FESpecularLighting 96 Source/core/svg/SVGFESpecularLightingElement.cpp FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect); FESpecularLighting 193 Source/core/svg/SVGFESpecularLightingElement.cpp RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, m_surfaceScale->currentValue()->value(), m_specularConstant->currentValue()->value(), FESpecularLighting 31 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale, FESpecularLighting 38 Source/platform/graphics/filters/FESpecularLighting.cpp PassRefPtr<FESpecularLighting> FESpecularLighting::create(Filter* filter, const Color& lightingColor, FESpecularLighting 42 Source/platform/graphics/filters/FESpecularLighting.cpp return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent, FESpecularLighting 46 Source/platform/graphics/filters/FESpecularLighting.cpp FESpecularLighting::~FESpecularLighting() FESpecularLighting 50 Source/platform/graphics/filters/FESpecularLighting.cpp Color FESpecularLighting::lightingColor() const FESpecularLighting 55 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setLightingColor(const Color& lightingColor) FESpecularLighting 63 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::surfaceScale() const FESpecularLighting 68 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSurfaceScale(float surfaceScale) FESpecularLighting 76 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::specularConstant() const FESpecularLighting 81 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularConstant(float specularConstant) FESpecularLighting 90 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::specularExponent() const FESpecularLighting 95 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setSpecularExponent(float specularExponent) FESpecularLighting 104 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::kernelUnitLengthX() const FESpecularLighting 109 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX) FESpecularLighting 117 Source/platform/graphics/filters/FESpecularLighting.cpp float FESpecularLighting::kernelUnitLengthY() const FESpecularLighting 122 Source/platform/graphics/filters/FESpecularLighting.cpp bool FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY) FESpecularLighting 130 Source/platform/graphics/filters/FESpecularLighting.cpp const LightSource* FESpecularLighting::lightSource() const FESpecularLighting 135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource) FESpecularLighting 140 Source/platform/graphics/filters/FESpecularLighting.cpp TextStream& FESpecularLighting::externalRepresentation(TextStream& ts, int indent) const FESpecularLighting 30 Source/platform/graphics/filters/FESpecularLighting.h class PLATFORM_EXPORT FESpecularLighting : public FELighting { FESpecularLighting 32 Source/platform/graphics/filters/FESpecularLighting.h static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float, FESpecularLighting 34 Source/platform/graphics/filters/FESpecularLighting.h virtual ~FESpecularLighting(); FESpecularLighting 60 Source/platform/graphics/filters/FESpecularLighting.h FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);