AnimationPlayer    81 Source/core/animation/ActiveAnimations.cpp         const AnimationPlayer& player = *it->key;
AnimationPlayer    68 Source/core/animation/ActiveAnimations.h     typedef HashCountedSet<AnimationPlayer*> AnimationPlayerSet;
AnimationPlayer    50 Source/core/animation/AnimationPlayer.cpp PassRefPtr<AnimationPlayer> AnimationPlayer::create(DocumentTimeline& timeline, TimedItem* content)
AnimationPlayer    52 Source/core/animation/AnimationPlayer.cpp     return adoptRef(new AnimationPlayer(timeline, content));
AnimationPlayer    55 Source/core/animation/AnimationPlayer.cpp AnimationPlayer::AnimationPlayer(DocumentTimeline& timeline, TimedItem* content)
AnimationPlayer    76 Source/core/animation/AnimationPlayer.cpp AnimationPlayer::~AnimationPlayer()
AnimationPlayer    84 Source/core/animation/AnimationPlayer.cpp double AnimationPlayer::sourceEnd() const
AnimationPlayer    89 Source/core/animation/AnimationPlayer.cpp bool AnimationPlayer::limited(double currentTime) const
AnimationPlayer    94 Source/core/animation/AnimationPlayer.cpp double AnimationPlayer::currentTimeWithoutLag() const
AnimationPlayer   101 Source/core/animation/AnimationPlayer.cpp double AnimationPlayer::currentTimeWithLag() const
AnimationPlayer   108 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::updateTimingState(double newCurrentTime)
AnimationPlayer   126 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::updateCurrentTimingState()
AnimationPlayer   139 Source/core/animation/AnimationPlayer.cpp double AnimationPlayer::currentTime()
AnimationPlayer   147 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::setCurrentTime(double newCurrentTime)
AnimationPlayer   154 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::setStartTime(double newStartTime)
AnimationPlayer   167 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::setSource(TimedItem* newSource)
AnimationPlayer   184 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::pause()
AnimationPlayer   194 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::unpause()
AnimationPlayer   202 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::play()
AnimationPlayer   215 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::reverse()
AnimationPlayer   229 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::finish(ExceptionState& exceptionState)
AnimationPlayer   245 Source/core/animation/AnimationPlayer.cpp const AtomicString& AnimationPlayer::interfaceName() const
AnimationPlayer   247 Source/core/animation/AnimationPlayer.cpp     return EventTargetNames::AnimationPlayer;
AnimationPlayer   250 Source/core/animation/AnimationPlayer.cpp ExecutionContext* AnimationPlayer::executionContext() const
AnimationPlayer   259 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::setPlaybackRate(double playbackRate)
AnimationPlayer   270 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::setOutdated()
AnimationPlayer   277 Source/core/animation/AnimationPlayer.cpp bool AnimationPlayer::maybeStartAnimationOnCompositor()
AnimationPlayer   288 Source/core/animation/AnimationPlayer.cpp bool AnimationPlayer::hasActiveAnimationsOnCompositor()
AnimationPlayer   295 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::cancelAnimationOnCompositor()
AnimationPlayer   301 Source/core/animation/AnimationPlayer.cpp bool AnimationPlayer::update(UpdateReason reason)
AnimationPlayer   326 Source/core/animation/AnimationPlayer.cpp double AnimationPlayer::timeToEffectChange()
AnimationPlayer   336 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::cancel()
AnimationPlayer   346 Source/core/animation/AnimationPlayer.cpp bool AnimationPlayer::SortInfo::operator<(const SortInfo& other) const
AnimationPlayer   356 Source/core/animation/AnimationPlayer.cpp void AnimationPlayer::pauseForTesting(double pauseTime)
AnimationPlayer    43 Source/core/animation/AnimationPlayer.h class AnimationPlayer FINAL : public RefCounted<AnimationPlayer>, public EventTargetWithInlineData {
AnimationPlayer    44 Source/core/animation/AnimationPlayer.h     REFCOUNTED_EVENT_TARGET(AnimationPlayer);
AnimationPlayer    51 Source/core/animation/AnimationPlayer.h     ~AnimationPlayer();
AnimationPlayer    52 Source/core/animation/AnimationPlayer.h     static PassRefPtr<AnimationPlayer> create(DocumentTimeline&, TimedItem*);
AnimationPlayer   113 Source/core/animation/AnimationPlayer.h         friend class AnimationPlayer;
AnimationPlayer   126 Source/core/animation/AnimationPlayer.h     static bool hasLowerPriority(AnimationPlayer* player1, AnimationPlayer* player2)
