shadow 63 Source/bindings/v8/V8DOMWrapper.cpp v8::Local<v8::Object> shadow = V8ScriptRunner::instantiateObject(isolate, shadowConstructor); shadow 64 Source/bindings/v8/V8DOMWrapper.cpp if (shadow.IsEmpty()) shadow 66 Source/bindings/v8/V8DOMWrapper.cpp shadow->SetPrototype(wrapper); shadow 68 Source/bindings/v8/V8DOMWrapper.cpp return shadow; shadow 837 Source/core/css/CSSComputedStyleDeclaration.cpp ShadowData shadow(dropShadowOperation->location(), dropShadowOperation->stdDeviation(), 0, Normal, dropShadowOperation->color()); shadow 838 Source/core/css/CSSComputedStyleDeclaration.cpp filterValue->append(valueForShadowData(shadow, style, false)); shadow 1197 Source/core/css/CSSComputedStyleDeclaration.cpp PassRefPtrWillBeRawPtr<CSSValue> CSSComputedStyleDeclaration::valueForShadowData(const ShadowData& shadow, const RenderStyle& style, bool useSpread) const shadow 1199 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> x = zoomAdjustedPixelValue(shadow.x(), style); shadow 1200 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> y = zoomAdjustedPixelValue(shadow.y(), style); shadow 1201 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> blur = zoomAdjustedPixelValue(shadow.blur(), style); shadow 1202 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> spread = useSpread ? zoomAdjustedPixelValue(shadow.spread(), style) : PassRefPtrWillBeRawPtr<CSSPrimitiveValue>(nullptr); shadow 1203 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> shadowStyle = shadow.style() == Normal ? PassRefPtrWillBeRawPtr<CSSPrimitiveValue>(nullptr) : cssValuePool().createIdentifierValue(CSSValueInset); shadow 1204 Source/core/css/CSSComputedStyleDeclaration.cpp RefPtrWillBeRawPtr<CSSPrimitiveValue> color = currentColorOrValidColor(style, shadow.color()); shadow 920 Source/core/css/SelectorChecker.cpp ASSERT(element.shadow()); shadow 122 Source/core/css/resolver/ScopedStyleTree.cpp ElementShadow* shadow = element->shadow(); shadow 123 Source/core/css/resolver/ScopedStyleTree.cpp if (!shadow) shadow 127 Source/core/css/resolver/ScopedStyleTree.cpp for (ShadowRoot* shadowRoot = shadow->youngestShadowRoot(); shadowRoot; shadowRoot = shadowRoot->olderShadowRoot()) { shadow 171 Source/core/css/resolver/SharedStyleFinder.cpp if (!element().shadow() || !element().shadow()->containsActiveStyles()) shadow 174 Source/core/css/resolver/SharedStyleFinder.cpp return element().shadow()->hasSameStyles(candidate.shadow()); shadow 225 Source/core/css/resolver/SharedStyleFinder.cpp if (candidate.shadow() && candidate.shadow()->containsActiveStyles() && !sharingCandidateShadowHasSharedStyleSheetContents(candidate)) shadow 436 Source/core/css/resolver/StyleResolver.cpp return element->treeScope().applyAuthorStyles() || (element->shadow() && element->shadow()->applyAuthorStyles()); shadow 1103 Source/core/dom/ContainerNode.cpp if (node->isElementNode() && toElement(node)->shadow()) shadow 58 Source/core/dom/ContainerNodeAlgorithms.cpp if (ElementShadow* shadow = toElement(node).shadow()) { shadow 59 Source/core/dom/ContainerNodeAlgorithms.cpp ShadowRootVector roots(shadow); shadow 95 Source/core/dom/ContainerNodeAlgorithms.cpp if (ElementShadow* shadow = toElement(node).shadow()) { shadow 96 Source/core/dom/ContainerNodeAlgorithms.cpp ShadowRootVector roots(shadow); shadow 114 Source/core/dom/ContainerNodeAlgorithms.cpp if (ElementShadow* shadow = toElement(node).shadow()) { shadow 115 Source/core/dom/ContainerNodeAlgorithms.cpp ShadowRootVector roots(shadow); shadow 121 Source/core/dom/ContainerNodeAlgorithms.cpp void ChildFrameDisconnector::collectFrameOwners(ElementShadow& shadow) shadow 123 Source/core/dom/ContainerNodeAlgorithms.cpp for (ShadowRoot* root = shadow.youngestShadowRoot(); root; root = root->olderShadowRoot()) shadow 136 Source/core/dom/ContainerNodeAlgorithms.cpp if (ElementShadow* shadow = toElement(node).shadow()) { shadow 137 Source/core/dom/ContainerNodeAlgorithms.cpp for (ShadowRoot* root = shadow->youngestShadowRoot(); root; root = root->olderShadowRoot()) shadow 326 Source/core/dom/ContainerNodeAlgorithms.h ElementShadow* shadow = root.isElementNode() ? toElement(root).shadow() : 0; shadow 327 Source/core/dom/ContainerNodeAlgorithms.h if (shadow) shadow 328 Source/core/dom/ContainerNodeAlgorithms.h collectFrameOwners(*shadow); shadow 1388 Source/core/dom/Element.cpp if (ElementShadow* shadow = this->shadow()) shadow 1389 Source/core/dom/Element.cpp shadow->attach(context); shadow 1446 Source/core/dom/Element.cpp if (ElementShadow* shadow = data->shadow()) shadow 1447 Source/core/dom/Element.cpp shadow->detach(context); shadow 1681 Source/core/dom/Element.cpp return hasRareData() ? elementRareData()->shadow() : 0; shadow 1744 Source/core/dom/Element.cpp ElementShadow* elementShadow = shadow(); shadow 1759 Source/core/dom/Element.cpp if (ElementShadow* elementShadow = shadow()) { shadow 1886 Source/core/dom/Element.cpp if (ElementShadow* shadow = this->shadow()) shadow 1887 Source/core/dom/Element.cpp shadow->setNeedsDistributionRecalc(); shadow 1893 Source/core/dom/Element.cpp if (ElementShadow* shadow = this->shadow()) shadow 1894 Source/core/dom/Element.cpp shadow->removeAllEventListeners(); shadow 329 Source/core/dom/Element.h ElementShadow* shadow() const; shadow 870 Source/core/dom/Element.h return node && node->isElementNode() && toElement(node)->shadow(); shadow 875 Source/core/dom/Element.h return element && element->shadow(); shadow 72 Source/core/dom/ElementRareData.h ElementShadow* shadow() const { return m_shadow.get(); } shadow 613 Source/core/dom/Node.cpp if (ElementShadow* shadow = toElement(node)->shadow()) shadow 614 Source/core/dom/Node.cpp return shadow->oldestShadowRoot(); shadow 622 Source/core/dom/Node.cpp if (ElementShadow* shadow = toElement(this)->shadow()) shadow 623 Source/core/dom/Node.cpp shadow->distributeIfNeeded(); shadow 882 Source/core/dom/Node.cpp bool hasShadow = isElementNode() && toElement(this)->shadow(); shadow 340 Source/core/dom/SelectorQuery.cpp ElementShadow* shadow = toElement(node).shadow(); shadow 341 Source/core/dom/SelectorQuery.cpp ASSERT(shadow); shadow 342 Source/core/dom/SelectorQuery.cpp for (ShadowRoot* shadowRoot = shadow->oldestShadowRoot(); shadowRoot; shadowRoot = shadowRoot->youngerShadowRoot()) { shadow 73 Source/core/dom/TreeScopeAdopter.cpp for (ShadowRoot* shadow = node->youngestShadowRoot(); shadow; shadow = shadow->olderShadowRoot()) { shadow 74 Source/core/dom/TreeScopeAdopter.cpp shadow->setParentTreeScope(m_newScope); shadow 76 Source/core/dom/TreeScopeAdopter.cpp moveTreeToNewDocument(*shadow, oldDocument, newDocument); shadow 88 Source/core/dom/TreeScopeAdopter.cpp for (ShadowRoot* shadow = node->youngestShadowRoot(); shadow; shadow = shadow->olderShadowRoot()) shadow 89 Source/core/dom/TreeScopeAdopter.cpp moveTreeToNewDocument(*shadow, oldDocument, newDocument); shadow 40 Source/core/dom/shadow/ComposedTreeWalker.cpp return toElement(node)->shadow(); shadow 47 Source/core/dom/shadow/ComposedTreeWalker.cpp ElementShadow* shadow = shadowFor(node); shadow 48 Source/core/dom/shadow/ComposedTreeWalker.cpp return shadow ? traverseLightChildren(shadow->youngestShadowRoot(), direction) shadow 311 Source/core/dom/shadow/ElementShadow.cpp if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*point)) shadow 312 Source/core/dom/shadow/ElementShadow.cpp shadow->setNeedsDistributionRecalc(); shadow 330 Source/core/dom/shadow/ElementShadow.cpp if (ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*shadowInsertionPoint)) shadow 331 Source/core/dom/shadow/ElementShadow.cpp shadow->setNeedsDistributionRecalc(); shadow 359 Source/core/dom/shadow/ElementShadow.cpp if (ElementShadow* shadow = element->shadow()) shadow 360 Source/core/dom/shadow/ElementShadow.cpp m_selectFeatures.add(shadow->ensureSelectFeatureSet()); shadow 379 Source/core/dom/shadow/ElementShadow.cpp for (ElementShadow* shadow = this; shadow; shadow = shadow->containingShadow()) { shadow 380 Source/core/dom/shadow/ElementShadow.cpp if (shadow->needsSelectFeatureSet()) shadow 382 Source/core/dom/shadow/ElementShadow.cpp shadow->setNeedsSelectFeatureSet(); shadow 117 Source/core/dom/shadow/ElementShadow.h if (ElementShadow* shadow = this->shadow()) shadow 118 Source/core/dom/shadow/ElementShadow.h return shadow->youngestShadowRoot(); shadow 257 Source/core/dom/shadow/InsertionPoint.cpp ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); shadow 258 Source/core/dom/shadow/InsertionPoint.cpp if (!shadow || shadow == lastElementShadow) shadow 260 Source/core/dom/shadow/InsertionPoint.cpp lastElementShadow = shadow; shadow 261 Source/core/dom/shadow/InsertionPoint.cpp const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode); shadow 276 Source/core/dom/shadow/InsertionPoint.cpp ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current); shadow 277 Source/core/dom/shadow/InsertionPoint.cpp if (!shadow || shadow == lastElementShadow) shadow 279 Source/core/dom/shadow/InsertionPoint.cpp lastElementShadow = shadow; shadow 280 Source/core/dom/shadow/InsertionPoint.cpp const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node); shadow 104 Source/core/dom/shadow/InsertionPoint.h return node.shadowHost()->shadow(); shadow 106 Source/core/dom/shadow/InsertionPoint.h return node.shadowHost()->shadow(); shadow 108 Source/core/dom/shadow/InsertionPoint.h return toElement(parent)->shadow(); shadow 183 Source/core/dom/shadow/ShadowRoot.cpp ASSERT(host()->shadow()); shadow 184 Source/core/dom/shadow/ShadowRoot.cpp if (host()->shadow()->didAffectApplyAuthorStyles()) shadow 69 Source/core/dom/shadow/ShadowRoot.h ElementShadow* owner() const { return host() ? host()->shadow() : 0; } shadow 204 Source/core/html/HTMLImageElement.cpp if (shadow()) shadow 330 Source/core/html/forms/BaseMultipleFieldsDateAndTimeInputType.cpp ASSERT(element().shadow()); shadow 128 Source/core/html/forms/ColorInputType.cpp ASSERT(element().shadow()); shadow 214 Source/core/html/forms/ColorInputType.cpp ShadowRoot* shadow = element().userAgentShadowRoot(); shadow 215 Source/core/html/forms/ColorInputType.cpp return shadow ? toHTMLElement(shadow->firstChild()->firstChild()) : 0; shadow 253 Source/core/html/forms/FileInputType.cpp ASSERT(element().shadow()); shadow 263 Source/core/html/forms/FileInputType.cpp ASSERT(element().shadow()); shadow 270 Source/core/html/forms/FileInputType.cpp ASSERT(element().shadow()); shadow 154 Source/core/html/forms/RangeInputType.cpp ASSERT(element().shadow()); shadow 245 Source/core/html/forms/RangeInputType.cpp ASSERT(element().shadow()); shadow 285 Source/core/html/forms/TextFieldInputType.cpp ASSERT(element().shadow()); shadow 1543 Source/core/inspector/InspectorDOMAgent.cpp ElementShadow* shadow = element->shadow(); shadow 1544 Source/core/inspector/InspectorDOMAgent.cpp if (shadow) { shadow 1546 Source/core/inspector/InspectorDOMAgent.cpp for (ShadowRoot* root = shadow->youngestShadowRoot(); root; root = root->olderShadowRoot()) shadow 118 Source/core/page/FocusController.cpp return FocusNavigationScope(toElement(node)->shadow()->youngestShadowRoot()); shadow 71 Source/core/rendering/EllipsisBox.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 72 Source/core/rendering/EllipsisBox.cpp float shadowX = isHorizontal() ? shadow.x() : shadow.y(); shadow 73 Source/core/rendering/EllipsisBox.cpp float shadowY = isHorizontal() ? shadow.y() : -shadow.x(); shadow 75 Source/core/rendering/EllipsisBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), shadow 401 Source/core/rendering/InlineTextBox.