#ifndef EventPath_h
#define EventPath_h
#include "core/events/NodeEventContext.h"
#include "core/events/TreeScopeEventContext.h"
#include "platform/heap/Handle.h"
#include "wtf/HashMap.h"
#include "wtf/Vector.h"
namespace WebCore {
class Event;
class EventTarget;
class Node;
class TouchEvent;
class TouchList;
class TreeScope;
enum EventDispatchBehavior {
RetargetEvent,
StayInsideShadowDOM
};
class EventPath : public NoBaseWillBeGarbageCollectedFinalized<EventPath> {
public:
explicit EventPath(Event*);
explicit EventPath(Node*);
void resetWith(Node*);
NodeEventContext& operator[](size_t index) { return m_nodeEventContexts[index]; }
const NodeEventContext& operator[](size_t index) const { return m_nodeEventContexts[index]; }
const NodeEventContext& last() const { return m_nodeEventContexts[size() - 1]; }
bool isEmpty() const { return m_nodeEventContexts.isEmpty(); }
size_t size() const { return m_nodeEventContexts.size(); }
void adjustForRelatedTarget(Node*, EventTarget* relatedTarget);
void adjustForTouchEvent(Node*, TouchEvent&);
static EventTarget* eventTargetRespectingTargetRules(Node*);
void trace(Visitor*);
private:
EventPath();
NodeEventContext& at(size_t index) { return m_nodeEventContexts[index]; }
void addNodeEventContext(Node*);
void calculatePath();
void calculateAdjustedTargets();
void calculateTreeScopePrePostOrderNumbers();
void shrink(size_t newSize) { m_nodeEventContexts.shrink(newSize); }
void shrinkIfNeeded(const Node* target, const EventTarget* relatedTarget);
void adjustTouchList(const Node*, const TouchList*, WillBeHeapVector<RawPtrWillBeMember<TouchList> > adjustedTouchList, const Vector<TreeScope*>& treeScopes);
typedef HashMap<TreeScope*, RefPtr<TreeScopeEventContext> > TreeScopeEventContextMap;
TreeScopeEventContext* ensureTreeScopeEventContext(Node* currentTarget, TreeScope*, TreeScopeEventContextMap&);
typedef HashMap<TreeScope*, EventTarget*> RelatedTargetMap;
static void buildRelatedNodeMap(const Node*, RelatedTargetMap&);
static EventTarget* findRelatedNode(TreeScope*, RelatedTargetMap&);
#ifndef NDEBUG
static void checkReachability(TreeScope&, TouchList&);
#endif
Vector<NodeEventContext, 64> m_nodeEventContexts;
Node* m_node;
RawPtrWillBeMember<Event> m_event;
Vector<RefPtr<TreeScopeEventContext> > m_treeScopeEventContexts;
};
}
#endif