/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebFloatRect_h #define WebFloatRect_h #include "WebCommon.h" #if INSIDE_BLINK #include "platform/geometry/FloatRect.h" #else #include <algorithm> #include <cmath> #include <ui/gfx/rect_f.h> #endif namespace blink { struct WebFloatRect { float x; float y; float width; float height; bool isEmpty() const { return width <= 0 || height <= 0; } WebFloatRect() : x(0) , y(0) , width(0) , height(0) { } WebFloatRect(float x, float y, float width, float height) : x(x) , y(y) , width(width) , height(height) { } #if INSIDE_BLINK WebFloatRect(const WebCore::FloatRect& r) : x(r.x()) , y(r.y()) , width(r.width()) , height(r.height()) { } WebFloatRect& operator=(const WebCore::FloatRect& r) { x = r.x(); y = r.y(); width = r.width(); height = r.height(); return *this; } operator WebCore::FloatRect() const { return WebCore::FloatRect(x, y, width, height); } #else WebFloatRect(const gfx::RectF& r) : x(r.x()) , y(r.y()) , width(r.width()) , height(r.height()) { } WebFloatRect& operator=(const gfx::RectF& r) { x = r.x(); y = r.y(); width = r.width(); height = r.height(); return *this; } operator gfx::RectF() const { return gfx::RectF(x, y, std::max(0.0f, width), std::max(0.0f, height)); } #endif }; inline bool operator==(const WebFloatRect& a, const WebFloatRect& b) { return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height; } inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) { return !(a == b); } } // namespace blink #endif