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 402 Source/core/rendering/InlineTextBox.cpp float shadowX = horizontal ? shadow.x() : shadow.y(); shadow 403 Source/core/rendering/InlineTextBox.cpp float shadowY = horizontal ? shadow.y() : -shadow.x(); shadow 405 Source/core/rendering/InlineTextBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), shadow 603 Source/core/rendering/InlineTextBox.cpp const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow(); shadow 604 Source/core/rendering/InlineTextBox.cpp if (shadow != selectionShadow) { shadow 607 Source/core/rendering/InlineTextBox.cpp selectionShadow = shadow; shadow 1168 Source/core/rendering/InlineTextBox.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 1169 Source/core/rendering/InlineTextBox.cpp float shadowX = isHorizontal() ? shadow.x() : shadow.y(); shadow 1170 Source/core/rendering/InlineTextBox.cpp float shadowY = isHorizontal() ? shadow.y() : -shadow.x(); shadow 1171 Source/core/rendering/InlineTextBox.cpp context->setShadow(FloatSize(shadowX, shadowY - extraOffset), shadow.blur(), shadow.color()); shadow 2477 Source/core/rendering/RenderBoxModelObject.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 2478 Source/core/rendering/RenderBoxModelObject.cpp if (shadow.style() != shadowStyle) shadow 2481 Source/core/rendering/RenderBoxModelObject.cpp FloatSize shadowOffset(shadow.x(), shadow.y()); shadow 2482 Source/core/rendering/RenderBoxModelObject.cpp float shadowBlur = shadow.blur(); shadow 2483 Source/core/rendering/RenderBoxModelObject.cpp float shadowSpread = shadow.spread(); shadow 2488 Source/core/rendering/RenderBoxModelObject.cpp const Color& shadowColor = shadow.color(); shadow 2490 Source/core/rendering/RenderBoxModelObject.cpp if (shadow.style() == Normal) { shadow 1293 Source/core/rendering/style/RenderStyle.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 1294 Source/core/rendering/style/RenderStyle.cpp if (shadow.style() == Inset) shadow 1296 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); shadow 1298 Source/core/rendering/style/RenderStyle.cpp top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); shadow 1299 Source/core/rendering/style/RenderStyle.cpp right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); shadow 1300 Source/core/rendering/style/RenderStyle.cpp bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); shadow 1301 Source/core/rendering/style/RenderStyle.cpp left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); shadow 1314 Source/core/rendering/style/RenderStyle.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 1315 Source/core/rendering/style/RenderStyle.cpp if (shadow.style() == Normal) shadow 1317 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); shadow 1318 Source/core/rendering/style/RenderStyle.cpp top = max<LayoutUnit>(top, shadow.y() + blurAndSpread); shadow 1319 Source/core/rendering/style/RenderStyle.cpp right = min<LayoutUnit>(right, shadow.x() - blurAndSpread); shadow 1320 Source/core/rendering/style/RenderStyle.cpp bottom = min<LayoutUnit>(bottom, shadow.y() - blurAndSpread); shadow 1321 Source/core/rendering/style/RenderStyle.cpp left = max<LayoutUnit>(left, shadow.x() + blurAndSpread); shadow 1334 Source/core/rendering/style/RenderStyle.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 1335 Source/core/rendering/style/RenderStyle.cpp if (shadow.style() == Inset) shadow 1337 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); shadow 1339 Source/core/rendering/style/RenderStyle.cpp left = min<LayoutUnit>(left, shadow.x() - blurAndSpread); shadow 1340 Source/core/rendering/style/RenderStyle.cpp right = max<LayoutUnit>(right, shadow.x() + blurAndSpread); shadow 1351 Source/core/rendering/style/RenderStyle.