/* * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "core/svg/SVGFEPointLightElement.h" #include "SVGNames.h" #include "platform/graphics/filters/PointLightSource.h" namespace WebCore { inline SVGFEPointLightElement::SVGFEPointLightElement(Document& document) : SVGFELightElement(SVGNames::fePointLightTag, document) { ScriptWrappable::init(this); } PassRefPtr<SVGFEPointLightElement> SVGFEPointLightElement::create(Document& document) { return adoptRef(new SVGFEPointLightElement(document)); } PassRefPtr<LightSource> SVGFEPointLightElement::lightSource() const { return PointLightSource::create(FloatPoint3D(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value())); } }