#ifndef FloatingObjects_h
#define FloatingObjects_h
#include "core/rendering/RootInlineBox.h"
#include "platform/PODFreeListArena.h"
#include "platform/PODIntervalTree.h"
#include "wtf/ListHashSet.h"
#include "wtf/OwnPtr.h"
namespace WebCore {
class RenderBlockFlow;
class RenderBox;
enum ShapeOutsideFloatOffsetMode { ShapeOutsideFloatShapeOffset, ShapeOutsideFloatMarginBoxOffset };
class FloatingObject {
    WTF_MAKE_NONCOPYABLE(FloatingObject); WTF_MAKE_FAST_ALLOCATED;
public:
#ifndef NDEBUG
    
    template <class> friend struct ValueToString;
#endif
    
    enum Type { FloatLeft = 1, FloatRight = 2, FloatLeftRight = 3 };
    static PassOwnPtr<FloatingObject> create(RenderBox*);
    PassOwnPtr<FloatingObject> copyToNewContainer(LayoutSize, bool shouldPaint = false, bool isDescendant = false) const;
    PassOwnPtr<FloatingObject> unsafeClone() const;
    Type type() const { return static_cast<Type>(m_type); }
    RenderBox* renderer() const { return m_renderer; }
    bool isPlaced() const { return m_isPlaced; }
    void setIsPlaced(bool placed = true) { m_isPlaced = placed; }
    LayoutUnit x() const { ASSERT(isPlaced()); return m_frameRect.x(); }
    LayoutUnit maxX() const { ASSERT(isPlaced()); return m_frameRect.maxX(); }
    LayoutUnit y() const { ASSERT(isPlaced()); return m_frameRect.y(); }
    LayoutUnit maxY() const { ASSERT(isPlaced()); return m_frameRect.maxY(); }
    LayoutUnit width() const { return m_frameRect.width(); }
    LayoutUnit height() const { return m_frameRect.height(); }
    void setX(LayoutUnit x) { ASSERT(!isInPlacedTree()); m_frameRect.setX(x); }
    void setY(LayoutUnit y) { ASSERT(!isInPlacedTree()); m_frameRect.setY(y); }
    void setWidth(LayoutUnit width) { ASSERT(!isInPlacedTree()); m_frameRect.setWidth(width); }
    void setHeight(LayoutUnit height) { ASSERT(!isInPlacedTree()); m_frameRect.setHeight(height); }
    const LayoutRect& frameRect() const { ASSERT(isPlaced()); return m_frameRect; }
    void setFrameRect(const LayoutRect& frameRect) { ASSERT(!isInPlacedTree()); m_frameRect = frameRect; }
    int paginationStrut() const { return m_paginationStrut; }
    void setPaginationStrut(int strut) { m_paginationStrut = strut; }
#ifndef NDEBUG
    bool isInPlacedTree() const { return m_isInPlacedTree; }
    void setIsInPlacedTree(bool value) { m_isInPlacedTree = value; }
#endif
    bool shouldPaint() const { return m_shouldPaint; }
    void setShouldPaint(bool shouldPaint) { m_shouldPaint = shouldPaint; }
    bool isDescendant() const { return m_isDescendant; }
    void setIsDescendant(bool isDescendant) { m_isDescendant = isDescendant; }
    
