FESpecularLighting   96 Source/core/svg/SVGFESpecularLightingElement.cpp     FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
FESpecularLighting  193 Source/core/svg/SVGFESpecularLightingElement.cpp     RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, m_surfaceScale->currentValue()->value(), m_specularConstant->currentValue()->value(),
FESpecularLighting   31 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
FESpecularLighting   38 Source/platform/graphics/filters/FESpecularLighting.cpp PassRefPtr<FESpecularLighting> FESpecularLighting::create(Filter* filter, const Color& lightingColor,
FESpecularLighting   42 Source/platform/graphics/filters/FESpecularLighting.cpp     return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
FESpecularLighting   46 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::~FESpecularLighting()
FESpecularLighting   50 Source/platform/graphics/filters/FESpecularLighting.cpp Color FESpecularLighting::lightingColor() const
FESpecularLighting   55 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setLightingColor(const Color& lightingColor)
FESpecularLighting   63 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::surfaceScale() const
FESpecularLighting   68 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSurfaceScale(float surfaceScale)
FESpecularLighting   76 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::specularConstant() const
FESpecularLighting   81 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularConstant(float specularConstant)
FESpecularLighting   90 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::specularExponent() const
FESpecularLighting   95 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularExponent(float specularExponent)
FESpecularLighting  104 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::kernelUnitLengthX() const
FESpecularLighting  109 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX)
FESpecularLighting  117 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::kernelUnitLengthY() const
FESpecularLighting  122 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
FESpecularLighting  130 Source/platform/graphics/filters/FESpecularLighting.cpp const LightSource* FESpecularLighting::lightSource() const
FESpecularLighting  135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource)
FESpecularLighting  140 Source/platform/graphics/filters/FESpecularLighting.cpp TextStream& FESpecularLighting::externalRepresentation(TextStream& ts, int indent) const
FESpecularLighting   30 Source/platform/graphics/filters/FESpecularLighting.h class PLATFORM_EXPORT FESpecularLighting : public FELighting {
FESpecularLighting   32 Source/platform/graphics/filters/FESpecularLighting.h     static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float,
FESpecularLighting   34 Source/platform/graphics/filters/FESpecularLighting.h     virtual ~FESpecularLighting();
FESpecularLighting   60 Source/platform/graphics/filters/FESpecularLighting.h     FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);