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 1352 Source/core/rendering/style/RenderStyle.cpp if (shadow.style() == Inset) shadow 1354 Source/core/rendering/style/RenderStyle.cpp float blurAndSpread = shadow.blur() + shadow.spread(); shadow 1356 Source/core/rendering/style/RenderStyle.cpp top = min<LayoutUnit>(top, shadow.y() - blurAndSpread); shadow 1357 Source/core/rendering/style/RenderStyle.cpp bottom = max<LayoutUnit>(bottom, shadow.y() + blurAndSpread); shadow 1718 Source/core/rendering/style/RenderStyle.h void getShadowInlineDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalLeft, LayoutUnit& logicalRight) const shadow 1720 Source/core/rendering/style/RenderStyle.h return isHorizontalWritingMode() ? getShadowHorizontalExtent(shadow, logicalLeft, logicalRight) : getShadowVerticalExtent(shadow, logicalLeft, logicalRight); shadow 1722 Source/core/rendering/style/RenderStyle.h void getShadowBlockDirectionExtent(const ShadowList* shadow, LayoutUnit& logicalTop, LayoutUnit& logicalBottom) const shadow 1724 Source/core/rendering/style/RenderStyle.h return isHorizontalWritingMode() ? getShadowVerticalExtent(shadow, logicalTop, logicalBottom) : getShadowHorizontalExtent(shadow, logicalTop, logicalBottom); shadow 43 Source/core/rendering/style/ShadowList.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 44 Source/core/rendering/style/ShadowList.cpp if (shadow.style() == Inset) shadow 46 Source/core/rendering/style/ShadowList.cpp float blurAndSpread = shadow.blur() + shadow.spread() + additionalOutlineSize; shadow 47 Source/core/rendering/style/ShadowList.cpp shadowLeft = std::min(shadow.x() - blurAndSpread, shadowLeft); shadow 48 Source/core/rendering/style/ShadowList.cpp shadowRight = std::max(shadow.x() + blurAndSpread, shadowRight); shadow 49 Source/core/rendering/style/ShadowList.cpp shadowTop = std::min(shadow.y() - blurAndSpread, shadowTop); shadow 50 Source/core/rendering/style/ShadowList.cpp shadowBottom = std::max(shadow.y() + blurAndSpread, shadowBottom); shadow 628 Source/core/rendering/svg/SVGInlineTextBox.cpp const ShadowData& shadow = shadowList->shadows()[i]; shadow 629 Source/core/rendering/svg/SVGInlineTextBox.cpp FloatSize offset(shadow.x(), shadow.y()); shadow 630 Source/core/rendering/svg/SVGInlineTextBox.cpp drawLooperBuilder->addShadow(offset, shadow.blur(), shadow.color(), shadow 407 Source/core/testing/Internals.cpp if (!host || !host->shadow()) { shadow 412 Source/core/testing/Internals.cpp return host->shadow()->ensureSelectFeatureSet().hasSelectorForId(idValue); shadow 417 Source/core/testing/Internals.cpp if (!host || !host->shadow()) { shadow 422 Source/core/testing/Internals.cpp return host->shadow()->ensureSelectFeatureSet().hasSelectorForClass(className); shadow 427 Source/core/testing/Internals.cpp if (!host || !host->shadow()) { shadow 432 Source/core/testing/Internals.cpp return host->shadow()->ensureSelectFeatureSet().hasSelectorForAttribute(attributeName); shadow 437 Source/core/testing/Internals.cpp if (!host || !host->shadow()) { shadow 442 Source/core/testing/Internals.cpp const SelectRuleFeatureSet& featureSet = host->shadow()->ensureSelectFeatureSet(); shadow 630 Source/core/testing/Internals.cpp if (ElementShadow* shadow = host->shadow()) shadow 631 Source/core/testing/Internals.cpp return shadow->youngestShadowRoot(); shadow 642 Source/core/testing/Internals.cpp if (ElementShadow* shadow = host->shadow()) shadow 643 Source/core/testing/Internals.cpp return shadow->oldestShadowRoot(); shadow 647 Source/core/testing/Internals.cpp ShadowRoot* Internals::youngerShadowRoot(Node* shadow, ExceptionState& exceptionState) shadow 649 Source/core/testing/Internals.cpp if (!shadow || !shadow->isShadowRoot()) { shadow 654 Source/core/testing/Internals.cpp return toShadowRoot(shadow)->youngerShadowRoot(); shadow 102 Source/core/testing/Internals.h ShadowRoot* youngerShadowRoot(Node* shadow, ExceptionState&);