#ifndef SVGPathSegListBuilder_h
#define SVGPathSegListBuilder_h
#include "core/svg/SVGPathConsumer.h"
#include "core/svg/SVGPathSegList.h"
#include "platform/geometry/FloatPoint.h"
namespace WebCore {
class SVGPathElement;
class SVGPathSegListBuilder FINAL : public SVGPathConsumer {
public:
SVGPathSegListBuilder();
void setCurrentSVGPathElement(SVGPathElement* pathElement) { m_pathElement = pathElement; }
void setCurrentSVGPathSegList(PassRefPtr<SVGPathSegList> pathSegList) { m_pathSegList = pathSegList; }
void setCurrentSVGPathSegRole(SVGPathSegRole pathSegRole) { m_pathSegRole = pathSegRole; }
private:
virtual void incrementPathSegmentCount() OVERRIDE { }
virtual bool continueConsuming() OVERRIDE { return true; }
virtual void cleanup() OVERRIDE
{
m_pathElement = 0;
m_pathSegList = nullptr;
m_pathSegRole = PathSegUndefinedRole;
}
virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode) OVERRIDE;
virtual void lineTo(const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void closePath() OVERRIDE;
virtual void lineToHorizontal(float, PathCoordinateMode) OVERRIDE;
virtual void lineToVertical(float, PathCoordinateMode) OVERRIDE;
virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) OVERRIDE;
virtual void arcTo(float, float, float, bool largeArcFlag, bool sweepFlag, const FloatPoint&, PathCoordinateMode) OVERRIDE;
SVGPathElement* m_pathElement;
RefPtr<SVGPathSegList> m_pathSegList;
SVGPathSegRole m_pathSegRole;
};
}
#endif