/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef WaveShaperDSPKernel_h #define WaveShaperDSPKernel_h #include "platform/audio/AudioArray.h" #include "platform/audio/AudioDSPKernel.h" #include "platform/audio/DownSampler.h" #include "platform/audio/UpSampler.h" #include "modules/webaudio/WaveShaperProcessor.h" #include "wtf/OwnPtr.h" namespace WebCore { class WaveShaperProcessor; // WaveShaperDSPKernel is an AudioDSPKernel and is responsible for non-linear distortion on one channel. class WaveShaperDSPKernel FINAL : public AudioDSPKernel { public: explicit WaveShaperDSPKernel(WaveShaperProcessor*); // AudioDSPKernel virtual void process(const float* source, float* dest, size_t framesToProcess) OVERRIDE; virtual void reset() OVERRIDE; virtual double tailTime() const OVERRIDE { return 0; } virtual double latencyTime() const OVERRIDE; // Oversampling requires more resources, so let's only allocate them if needed. void lazyInitializeOversampling(); protected: // Apply the shaping curve. void processCurve(const float* source, float* dest, size_t framesToProcess); // Use up-sampling, process at the higher sample-rate, then down-sample. void processCurve2x(const float* source, float* dest, size_t framesToProcess); void processCurve4x(const float* source, float* dest, size_t framesToProcess); WaveShaperProcessor* waveShaperProcessor() { return static_cast<WaveShaperProcessor*>(processor()); } // Oversampling. OwnPtr<AudioFloatArray> m_tempBuffer; OwnPtr<AudioFloatArray> m_tempBuffer2; OwnPtr<UpSampler> m_upSampler; OwnPtr<DownSampler> m_downSampler; OwnPtr<UpSampler> m_upSampler2; OwnPtr<DownSampler> m_downSampler2; }; } // namespace WebCore #endif // WaveShaperDSPKernel_h