lightSource 104 Source/core/svg/SVGFEDiffuseLightingElement.cpp LightSource* lightSource = const_cast<LightSource*>(diffuseLighting->lightSource()); lightSource 106 Source/core/svg/SVGFEDiffuseLightingElement.cpp ASSERT(lightSource); lightSource 110 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value()); lightSource 112 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setElevation(lightElement->elevation()->currentValue()->value()); lightSource 114 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setX(lightElement->x()->currentValue()->value()); lightSource 116 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setY(lightElement->y()->currentValue()->value()); lightSource 118 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); lightSource 120 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setPointsAtX(lightElement->pointsAtX()->currentValue()->value()); lightSource 122 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setPointsAtY(lightElement->pointsAtY()->currentValue()->value()); lightSource 124 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setPointsAtZ(lightElement->pointsAtZ()->currentValue()->value()); lightSource 126 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()); lightSource 128 Source/core/svg/SVGFEDiffuseLightingElement.cpp return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value()); lightSource 175 Source/core/svg/SVGFEDiffuseLightingElement.cpp RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this); lightSource 176 Source/core/svg/SVGFEDiffuseLightingElement.cpp if (!lightSource) lightSource 187 Source/core/svg/SVGFEDiffuseLightingElement.cpp kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release()); lightSource 34 Source/core/svg/SVGFEDistantLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; lightSource 70 Source/core/svg/SVGFELightElement.cpp return lightNode->lightSource(); lightSource 34 Source/core/svg/SVGFELightElement.h virtual PassRefPtr<LightSource> lightSource() const = 0; lightSource 34 Source/core/svg/SVGFEPointLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; lightSource 111 Source/core/svg/SVGFESpecularLightingElement.cpp LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource()); lightSource 113 Source/core/svg/SVGFESpecularLightingElement.cpp ASSERT(lightSource); lightSource 117 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value()); lightSource 119 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setElevation(lightElement->elevation()->currentValue()->value()); lightSource 121 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setX(lightElement->x()->currentValue()->value()); lightSource 123 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setY(lightElement->y()->currentValue()->value()); lightSource 125 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setZ(lightElement->z()->currentValue()->value()); lightSource 127 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setPointsAtX(lightElement->pointsAtX()->currentValue()->value()); lightSource 129 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setPointsAtY(lightElement->pointsAtY()->currentValue()->value()); lightSource 131 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setPointsAtZ(lightElement->pointsAtZ()->currentValue()->value()); lightSource 133 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value()); lightSource 135 Source/core/svg/SVGFESpecularLightingElement.cpp return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value()); lightSource 182 Source/core/svg/SVGFESpecularLightingElement.cpp RefPtr<LightSource> lightSource = SVGFELightElement::findLightSource(*this); lightSource 183 Source/core/svg/SVGFESpecularLightingElement.cpp if (!lightSource) lightSource 194 Source/core/svg/SVGFESpecularLightingElement.cpp m_specularExponent->currentValue()->value(), kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release()); lightSource 34 Source/core/svg/SVGFESpotLightElement.h virtual PassRefPtr<LightSource> lightSource() const OVERRIDE; lightSource 120 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h if (data.lightSource->type() == LS_POINT) { lightSource 122 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h PointLightSource* pointLightSource = static_cast<PointLightSource*>(data.lightSource.get()); lightSource 127 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h } else if (data.lightSource->type() == LS_SPOT) { lightSource 129 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h SpotLightSource* spotLightSource = static_cast<SpotLightSource*>(data.lightSource.get()); lightSource 147 Source/platform/graphics/cpu/arm/filters/FELightingNEON.h ASSERT(data.lightSource->type() == LS_DISTANT); lightSource 32 Source/platform/graphics/filters/FEDiffuseLighting.cpp float diffuseConstant, float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) lightSource 33 Source/platform/graphics/filters/FEDiffuseLighting.cpp : FELighting(filter, DiffuseLighting, lightingColor, surfaceScale, diffuseConstant, 0, 0, kernelUnitLengthX, kernelUnitLengthY, lightSource) lightSource 39 Source/platform/graphics/filters/FEDiffuseLighting.cpp float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) lightSource 41 Source/platform/graphics/filters/FEDiffuseLighting.cpp return adoptRef(new FEDiffuseLighting(filter, lightingColor, surfaceScale, diffuseConstant, kernelUnitLengthX, kernelUnitLengthY, lightSource)); lightSource 119 Source/platform/graphics/filters/FEDiffuseLighting.cpp void FEDiffuseLighting::setLightSource(PassRefPtr<LightSource> lightSource) lightSource 121 Source/platform/graphics/filters/FEDiffuseLighting.cpp m_lightSource = lightSource; lightSource 53 Source/platform/graphics/filters/FEDiffuseLighting.h const LightSource* lightSource() const; lightSource 42 Source/platform/graphics/filters/FELighting.cpp float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) lightSource 45 Source/platform/graphics/filters/FELighting.cpp , m_lightSource(lightSource) lightSource 190 Source/platform/graphics/filters/FELighting.cpp data.lightSource->updatePaintingData(paintingData, lightX, lightY, static_cast<float>(data.pixels->item(offset + cAlphaChannelOffset)) * data.surfaceScale); lightSource 340 Source/platform/graphics/filters/FELighting.cpp RefPtr<LightSource> lightSource = m_lightSource->create(worldScale, originOffset); lightSource 341 Source/platform/graphics/filters/FELighting.cpp data.lightSource = lightSource.get(); lightSource 344 Source/platform/graphics/filters/FELighting.cpp data.lightSource->initPaintingData(paintingData); lightSource 64 Source/platform/graphics/filters/FELighting.h const LightSource* lightSource; lightSource 33 Source/platform/graphics/filters/FESpecularLighting.cpp float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) lightSource 34 Source/platform/graphics/filters/FESpecularLighting.cpp : FELighting(filter, SpecularLighting, lightingColor, surfaceScale, 0, specularConstant, specularExponent, kernelUnitLengthX, kernelUnitLengthY, lightSource) lightSource 40 Source/platform/graphics/filters/FESpecularLighting.cpp float kernelUnitLengthX, float kernelUnitLengthY, PassRefPtr<LightSource> lightSource) lightSource 43 Source/platform/graphics/filters/FESpecularLighting.cpp kernelUnitLengthX, kernelUnitLengthY, lightSource)); lightSource 135 Source/platform/graphics/filters/FESpecularLighting.cpp void FESpecularLighting::setLightSource(PassRefPtr<LightSource> lightSource) lightSource 137 Source/platform/graphics/filters/FESpecularLighting.cpp m_lightSource = lightSource; lightSource 54 Source/platform/graphics/filters/FESpecularLighting.h const LightSource* lightSource() const;