/* * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef TouchAdjustment_h #define TouchAdjustment_h #include "platform/geometry/IntPoint.h" #include "platform/geometry/IntRect.h" #include "wtf/RefPtr.h" #include "wtf/Vector.h" namespace WebCore { class Node; bool findBestClickableCandidate(Node*& targetNode, IntPoint& targetPoint, const IntPoint& touchHotspot, const IntRect& touchArea, const Vector<RefPtr<Node> >&); bool findBestContextMenuCandidate(Node*& targetNode, IntPoint& targetPoint, const IntPoint& touchHotspot, const IntRect& touchArea, const Vector<RefPtr<Node> >&); bool findBestZoomableArea(Node*& targetNode, IntRect& targetArea, const IntPoint& touchHotspot, const IntRect& touchArea, const Vector<RefPtr<Node> >&); // FIXME: Implement the similar functions for other gestures here as well. } // namespace WebCore #endif