This source file includes following definitions.
- create
- lightingColor
- setLightingColor
- surfaceScale
- setSurfaceScale
- specularConstant
- setSpecularConstant
- specularExponent
- setSpecularExponent
- kernelUnitLengthX
- setKernelUnitLengthX
- kernelUnitLengthY
- setKernelUnitLengthY
- lightSource
- setLightSource
- externalRepresentation
#include "config.h"
#include "platform/graphics/filters/FESpecularLighting.h"
#include "platform/graphics/filters/LightSource.h"
#include "platform/text/TextStream.h"
namespace WebCore {
FESpecularLighting::FESpecularLighting(Filter* filter, const Color& lightingColor, float surfaceScale,
float specularConstant, float specularExponent, float kernelUnitLengthX,
float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
: FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
{
}
PassRefPtr<FESpecularLighting> FESpecularLighting::create(Filter* filter, const Color& lightingColor,
float surfaceScale, float specularConstant, float specularExponent,
float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
{
return adoptRef(new FESpecularLighting(filter, lightingColor, surfaceScale, specularConstant, specularExponent,
kernelUnitLengthX, kernelUnitLengthY, lightSource));
}
FESpecularLighting::~FESpecularLighting()
{
}
Color FESpecularLighting::lightingColor() const
{
return m_lightingColor;
}
bool FESpecularLighting::setLightingColor(const Color& lightingColor)
{
if (m_lightingColor == lightingColor)
return false;
m_lightingColor = lightingColor;
return true;
}
float FESpecularLighting::surfaceScale() const
{
return m_surfaceScale;
}
bool FESpecularLighting::setSurfaceScale(float surfaceScale)
{
if (m_surfaceScale == surfaceScale)
return false;
m_surfaceScale = surfaceScale;
return true;
}
float FESpecularLighting::specularConstant() const
{
return m_specularConstant;
}
bool FESpecularLighting::setSpecularConstant(float specularConstant)
{
specularConstant = std::max(specularConstant, 0.0f);
if (m_specularConstant == specularConstant)
return false;
m_specularConstant = specularConstant;
return true;
}
float FESpecularLighting::specularExponent() const
{
return m_specularExponent;
}
bool FESpecularLighting::setSpecularExponent(float specularExponent)
{
specularExponent = std::min(std::max(specularExponent, 1.0f), 128.0f);
if (m_specularExponent == specularExponent)
return false;
m_specularExponent = specularExponent;
return true;
}
float FESpecularLighting::kernelUnitLengthX() const
{
return m_kernelUnitLengthX;
}
bool FESpecularLighting::setKernelUnitLengthX(float kernelUnitLengthX)
{
if (m_kernelUnitLengthX == kernelUnitLengthX)
return false;
m_kernelUnitLengthX = kernelUnitLengthX;
return true;
}
float FESpecularLighting::kernelUnitLengthY() const
{
return m_kernelUnitLengthY;
}
bool FESpecularLighting::setKernelUnitLengthY(float kernelUnitLengthY)
{
if (m_kernelUnitLengthY == kernelUnitLengthY)
return false;
m_kernelUnitLengthY = kernelUnitLengthY;
return true;
}
const LightSource* FESpecularLighting::lightSource() const
{
return m_lightSource.get();
}
void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource)
{
m_lightSource = lightSource;
}
TextStream& FESpecularLighting::externalRepresentation(TextStream& ts, int indent) const
{
writeIndent(ts, indent);
ts << "[feSpecularLighting";
FilterEffect::externalRepresentation(ts);
ts << " surfaceScale=\"" << m_surfaceScale << "\" "
<< "specualConstant=\"" << m_specularConstant << "\" "
<< "specularExponent=\"" << m_specularExponent << "\"]\n";
inputEffect(0)->externalRepresentation(ts, indent + 1);
return ts;
}
}