root/Source/core/svg/SVGAnimatedColor.h

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INCLUDED FROM


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#ifndef SVGAnimatedColor_h
#define SVGAnimatedColor_h

#include "core/css/StyleColor.h"
#include "core/svg/properties/SVGAnimatedProperty.h"

namespace WebCore {

class SVGAnimationElement;

// StyleColor adaptor to SVGPropertyBase. This is only used for SMIL animations.
// FIXME: WebAnimations: Replacable with AnimatableColor once SMIL animations are implemented in WebAnimations.
class SVGColorProperty FINAL : public SVGPropertyBase {
public:
    static PassRefPtr<SVGColorProperty> create(StyleColor styleColor)
    {
        return adoptRef(new SVGColorProperty(styleColor));
    }

    virtual PassRefPtr<SVGPropertyBase> cloneForAnimation(const String&) const OVERRIDE;
    virtual String valueAsString() const OVERRIDE;

    virtual void add(PassRefPtr<SVGPropertyBase>, SVGElement*) OVERRIDE;
    virtual void calculateAnimatedValue(SVGAnimationElement*, float percentage, unsigned repeatCount, PassRefPtr<SVGPropertyBase> from, PassRefPtr<SVGPropertyBase> to, PassRefPtr<SVGPropertyBase> toAtEndOfDurationValue, SVGElement*) OVERRIDE;
    virtual float calculateDistance(PassRefPtr<SVGPropertyBase> to, SVGElement*) OVERRIDE;

    static AnimatedPropertyType classType() { return AnimatedColor; }

private:
    explicit SVGColorProperty(StyleColor styleColor)
        : SVGPropertyBase(classType())
        , m_styleColor(styleColor)
    {
    }

    StyleColor m_styleColor;
};

inline PassRefPtr<SVGColorProperty> toSVGColorProperty(PassRefPtr<SVGPropertyBase> passBase)
{
    RefPtr<SVGPropertyBase> base = passBase;
    ASSERT(base->type() == SVGColorProperty::classType());
    return static_pointer_cast<SVGColorProperty>(base.release());
}

} // namespace WebCore

#endif

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