root/Source/modules/gamepad/GamepadList.h

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INCLUDED FROM


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#ifndef GamepadList_h
#define GamepadList_h

#include "bindings/v8/ScriptWrappable.h"
#include "heap/Handle.h"
#include "modules/gamepad/Gamepad.h"
#include "public/platform/WebGamepads.h"
#include "wtf/PassRefPtr.h"
#include "wtf/RefCounted.h"
#include "wtf/Vector.h"

namespace WebCore {

class GamepadList FINAL : public RefCountedWillBeGarbageCollectedFinalized<GamepadList>, public ScriptWrappable {
public:
    static PassRefPtrWillBeRawPtr<GamepadList> create()
    {
        return adoptRefWillBeNoop(new GamepadList);
    }
    ~GamepadList();

    void set(unsigned index, PassRefPtrWillBeRawPtr<Gamepad>);
    Gamepad* item(unsigned index);
    unsigned length() const { return blink::WebGamepads::itemsLengthCap; }

    void trace(Visitor*);

private:
    GamepadList();
    RefPtrWillBeMember<Gamepad> m_items[blink::WebGamepads::itemsLengthCap];
};

} // namespace WebCore

#endif // GamepadList_h

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