root/Source/core/svg/SVGElementInstance.cpp

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DEFINITIONS

This source file includes following definitions.
  1. create
  2. m_lastChild
  3. removedLastRef
  4. detach
  5. childNodes
  6. setShadowTreeElement
  7. appendChild
  8. invalidateAllInstancesOfElement
  9. interfaceName
  10. executionContext
  11. addEventListener
  12. removeEventListener
  13. removeAllEventListeners
  14. toNode
  15. ownerDocument
  16. dispatchEvent
  17. eventTargetData
  18. ensureEventTargetData

/*
 * Copyright (C) 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>
 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
 * Copyright (C) 2011 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "config.h"

#include "core/svg/SVGElementInstance.h"

#include "core/dom/ContainerNodeAlgorithms.h"
#include "core/events/Event.h"
#include "core/events/EventListener.h"
#include "core/svg/SVGElement.h"
#include "core/svg/SVGElementInstanceList.h"
#include "core/svg/SVGUseElement.h"

#include "wtf/RefCountedLeakCounter.h"

namespace WebCore {

DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, instanceCounter, ("WebCoreSVGElementInstance"));

// EventTarget API
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), abort);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), blur);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), change);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), click);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), contextmenu);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dblclick);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), error);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), focus);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), input);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), keydown);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), keypress);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), keyup);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), load);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mousedown);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mouseenter);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mouseleave);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mousemove);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mouseout);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mouseover);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mouseup);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), mousewheel);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), wheel);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), beforecut);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), cut);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), beforecopy);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), copy);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), beforepaste);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), paste);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dragenter);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dragover);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dragleave);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), drop);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dragstart);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), drag);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), dragend);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), reset);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), resize);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), scroll);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), search);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), select);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), selectstart);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), submit);
DEFINE_FORWARDING_ATTRIBUTE_EVENT_LISTENER(SVGElementInstance, correspondingElement(), unload);

PassRefPtr<SVGElementInstance> SVGElementInstance::create(SVGUseElement* correspondingUseElement, SVGUseElement* directUseElement, PassRefPtr<SVGElement> originalElement)
{
    return adoptRef(new SVGElementInstance(correspondingUseElement, directUseElement, originalElement));
}

SVGElementInstance::SVGElementInstance(SVGUseElement* correspondingUseElement, SVGUseElement* directUseElement, PassRefPtr<SVGElement> originalElement)
    : m_parentInstance(0)
    , m_correspondingUseElement(correspondingUseElement)
    , m_directUseElement(directUseElement)
    , m_element(originalElement)
    , m_previousSibling(0)
    , m_nextSibling(0)
    , m_firstChild(0)
    , m_lastChild(0)
{
    ASSERT(m_correspondingUseElement);
    ASSERT(m_element);
    ScriptWrappable::init(this);

    // Register as instance for passed element.
    m_element->mapInstanceToElement(this);

#ifndef NDEBUG
    instanceCounter.increment();
#endif
}

SVGElementInstance::~SVGElementInstance()
{
    // Call detach because we may be deleted directly if we are a child of a detached instance.
    detach();

#ifndef NDEBUG
    instanceCounter.decrement();
#endif

    m_element = nullptr;
}

// It's important not to inline removedLastRef, because we don't want to inline the code to
// delete an SVGElementInstance at each deref call site.
void SVGElementInstance::removedLastRef()
{
#if !ENABLE(OILPAN)
#if SECURITY_ASSERT_ENABLED
    m_deletionHasBegun = true;
#endif
    delete this;
#endif
}

void SVGElementInstance::detach()
{
    // Clear all pointers. When the node is detached from the shadow DOM it should be removed but,
    // due to ref counting, it may not be. So clear everything to avoid dangling pointers.

    for (SVGElementInstance* node = firstChild(); node; node = node->nextSibling())
        node->detach();

