/* * Copyright (C) 2011, Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. */ #ifndef Gamepad_h #define Gamepad_h #include "bindings/v8/ScriptWrappable.h" #include "heap/Handle.h" #include "modules/gamepad/GamepadButton.h" #include "modules/gamepad/GamepadCommon.h" #include "public/platform/WebGamepad.h" #include "wtf/RefCounted.h" namespace WebCore { class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public GamepadCommon, public ScriptWrappable { public: static PassRefPtrWillBeRawPtr<Gamepad> create() { return adoptRefWillBeNoop(new Gamepad); } ~Gamepad(); const GamepadButtonVector& buttons() const { return m_buttons; } void setButtons(unsigned count, const blink::WebGamepadButton* data); void trace(Visitor*); private: Gamepad(); GamepadButtonVector m_buttons; }; } // namespace WebCore #endif // Gamepad_h