AnimationPlayer   132 Source/core/animation/AnimationPlayer.h     AnimationPlayer(DocumentTimeline&, TimedItem*);
AnimationPlayer    83 Source/core/animation/AnimationPlayerTest.cpp         return player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer    88 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player;
AnimationPlayer   625 Source/core/animation/AnimationPlayerTest.cpp     AnimationPlayer* player2 = timeline->createAnimationPlayer(timedItem);
AnimationPlayer   660 Source/core/animation/AnimationPlayerTest.cpp     player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   664 Source/core/animation/AnimationPlayerTest.cpp     player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   668 Source/core/animation/AnimationPlayerTest.cpp     player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   673 Source/core/animation/AnimationPlayerTest.cpp     player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   677 Source/core/animation/AnimationPlayerTest.cpp     player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   687 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(animation.get());
AnimationPlayer   688 Source/core/animation/AnimationPlayerTest.cpp     timeline->serviceAnimations(AnimationPlayer::UpdateForAnimationFrame);
AnimationPlayer   699 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player1 = timeline->createAnimationPlayer(0);
AnimationPlayer   700 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player2 = timeline->createAnimationPlayer(0);
AnimationPlayer   702 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player3 = timeline->createAnimationPlayer(0);
AnimationPlayer   703 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player4 = timeline->createAnimationPlayer(0);
AnimationPlayer   705 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player5 = timeline->createAnimationPlayer(0);
AnimationPlayer   707 Source/core/animation/AnimationPlayerTest.cpp     RefPtr<AnimationPlayer> player6 = timeline->createAnimationPlayer(0);
AnimationPlayer   709 Source/core/animation/AnimationPlayerTest.cpp     Vector<RefPtr<AnimationPlayer> > players;
AnimationPlayer   718 Source/core/animation/AnimationPlayerTest.cpp             EXPECT_EQ(i < j, AnimationPlayer::hasLowerPriority(players[i].get(), players[j].get()));
AnimationPlayer    53 Source/core/animation/AnimationStack.cpp     return AnimationPlayer::hasLowerPriority(animation1->player(), animation2->player());
AnimationPlayer    86 Source/core/animation/AnimationStack.cpp WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > AnimationStack::activeInterpolations(AnimationStack* animationStack, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority priority, double timelineCurrentTime)
AnimationPlayer    56 Source/core/animation/AnimationStack.h     static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const Vector<InertAnimation*>* newAnimations, const HashSet<const AnimationPlayer*>* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
AnimationPlayer    30 Source/core/animation/AnimationStackTest.cpp     AnimationPlayer* play(Animation* animation, double startTime)
AnimationPlayer    32 Source/core/animation/AnimationStackTest.cpp         AnimationPlayer* player = timeline->createAnimationPlayer(animation);
AnimationPlayer    34 Source/core/animation/AnimationStackTest.cpp         player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   101 Source/core/animation/AnimationStackTest.cpp     HashSet<const AnimationPlayer*> cancelledAnimationPlayers;
AnimationPlayer   366 Source/core/animation/AnimationTest.cpp     RefPtr<AnimationPlayer> player = document->timeline().play(animation.get());
AnimationPlayer   399 Source/core/animation/AnimationTest.cpp     RefPtr<AnimationPlayer> player = document->timeline().play(animation.get());
AnimationPlayer   432 Source/core/animation/AnimationTest.cpp     RefPtr<AnimationPlayer> player = document->timeline().play(animation.get());
AnimationPlayer    49 Source/core/animation/DocumentAnimations.cpp void updateAnimationTiming(Document& document, AnimationPlayer::UpdateReason reason)
AnimationPlayer    60 Source/core/animation/DocumentAnimations.cpp     updateAnimationTiming(document, AnimationPlayer::UpdateForAnimationFrame);
AnimationPlayer    66 Source/core/animation/DocumentAnimations.cpp         updateAnimationTiming(document, AnimationPlayer::UpdateOnDemand);
AnimationPlayer    76 Source/core/animation/DocumentAnimations.cpp         updateAnimationTiming(element.document(), AnimationPlayer::UpdateOnDemand);
AnimationPlayer    81 Source/core/animation/DocumentAnimations.cpp             updateAnimationTiming(element.document(), AnimationPlayer::UpdateOnDemand);
