lightSource       104 Source/core/svg/SVGFEDiffuseLightingElement.cpp     LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource());
lightSource       106 Source/core/svg/SVGFEDiffuseLightingElement.cpp     ASSERT(lightSource);
lightSource       110 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
lightSource       112 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
lightSource       114 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setX(lightElement->x()->currentValue()->value());
lightSource       116 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setY(lightElement->y()->currentValue()->value());
lightSource       118 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setZ(lightElement->z()->currentValue()->value());
lightSource       120 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setPointsAtX(lightElement->pointsAtX()->currentValue()->value());
lightSource       122 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setPointsAtY(lightElement->pointsAtY()->currentValue()->value());
lightSource       124 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setPointsAtZ(lightElement->pointsAtZ()->currentValue()->value());
lightSource       126 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
lightSource       128 Source/core/svg/SVGFEDiffuseLightingElement.cpp         return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());
lightSource       175 Source/core/svg/SVGFEDiffuseLightingElement.cpp     RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this);
lightSource       176 Source/core/svg/SVGFEDiffuseLightingElement.cpp     if (!lightSource)
lightSource       187 Source/core/svg/SVGFEDiffuseLightingElement.cpp         kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release());
lightSource        34 Source/core/svg/SVGFEDistantLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
lightSource        70 Source/core/svg/SVGFELightElement.cpp     return lightNode->lightSource();
lightSource        34 Source/core/svg/SVGFELightElement.h     virtual PassRefPtr<LightSource> lightSource() const = 0;
lightSource        34 Source/core/svg/SVGFEPointLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
lightSource       111 Source/core/svg/SVGFESpecularLightingElement.cpp     LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
lightSource       113 Source/core/svg/SVGFESpecularLightingElement.cpp     ASSERT(lightSource);
lightSource       117 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
lightSource       119 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
lightSource       121 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setX(lightElement->x()->currentValue()->value());
lightSource       123 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setY(lightElement->y()->currentValue()->value());
lightSource       125 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setZ(lightElement->z()->currentValue()->value());
lightSource       127 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setPointsAtX(lightElement->pointsAtX()->currentValue()->value());
lightSource       129 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setPointsAtY(lightElement->pointsAtY()->currentValue()->value());
lightSource       131 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setPointsAtZ(lightElement->pointsAtZ()->currentValue()->value());
lightSource       133 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
lightSource       135 Source/core/svg/SVGFESpecularLightingElement.cpp         return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());
lightSource       182 Source/core/svg/SVGFESpecularLightingElement.cpp     RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this);
lightSource       183 Source/core/svg/SVGFESpecularLightingElement.cpp     if (!lightSource)
lightSource       194 Source/core/svg/SVGFESpecularLightingElement.cpp         m_specularExponent->currentValue()->value(), kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release());
lightSource        34 Source/core/svg/SVGFESpotLightElement.h     virtual PassRefPtr<LightSource> lightSource() const OVERRIDE;
lightSource       120 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     if (data.lightSource->type() == LS_POINT) {
lightSource       122 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         PointLightSource* pointLightSource = static_cast<PointLightSource*>(data.lightSource.get());
lightSource       127 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h     } else if (data.lightSource->type() == LS_SPOT) {
lightSource       129 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         SpotLightSource* spotLightSource = static_cast<SpotLightSource*>(data.lightSource.get());
lightSource       147 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h         ASSERT(data.lightSource->type() == LS_DISTANT);
lightSource        32 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
lightSource        33 Source/platform/graphics/filters/FEDiffuseLighting.cpp     : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource)
lightSource        39 Source/platform/graphics/filters/FEDiffuseLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
lightSource        41 Source/platform/graphics/filters/FEDiffuseLighting.cpp     return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource));
lightSource       119 Source/platform/graphics/filters/FEDiffuseLighting.cpp void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource)
lightSource       121 Source/platform/graphics/filters/FEDiffuseLighting.cpp     m_lightSource = lightSource;
lightSource        53 Source/platform/graphics/filters/FEDiffuseLighting.h     const LightSource* lightSource() const;
lightSource        42 Source/platform/graphics/filters/FELighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
lightSource        45 Source/platform/graphics/filters/FELighting.cpp     , m_lightSource(lightSource)
lightSource       190 Source/platform/graphics/filters/FELighting.cpp     data.lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale);
lightSource       340 Source/platform/graphics/filters/FELighting.cpp     RefPtr<LightSource> lightSource = m_lightSource->create(worldScale, originOffset);
lightSource       341 Source/platform/graphics/filters/FELighting.cpp     data.lightSource = lightSource.get();
lightSource       344 Source/platform/graphics/filters/FELighting.cpp     data.lightSource->initPaintingData(paintingData);
lightSource        64 Source/platform/graphics/filters/FELighting.h         const LightSource* lightSource;
lightSource        33 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
lightSource        34 Source/platform/graphics/filters/FESpecularLighting.cpp     : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource)
lightSource        40 Source/platform/graphics/filters/FESpecularLighting.cpp     float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource)
lightSource        43 Source/platform/graphics/filters/FESpecularLighting.cpp         kernelUnitLengthX, kernelUnitLengthY, lightSource));
lightSource       135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource)
lightSource       137 Source/platform/graphics/filters/FESpecularLighting.cpp     m_lightSource = lightSource;
lightSource        54 Source/platform/graphics/filters/FESpecularLighting.h     const LightSource* lightSource() const;