    RootInlineBox* originatingLine() const { return m_originatingLine; }
    void setOriginatingLine(RootInlineBox* line) { m_originatingLine = line; }
private:
    explicit FloatingObject(RenderBox*);
    FloatingObject(RenderBox*, Type, const LayoutRect&, bool shouldPaint, bool isDescendant);
    RenderBox* m_renderer;
    RootInlineBox* m_originatingLine;
    LayoutRect m_frameRect;
    int m_paginationStrut; 
    unsigned m_type : 2; 
    unsigned m_shouldPaint : 1;
    unsigned m_isDescendant : 1;
    unsigned m_isPlaced : 1;
#ifndef NDEBUG
    unsigned m_isInPlacedTree : 1;
#endif
};
struct FloatingObjectHashFunctions {
    static unsigned hash(FloatingObject* key) { return DefaultHash<RenderBox*>::Hash::hash(key->renderer()); }
    static bool equal(FloatingObject* a, FloatingObject* b) { return a->renderer() == b->renderer(); }
    static const bool safeToCompareToEmptyOrDeleted = true;
};
struct FloatingObjectHashTranslator {
    static unsigned hash(RenderBox* key) { return DefaultHash<RenderBox*>::Hash::hash(key); }
    static bool equal(FloatingObject* a, RenderBox* b) { return a->renderer() == b; }
};
typedef ListHashSet<FloatingObject*, 4, FloatingObjectHashFunctions> FloatingObjectSet;
typedef FloatingObjectSet::const_iterator FloatingObjectSetIterator;
typedef PODInterval<int, FloatingObject*> FloatingObjectInterval;
typedef PODIntervalTree<int, FloatingObject*> FloatingObjectTree;
typedef PODFreeListArena<PODRedBlackTree<FloatingObjectInterval>::Node> IntervalArena;
typedef HashMap<RenderBox*, FloatingObject*> RendererToFloatInfoMap;
class FloatingObjects {
    WTF_MAKE_NONCOPYABLE(FloatingObjects); WTF_MAKE_FAST_ALLOCATED;
public:
    FloatingObjects(const RenderBlockFlow*, bool horizontalWritingMode);
    ~FloatingObjects();
    void clear();
    void moveAllToFloatInfoMap(RendererToFloatInfoMap&);
    FloatingObject* add(PassOwnPtr<FloatingObject>);
    void remove(FloatingObject*);
    void addPlacedObject(FloatingObject*);
    void removePlacedObject(FloatingObject*);
    void setHorizontalWritingMode(bool b = true) { m_horizontalWritingMode = b; }
    bool hasLeftObjects() const { return m_leftObjectsCount > 0; }
    bool hasRightObjects() const { return m_rightObjectsCount > 0; }
    const FloatingObjectSet& set() const { return m_set; }
    void clearLineBoxTreePointers();
    LayoutUnit logicalLeftOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight);
    LayoutUnit logicalRightOffset(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit logicalHeight);
    LayoutUnit logicalLeftOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining);
    LayoutUnit logicalRightOffsetForPositioningFloat(LayoutUnit fixedOffset, LayoutUnit logicalTop, LayoutUnit* heightRemaining);
    LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type);
private:
    bool hasLowestFloatLogicalBottomCached(bool isHorizontal, FloatingObject::Type floatType) const;
    LayoutUnit getCachedlowestFloatLogicalBottom(FloatingObject::Type floatType) const;
    void setCachedLowestFloatLogicalBottom(bool isHorizontal, FloatingObject::Type floatType, LayoutUnit value);
    void markLowestFloatLogicalBottomCacheAsDirty();
    void computePlacedFloatsTree();
    const FloatingObjectTree& placedFloatsTree()
    {
        if (!m_placedFloatsTree.isInitialized())
            computePlacedFloatsTree();
        return m_placedFloatsTree;
    }
    void increaseObjectsCount(FloatingObject::Type);
    void decreaseObjectsCount(FloatingObject::Type);
    FloatingObjectInterval intervalForFloatingObject(FloatingObject*);
    FloatingObjectSet m_set;
    FloatingObjectTree m_placedFloatsTree;
    unsigned m_leftObjectsCount;
    unsigned m_rightObjectsCount;
    bool m_horizontalWritingMode;
    const RenderBlockFlow* m_renderer;
    struct FloatBottomCachedValue {
        FloatBottomCachedValue();
        LayoutUnit value;
        bool dirty;
    };
    FloatBottomCachedValue m_lowestFloatBottomCache[2];
    bool m_cachedHorizontalWritingMode;
};
#ifndef NDEBUG
template <> struct ValueToString<int> {
    static String string(const int value);
};
template<> struct ValueToString<FloatingObject*> {
    static String string(const FloatingObject*);
};
#endif
} 
#endif