AnimationPlayer    67 Source/core/animation/DocumentTimeline.cpp     for (HashSet<AnimationPlayer*>::iterator it = m_players.begin(); it != m_players.end(); ++it)
AnimationPlayer    71 Source/core/animation/DocumentTimeline.cpp AnimationPlayer* DocumentTimeline::createAnimationPlayer(TimedItem* child)
AnimationPlayer    73 Source/core/animation/DocumentTimeline.cpp     RefPtr<AnimationPlayer> player = AnimationPlayer::create(*this, child);
AnimationPlayer    74 Source/core/animation/DocumentTimeline.cpp     AnimationPlayer* result = player.get();
AnimationPlayer    80 Source/core/animation/DocumentTimeline.cpp AnimationPlayer* DocumentTimeline::play(TimedItem* child)
AnimationPlayer    84 Source/core/animation/DocumentTimeline.cpp     AnimationPlayer* player = createAnimationPlayer(child);
AnimationPlayer    94 Source/core/animation/DocumentTimeline.cpp void DocumentTimeline::serviceAnimations(AnimationPlayer::UpdateReason reason)
AnimationPlayer   102 Source/core/animation/DocumentTimeline.cpp     Vector<AnimationPlayer*> players;
AnimationPlayer   103 Source/core/animation/DocumentTimeline.cpp     for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
AnimationPlayer   106 Source/core/animation/DocumentTimeline.cpp     std::sort(players.begin(), players.end(), AnimationPlayer::hasLowerPriority);
AnimationPlayer   109 Source/core/animation/DocumentTimeline.cpp         AnimationPlayer* player = players[i];
AnimationPlayer   130 Source/core/animation/DocumentTimeline.cpp     serviceAnimations(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   174 Source/core/animation/DocumentTimeline.cpp     for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it)
AnimationPlayer   176 Source/core/animation/DocumentTimeline.cpp     serviceAnimations(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   179 Source/core/animation/DocumentTimeline.cpp void DocumentTimeline::setOutdatedAnimationPlayer(AnimationPlayer* player)
AnimationPlayer   196 Source/core/animation/DocumentTimeline.cpp     for (HashSet<RefPtr<AnimationPlayer> >::iterator it = m_playersNeedingUpdate.begin(); it != m_playersNeedingUpdate.end(); ++it) {
AnimationPlayer    65 Source/core/animation/DocumentTimeline.h     void serviceAnimations(AnimationPlayer::UpdateReason);
AnimationPlayer    68 Source/core/animation/DocumentTimeline.h     AnimationPlayer* createAnimationPlayer(TimedItem*);
AnimationPlayer    69 Source/core/animation/DocumentTimeline.h     AnimationPlayer* play(TimedItem*);
AnimationPlayer    71 Source/core/animation/DocumentTimeline.h     void playerDestroyed(AnimationPlayer* player)
AnimationPlayer    89 Source/core/animation/DocumentTimeline.h     void setOutdatedAnimationPlayer(AnimationPlayer*);
AnimationPlayer   103 Source/core/animation/DocumentTimeline.h     HashSet<RefPtr<AnimationPlayer> > m_playersNeedingUpdate;
AnimationPlayer   104 Source/core/animation/DocumentTimeline.h     HashSet<AnimationPlayer*> m_players;
AnimationPlayer   105 Source/core/animation/DocumentTimelineTest.cpp         timeline->serviceAnimations(AnimationPlayer::UpdateForAnimationFrame);
AnimationPlayer   198 Source/core/animation/DocumentTimelineTest.cpp     AnimationPlayer* player1 = timeline->play(anim1.get());
AnimationPlayer   199 Source/core/animation/DocumentTimelineTest.cpp     AnimationPlayer* player2 = timeline->play(anim2.get());
AnimationPlayer   294 Source/core/animation/DocumentTimelineTest.cpp     RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0);
AnimationPlayer    47 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Dictionary& timingInputDictionary)
AnimationPlayer    52 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, double duration)
AnimationPlayer    57 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect)
AnimationPlayer    62 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionState& exceptionState)
AnimationPlayer    67 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
AnimationPlayer    72 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
AnimationPlayer    78 Source/core/animation/ElementAnimation.h     static AnimationPlayer* animateInternal(Element& element, PassRefPtrWillBeRawPtr<AnimationEffect> effect, const Timing& timing)
AnimationPlayer   184 Source/core/animation/TimedItem.cpp         m_player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer    41 Source/core/animation/TimedItem.h class AnimationPlayer;
AnimationPlayer    56 Source/core/animation/TimedItem.h     friend class AnimationPlayer; // Calls attach/detach, updateInheritedTime.
