root/Source/modules/gamepad/Gamepad.h

/* [<][>][^][v][top][bottom][index][help] */

INCLUDED FROM


/*
 * Copyright (C) 2011, Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
 * DAMAGE.
 */

#ifndef Gamepad_h
#define Gamepad_h

#include "bindings/v8/ScriptWrappable.h"
#include "heap/Handle.h"
#include "modules/gamepad/GamepadButton.h"
#include "modules/gamepad/GamepadCommon.h"
#include "public/platform/WebGamepad.h"
#include "wtf/RefCounted.h"

namespace WebCore {

class Gamepad FINAL : public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public GamepadCommon, public ScriptWrappable {
public:
    static PassRefPtrWillBeRawPtr<Gamepad> create()
    {
        return adoptRefWillBeNoop(new Gamepad);
    }
    ~Gamepad();

    const GamepadButtonVector& buttons() const { return m_buttons; }
    void setButtons(unsigned count, const blink::WebGamepadButton* data);

    void trace(Visitor*);

private:
    Gamepad();
    GamepadButtonVector m_buttons;
};

} // namespace WebCore

#endif // Gamepad_h

/* [<][>][^][v][top][bottom][index][help] */