/* * Copyright (C) 2013 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Google Inc. nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CustomElementCallbackQueue_h #define CustomElementCallbackQueue_h #include "core/dom/Element.h" #include "core/dom/custom/CustomElementProcessingStep.h" #include "wtf/OwnPtr.h" #include "wtf/PassOwnPtr.h" #include "wtf/PassRefPtr.h" #include "wtf/RefPtr.h" #include "wtf/Vector.h" namespace WebCore { // FIXME: Rename this because it contains resolution and upgrade as // well as callbacks. class CustomElementCallbackQueue { WTF_MAKE_NONCOPYABLE(CustomElementCallbackQueue); public: static PassOwnPtr<CustomElementCallbackQueue> create(PassRefPtr<Element>); typedef int ElementQueueId; ElementQueueId owner() const { return m_owner; } void setOwner(ElementQueueId newOwner) { // ElementCallbackQueues only migrate towards the top of the // processing stack. ASSERT(newOwner >= m_owner); m_owner = newOwner; } bool processInElementQueue(ElementQueueId); void append(PassOwnPtr<CustomElementProcessingStep> invocation) { m_queue.append(invocation); } bool inCreatedCallback() const { return m_inCreatedCallback; } private: CustomElementCallbackQueue(PassRefPtr<Element>); RefPtr<Element> m_element; Vector<OwnPtr<CustomElementProcessingStep> > m_queue; ElementQueueId m_owner; size_t m_index; bool m_inCreatedCallback; }; } #endif // CustomElementCallbackQueue_h