AnimationPlayer    90 Source/core/animation/TimedItem.h     const AnimationPlayer* player() const { return m_player; }
AnimationPlayer    91 Source/core/animation/TimedItem.h     AnimationPlayer* player() { return m_player; }
AnimationPlayer    92 Source/core/animation/TimedItem.h     AnimationPlayer* player(bool& isNull) { isNull = !m_player; return m_player; }
AnimationPlayer   120 Source/core/animation/TimedItem.h     void attach(AnimationPlayer* player)
AnimationPlayer   136 Source/core/animation/TimedItem.h     AnimationPlayer* m_player;
AnimationPlayer   332 Source/core/animation/css/CSSAnimations.cpp                     AnimationPlayer* player = existing->value.get();
AnimationPlayer   381 Source/core/animation/css/CSSAnimations.cpp         AnimationPlayer* player = m_animations.get(*iter);
AnimationPlayer   392 Source/core/animation/css/CSSAnimations.cpp         RefPtr<AnimationPlayer> player = element->document().timeline().createAnimationPlayer(animation.get());
AnimationPlayer   396 Source/core/animation/css/CSSAnimations.cpp         player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   410 Source/core/animation/css/CSSAnimations.cpp         AnimationPlayer* player = m_transitions.take(id).transition->player();
AnimationPlayer   447 Source/core/animation/css/CSSAnimations.cpp         RefPtr<AnimationPlayer> player = element->document().transitionTimeline().createAnimationPlayer(transition.get());
AnimationPlayer   448 Source/core/animation/css/CSSAnimations.cpp         player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer   625 Source/core/animation/css/CSSAnimations.cpp         HashSet<const AnimationPlayer*> cancelledAnimationPlayers;
AnimationPlayer    65 Source/core/animation/css/CSSAnimations.h     bool isCancelledAnimation(const AnimationPlayer* player) const { return m_cancelledAnimationPlayers.contains(player); }
AnimationPlayer    66 Source/core/animation/css/CSSAnimations.h     void cancelAnimation(const AtomicString& name, AnimationPlayer& player)
AnimationPlayer    95 Source/core/animation/css/CSSAnimations.h     const HashSet<const AnimationPlayer*>& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
AnimationPlayer   144 Source/core/animation/css/CSSAnimations.h     HashSet<const AnimationPlayer*> m_cancelledAnimationPlayers;
AnimationPlayer   189 Source/core/animation/css/CSSAnimations.h     typedef HashMap<AtomicString, RefPtr<AnimationPlayer> > AnimationMap;
AnimationPlayer    41 Source/core/animation/css/CSSPendingAnimations.cpp void CSSPendingAnimations::add(AnimationPlayer* player)
AnimationPlayer    64 Source/core/animation/css/CSSPendingAnimations.cpp             m_pending[i]->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer    86 Source/core/animation/css/CSSPendingAnimations.cpp         AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get();
AnimationPlayer    88 Source/core/animation/css/CSSPendingAnimations.cpp         player->update(AnimationPlayer::UpdateOnDemand);
AnimationPlayer    38 Source/core/animation/css/CSSPendingAnimations.h class AnimationPlayer;
AnimationPlayer    44 Source/core/animation/css/CSSPendingAnimations.h     void add(AnimationPlayer*);
AnimationPlayer    51 Source/core/animation/css/CSSPendingAnimations.h     Vector<RefPtr<AnimationPlayer> > m_pending;
AnimationPlayer    52 Source/core/animation/css/CSSPendingAnimations.h     Vector<RefPtr<AnimationPlayer> > m_waitingForCompositorAnimationStart;