/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WebSocketHandleClient_h #define WebSocketHandleClient_h #include "WebCommon.h" #include "public/platform/WebSocketHandle.h" namespace blink { class WebSocketHandshakeRequestInfo; class WebSocketHandshakeResponseInfo; class WebString; class WebURL; // FIXME: This class should replace WebSocketStreamHandleClient. class WebSocketHandleClient { public: // Called when the handle is opened. virtual void didConnect(WebSocketHandle*, bool fail, const WebString& selectedProtocol, const WebString& extensions) = 0; // Called when the browser starts the opening handshake. // This notification can be omitted when the inspector is not active. virtual void didStartOpeningHandshake(WebSocketHandle*, const WebSocketHandshakeRequestInfo&) = 0; // Called when the browser finishes the opening handshake. // This notification precedes didConnect. // This notification can be omitted when the inspector is not active. virtual void didFinishOpeningHandshake(WebSocketHandle*, const WebSocketHandshakeResponseInfo&) = 0; // Called when the browser is required to fail the connection. // |message| can be displayed in the inspector, but should not be passed // to scripts. // This message also implies that channel is closed with // (wasClean = false, code = 1006, reason = "") and // |handle| becomes unavailable. virtual void didFail(WebSocketHandle* /* handle */, const WebString& message) = 0; // Called when data are received. virtual void didReceiveData(WebSocketHandle*, bool fin, WebSocketHandle::MessageType, const char* data, size_t /* size */) = 0; // Called when the handle is closed. // |handle| becomes unavailable once this notification arrives. virtual void didClose(WebSocketHandle* /* handle */, bool wasClean, unsigned short code, const WebString& reason) = 0; virtual void didReceiveFlowControl(WebSocketHandle*, int64_t quota) = 0; // Called when the browser receives a Close frame from the remote // server. Not called when the renderer initiates the closing handshake. virtual void didStartClosingHandshake(WebSocketHandle*) = 0; }; } // namespace blink #endif // WebSocketHandleClient_h