 Source/core/rendering/style/ShadowList.cpp         shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight);
shadow             49 Source/core/rendering/style/ShadowList.cpp         shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop);
shadow             50 Source/core/rendering/style/ShadowList.cpp         shadowBottom = std::max(shadow.y() + blurAndSpread, shadowBottom);
shadow            628 Source/core/rendering/svg/SVGInlineTextBox.cpp             const ShadowData& shadow = shadowList->shadows()[i];
shadow            629 Source/core/rendering/svg/SVGInlineTextBox.cpp             FloatSize offset(shadow.x(), shadow.y());
shadow            630 Source/core/rendering/svg/SVGInlineTextBox.cpp             drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(),
shadow            407 Source/core/testing/Internals.cpp     if (!host || !host->shadow()) {
shadow            412 Source/core/testing/Internals.cpp     return host->shadow()->ensureSelectFeatureSet().hasSelectorForId(idValue);
shadow            417 Source/core/testing/Internals.cpp     if (!host || !host->shadow()) {
shadow            422 Source/core/testing/Internals.cpp     return host->shadow()->ensureSelectFeatureSet().hasSelectorForClass(className);
shadow            427 Source/core/testing/Internals.cpp     if (!host || !host->shadow()) {
shadow            432 Source/core/testing/Internals.cpp     return host->shadow()->ensureSelectFeatureSet().hasSelectorForAttribute(attributeName);
shadow            437 Source/core/testing/Internals.cpp     if (!host || !host->shadow()) {
shadow            442 Source/core/testing/Internals.cpp     const SelectRuleFeatureSet& featureSet = host->shadow()->ensureSelectFeatureSet();
shadow            630 Source/core/testing/Internals.cpp     if (ElementShadow* shadow = host->shadow())
shadow            631 Source/core/testing/Internals.cpp         return shadow->youngestShadowRoot();
shadow            642 Source/core/testing/Internals.cpp     if (ElementShadow* shadow = host->shadow())
shadow            643 Source/core/testing/Internals.cpp         return shadow->oldestShadowRoot();
shadow            647 Source/core/testing/Internals.cpp ShadowRoot* Internals::youngerShadowRoot(Node* shadow, ExceptionState& exceptionState)
shadow            649 Source/core/testing/Internals.cpp     if (!shadow || !shadow->isShadowRoot()) {
shadow            654 Source/core/testing/Internals.cpp     return toShadowRoot(shadow)->youngerShadowRoot();
shadow            102 Source/core/testing/Internals.h     ShadowRoot* youngerShadowRoot(Node* shadow, ExceptionState&);