#ifndef SVGAnimateMotionElement_h
#define SVGAnimateMotionElement_h
#include "core/svg/SVGAnimationElement.h"
#include "platform/graphics/Path.h"
namespace WebCore {
class AffineTransform;
class SVGAnimateMotionElement FINAL : public SVGAnimationElement {
public:
virtual ~SVGAnimateMotionElement();
static PassRefPtr<SVGAnimateMotionElement> create(Document&);
void updateAnimationPath();
private:
explicit SVGAnimateMotionElement(Document&);
virtual bool hasValidAttributeType() OVERRIDE;
virtual bool hasValidAttributeName() OVERRIDE;
bool isSupportedAttribute(const QualifiedName&);
virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
virtual void resetAnimatedType() OVERRIDE;
virtual void clearAnimatedType(SVGElement* targetElement) OVERRIDE;
virtual bool calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString) OVERRIDE;
virtual bool calculateFromAndToValues(const String& fromString, const String& toString) OVERRIDE;
virtual bool calculateFromAndByValues(const String& fromString, const String& byString) OVERRIDE;
virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement) OVERRIDE;
virtual void applyResultsToTarget() OVERRIDE;
virtual float calculateDistance(const String& fromString, const String& toString) OVERRIDE;
enum RotateMode {
RotateAngle,
RotateAuto,
RotateAutoReverse
};
RotateMode rotateMode() const;
bool m_hasToPointAtEndOfDuration;
virtual void updateAnimationMode() OVERRIDE;
FloatPoint m_fromPoint;
FloatPoint m_toPoint;
FloatPoint m_toPointAtEndOfDuration;
Path m_path;
Path m_animationPath;
};
}
#endif