#ifndef PatternAttributes_h
#define PatternAttributes_h
#include "core/svg/SVGLength.h"
#include "core/svg/SVGPreserveAspectRatio.h"
#include "platform/transforms/AffineTransform.h"
namespace WebCore {
class SVGPatternElement;
struct PatternAttributes {
PatternAttributes()
: m_x(SVGLength::create(LengthModeWidth))
, m_y(SVGLength::create(LengthModeHeight))
, m_width(SVGLength::create(LengthModeWidth))
, m_height(SVGLength::create(LengthModeHeight))
, m_viewBox()
, m_preserveAspectRatio(SVGPreserveAspectRatio::create())
, m_patternUnits(SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
, m_patternContentUnits(SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE)
, m_patternContentElement(0)
, m_xSet(false)
, m_ySet(false)
, m_widthSet(false)
, m_heightSet(false)
, m_viewBoxSet(false)
, m_preserveAspectRatioSet(false)
, m_patternUnitsSet(false)
, m_patternContentUnitsSet(false)
, m_patternTransformSet(false)
, m_patternContentElementSet(false)
{
}
SVGLength* x() const { return m_x.get(); }
SVGLength* y() const { return m_y.get(); }
SVGLength* width() const { return m_width.get(); }
SVGLength* height() const { return m_height.get(); }
FloatRect viewBox() const { return m_viewBox; }
SVGPreserveAspectRatio* preserveAspectRatio() const { return m_preserveAspectRatio.get(); }
SVGUnitTypes::SVGUnitType patternUnits() const { return m_patternUnits; }
SVGUnitTypes::SVGUnitType patternContentUnits() const { return m_patternContentUnits; }
AffineTransform patternTransform() const { return m_patternTransform; }
const SVGPatternElement* patternContentElement() const { return m_patternContentElement; }
void setX(PassRefPtr<SVGLength> value)
{
m_x = value;
m_xSet = true;
}
void setY(PassRefPtr<SVGLength> value)
{
m_y = value;
m_ySet = true;
}
void setWidth(PassRefPtr<SVGLength> value)
{
m_width = value;
m_widthSet = true;
}
void setHeight(PassRefPtr<SVGLength> value)
{
m_height = value;
m_heightSet = true;
}
void setViewBox(const FloatRect& value)
{
m_viewBox = value;
m_viewBoxSet = true;
}
void setPreserveAspectRatio(PassRefPtr<SVGPreserveAspectRatio> value)
{
m_preserveAspectRatio = value;
m_preserveAspectRatioSet = true;
}
void setPatternUnits(SVGUnitTypes::SVGUnitType value)
{
m_patternUnits = value;
m_patternUnitsSet = true;
}
void setPatternContentUnits(SVGUnitTypes::SVGUnitType value)
{
m_patternContentUnits = value;
m_patternContentUnitsSet = true;
}
void setPatternTransform(const AffineTransform& value)
{
m_patternTransform = value;
m_patternTransformSet = true;
}
void setPatternContentElement(const SVGPatternElement* value)
{
m_patternContentElement = value;
m_patternContentElementSet = true;
}
bool hasX() const { return m_xSet; }
bool hasY() const { return m_ySet; }
bool hasWidth() const { return m_widthSet; }
bool hasHeight() const { return m_heightSet; }
bool hasViewBox() const { return m_viewBoxSet; }
bool hasPreserveAspectRatio() const { return m_preserveAspectRatioSet; }
bool hasPatternUnits() const { return m_patternUnitsSet; }
bool hasPatternContentUnits() const { return m_patternContentUnitsSet; }
bool hasPatternTransform() const { return m_patternTransformSet; }
bool hasPatternContentElement() const { return m_patternContentElementSet; }
private:
RefPtr<SVGLength> m_x;
RefPtr<SVGLength> m_y;
RefPtr<SVGLength> m_width;
RefPtr<SVGLength> m_height;
FloatRect m_viewBox;
RefPtr<SVGPreserveAspectRatio> m_preserveAspectRatio;
SVGUnitTypes::SVGUnitType m_patternUnits;
SVGUnitTypes::SVGUnitType m_patternContentUnits;
AffineTransform m_patternTransform;
const SVGPatternElement* m_patternContentElement;
bool m_xSet : 1;
bool m_ySet : 1;
bool m_widthSet : 1;
bool m_heightSet : 1;
bool m_viewBoxSet : 1;
bool m_preserveAspectRatioSet : 1;
bool m_patternUnitsSet : 1;
bool m_patternContentUnitsSet : 1;
bool m_patternTransformSet : 1;
bool m_patternContentElementSet : 1;
};
}
#endif