    // Deregister as instance for passed element, if we haven't already.
    if (m_element->instancesForElement().contains(this))
        m_element->removeInstanceMapping(this);
    // DO NOT clear ref to m_element because JavaScriptCore uses it for garbage collection

    m_shadowTreeElement = nullptr;

    m_directUseElement = 0;
    m_correspondingUseElement = 0;

    removeDetachedChildrenInContainer<SVGElementInstance, SVGElementInstance>(*this);
}

PassRefPtr<SVGElementInstanceList> SVGElementInstance::childNodes()
{
    return SVGElementInstanceList::create(this);
}

void SVGElementInstance::setShadowTreeElement(SVGElement* element)
{
    ASSERT(element);
    m_shadowTreeElement = element;
}

void SVGElementInstance::appendChild(PassRefPtr<SVGElementInstance> child)
{
    appendChildToContainer<SVGElementInstance, SVGElementInstance>(*child, *this);
}

void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element)
{
    if (!element || !element->inDocument())
        return;

    if (element->instanceUpdatesBlocked())
        return;

    const HashSet<SVGElementInstance*>& set = element->instancesForElement();
    if (set.isEmpty())
        return;

    // Mark all use elements referencing 'element' for rebuilding
    const HashSet<SVGElementInstance*>::const_iterator end = set.end();
    for (HashSet<SVGElementInstance*>::const_iterator it = set.begin(); it != end; ++it) {
        ASSERT((*it)->shadowTreeElement());
        ASSERT((*it)->shadowTreeElement()->correspondingElement());
        ASSERT((*it)->shadowTreeElement()->correspondingElement() == (*it)->correspondingElement());
        ASSERT((*it)->correspondingElement() == element);
        (*it)->shadowTreeElement()->setCorrespondingElement(0);

        if (SVGUseElement* element = (*it)->correspondingUseElement()) {
            ASSERT(element->inDocument());
            element->invalidateShadowTree();
        }
    }

    element->document().updateRenderTreeIfNeeded();
}

const AtomicString& SVGElementInstance::interfaceName() const
{
    return EventTargetNames::SVGElementInstance;
}

ExecutionContext* SVGElementInstance::executionContext() const
{
    return &m_element->document();
}

bool SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr<EventListener> listener, bool useCapture)
{
    return m_element->addEventListener(eventType, listener, useCapture);
}

bool SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* listener, bool useCapture)
{
    return m_element->removeEventListener(eventType, listener, useCapture);
}

void SVGElementInstance::removeAllEventListeners()
{
    m_element->removeAllEventListeners();
}

Node* SVGElementInstance::toNode()
{
    return shadowTreeElement();
}

Document* SVGElementInstance::ownerDocument() const
{
    return m_element ? m_element->ownerDocument() : 0;
}

bool SVGElementInstance::dispatchEvent(PassRefPtrWillBeRawPtr<Event> event)
{
    SVGElement* element = shadowTreeElement();
    if (!element)
        return false;

    return element->dispatchEvent(event);
}

EventTargetData* SVGElementInstance::eventTargetData()
{
    // Since no event listeners are added to an SVGElementInstance, we don't have eventTargetData.
    return 0;
}

EventTargetData& SVGElementInstance::ensureEventTargetData()
{
    // EventTarget would use these methods if we were actually using its add/removeEventListener logic.
    // As we're forwarding those calls to the correspondingElement(), no one should ever call this function.
    ASSERT_NOT_REACHED();
    return *eventTargetData();
}

SVGElementInstance::InstanceUpdateBlocker::InstanceUpdateBlocker(SVGElement* targetElement)
    : m_targetElement(targetElement)
{
    if (m_targetElement)
        m_targetElement->setInstanceUpdatesBlocked(true);
}

SVGElementInstance::InstanceUpdateBlocker::~InstanceUpdateBlocker()
{
    if (m_targetElement)
        m_targetElement->setInstanceUpdatesBlocked(false);
}

}

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