/* * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org> * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> * Copyright (C) 2005 Eric Seidel <eric@webkit.org> * Copyright (C) 2013 Google Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef FESpecularLighting_h #define FESpecularLighting_h #include "platform/graphics/filters/FELighting.h" namespace WebCore { class PLATFORM_EXPORT FESpecularLighting : public FELighting { public: static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>); virtual ~FESpecularLighting(); Color lightingColor() const; bool setLightingColor(const Color&); float surfaceScale() const; bool setSurfaceScale(float); float specularConstant() const; bool setSpecularConstant(float); float specularExponent() const; bool setSpecularExponent(float); float kernelUnitLengthX() const; bool setKernelUnitLengthX(float); float kernelUnitLengthY() const; bool setKernelUnitLengthY(float); const LightSource* lightSource() const; void setLightSource(PassRefPtr<LightSource>); virtual TextStream& externalRepresentation(TextStream&, int indention) const OVERRIDE; private: FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>); }; } // namespace WebCore #endif // FESpecularLighting_h