FloatingObjects 164 Source/core/rendering/FloatingObjects.cpp FloatingObjects::~FloatingObjects() FloatingObjects 169 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::clearLineBoxTreePointers() FloatingObjects 179 Source/core/rendering/FloatingObjects.cpp FloatingObjects::FloatingObjects(const RenderBlockFlow* renderer, bool horizontalWritingMode) FloatingObjects 189 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::clear() FloatingObjects 199 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::lowestFloatLogicalBottom(FloatingObject::Type floatType) FloatingObjects 244 Source/core/rendering/FloatingObjects.cpp bool FloatingObjects::hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type type) const FloatingObjects 252 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::getCachedlowestFloatLogicalBottom(FloatingObject::Type type) const FloatingObjects 260 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type type, LayoutUnit value) FloatingObjects 270 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::markLowestFloatLogicalBottomCacheAsDirty() FloatingObjects 276 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::moveAllToFloatInfoMap(RendererToFloatInfoMap& map) FloatingObjects 288 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::increaseObjectsCount(FloatingObject::Type type) FloatingObjects 296 Source/core/rendering/FloatingObjects.cpp inline void FloatingObjects::decreaseObjectsCount(FloatingObject::Type type) FloatingObjects 304 Source/core/rendering/FloatingObjects.cpp inline FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) FloatingObjects 311 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) FloatingObjects 325 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) FloatingObjects 341 Source/core/rendering/FloatingObjects.cpp FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject) FloatingObjects 352 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::remove(FloatingObject* floatingObject) FloatingObjects 364 Source/core/rendering/FloatingObjects.cpp void FloatingObjects::computePlacedFloatsTree() FloatingObjects 379 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) FloatingObjects 391 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit *heightRemaining) FloatingObjects 403 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) FloatingObjects 411 Source/core/rendering/FloatingObjects.cpp LayoutUnit FloatingObjects::logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight) FloatingObjects 419 Source/core/rendering/FloatingObjects.cpp FloatingObjects::FloatBottomCachedValue::FloatBottomCachedValue() FloatingObjects 130 Source/core/rendering/FloatingObjects.h class FloatingObjects { FloatingObjects 131 Source/core/rendering/FloatingObjects.h WTF_MAKE_NONCOPYABLE(FloatingObjects); WTF_MAKE_FAST_ALLOCATED; FloatingObjects 133 Source/core/rendering/FloatingObjects.h FloatingObjects(const RenderBlockFlow*, bool horizontalWritingMode); FloatingObjects 134 Source/core/rendering/FloatingObjects.h ~FloatingObjects(); FloatingObjects 1819 Source/core/rendering/RenderBlockFlow.cpp m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode())); FloatingObjects 450 Source/core/rendering/RenderBlockFlow.h OwnPtr<FloatingObjects> m_floatingObjects;