#ifndef SVGAnimatedTypeAnimator_h
#define SVGAnimatedTypeAnimator_h
#include "core/svg/properties/SVGPropertyInfo.h"
#include "wtf/PassOwnPtr.h"
#include "wtf/RefPtr.h"
#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"
namespace WebCore {
class SVGAnimatedPropertyBase;
class SVGPropertyBase;
class SVGElement;
class SVGAnimationElement;
class SVGAnimatedTypeAnimator FINAL {
WTF_MAKE_FAST_ALLOCATED;
public:
static PassOwnPtr<SVGAnimatedTypeAnimator> create(AnimatedPropertyType type, SVGAnimationElement* animationElement, SVGElement* targetElement)
{
return adoptPtr(new SVGAnimatedTypeAnimator(type, animationElement, targetElement));
}
~SVGAnimatedTypeAnimator();
PassRefPtr<SVGPropertyBase> constructFromString(const String&);
PassRefPtr<SVGPropertyBase> startAnimValAnimation(const Vector<SVGElement*>&);
void stopAnimValAnimation(const Vector<SVGElement*>&);
PassRefPtr<SVGPropertyBase> resetAnimValToBaseVal(const Vector<SVGElement*>&);
void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*, SVGPropertyBase*);
float calculateDistance(const String& fromString, const String& toString);
void calculateFromAndToValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& toString);
void calculateFromAndByValues(RefPtr<SVGPropertyBase>& from, RefPtr<SVGPropertyBase>& to, const String& fromString, const String& byString);
void setContextElement(SVGElement* contextElement) { m_contextElement = contextElement; }
AnimatedPropertyType type() const { return m_type; }
private:
SVGAnimatedTypeAnimator(AnimatedPropertyType, SVGAnimationElement*, SVGElement*);
friend class ParsePropertyFromString;
PassRefPtr<SVGPropertyBase> createPropertyForAnimation(const String&);
PassRefPtr<SVGPropertyBase> resetAnimation(const Vector<SVGElement*>&);
bool isAnimatingSVGDom() const { return m_animatedProperty; }
bool isAnimatingCSSProperty() const { return !m_animatedProperty; }
AnimatedPropertyType m_type;
SVGAnimationElement* m_animationElement;
SVGElement* m_contextElement;
RefPtr<SVGAnimatedPropertyBase> m_animatedProperty;
};
}
#endif